2024-12-15 03:09:13|Myriagame |source:minecraft skins
Overview
This MOD allows you to create an event that can drop the entity (Entity) like rain, let different creatures fall as the rain (add the Fish Rain event by default).
The new EntityRAIN event can be customized in JSON files in Data, according to the following format reference.
You can check the JSON file of the default Fish Rain event added from the default.
Radius: Determine the scope of the corresponding generation (the scope of this range is reflected in a square);
Height: Determine the distance between the ground and the ground when the entity is generated;
spawnrate: How long is a real (tick) generating a player once;
spawn (see EntitySpawnoption): determine the physical type generated by this incident;
When (see EventConditions for details): Determine the generating conditions of this incident;
CHANCE: The chance of determining the incident (1 / chance of occurring), the chance will be detected during the day and night replacement / rain and rain alternation;
Replace: If the incident is registered in Data, it will remove the original event and use this file to be set to TUR.
EntitySpawnOption
ENTITY: Register a new generation entity;
Weight: Determine a certain entity compared to other entities in the event (each time) generating weight (divided into Weight / Totalweight);
Biomes: Determine which biological communities can be generated in this entity (in the case of unfarming situations that all biological groups will be generated, you can use # as a prefix mark);
BiomesisBlackList: When setting to Ture, reverse the biological group filtering, and list the biological group specified by the Biomes item (physical) item (the physical group will not occur in the biological group).
Using instructions /RELOAD will not change the internal data of the current event, and the game needs to be restarted to make changes.
EventConditions
Raining: Whether the event can start when it rains;
notraining: Whether the event can start without raining;
Day: Can the event start during the day;
Night: Can the event start at night;
Dimensions: The event can occur in those dimensions;
Biomes: What biological groups can occur in the incident (white list)? Under the definition, it is default to all biological groups that occur, and # as a prefix mark;
BiomesisBlackList: When setting to Ture, reverse the biological group filtering, and list the biological group specified by the biomes item (event) on the blacklist (it will not occur in the biological group).
instruction
Use the following instructions to enforce the EntityRain event that occurs under the current dimension.
/Entity) Start
/Entity) Stop
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