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HTC Vive deeply understands the Valve architect personally answered 33 major doubts

2025-01-27 14:01:54|Myriagame |source:minecraft skins

HTC Vive was exhibited at GDC 2016.Taiwan Media Baste interviewed the Valve game architecture designer Cheft Faliszek.If you want to have a deeper understanding of HTC Vive (after all, the National Bank version of the HTC Vive price is as high as 6688 yuan), you may wish to see the 33 questions mentioned in the interview.

Valve 游戏架构设计师与作家 Chet Faliszek

Valve game architecture designer and writer CheT Faliszek

Q1: Why did Valve cooperate with HTC to develop HTC Vive?

CHET: At about June 2014, the chairman of HTC Wang Xuehong and the then CEO Zhou Yongming came to see our Demo.Valve does not want to be limited to mobile VR devices, but wants to make high -end VR devices to bring the best VR experience in the world.HTC also said that they had this plan, and when the two sides were shot, this became an opportunity for us to start.

Q2: Why choose to make "high -level VR"?

CHET: When we first wanted to invest in VR, we were thinking about the ultimate dream of "VR"? VR will place the player in the center of the game world, and the vision expands around. It should be an extremely wonderful virtual experience.Therefore, we hope to achieve the extreme of today's technology, and we have the ability to achieve and sell them to consumers.

Q3: Do you think the "VR game" will be the future trend?

CHET: I think VR games are a dream realization.Usually, when playing games, players use third -person names, holding the controller in their hands, and control the protagonist on the screen; but through VR, you are in the game and directly use your hands to make magic magic.EssenceI think this does not mean that VR will replace traditional games, just like the rise of mobile games is just adding one classification to the game.I believe that VR can provide a completely different experience in the past-not the character on the screen is moving, but myself.This is difficult for traditional games to do.

Q4: What will predict the future of VR games?

Chet: I don't know, and I don't think anyone knows it.The game has been continuously developing, and look at the GDC every year.Today's VR technology is getting better and better, compared with more immersion, we have the confidence to continue to develop.When we showed it last year, everyone said that the buttons on our controller were not enough, but we just need to provide a new experience. Using intuitive operations, we do not need to teach which button should be pressed tediously.We will allow developers to gather together, share experience and even original code, and hope that the entire VR community will continue to expand.

Q5: What direction does VR technology develop in the future?

CHET: There are many directions to struggle about the development of VR technology.In addition to the improvement of the resolution that everyone can imagine, we must now hold the controller, maybe in the future, we can directly sensorize the action through the tracking technology.In addition, we also have an attempt to improve the range of inductive tracking.We don't know where the VR limit is, we need to work together.

In addition to games, VR technology can also be used in enterprise implementation.For example, when designing a car, if you model it directly through the virtual reality, you can directly preview the results.Under such circumstances, the size of only one room is not enough, and the range of induction is even larger.

Q6: What is the difference between HTC VIVE's experience to player?

CHET: Actually, this is like two different controllers to choose from developers and players. We don't care about what others do. We are focusing on the experience we want to present to players. For example, our front lensWait.

Q7: Why does the "STEAM VR Desktop theater mode" launch, allowing players to play existing (non -VR) games in VR mode?

CHET: We know that the player's computer has purchased a lot of games. I don't want players to think that we have "discarded" these things because we have invested VR to "abandon" these things.These games will not disappear in life because you start playing VR.

Q8: If you need to control the game with keyboard mouse, how to operate in the game?

CHET: Players still continue to play with mouse and keyboards. You can see how he operates the keyboard mouse through the front lens.We have considered various methods such as turning on the camera when we bow our heads, and the specific execution method is still in the plan.

Q9: Under the "Desktop Theater Mode", can it be broadcast live?

CHET: The first premise is that the game itself is supported.We tested many players' desired features before formal launch. I hope that these experiences can help us evaluate the improvement system and try to complete the expectations of players.

Q10: Does the desktop theater mode also support FPS games?