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NVIDIA development package Gameworks 3.1 Release: Five major game stunt skills

2025-01-27 14:04:58|Myriagame |source:minecraft skins

NVIDIA today announced the launch of the latest version of the game software development package Gameworks 3.1, introducing three innovative shadows and light game rendering technology, as well as two physical simulation algorithms.

1. Volumetric Lighting

The high -grade lighting technology of simulated light scattering through air behavior, "Radiation 4" has been first applied.

2. Hybrid Frustum TraCed Shadows/HFTS

A high -precision shadow algorithm can transition the hard shadow near the obscure material into a soft shadow in the distance."All Lock" has been applied.(It is said that only the GTX 900 series of the second -generation Maxwell architecture is supported)

3. Three -bit pixel acceleration amb.

The highest -level algorithm covered by real -time environmental light, a coloring technology that can add depth and authenticity to any scene.

It uses a full scene geometry to calculate the shadow in the entire space, rather than considering the situation in the screen space like previous technology."The Rise of Tomb Raider" has been supported.

4. PHYSX-GRB

The new elements in PHYSX's dynamics SDK, mixed with the CPU/GPU physical assembly line, the performance of the medium and high load simulation can be increased by 6 times.

5. NVIDIA Flow

Calculate the fluid dynamics algorithm, simulation and rendering flames, smoke and other flammable flow, and are not as limited in a box space as before, it is completely open.

In addition, some libraries of Gameworks have been opened on GitHub, and the source code of volume light has also been made public. Hairworks, HBAO+, Waveworks will release it later.