2024-12-17 06:02:07|Myriagame |source:minecraft skins

If you want to cover a iron factory with an iron pupa, or maybe you want more villagers in the village to trade, then you come to the place.
Definition
A village has the following factors: the village meets points, size, number of workstations, number of houses, population (number of villagers), population limit (the number of villagers, the number of houses), cat groups, and iron puppets.
houses
At least one house and a villager can form a village."House" refers to a bed.If there are at least two villagers in a village, then the village will try to keep the population 100%of the number of houses.
Meet the point
The village meeting is a place where the bell recognized by the villagers (the bed that is generally recognized by the nearby) is located (not necessarily near the village).When the bell is recognized, green particles will appear above the bell.Once the bell is recognized, it will be identified as a meeting point.The meeting point is where the villagers communicate together during the day.If the player is in the village, the stray businessman will be generated in the village.If the villagers talked about the iron puppet during the communication, the iron puppet would be generated in the meeting.
Zhong must be considered the core of the village within the village boundary, so at least one villager and one bed need to be needed.If there are only one villager and one bed and there is no clock, the villagers will not talk, but to find a bed that is unattended.
When attacked, in the Java version, the villagers will go to the meeting and ring the alarm to warn other villagers.The bells will sound automatically in the base rock version.
If the village is large enough, add another hour to different locations (near the ceded bed), the village will establish a new meeting point.In this case, the villagers will be divided into two teams, each team will meet, and the villagers will remember the meeting points and paths when they communicate (even if the other one will closer).
size
The smallest size of the village is a square of 64 × 64. The center is generally the northwest corner of the bell recognized. If there is no clock in the village, one of the northwest corners of the recognized bed.
houses
"House" refers to a bed that has been claimed.The ceded bed refers to at least one of the beds that villagers have claimed, but if the bed is blocked by a solid square, it is difficult for villagers to find the right way to reach the bed, which will cause villagers to fail to claim the bed.Angry particles appear (or villagers will lose ownership of the bed, but the villagers and other villagers who lose ownership may re -claim it again).
Once the villagers claim the bed, the bed that is claimed is equivalent to a house and the villagers will remember the position of the bed (even in the ground).In the evening, the villagers will return to their house (that is, bed).However, the villagers who cannot reach the bed will lose their right to use the bed. At this time, other villagers will be allowed to claim it. Then the previous bed owner will forget the position of the bed and find other unsurreable beds.
Workstation
Naturally, villagers have no occupation, but they may also generate fool villagers.They (except fools villagers) will look for unmanned workstations.
Naturally generated villages include two main buildings: houses (any buildings containing beds) and work venues (a building containing workstations blocks).No villagers are generated in the workstation building.If there is only workstal building in the naturally generated village, the village will not generate villagers, and this village will not be considered a village.
Starting in the morning, professional villagers will consume their time at the location of the work station.Villagers, fools, and small villagers who do not have career have no place of work.Just like the shelling bed, once the villagers chose his workstation and block, he would remember its location.The villagers will work in the morning (at the work station block) and discuss at the meeting in the afternoon.
The workstation block list is as follows:
| Workstation | Armor armorArtisan | Passing furnace | Butcher | Smoked furnace | Drawing table | Rev. | brewing table | Farmers | Packing barrels | Fisherman | Wood Barrel | Arrower | Arrows | Plotement Pot | Book ManagernotTD> | Faculture machine | Toolsmith | Forging table | /TD> | Sand wheels |
|---|
Mining car transportation
The first choice to build a rail from the village to the destination, then push the villagers one by one to the mining car, and push the mining car to the destination to destroy the mining car (or use the active rail).
Waterway transportation
Create a waterway from the village to the destination, and there is no exit on the road (such as the construction of a 2 × 2 waterway), and then take two barrels of water to push the villagers with water.Collect the first bucket of water, so reciprocate.Little resources are required.
With the modification of water power in the waters, the following is a very effective method: pour a barrel of water to allow it to flow through the same layer.Place a ice square block under the last flowing cubes and put a pressure board or a notice on the top.Repeat this process until you reach your destination.When underground or light is sufficient, this method is the best effect.Otherwise, you need to build a closed area to ensure the safety of the villagers during transportation.In addition, if you need to transport them upwards, you can create a upward bubble pillar and carry the villagers to your destination.
Ship transportation
Starting from the Java version 1.9, some creatures can enter the boat, and players also enter the same boat and operation it (at this time the creature is sitting behind the ship).In this way, players can use boats to transport villagers on water, and of course they can also transport on land (although very slow).For the upward mobile ship, you can use the piston to push it up or use the bubble column to transport the multi -layer, or place the water on the height of the height you need, and drive the boat along the water.
Bell and bed
If you want to move a large number of villagers at a time, you can destroy all the beds in the village first, and then put a new bed where you need.After the placement is completed, the bell is knocked, and the villagers will gather at the nearest bed.Then place another bed along the destination, destroy the previous bed, and then knock on the bell, and the villagers will gather at the bed where you just put.Repeat the above operations until they reach the destination.If two players cooperate, this method will be easier to achieve.
Use the lower boundary portal
Most entities (including villagers) can pass through the lower boundary portal.It is worth noting that if the lower -bound door has been built in the lower boundary, this strategy will bring more complexity (see the tutorial/lower bound door).Create a lower -bound door at the destination and enter the lower boundary through the portal, and then return to the main world immediately.Then go to the nearest village (it must be within 1024 grids of the first portal) and build another portal there.You can use the mining car or manually to push the villagers to the portal to the lower bound (if the bottom of the portal is caught in the ground, it will be easier to promote the villagers).Enter the portal again and push the villagers to the lower boundary portal, and then wait for about 30 seconds.After the villagers experienced "cooling", they could push it back by the portal and should return to the main world from the first port you built.
After arriving at their destinations, they may unexpectedly enter the portal, so it is best to use a fence to encircle the portal to block the portal.
The main entry of breeding and the largest population: villagers and breeding
Villagers can breed independently, but at least there should be adult villagers who can contact each other.If you catch a villager from other villages, or treat a zombie villager, or there is no villagers in the village (or only one villager left), then you want to find more villagers.The following are the only ways:
You can use the contents of the previous section to move from another village to get the zombie villager who treats the infected infection from the snowy house with a cheating command or the creation mode.
If you have enough food to let him and another villager "willing", the villagers may enter the breeding model (red heart particles will appear on the head of the villagers).They will enter the breeding model according to their food quantity, not the upper population limit (according to the number of beds), but only the extra bed allows them to breed the young villagers in young villagers.If they reach the upper limit of the population, they will be prevented, and their avatars will have angry particles (with red heart particles).Just like farm animals, when the two villagers are in the breeding model and can see each other, they will approach each other and watch each other for a few seconds, and then generate a young villager next to them.Breeding villagers will not drop their experience, and the wearing of this newly generated villagers depends on the biological group where the village is located.After becoming an adult villager, if there is an effective work station block, he will get a career.Aspiration
The villagers can reproduce only under a "willing" state.
By trading with villagers, they can make them willing to be willing.When completing a new transaction portfolio for the first time, the villagers will become "willing", or after completing the next old transaction portfolio, a 20%chance will make them willing.However, this does not cause them to find a partner immediately.
In addition, 3 breads, 12 carrots, 12 potatoes, or 12 beet roots can be added to their items columns to make them willing.The farmers occasionally throw the crops they have harvested to other villagers and let them pick them up to get enough food to make them "willing".
Infinite reproduction
There is a vulnerability in the game that allows villagers to breed infinitely without being affected by the population limit.
The villagers need to have a breeding willingness within a sphere (sphere radius = village radius) around the center of the village.However, the villagers only calculate the number of villagers within a cubs around the center of the village (width and length = the diameter of the village, and the height is always 9).Therefore, no matter how big the villagers are willing, the height of the village itself is only 9 squares.Therefore, some areas are not counted in the village but can make villagers willing.
You can use this vulnerability to build two beds, 1 clock, and 2 workstations on the ground, move 2 (or more) villagers into a 6 -square pit, and put one villagers on the ground.Then the underground villagers will breed infinitely, because the number of villagers will never reach the upper limit.
Treatment of zombie villagers
When zombie villagers have the effect of weakness, players can cure them by using gold apples.Players can usually make zombie villagers a weak effect by brewing weak potions. However, in the server in the lower boundary, you can use the witch to allow zombie villagers to achieve weak effects.The witch sometimes throws out the splash type of weak potion, and you can use this to work hard.
After you use splashing weak potions and golden apples to zombie villagers, zombie villagers will make loud hissing sounds and orange vortex particles, and start sharply.It takes 5 minutes to complete the conversion to ordinary villagers, so it is best to trap them to ensure that they will not be burned or harmed the villagers nearby.
5%of zombies are zombie villagers, so they should not spend too much time to find two zombie villagers who need to be cured.In addition, when the villagers are killed by zombies and their variants, they will have the opportunity (simple difficulty, ordinary difficulty is 50%, and difficulty is 100%) to become zombie villagers instead of being killed.Zombie villagers are a good way to open up artificial villages, because unlike the villagers, zombie villagers follow the players. Then, when they reach their destinations, you can cure them.
If you want to generate jungle and swamp villagers in pure survival, as long as you find the corresponding zombie villagers in the corresponding biological group and cure him, you can reach this wish.Moreover, using this, you can build jungle and swamp villages yourself.A [Need to test]
prestige
Players' prestige starts from 0, range between -30 and +30.The following content can change the player's reputation:
| behavior | Behavior | Reputation changes | ||
|---|---|---|---|---|
| Village hero | +10 | Upgrade a villager to a master -level/expert level | +4 | |
| Upgrade a villagers to veteran | +3 | |||
| Upgrade a villager to the apprentices level | +2 | The last last in the villagers' transaction listA group of transactions | +1 | Attacking the villagers |
| -2 | Attacking young villagers | |||
| Killing young villagers | -5 | Killing Iron Pupae | ||
If the player's reputation is -15 or lower, the iron puppet generated by this village will be hostile to the player until the player's prestige increases to -15 because of the transaction.However, the created iron puppets created by players will always be passive for players.
Village defense
This part of this tutorial is very important, especially when you live in a village.
Note: After the Java version 1.14, the village's defense capabilities have changed, but they are still extremely fragile without additional defense measures.
As mentioned above, if you want your village to last for a long time, it is necessary to take certain defense measures.This work cost can bring you a generous return: Appropriate defense measures can protect the villages and villagers in various complicated situations and make them sustainable.The first thing you want to do is to lock as many villagers as possible in their houses (ensure that the house is well lighting).This is to protect the villagers when building the next stage of defense work (this is the most time -consuming step).Make sure at least two villagers (one of them are best farmers) under the shelter of the house.
The next step is to build a wall around the village.Before the project begins, you may need to prepare enough stones for it.Make sure your wall is four squares higher than the surface.In this way, the skeleton cannot shoot the target from the village outside the wall, and the zombies cannot jump into the wall with a slightly higher terrain.Use the fence gate as the entrance of the village (villagers cannot turn on the fence gate, and zombies cannot break the fence gate).The primary purpose of this step is to prevent most monsters from attacking villages and must be completed as soon as possible.Therefore, it is not recommended to include each village building into the wall (especially those buildings located in highlands or low places).
After the wall was completed, most of the work was completed.Next, you need to ensure that there is no place to pose a threat to the villagers in the wall.This includes the rivers and lakes that make the villagers trapped (Note: Iron Puppets are also prone to trapped in the water), potholes, four or more gaps, and fatal lava lakes.The purpose of this is to prevent villagers from accidentally injured or become a meal for zombies and disaster villagers when they are trapped.Next, check whether there are clocks inside the wall. If not, you can search for villages outside the wall. There is at least one hour in the village (the toolmaker villagers can be sold to you).The bell is a place generated by iron puppets, so its location needs to be properly planned.Make sure that more than 21 beds in the wall can be generated to be generated.Of course, you also need to light up every place in the wall.Although light can curb the generation of most monsters, monsters can be generated in the wall during incidents such as zombie siege, so iron crickets are still necessary.After everything, you can invite the villagers to go out of the house to breathe fresh air.
Congratulations, your village is safe now!Although the risk of destruction of the village still exists, with your efforts, it is too small to ignore.In multiplayer games, you may also need to beware of malicious destructors.It is a good choice to let the iron puppet send them to heaven or go into battle in person.
You can also add some additional defense work, such as observation tower and red stone trap.However, these will only work during the attack (and your city walls are enough to reject the villagers of the disaster).
cat
The number of cats generated in a village depends on the number of the village bed.As long as there are at least one villagers, one cat can be generated every four beds (no need to be claimed).A maximum of 10 cats (required 40 beds) can be generated, and the village will re -generate the corresponding cat according to the number of beds.If there are two villages and 10 cats in both villages. When the two villages merge into a village, it will not cause cats to disappear.However, the number of cats is still limited to 10, so new cats will not be generated before the number of cats is lower than 10.
Players can let cats leave the village, allowing more cats to generate in the village.
Iron Pupae main strip: Tutorial/Iron Puppet Trap
Iron puppets will always be generated at the meeting of natural villages, but they will also be generated next to the villagers near the meeting point.
Zombie Siege main strip: Zombie Siege
In the evening, there is a chance that there will be zombie siege.At this time, a large number of zombies were generated near the village to attack the villagers where they went, gathered together, and hit the doors that they could not enter.To occur in zombie siege, this village should have at least 10 houses and 20 villagers.
Zombies in siege will ignore players with the brightness level and 24 compatible. In addition, their performance is absolutely normal (that is, they will not be generated on the trees, transparent blocks, and lower half -stage blocks. Need to be needed.A minimum generation space of 2 × 1 × 1).They will also allow iron puppets to generate in difficulty at this time, and they will also destroy the door if they are difficult and difficult (they will also try to destroy the door under other difficulties, but they will not succeed).But zombies will not be generated from 128 squares from you, even if you use some commands, so if you are high from the ground, you will be safe.You can make your house a "zombie defense mode", you just need to dig off a floor square in front of a door.In this way, the door is the same as the floor square.This is because zombies can only destroy the upper part of the door, and if they jump, they will never pass the door.
Strike main strip: attack
When a player enters the village with an ominous effect, the ominous signing effect will disappear and the attack will begin.Attack refers to the behavior of the disaster villagers (guardian, monster calls, predators, plunder beasts) and witch knots invading the village.Before entering the village, you can avoid attack by drinking milk.However, you can also defend the village when the village is attacked. When the village is successfully defended, you will have the effect of the village hero.In the Java version, the villagers will freely give away "gifts" according to their own occupations, and no matter what version, the price will be greatly reduced to players when they trade with the villagers.
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