2024-12-17 06:02:41|Myriagame |source:minecraft skins
Limited to the new horse species, because the existing horse species are very excellent, it is quite difficult to reproduce the better.
Measure the health
It can be determined by viewing HUD.
Jumping height
The data value of the jumping height of the horse ranges from 0.4 to 1.0, that is, about 1.08 to 5.29 square meters (a bit in and out of the usual 1.0 to 5.0 square blocks).The device that measures this value is very simple: build multiple walls that are gradually increased and parallel to each other, with three squares intervals in the middle.When the jumping height is tested, you only need to start one by one from the shortest wall until you cannot continue to skip the wall.The height of the last wall you skip is the maximum jump height of your horse.The steps and snow layers can be used to create some non -complete block heights.
| Data value | 0.4 | 0.5notTD>||||||
|---|---|---|---|---|---|---|---|
| 1.086 | 1.620 | 2.222 | 2.892 | 3.627 | 4.428 | 5.293 | 1.250 |
Speed should be the most difficult attribute.The internal speed data value of the horse is between 0.1125 and 0.3375.A suggestion of the measurement speed is to build a delayed redstone relay to lock with a relayr.Create a very long relay chain.
Block the horse with a piston.Connect the redstone to let the piston release and let the relay start the pulse on the relay chain.At the end point of these blocks (about 45 grids), and the pressure board, they are usually more reliable than the stumbling hook.When these pressure boards are triggered, use a long redstone line to lock every relayr.This will "freeze" the relay chain, and the pulse will be frozen to a certain position.You can put a block in a place where the relay is frozen.
Remember that you may need a relay to let the redstone signal grow up to lock the entire relay chain, and this will have a delay.You can adjust this delay until all the relays are locked at the same time, this machine can be used.
You also have to pay attention to that if you want to make the result consistent, you have to let the horse pens go straight every time.In the Java version, you can open the debug screen and find the player's direction, which shows the data value of the player's perspective angle.You can temporarily reduce the mouse sensitivity in the settings to align.
This device cannot measure the accurate speed of the horse (meters per second), but it can accurately measure the relative speed of it as other horses.Leaving aside the delay of the server, it is very stable and can be used for more accurate comparisons.
| 0.2813 | TD>0.3375 (maximum value)1.0000 (reference)th> meter/second | 4.85 | 7.28 | 9.70 | 12.13 | 14.55 | TD> 43.10


As the quality of horses becomes higher and higher, it is more and more difficult to make them excellent, as shown in this figure.
By balancing the bipoic liberals, the two horses are matched and a new horse is randomly generated.The average/arithmetic average will always be less than the maximum value of the average value, unless all numbers are the same.
According to this logic, if a perfect horse can be given, then its parents will be perfect, then the average value obtained by the three horses in arbitrary mating is enough to generate a perfect horse.Therefore, if there are no two perfect horses, there will be no perfect Jockey Club.
| The maximum attribute of the sub -dynasty | speed | jumping height | Life value | speed | 0.40 (1.09m) | 15 (
× 7.5) | "0.1125 (4.8m/s) 100% | 0.60 (2.22m) | 20 (
× 10) | 0.1875 (8.1m/s) | 0.55 (1.91m) | 18 (
× 9) | 0.1686 (7.3m/s) | 75% | 0.70 (2.89m) | 22 (
× 11) | 0.2250 (9.7m/s) | 0.70 (2.89m) | 22 (
× 11) | 0.2250 (9.7m/s) | 50% | 0.80 (3.63m) | 24 ( × 12) | 0.2625 (11.3m/s) | 0.85 (4.02m) | 26 (
× 13) | 0.2813 (12.1m/s) | 25% | 0.90 (4.43m) | 27 (
× 13.5) | D>0.3000 (12.9m/s) 1.00 (5.29m) | 30 (
× 15) | 0.3375 (14.5m/s) | 0% | 1.00 (5.29m) | 30 (
× 15) | 0.3375 (14.5m/s) |
|---|
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After the attribute reaches a jump height of 3.13 square blocks, 22 points of life, or 9.7 blocks (or meters)/per second, any reproduction will have a greater chance to produce more attributes.Because the horses with better attributes change with the change of parent attributes, in the range of excellent sons, the better the parent attributes, the smaller the range.As a result, in order to get better horses, the horses needed doubled until they got a slightly smaller horses that were perfect than impossible. The maximum attributes were in the table.This chart shows that after 1,000 breeding, the best horse jumping height of a player. The blue line represents the average jump height of the best horses, and the probability of the jumping height of the horse is 95%in the red line.

Optimal breeding plan

The best breeding plan is to start breeding with two horses first. If the worst horse is better, use the child to replace the worst horse.An breeding attempt for each child's calculation, whether or not it replaces it.
This breeding plan proves that it is difficult to model mathematics because each attempt will change the probability. Therefore, the following chart shows the data obtained by more than 420,000 experiments per table.If both parents have the attributes listed in the following table, the following table will list the number of offspring required before the goal reaches before
Note: The maximum value of horses cannot be achieved by reproduction.
| Object | Both parentsnot> | 0.9 | 0.5 | 1 | — | — | — | — |
|---|---|---|---|---|---|
| 2 | — | — | — | — | 7 | 6 | 3 | — | — |
| 0.8 | 14 | 13 | 7 | - | — | 0.9 | 34 | 32 | 29 | 22 | — | 77 | 75 < | 71 | 64 | 44 |
| 404 | 403 | 400 | 394 | 390 | 368 |
| Object | Parents | 18 | 21 | 24 | 27 < | 28 | — | — | — | — | — | 18 | 2 | — | — | — | — | 20 | 3 | 2 | — | — — | — | 23 | 6 | 3 | — | — | — | 18not> | 46 | 45 | 42 | 36 | — | 29 | 100 | 98 | 95 | 73 | 56 |
|---|
| Objects | Parents | 0.1125 | 0.15 | 0.2 | 0.25 | 0.3 | 0.33 | 0.125 | 1 | — | — | — | — | 0.15 | 1 | — | — | — | — | 0.2 | 4 | >— | — | — |
|---|---|---|---|---|---|---|
| 0.25 | 11 | 10 | 7 | — | — | — | 36 | 34 | 31 | 25 | — | — |
| 0.33 | 207 | 205 | 195 | 173 | — | 0.337 | 29132916 | 2929 | 2896 | 2738 |
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