2024-12-05 23:05:31|Myriagame |source:minecraft skins
This tutorial is from MC Encyclopedia (MCMOD.CN) using the CC By-NC-SA protocol.
# Configuration file
############################################## This############################################## This######
# compositionability
#---------------------------------------------------------------------------------------------------#
# Control the loading of various compatability hooks. These settings are iGnored unless the composition module is installed.
############################################## This############################################## This######
compatability {
# This Makes Things Emit Colored Light Light. CLC is in Beta State and May Cauor Rendering Glitches.
// Whether the items are allowed to emit light, this part is currently unstable, which may lead to a slight rendering problem.
B: "Coloredlights Compat" = FALSE
# This Allows Computers to Connect to Bundled Cables with The RS API
// Whether the computer is allowed to connect the cable of RS through the RS API.
B: "ComputerCraft: Bundled Cables" = TRUE
# This allows pipes to recoginze mfr deep storage units correctly.
// Whether the pipeline is allowed to correctly identify the different dimensions of MFR.
B: "MFR: Deep Storage" = TRUE
# This adds recipes to machines
// Whether to add related synthesis of machines in the following mods.
B: "Thermal Expansion: Machine Recipes" = True
# This adds recipes to the smart.
// Whether it is compatible with the smelting furnace in the following mods.
B: "Tinkers Construction: SmelTery" = TRUE
#This allows get axes to work with treecapitator.
// Whether it is allowed to be compatible with the tree cut mod.
B: "TreeCapitator: Gem Axe" = TRUE
}
############################################## This############################################## This######
# General Settings
#--------------------------------------------------------------------------------------------------## counteric settings for the mod.
############################################## This############################################## This######
"General Settings" {{
# If set to false, logic gates will not make sounds.
// If the settings are not set, the logical pipe will not make a sound.
B: "Logic Sounds" = TRUE
# Minimum amount of ticks the time gates can be set to. Cannit be lower than 4..
// The maximum number of time that the timer can set, cannot be lower than 4. 4. 4. 4.
I: "Minimum Timer Ticks" = 4
# Ticks Between Router Searches.
// The number of test cycles of the pipeline.
I: "Routed Pipes: Detection Frequency" = 40
# Max number of pipes to explore when connecting to Other routers.
// The maximum number of pipelines that can be explored when connecting other routers.
I: "Routed Pipes: Max Detection Count" = 100
# Maximum distance an itm May Aimlessly Wander in a PIPE BeFore Being EraSed. 0 for UNLIMITED.
// The maximum distance before it is cleared in a possibility of moving in the pipeline.
I: "Routed Pipes: Max Wander Distance" = 0
# NUMBER of Active Route Table Update Threads
// The maximum number of activity routing table updates threads.
I: "Routed Pipes: Update Threads" = 4
# If Set to True, Sticks Will Be Used Instead of Wood Strips in Framed Wire Recipes.
// If the setting is, the stick can be used to replace the synthesis of the wooden stick on the framework.
B: "Simple Framed Wire Recipe" = False
# If Set to True, you will be alerted when a need version of pr is available.
// If the settings are, when the PR updates the new version, you will get a reminder.
B: "Version Checking" = TRUE
}
############################################## This############################################## This######
# Machine settings
#-------------------------------------------------------------------------------------------------- ## Contains Settings Related to Machines and Devices.
############################################## This############################################## This######
"Machine Settings" {{
# Allow the diamond block breaker to be craft.
// Allow the diamond cubes to synthesize.
B: "Enable The Diamond Block Breaker" = False
}
############################################## This############################################## This######
# RENDER SETTINGS
#---------------------------------------------------------------------------------------------------#
# Contains settings related to how things render in-game.
############################################## This############################################## This######
"Render Settings" {
# If Set to False, Flat Wire Textures Will be used for logic gates. Significant Performance Improvement.
// If the settings are not set, the texture of the small cable will be applied to the logical door.The performance has improved significantly.
B: "3D Logic Wires" = TRUE
# NUMBER of Lights to Render, -1 for Unlimited
// The number of light rendering, -1 is unlimited.
I: "Light Halo Render Count" =-1
# If set to false, routed pipes will not render routing fx such as bubbles and laserers.
// If the settings are not set, the bundle cable will not render the routing FX similar to particle light efficiency.
B: "Routed Pipe FX" = TRUE
# If Set to False, Gates Will Be Rendered in the TESR RATHER THE WORLDRENDERER.
// If the settings are not set, the logic door will be presented in TESR, not the world renderer.
B: "Static Gates" = TRUE
# If Set to False, Wires Will Be Rendered in the TESR Rather than the WorldRenderer.
// If the settings are not set, the cable will be presented in TESR, not the world renderer.
B: "Static Wires" = True}
############################################## This############################################## This######
#WORLD GEN // World Generation
#---------------------------------------------------------------------------------------------------#
# Contains settings related to world geen. You can enable/disable Each Ore or Strucure, Change Retro Generation Settings, and Increase How Rare Something Is by Incream He Resistance Value.
############################################## This############################################## This######
"World Gen" {
B: "Copper ol" = TRUE // Whether a copper mine is generated
I: "Copper Ore Resistance" = 0
B: "Copper Ore Retrogen" = FALSE
B: "Electrotine ol" = true // Whether the blue stone is generated
I: "Electrotine Ore Resistance" = 0
B: "Electrotine Ore Retrogen" = false
B: "Marble Caves" = true // Whether to generate marble caves
I: "Marble Caves Resistance" = 0
B: "Marble Caves Retrogen" = false
B: "Peridot Ore" = TRUE // Whether to generate an olive mine
I: "Peridot Ore Resistance" = 0
B: "Peridot Ore Retrogen" = false
B: "ruby ore" = true // Whether the ruby mine is generated
I: "Ruby Ore Resistance" = 0
B: "Ruby Ore Retrogen" = false
B: "Saphire ol" = true // Whether to generate sapphire ore
I: "Saphire Ore Resistance" = 0
B: "Saphire Ore Retrogen" = False
B: "Silver ou" = True // Whether a silver mine is generated
I: "Silver Ore Resistance" = 0
B: "Silver Ore Retrogen" = False B: "TIN ORE" = TRUE // Whether to generate tin ore
I: "Tin Ore Resistance" = 0
B: "Tin Ore Retrogen" = False
I: "Volcano Resistance" = 0
B: "Volcano Retrogen" = False
B: Volcanos = true // Whether the volcanic terrain is generated
}
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