your current location:首页 > news>Configuration file translation [PR] Minecraft Game

Configuration file translation [PR] Minecraft Game

2024-12-05 23:05:31|Myriagame |source:minecraft skins

This tutorial is from MC Encyclopedia (MCMOD.CN) using the CC By-NC-SA protocol.

# Configuration file

############################################## This############################################## This######

# compositionability

#---------------------------------------------------------------------------------------------------#

# Control the loading of various compatability hooks. These settings are iGnored unless the composition module is installed.

############################################## This############################################## This######

compatability {

# This Makes Things Emit Colored Light Light. CLC is in Beta State and May Cauor Rendering Glitches.

// Whether the items are allowed to emit light, this part is currently unstable, which may lead to a slight rendering problem.

B: "Coloredlights Compat" = FALSE

# This Allows Computers to Connect to Bundled Cables with The RS API

// Whether the computer is allowed to connect the cable of RS through the RS API.

B: "ComputerCraft: Bundled Cables" = TRUE

# This allows pipes to recoginze mfr deep storage units correctly.

// Whether the pipeline is allowed to correctly identify the different dimensions of MFR.

B: "MFR: Deep Storage" = TRUE

# This adds recipes to machines

// Whether to add related synthesis of machines in the following mods.

B: "Thermal Expansion: Machine Recipes" = True

# This adds recipes to the smart.

// Whether it is compatible with the smelting furnace in the following mods.

B: "Tinkers Construction: SmelTery" = TRUE

#This allows get axes to work with treecapitator.

// Whether it is allowed to be compatible with the tree cut mod.

B: "TreeCapitator: Gem Axe" = TRUE

}

############################################## This############################################## This######

# General Settings

#--------------------------------------------------------------------------------------------------## counteric settings for the mod.

############################################## This############################################## This######

"General Settings" {{

# If set to false, logic gates will not make sounds.

// If the settings are not set, the logical pipe will not make a sound.

B: "Logic Sounds" = TRUE

# Minimum amount of ticks the time gates can be set to. Cannit be lower than 4..

// The maximum number of time that the timer can set, cannot be lower than 4. 4. 4. 4.

I: "Minimum Timer Ticks" = 4

# Ticks Between Router Searches.

// The number of test cycles of the pipeline.

I: "Routed Pipes: Detection Frequency" = 40

# Max number of pipes to explore when connecting to Other routers.

// The maximum number of pipelines that can be explored when connecting other routers.

I: "Routed Pipes: Max Detection Count" = 100

# Maximum distance an itm May Aimlessly Wander in a PIPE BeFore Being EraSed. 0 for UNLIMITED.

// The maximum distance before it is cleared in a possibility of moving in the pipeline.

I: "Routed Pipes: Max Wander Distance" = 0

# NUMBER of Active Route Table Update Threads

// The maximum number of activity routing table updates threads.

I: "Routed Pipes: Update Threads" = 4

# If Set to True, Sticks Will Be Used Instead of Wood Strips in Framed Wire Recipes.

// If the setting is, the stick can be used to replace the synthesis of the wooden stick on the framework.

B: "Simple Framed Wire Recipe" = False

# If Set to True, you will be alerted when a need version of pr is available.

// If the settings are, when the PR updates the new version, you will get a reminder.

B: "Version Checking" = TRUE

}

############################################## This############################################## This######

# Machine settings

#-------------------------------------------------------------------------------------------------- ## Contains Settings Related to Machines and Devices.

############################################## This############################################## This######

"Machine Settings" {{

# Allow the diamond block breaker to be craft.

// Allow the diamond cubes to synthesize.

B: "Enable The Diamond Block Breaker" = False

}

############################################## This############################################## This######

# RENDER SETTINGS

#---------------------------------------------------------------------------------------------------#

# Contains settings related to how things render in-game.

############################################## This############################################## This######

"Render Settings" {

# If Set to False, Flat Wire Textures Will be used for logic gates. Significant Performance Improvement.

// If the settings are not set, the texture of the small cable will be applied to the logical door.The performance has improved significantly.

B: "3D Logic Wires" = TRUE

# NUMBER of Lights to Render, -1 for Unlimited

// The number of light rendering, -1 is unlimited.

I: "Light Halo Render Count" =-1

# If set to false, routed pipes will not render routing fx such as bubbles and laserers.

// If the settings are not set, the bundle cable will not render the routing FX similar to particle light efficiency.

B: "Routed Pipe FX" = TRUE

# If Set to False, Gates Will Be Rendered in the TESR RATHER THE WORLDRENDERER.

// If the settings are not set, the logic door will be presented in TESR, not the world renderer.

B: "Static Gates" = TRUE

# If Set to False, Wires Will Be Rendered in the TESR Rather than the WorldRenderer.

// If the settings are not set, the cable will be presented in TESR, not the world renderer.

B: "Static Wires" = True}

############################################## This############################################## This######

#WORLD GEN // World Generation

#---------------------------------------------------------------------------------------------------#

# Contains settings related to world geen. You can enable/disable Each Ore or Strucure, Change Retro Generation Settings, and Increase How Rare Something Is by Incream He Resistance Value.

############################################## This############################################## This######

"World Gen" {

B: "Copper ol" = TRUE // Whether a copper mine is generated

I: "Copper Ore Resistance" = 0

B: "Copper Ore Retrogen" = FALSE

B: "Electrotine ol" = true // Whether the blue stone is generated

I: "Electrotine Ore Resistance" = 0

B: "Electrotine Ore Retrogen" = false

B: "Marble Caves" = true // Whether to generate marble caves

I: "Marble Caves Resistance" = 0

B: "Marble Caves Retrogen" = false

B: "Peridot Ore" = TRUE // Whether to generate an olive mine

I: "Peridot Ore Resistance" = 0

B: "Peridot Ore Retrogen" = false

B: "ruby ore" = true // Whether the ruby ​​mine is generated

I: "Ruby Ore Resistance" = 0

B: "Ruby Ore Retrogen" = false

B: "Saphire ol" = true // Whether to generate sapphire ore

I: "Saphire Ore Resistance" = 0

B: "Saphire Ore Retrogen" = False

B: "Silver ou" = True // Whether a silver mine is generated

I: "Silver Ore Resistance" = 0

B: "Silver Ore Retrogen" = False B: "TIN ORE" = TRUE // Whether to generate tin ore

I: "Tin Ore Resistance" = 0

B: "Tin Ore Retrogen" = False

I: "Volcano Resistance" = 0

B: "Volcano Retrogen" = False

B: Volcanos = true // Whether the volcanic terrain is generated

}