2024-12-17 06:00:37|Myriagame |source:minecraft skins
The schematic file format is edited by a player community for storing Minecraft World information, which can be edited through third -party applications (such as McEdit, Minecraft Note Block Studio, Redstone Simulator, WorldEdit, and Schematica, etc.).The terrain is stored in NBT format and loosened based on the INDEV world format.The directory of the block and the data is stored in the sort of YZX, which means that the changes of the X coordinate are the most frequent.This is similar to the block sorting in the Classic, INDEV and Anvil file formats.This format cannot distinguish the air blocks that should be covered with existing blocks and the air blocks that should not be covered.
NBT structure
The coordinate range in the diagram from (0,0,0) from (0,0,0) (wide -1, high -1, long -1).
Schematic: schematic data.Width: size along the X -axis.Height: size along the direction of the Y axis.Length: size along the z axis.Materials: If the world of the Classic version is "Classic"; if it is the world of portable version, here is "Pocket"; if it is Alpha and its later version of the world, here is "Alpha".Blocks: The square ID used in the terrain, 8 digits per block.Sort by high (from the bottom to the top), the length and width of the height (from the bottom to the top) — that is, the index of the block of the coordinates (x, y, z) is (y × length + z) × width + x.AddBlocks: It can be used to further define the additional position of the terrain (optional).Two semi -bytes are put into each index in the array.Different from ordinary blocks, the even -number index is used with high bytes and a low -number index is used. ADD I have abandoned : The same is the same as the old version of the SchedBlocks.It belongs to the byte array, and each byte contains additional data for defining terrain.This tag should not be entered during the editor.Data: Additional block data used in the terrain.Only four are used in each byte.(Unlike the block format, the block data in the schematic format occupies a complete byte.) Entities: composite label list.Each entity in schematic.See the block format-> physical format.Tileentities: composite label list.Each entity in schematic.See the block format-> block entity format.Icon: Items used by SCHEMATICA are used as a topographic icon.Common Tag [Display] schematicamapping: The ID mapping of the version of the saved version of this terrain is used by schematica.Provide only materials used in the terrain.[Name]: The name represents the given ID (for example: [Name] value is 1, which indicates Minecraft: Stone ).ExtendedMetadata: Schematica provides any additional data provided by extension.Optional, and it is only provided without it.Weoriginx: Only Worldedit.X's central coordinates.Optional, but if it is provided, the rest must be provided.Weoriginy: only Worldedit.Y's central coordinates.Optional, but if it is provided, the rest must be provided.Weoriginz: only Worldedit.Z's central coordinates.Optional, but if it is provided, the rest must be provided.Weoffsetx: Only Worldedit.X's offset coordinates.Optional, but if it is provided, the rest must be provided.Weoffsety: Only Worldedit.Y's offset coordinates.Optional, but if it is provided, the rest must be provided.Weoffsetz: Only Worldedit.Z's offset coordinates.Optional, but if it is provided, the rest must be provided.ItemstackVersion: Only McEdit2.If the digital ID (Java version 1.7) is 17, and the text ID (Java version 1.8) is 18.Blockids: Only McEdit2.Imam into the text block ID.[Number]: The text ID represented by the number (eg: [Number] is 1 and the value is Minecraft: Stone ).Itemids: Only McEdit2.Imam into the text block ID.It takes effect at 17 only at ItemstackVering.[Number]: The text ID represented by the number (eg: [Number] is 1 and the value is Minecraft: Stone ).Tileticks: Only MCEDIT-Unified.The list of blocks in the queue (the format is like the block format) i: the ID of the block; used to activate the correct square update step.T: The distance between the distance processing process will occur.It may be negative after the processing process.P: If multiple plans are arranged into the same moment, then the plan of a smaller P value will be prioritized.If there are plans with the same P value, the processing order is unknown.X: X coordinates.Y: Y coordinates.Z: Z coordinates.Biomes: Only McEdit-Unified.Including the byte array of all biological groups in the terrain.
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