2024-12-17 06:02:37|Myriagame |source:minecraft skins
This feature is unique to the Java version.
Generating a knight (one creature on another creature) is useful for adventure maps, and it is also very interesting.
Naturally generated
In the game, a few naturally generated knights include spider knights (skeleton riding spiders), chicken knights (small zombies riding chicken), and trap skull horses (skull riding).
Spider Knight has a 1%chance of generating from each spider, and in the lower bound, 80%of the chances of spider knights become withering skull knights.Little zombies have a 5%chance to generate on the chicken, and if there is no chicken in the 10x6x10 area, it will increase the chance of 5%.A trap Skeleton Horse Club uses four horses as a group of generations (the chance of simple difficulty is 0.75-1.5%, the general probability is 1.5-4%, and the chance of difficulty is 2.8125-6.75%, depending on regional difficulty)Essence
They can also generate commands:
Spider:
/Summon Spider ~ ~ ~ ~ {passengers: [{id: Skeleton, handitems: [{id: bow, count: 1b}]}]}
Chicken Knight:
/Summon Chicken ~ ~ ~ ~ {passengers: [{id: zombie, isbaby: 1}]}
Trap skeleton horse:
/Summon Skeleton_Horse ~ ~ ~ ~ {Skeletontrap: 1}
Behavior Knights


Three wolves became hostile and used their cattle mounts to chase the players and attack.
In the Java version 1.12, "knights" or top creatures will always control the creatures they ride.This means that no matter what the intention of the top creature (such as attacking the villagers), it can control its mount.For example, if you generate a skeleton at the bottom and the top is zombies, the zombie will control the mount to hunt a villager instead of you (only when it first notice the villagers, just like all zombies).The creature at the bottom will generate a small resistance. They can slowly move their goals (attack a player), but the Cavaliers' movement will make the mounts forced to move the Cavaliers to go to that position.
/Summon Skeleton ~ ~ ~ ~ {passengers: [{id: zombie, handitems: [{id: IRON_SHOVEL, count: 1b}]}
In short, if the intention of riders and mounts will be consistent, their behavior will be regular, but they will have a speed increase (equivalent to the player's walking speed, or if the knight itself is faster than the player's speed, then then thenIt will be the speed of the knight).For example, if you have a wolf riding on a cow and you hit the wolf, the wolf will ride that cow to attack you, and this will make the nearby wolfThe biological ride) is hostile.If it is a biological riding a skeleton, it will shoot arrows (like a skeleton attack).The only exception is the last film.If there is a ejaculation hit them, they will (and the Cavaliers) pass.However, if the last filmmaker is a rider, it will not be transmitted, but it cannot be damaged by the ejaculation.
/Summon Cow ~ ~ ~ ~ {passengers: [{id: Enderman}]}
-If the player transmits the rider, it will force the rider to leave the mount and leave the position before.For example, if you send all the skeletons to your position, it will leave all the skeletons from the spider and transmit it to your position.
-If your knight label is correct, in version 1.12 Cavaliers can stack Luohan unlimited.
/Summon Spider ~ ~ ~ ~ {passengers: [{id: Skeleton, passengers: [{id: zombie, passengers Passengers: [[{id: blaze}]}]}]}]}]}


6 different monsters stack Luohan
Mount
Starting from 1.12, mounts or rides have been almost unprepared.(Before the update, the vehicle can be completely controlled, except for chickens).However, they will have "resistance", and they will slowly try to do anything they want (attack a player and chase an villagers).However, the rider will always have the advantages of mounts and can move it according to their wishes.The mount will always provide a speed improvement for the rider, which is equivalent to the player's walking speed. If the mount is faster than the player (such as the host of the hostile), it will be faster.
However, if there are multiple monsters, this rule can be canceled.Suppose you have three zombies stacked together, and one cow is on the top floor.Well, if the speed of 5 zombies is 5 x 0.25 %, which means that the speed of zombies can reach the speed they want, but cows can still occupy a dominant position in mobile and can easily in different directions in different directions.Move, but the second is that the cow stopped moving zombies to restore their intentions.
If the mount is a passive creature, it cannot cause its own damage, and the rider must cause its own damage.If you have a skeleton riding a cow, the skeleton can attack, not a cow.The only situation is that mounts are hostile. For example, spiders, if they can also attack and jump (this is the only exception that mounts can jump alone), it is fatal to players.If polar bears are angry, neutral creatures, such as polar bears, can attack themselves.
If you attacked the mount in front of the rider, it is always easier to defeat the rider.The repelleration has no effect on the rider.However, the flame addition also makes the rider catch fire.If mounts are hostile creatures (such as skeletons), if the rider faces the player, it can still shoot archery from the player because the mount can be turned on by itself, but it takes a while because of its very small "resistance".
Make troubles as a mount that will not deprive it of the ability to fly over the solid block.If you ride another zombie on the annoying ghost, make it capable of flying into the house and attacking the player or villagers (zombies are still controlling the troubled ghosts), which will be very useful.
Always remember that no matter what, the rider can completely control the movement of the mount.If you summon a cow riding a zombie, zombies can try to move and attack players slowly, but the second cow mount will move to anywhere without resistance.The only exception of this rule is the flying monster: bats, evil souls and flames cannot fly when they become riders, but they can move mounts at a higher speed.If you ride the evil soul on the spider, the evil soul will shoot forward or move forward (just like when attacking).
Even the creatures that can move freely even if they become riders, the only biology, the last shadow dragon, the bat, the squid, the parrot and the horse.Rider cannot control them in any way (except for horse removal -see below).
If a creature is summoned to a moment, then the creature will control it until it is knocked down -just like a player.It will never be "tame" by creatures and will only ride in a limited time.If a mount is transmitted by the player, the rider will continue on it, even if it is not a specified creature.For example, if you transmit all spiders to your position, it will also send riders (spider knights) on the spider.
Starting from 1.12, the skeleton summoned by "riding" or "mount" has no bow.You must equip them with weapons (or items) or summon a pre -equipped skull.
/Summon Spider ~ ~ ~ ~ ~ {passengers: [{id: Skeleton, handitems: [{id: bow, count: 1b}]} Example /Summon Bat ~ ~ ~ ~ {passengers: [{id: skeleton, handitems: [{id: bow, count: 1b}]}]}
Flying skeleton, you can use/effect to make bats invisible.
/Summon Enderman ~ ~ ~ ~ {passengers: [{id: creeper}]}
The bitterness that can be transmitted is afraid of
/Summon Pig ~ ~ ~ ~ ~ {passengers: [{id: zombie, Armoritems: [{}, {}, {id: diamond_helmet, count: 1b}], handitems: [[[[ {{ID: Carrot_on_a_stick, Count: 1}]}]} Zombies wearing diamond helmets ride pigs.Zombies can also control the movement of pigs (zombies are equipped with carrots fishing rods).
/Summon Spider ~ ~ ~ 1 ~ {passengers: [{id: Skeleton, handitems: [{count: 1, id: bow}, {count: 1, id: shield}], Armoritems: [{count: 1, ID: diamond_boots}, {Count: 1, ID: Diamond_Legings}, {Count: 1, ID: DIA MON_CHESTPLETE}, {Count: 1, ID: Diamond_helmet}], CustomName: Killer, Visible: 1, handdropChancess: [1.0F,1.0f],ArmorDropChances:[1.0f,1.0f,1.0f,1.0f],ActiveEffects:[{Id:1,Amplifier:1,Duration:999999},{Id:5,Amplifier:1,Duration:999999}, {Id: 8, amplifier: 1, duration: 9999999}, {id: 12, amplifier: 0, duration: 999999}]}]}
A powerful spider knight, equipped with a full set of diamond equipment, a bow, a shield, and power, speed, jumping improvement, and fire resistance.
/Summon Vex ~ ~ ~ 1 ~ {passengers: [{id: Skeleton, handitems: [{count: 1, id: diamond_sword}, {count: 1, id: shield}], [{count: 1 1 1, ID: diamond_boots}, {Count: 1, ID: Diamond_Legings}, {Count: 1, ID: DIA MON_CHESTPLETE}, {Count: 1, ID: Diamond_helmet}], CustomName: Killer, Visible: 1, handdropChancess: [1.0F,1.0f],ArmorDropChances:[1.0f,1.0f,1.0f,1.0f],ActiveEffects:[{Id:1,Amplifier:1,Duration:999999},{Id:5,Amplifier:1,Duration:999999}, {Id: 8, amplifier: 1, duration: 9999999}, {id: 12, amplifier: 0, duration: 999999}]}]}
Riding a ghost that is also too powerful.
/Summon Vindicator ~ ~ 1 ~ {handitems: [{Count: 1, ID: Diamond_axe}], passengers: [{id: Evoker, passengers w, count: 1}]}]}]}
The magician rides the monk to ride the guardian, equipped with a diamond ax.
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