2024-12-17 06:01:54|Myriagame |source:minecraft skins
Superflat (Flat) is a world type, which will replace the general variable terrain of the main world, and can customize the number of layers in the Java version and the original main version.
Structure
In the classic (default) ultra -flat world, the terrain consists of one layer of rock, two layers of dirt, and a layer of grass blocks.Since the entire world is a plain biological group, in the Java version, the village will be generated in large quantities, but it will not be generated in the base rock version and New Nintendo 3DS version.
The world surface height is 4 u
When creating an ultra -flat world, players will be born on some blocks within the top and 20 × 20 range.If the height of the top layer is too low, some structures may not be generated completely.In the base rock version, players are always born at X/Z coordinates (0,0).


The lower bound of the original console version is super flat
Go to other dimensions
The ultra -flat world allows players to enter the lower boundary by general lower boundary portal.In the Java version, Kenyan version and New Nintendo 3DS version, the lower boundary is generated as usual.In the original console version, the lower world is as flat as the main world.
The Java version, the base rock version, and the original host version allow players to enter the end. The last ground will be generated as usual. It can be reached by the end -of -the -ground transmission door in the creation mode through the end -of -the -ground transmission door of the fort.
Multi -player game
Create a super flat world in multiplayer games, Level-Type in Server.properties must be set as Flat instead of the default default .
After the creation of the multiplayer game world, the fields in Server.properties will not affect the production of the block.Like single -player games, the multiplayer game world will use GeneratorName , GeneratorVersion and GeneratorOptions fields in Level.dat.If the player wants to modify the world after the multi -player game world is created, these are the settings to be changed.
Custom
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This feature is unique to the Java version.


In the Java version and the original main edition, the structure and content of the ultra -flat world can be customized.In the base rock version, the customization of the super flat world is unavailable. The ultra -flat world always consists of a layer of base rock, two layers of dirt, and a layer of grass blocks (even if the seed selection device is used).
When you choose the "ultra -flat" world type, a button called "custom" appears below it.The custom menu starts with the "classic flat" preset. This preset is composed of one layer of grass, two layers of dirt, and a layer of base rock.There are two buttons that can personalize the super -flat world. One is the "removal layer" and used to remove the unwanted strata.The second is the "preset", which is used to choose one of eight of the presets.
If you can understand the syntax of the default code, you can create the correct sentences that belong to your preset code by writing the correct sentences in the "Preset Code Frame". These presets can also be previewed and used.EssenceIn addition, the ultra -flat world can have specific terrain factors, including villages, lakes, fortresses, etc. These can be set in the default code.These changes will modify the previous world code slightly to include new generating characteristics.
Preset can be shared.When a default is selected, the preset code at the top of the screen will display the default code for you to copy.Similar to map seeds, the default code can be input into the preset code box to reproduce the presets of others.In the Kinetan version, you cannot customize the super flat in the game, but you can use a third -party editor to modify Level.dat's FlatworldLayers to modify its strata.
Preset
| Preset | Stranger | Structure | Note | Preset code | ||
|---|---|---|---|---|---|---|
| Classic Flat | 1x2x1x | Grass Pharmaceutical Earth Rock | Village | Default | TD>Tu nnees' dream) | 1x5x230x1x | Grassmine mud stone base rock | Fortunes abandoned ore | Minecraft: Bedrolk, 230*Minecraft: Stone, 5*Minec Raft: DIRT, Minecraft: Grass_block; Minecraft: Mountain_1, DeCor ATION, Stronghold, MINESHAFT, DUNGEON | Water World (Water World) | 90x5x5x5x1x | Water Sand Mud Stone Rock | Deep Sea | Underwater Temple | Minecraft: Bedrolk, 5*Minecraft: Stone, 5*Minecraft: DIRT, 5*Minecraft:SAND, 90*Minecraft: Water; Minecraft: Deep_ocean; OceanMonument, Biome_1 |
| Overworld | 1x3x59x1x | Grassmatic stone base rock | Plain | Fortune Village Dungeon Waste Mine | Simulation of the height of the default world | Minecraft: Bedrolk, 59*Minecraft: Stone, 3*Minecraft: DIRT, M INECRAFT: Grass_block; Minecraft: Plains; Village, Biome_1, DeCoran, S tryhold, MineShaft, Lake, LAVA_LAKE, DUNGEON /TD> |
| Snowy Kingdom (SNOWY Kingdom) | 1x1x3x59x1x | Classes cubes mud rock | The frozen origin of snow | Village | Minecraft: Bedrolk, 59*Minecraft: Stone, 3*Minecraft: DIRT,Minecraft: Grass_block [snowy = true], minecraft: snow; minecraft: snowy_tundra; village, biome_1 | Botttomless Pit) | 1x3x2x | Grass Pharmaceutical Earth Stone | Village | It becomes a round stone, which allows to go to the void in the survival mode. 2*Minecraft: Cobblestone, 3*Minecraft: DIRT, Minecraft: Grass_block; 1; VILLAGE, BIOME_1 | Desert(DESERT) | 8x52x3x1x | Sand sandstone stone base rocks | Fortune Village Dungeon Divine Mine | The number of sandstones and stone layers is exchanged compared to the ordinary main world.[1] | minecraft:bedrock,3*minecraft:stone,52*minecraft:sandstone,8*minecraft:sand;Minecraft: Desert; Village, Biome_1, Decoration, Stronghold, MINESHAFT, DUNGEON | Redstone Ready | 52x3x1x | Sandstone Stone Rock | Desert | The Void (The Void) | 1x | Air | Void | None | Players will generate it on a stone platform. | Minecraft: Air; Minecraft: The_void; decoration |
| Rareness | Not applicable | Temperature | 0.5 |
|---|---|
| Block | Round Stone |

The Void is a stone platform that only generates a 33 × 33 × 1 and a biological group of the middle.Unless you use brushing eggs, brushing or commands, creatures will not be generated.It can only be created by selecting ultra -flat preset "void", selected world types, or custom world types.

Preset code format
The code consists of numbers, segment numbers (;), colon (:), comma (,), letters and star numbers (*).Each code includes the following part, which is separated by the segment number.in:
The list of a block ID list is a blockp table separated by a comma, and is arranged upward from the 0th layer.If you add "*" in front of a block, the number before the symbol is the number of times (unit: layer) generated by the block, and then the neutral brackets can be added to the state to represent the state.The block ID can be repeated, such as Minecraft: Glass, Minecraft: Glass, Minecraft: Glass, Minecraft: Glass equivalent to 4*Minecraft: Glass .A biological group ID.(Optional) A structure generation option table.Structural generation options (see below) can have additional parameters, such as: "Village (size = 0 distance = 0)".Specifying the order of structures will affect their overlapping position or not compatible. [2] Note that multiple parameters are separated by spaces instead of comma or dividends.Structural generation options
Conditions pay attention Structure Generation Options Extra parameter Introduction Village SizeDistance Determine whether the village can be generated in a specific biological group.Too large size and too low distance value will generate many villages that are close together. SIZE Determine the size of the village (the default is 1, the non -super flat world is 0, the maximum value is 65535) Distance Determine the distance between the village (minimum is 9, the default is 32) Plain, Desert, Tropical Grassland, Needle Forest MineShaft CHANCE Decide whether the abandoned mine canIt was generated.Note that if there is no terrain that can cover the abandoned ore, the abandoned mine will be generated in the air. CHANCE (0.0-1.0, default 0.1) decide the scarcity of abandoned mineral channels.The higher the value, the more common abandoned mines. All STRONGHOLD Countnspread generate. Distance decide the distance from the birth point and other fortresses (minimum is 1.0, default 32.0) Count Determine the number generated by each world (default 3) spread The more concentration of the fortress is the smaller, the lower the number, the lower the number, the lower the concentration. All Biome_1 Determine the biological groupWhether the unique structure (Snow House, Desert Temple, Jungle Temple and Swamp Hut) can be generated. Distance Determine the distance between the structure (minimum is 9, default 32). The frozen original, desert (hills), jungle (hills), swamps (excluding hills) DUNGEON None Determine whether the dungeon can be generated. All decoration Determine whether trees, grass, flowers, and pumpkin decorations can be generated in a specific biological group in a specific biological group.It will also fill the highly suitable stone layer with gravel, soil and ore. All Decide whether the lake can be generated, and at the same time, it may be decorated with sand and sugar cane around the lake. All LAVA_LAKE None Determine whether the lava lake and the surrounding stones can be generated.If all the stone layers are removed in the preset of lava lakes, the ore will be generated around the proper height of the lava lake.
All OceanMonument SpacingSepration Generate the underwater temple. Spacing Determine the size of the grid generated by the underwater temple, and the unit is the block (minimum is 1, and the default is 32). SEPARATION determines the distance between the underwater temples, the unit is the block.(The minimum is 1, the default is 5).Warning: The value of Spacing must be greater than the value of the section, otherwise the game will collapse. Deep Sea
The biological group number must be correct.For example, existing villages can only appear in biological groups and plains, deserts, coniferous forests, and tropical grassland biological groups with 1, 2, 5 and 35.The structural code spelling in the ultra -flat code must be correct (such as "Village", "Dungeon", etc.).In the world settings, the structure option must be opened (this option does not affect the "natural" objects, such as trees, flowers, mushrooms and giant mushrooms. The obsidian column in the last ground is also "natural items".)Applicable to most structures other than abandoned mines and fortress.Part of the village is an exception. They will not be generated in the air, but they will be generated in a layer composed of a solid block.The village is always generated at least 2 grids above the void.
For example, to generate obsidian columns in the ultra -flat "Land", the biological group number must be 9, the code must contain "Decora", and the surface block must be the last stone.There is no need to open the "Structure" option in this example.
Try to use the preset code of spelling errors will make the game adopt the default classic presets.
Preset code example
For reference preset code
MOSSY_COBBLESTONE, 250*Minecraft: Air, MINECRAFT: OBSID IAN, Minecraft: Snow; Minecraft: Mountains; Stronghold (Count = 7), VILLAGE (SIZE = 0 distance = 9), decoration, dungeon, mineShaft
It consists of the following elements:
MOSSY_COBBLESTONE, 250*Minecraft: Air, Minecraft: Obsidian, Minecraft: SNOW — The block ID of the list is separated by comma. MOSSY_COBBLESTONE —— Attach a layer of moss stones on the 0th layer. 250*Minecraft: Air —Filling 250 layers of air, from the first layer to the 250th layer. Minecraft: Obsidian —— Add Obsidian on the 251st layer. Minecraft: SNOW - Cover a layer of snow on the 252th layer. Minecraft: Mountains —Ornice the biological group ID, a mountain in this example. Stronghold (Count = 7), Biome_1, Village (SIZE = 0 Distance = 0), Decy, DUNGEON, MineShaft — The list structure is separated by a comma. Stronghold (Count = 7) —This is filled with the world as seven fortress, and these will currently appear in the air. Village (SIZE = 0 Distance = 9) —— Because the village will not be generated in the mountain group, it will not have any effect adding this code. Decorab -Open the unique decoration of the generated biological group. dungeon — Genetic dungeon. MineShaft —Only generates abandoned mines, the frequency of placing is default. Because the preset contains a 250 air layer, these "mine" will appear in the air.
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