2024-12-17 06:02:08|Myriagame |source:minecraft skins
There can be many uses of the transmitted portal of the lower boundary.This page lists the significance of partially building the lower boundary portal.


The portal of the main world can span a large distance.If there is only one portal within 128 meters in the "radius" in the lower boundary, the portal of the main world corresponds to the portal of 1024 meters of "radius" will be connected to this lower bound door unilaterally.


The distance of the lower boundary portal is short, and only find the portal within 128 meters away from the "radius" of the main world.Only the portal on the left is in this area.
The first portal is risky
The portal will try to avoid generating on lava, mid -air or in rocks, but they can be generated nearby.Therefore, a new portal in the main world is risk for the abyss, lava lakes or lower rock walls.It will not detect whether the lava (generated with the environment) will be poured on the portal.Moreover, the portal may be generated on a thick wall frame, platform or soul sand pile.
The portal will accumulate monsters in the main world
The portal of the main world should be built without wandering creatures.These creatures will continue to accumulate as players do other long -term things nearby.After entering the portal, I found that some bitterness was afraid of the catastrophe near the portal on the other side. Because the anti -explosion resistance of the lower world rock was not high, a huge potholes that could be opened to the lava sea could be opened.So you can try to use the fence to surround the portal to prevent you from encountering many "guests" to meet you when you enter the lower realm.
Brush Obsidian main strip: tutorial/obsidian production device portal can be formed into a network
Within 64 square blocks (256 square blocks) in the lower boundary, the portal can be formed into a network in the method in the movie "The Gate of the Star".Even if it is usually not used, you should use 64 lower bounds as the interval to build multiple backup ports.(This is the biggest distance of the ideal, you can also build these doors in 16 square blocks in the main world, as long as the coordinates are accurate.) This is because when you use the lower boundtors of the lower boundary portal to move long -distance movement, and your main world transmitsDue to some reasons (large -scale gravel collapse, lava, water, or you have an automatic activation system forgot to open), you still have a portable door that is closer to allow you to return to the port network.
Two main world teleportation doors are connected to the same lower door door
The main world portal in 1024 square blocks in the X coordinates and Z coordinates almost always connected to the same lower bound door after the initial completion.This is because the 1024 square block distance of the main world is equivalent to the 128 square block distance in the lower bound.The game will check whether there is already a portal of the "radius" 128 blocks in the "radius" of the lower boundary (that is, the 257x257x128 space).
Pair of portal
In order to correctly build the pairing lower boundary portal, it enables them to move reliably with each other. The best way is to manually build two pairing door ports. (X, Y, Z) coordinate point you need in the main world you need, move to the lower boundary, dig a way to (x/8, y, z/8) coordinates, finally build a portal here.There is also a less precise way.All the portals in 128 square blocks in the "radius" in the lower bound, with the help of death or with the help of another player, enter a new portal in the main world. This will forcibThe portal.This method is not recommended.Due to the restrictions of the restricted area, this method limits the distance between the main world portal.And the position of the portal created by this method is not expected.
Although y coordinates do not have Y/8 during pairing, the Y coordinate is impact in the coordinate mapping of the portal.For example, build two portal with the same X coordinate Z coordinate in the main world. One Y coordinate is very small (for example, Y = 5 ), a y coordinate (eg y = 160 <<<< Y = 160 ), the lower boundary portal will be created in a place near the big Y coordinate (that is, Y> 83 ), and this lower bound door will always be connected to the main world teleportation door with a high position.The two main world ports can move to this lower boundary portal.This mechanism provides a convenient way to reach a higher place in the main world, such as floating iron farm.This mechanism will also produce strange phenomena -the two portal door (within 300 blocks) with similar distances in the main world. When entering the lower realm, the portal can be mapped to the correct XZ coordinates, but the Y coordinate is significantly different. The portistor goalkeeper is the goalkeeper.Choose the Y -coordinates with the shortest distance from Ou Daoli.restricted area
The lower -bound door generation algorithm is generated in the 16 × 16 -column -shaped area centered on the destination.This also causes the positioning of the portal in another world is often far from the corresponding position.The farther the distance between the two interoperability portal, the larger the restricted area.In this restricted area, unless the connection pairing between the existing portal is destroyed, another portal cannot be built.This area can be regarded as a spherical shape with two portal doors and the distance between them.For example: If the portal of the main world is (0,50,0) , the portal of the lower boundary is (0,100,0) 50 meters away.In this simple case, if a lower -bound portal is built within 50 meters of coordinates (0,50,0) , the portal of the main world will become connected to the new one to the new onePortal.
If you want to ensure that the two portals are always connected, then manually build two portal door, and the three -dimensional coordinates are as close as possible.If the player can ensure that new portals will not be built in the restricted area, then it does not need to be too accurate.
One -way long distance transmission
The selection algorithm of the portal can be used to achieve long -distance movement, as long as you carefully choose the coordinates and manually build the portal.If the player has a portal at (0,64,0) , there is a matching of the main world (127, 64,127) in the lower world.1016,64,1016) portal, then the main world (0,64,0) The portal will be correctly connected to the lower boundary (127,64,127) Portal.This is because the main world (0,64,0) The portal of the portal mapping (0,64,0) , the coordinate XZ coordinates in the lower worldThe available portal is (127,64,127) portal.In 15 seconds, players can move for 1426 meters in the main world.However, this special fast movement method through the portal is one -way, because the (127,64,127) transmission door from the lower boundary cannot return to the main world (0,64,0) portal.And if the railway is built in the lower boundary, the same effect can be achieved only needed to build a 180 -meter railway, and the railway can return in both directions.Therefore, this one -way long -distance movement is usually not practical.Theoretically speaking, a huge one -way teleportation circuit can be formed through the main world portal of the lower world.But this loop is very easy to interrupt because of the huge restricted area. [1]
Alternatives of water ladder
The lower -bound portal can be a alternative to a water ladder or the usual staircase.This solution is completely feasible and two -way.Note that if you want to move the H distance vertically in the main world (x, y, z) , reaches the lower bound (8*x, y+h, 8*z) Coordinates, then the 8H distance of the main world (x, y, z) must no longer have a portal (that is, the restricted area of 8H of the main world radius).In other words, if you want long -distance vertical movement, the horizontal direction must not be close to the portal.(It is only applicable to the portal from the main world to the lower boundary, and the reverse travel is not discussed here.) [2]
Two -in -one portal
Through the two -in -one transmission door, random transmission of the lower bound and the main world can be achieved.This is only because the lower -bound portal has two coordinates, with 2 square width, on the left (x, y, z), and the right (x+1, y, z).If the player enters the left, (x, y, z) will be regarded as the main world (x × 8, y, z × 8), and the game selects the nearest portal.If the player enters the right, (x+1, y, z) will be regarded as (x × 8+8, y, z × 8), and then the game chooses the closest point from that point.This situation occurs in the position of the lower boundary portal of about two normal world portal (including the distance of 8 square blocks in the main world).However, two lower -bound door parallel doors are likely to be better used to build a 2 -in -1 portal.You can also divide the distance in this way, even if you travel faster. [3] generate a portal in the air
It is possible to generate a target transmission door floating in the air (whether in the lower bound or in the main world).If your portal is generated in the air, a 1*2*1 obsidian platform will be generated in front of the portal.This can only happen when there is no matching space in the 33 × 33 area to place a freshly baked portal, and there is no portal that does not exist in the 128 block radius.
Structural Finder
Open a portal on the ground with luck. After entering, you can create a portal nearby. The portal may be generated in the fortress, the mine, or even the abandoned mineral channel.The door should be generated below 16), but it is easy to know that this method is not practical in the survival mode.
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