2025-01-27 14:05:40|Myriagame |source:minecraft skins
With the official release of the DX12 API, foreign media have recently evaluated the three works of "Killer 5: Pardon", "Batman: Akam City", and "Biochemical Crisis 6".What is effective for these old games.The test platform is GTX980TI, but the test results are unexpected.
The first is "Batman: The City of Akam". This game is one of the few games that use the physical effects of Nvidia and DX11. When running under the previous DX11 API, due to the increase in the drawing distance, the API can not be very good.Optimizing the GPU, the load rate of the CPU and the GPU is not high. It seems that DX11 drags the hind legs.
The same situation also occurs in a DX10 game "Snow Snow Crisis". When PHYSX is opened, the load rate of CPU and GPU is as low as ingenious, and it cannot play the skill of graphics cards and CPUs.These situations occur when Physx special effects.
In fact, some game developers have long believed that the DX11 API limits the operating efficiency of the game and it looks right.Even the DX9 has this situation, such as the work of "Resident Evil 6". When a large number of characters appear on the same screen, there is a problem of low efficiency.
The same is true in the work of "Killer 5: Pardon", so IO Interactive is also a wise choice to support DX12 in "Killer 6".
Players can feel the difference between DX11 and DX12. We can see that the number of frames in DX11 is significantly lower than DX12 in DX11.
Although the development of the DX12 API development is not smooth sailing, and "Killer 6" under DX12 has not showed much advantage, compared to DX11, it does have made great progress.
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