2025-01-27 14:10:11|Myriagame |source:minecraft skins
Although many players who love many players are used to finding a good teammate first and then entering the battle, some players still do not care about who teammates are, or their usual friends are unwilling to play this game. In short, these players who fight alone need to passThe matching system of the game forms a team to fight against other players.
However, in the current "The Division", the player's team matching system is not perfect.We all know that the essence of this game lies in multiplayer adventure, especially in high -level tasks and dark areas.However, with the current matching system, we still recommend that you are more careful when matching the team.
We do not know what data of the matching mechanism of the game is based on the game (the game has just been launched for two days), but it seems that the smoothness of connection is the first priority.First of all, this is not a bad thing. Many players in "Destiny" are very hoped that the smooth connection is used as the matching condition, because this is the basis of the normal game experience.Judging from our current observation, whether it is task matching or roaming, there is no delay.
Having said that, the current matching system is not perfect.Because you will match all kinds of players who do not match you."All Lock" allows players to match a certain plot task, but it does not allow players to set any matching conditions. Therefore, the teammates who are finally assigned may be any level or any task state.
In fact, the mission of the general difficulty is also indifferent, because the enemies of ordinary difficulties will not exceed the first level of the recommended player.But if you want to challenge the difficult plot tasks, most tasks will encounter at least one break.Moreover, when the task of difficulty is matched, it will also receive players according to the recommendation level of common difficulty, so a 15 -level player may match a 5th -level novice.
The next question comes. The task of difficult levels will adapt to the strength according to the highest level of players in the team. Therefore, when level 15 with level 5 teammates, level 5 players can hardly cause any harm. It is already a miracle to live for one minute.In the end, there will definitely be one party.
The matching system is like this. I do n’t know if it is a design mistake or the management of Ubisoft, but the overall performance of difficult tasks is not satisfactory, because when players and friends are in advance, they will still encounter difficulty matching.
As more people play the upper limit of the level, I believe that the factors about the level in the matching system will become increasingly irrelevant, but the problem does exist. It is not wrong to use the smoothness of connection as a matching.To see the optimization and improvement of the matching system in the future, at least allow players to set the matching level conditions to reduce many unnecessary troubles.
"All Lock" has now landed on PC, PS4, Xbox One.
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