your current location:首页 > news>What is the minecraft biological group?

What is the minecraft biological group?

2024-12-17 06:02:46|Myriagame |source:minecraft skins

Biome (Biome) is a variety of forms in the Minecraft world. It has a variety of geographical characteristics, plant groups, altitude heights, temperature, humidity, sky and vegetation colors.Biological groups divide the generated world into different natural environments, such as forests, jungles, deserts and coniferous forests.

minecraft

Temperature system

minecraft

Temperature affects the green and blue depth of water

Each biological group has a temperature value to determine whether the location can be precipitated.The value is below 0.15 to snow, and 0.15-0.95 is raining, and higher than 1.0 will keep the area drought.These values ​​are also used to determine the height of snow in different biological groups.Every time from the default sea level (y = 64), the temperature will be reduced by 0.0016 (1⁄625).There will be no temperature changes below the sea level.

For example, the mountain biological group is a plateau climate, that is, its temperature base value is 0.2, so the position of Y = 95 will snow; the tropical grassland group will not rain because of high temperature.The "sea level" settings in the custom world will not affect the temperature system.

If it is distinguished by temperature, all biological groups can be divided into five categories: snow, cold, mild/dense, drought/warmth, neutral.This classification is to prevent the temperature of the two neighboring biological groups from being too different, so that the biological groups (such as forests and swamps) with similar temperatures are easier to approach together.

Generate main strips: seed (world generation) biological group cluster

Although the biological group is still divided into five major categories, 1.7 is still different from the generation of biological groups in the current version.In general, the land biological group is generated in four different types of clusters: cold biological groups, mild biological groups, dense biological groups and dry biological groups.The mild and dense biological group cluster is often difficult to distinguish. The only difference is that the mild biological group has a coniferous forest area and the dense biological groups are swamps, birch forests and black forest areas.The gentle and dense biological group clusters are often the most vast; the cold and dry biological groups become smaller clusters, but they may also stretch thousands of square meters.The cold biological group cluster includes snow -free frozen original and snowy coniferous forest.The dry biological group clusters include tropical grasslands, plains and deserts.The gentle and dense biological group clusters include mountains, plains and forest biological groups.

In the snow climate, the weight of the snow frozen was three times the snowy thread leaf forest, so it is far more common than the coniferous forest.In the dry climate, the weight of the desert is three times that of the plain, and the weight of the tropical grassland is twice.

Snow, mild, dense, and dry biological group clusters and Mushroom Island, jungle, giant coniferous forests, ocean and deep sea are generated in the climate phase of the biological group and determined in advance.Since then, the biological group cluster has reappeared into its corresponding biological group system.

Mushroom Island, evil land, jungle and giant coniferous forests are more rare and are not generated with the biological group cluster.Mushroom Island is generated by the marine biological group. It is generated in the dry biological group. The jungle is in the dense biological group, and the giant coniferous forest is in the mild biological group.The latter three can occasionally generate independent clusters.In addition, the "edge" variant biological group can be generated around these three biological groups.The edge of the jungle separates the jungle from most of the terrestrial biological groups except conventional forests and coniferous forests (if it is adjacent to the swamp, the edge biological group can be extended to at most three blocks);The biological groups outside the evil variant are separated; the coniferous forests and its variants are separated from the biological groups except the snowy chlorpyrocyst forest.As a small desert and jungle edge of the border, it is generated at the beach/coastal stage.When the mushroom island is generated, the mushroom island shore is generated as "technical" rivers and beaches.However, if the deep sea is rearranged with Mushroom Island, the shore of Mushroom Island will not be generated.

Biological group edge

At the edge generation phase generated by the biological group, a part of some biological groups may be covered and replaced by other biological groups.This phenomenon usually occurs between two adjacent biological groups that can produce strange boundaries.When the swamp is adjacent to the snow area and the desert, the swamp can be replaced by the plain; when the jungle is adjacent to the swamp, the swamp can be replaced by the edge of the jungle; when the snow frozen is adjacent to the desert, the desert can be replaced by the lush mountains.

The coniferous forest surrounding the giant coniferous forest is generated at the edge generation stage.Therefore, the edges of the latter two biological groups will not generate variants, but variants can cover any edge biological groups at the edge generation stage.

Please note that the border between the edge of the jungle and the swamp is the edge generation stage rather than the beach/coast generation stage, so only the jungle edge of the jungle is generated only when the edge of the jungle is adjacent to the swamp.Other information

Six kinds of grass and leaves are green tone: blue -gray (snow), sea blue (cold, ocean and white birch forests), green (mild), olive green (dry) and brown (evil land).

minecraft

The generation and position of the hilly biological group are pre -determined, and the variant biological group has its own stage of production.Black Forest uses plains as its own "mountains", thereby generating forests and spaces.Forests, forest hills and flowers can be generated on the plains.Deep sea can be generated in the marine biological group, and a sparse island with plains and forests can be generated in the deep sea.Mushroom Island generated in the ocean is pre -decided at the climate.For evil places, the "main biological group system" generated is the evil plateau, and the normal evil land is generated as a hill.Routine evil land will also be generated on the edge of the evil land plateau. In this case, normal evil is generated at the edge generation stage.For hilly variants, if a biological group does not have a corresponding variant of the hills (such as temperate ocean and swamps), only conventional biological groups are generated.After the water is updated, the variant biological group may be the same as the entire biological group, and it can also be adjacent to the river.

During the generation, the river and beach simply covered the entire land biological group.

The temperature of the marine biological group is completely independent of the generation of the land biological group. Therefore, frozen ocean may be adjacent to the evil biological group.This is to do not completely modify the generation of land biological groups.

In the Java version, it is determined that the shape of the biological group only uses the top 24 of 64 -bit world seeds. The shape of the biological group generated by the seeds of the same world may begin to repeat from the distance of the original point 229.The biological group is sampled according to the 4 × 4 grid section. Therefore, the biological group generation algorithm will overflow at 233 grids, and the biological group will be repeated every 234 grids.The reduction of the size of the biological group will cause the beach and edge biological groups generated under 4 × 4 samples.Some biological groups generated at the edge of the beach/coastal stage can still maintain normal width, although the biological group on the noise chart has narrowed.

Although there are 64 -bit seeds in the Java version, there are only 263 unique noise charts generated by the land/marine biological group. This is because the secondary equation is used during generation.Therefore, a pair of different seeds will generate exactly the same land and marine biological groups, but the temperature, structure and hills of biological groups will be different.This phenomenon is popularly referred to as "shadow seed".To find the corresponding shadow seeds, use a 64-bit integer calculator to subtract the seeds to 7379792620528906219.This phenomenon is only valid on the Java version.

The Geyan version uses 32 seeds and different generation algorithms, but it still has some similarities to the Java version of the 64 -bit seeds.The location of the variant biological group, the ocean (and its islands), and the rare biological group (jungle, evil land, mushroom island, giant tree coniferous forest) generated by 32 seeds (and its islands), rare biological groupsThere is a geographical relationship between a specific biological group and the generated 64 -bit seeds.The shape of the biological group has changed greatly.The specific biological group generation of the dense biological group cluster is completely different.

Biological group category

In the Java version, there are a total of 79 different biological groups, 67 in the main world, 5 species in the lower bounds, 5 species in the end of the road, and two unused biological groups.In the base rock version, there are 75 different biological groups, 66 in the main world, 5 types in the lower bounds, 1 in the end of the road, and another 3 unused biological group systems.The biological group can be distinguished according to the color of the grass and the leaves, or it can also refer to the blocks appearing in the biological group (such as different types of trees or other plants, such as a large amount of sand in the desert).The biological group is randomly generated by the seeds, and it does not change with the changes of the terrain, vegetation, and entities after generation.

The biological groups are divided into 5 categories: the biological groups with snow are marked with purple, the cold biological groups are green, the mild/dense biological groups are orange, and the dry/warm biological groups are red.Those who have no labeling color are neutral or unknown.The temperature value given is the temperature value of the plane of the China Sea.

The Snow Biological Group of the Main World Biological Group

In these biological groups, all heights will snow.The leaves and grass are dark green, and most of the water is purple.

Features
Description [Hidden] Sample diagram
Snowfront 12 Temperature: 0.0 snow, snowfall, oak, ice, spruce, snow house, stray, white and some black and white rabbits, polar bears, occasional grass, villages, plunder outpost stations > A rare biological group that is relatively broad, flat, and large snow covering.All water sources exposed to the sky will freeze.Sugarcane will be generated here, but it will soon be removed due to the freezing of water when the block is loaded.Natural oak trees and spots are very rare.This group does not generate any passive creatures except rabbits and rare polar bears.This group is one of the few groups that generate stray people.Due to the size of the group, the coverage of snow and ice, and the scarcity of wood and animals, the initial survival became quite difficult compared to other groups.This is also one of the two biological groups generated by Snow House. Generate a tap map error: Can't save the thumbnail to the target location
Ice Thorn Plain 140 Temperature: 0.0 ice floating ice, Snow, Snow, Wanderer, White and some black and white rabbits, polar bears, ice thorn A rare variant of the frozen original group of snow, which are characterized by ice spines and ascetic ice spines andFloating "Lake".The spikes are generally 10-20 meters high, but some long and thin spikes can reach 50 meters.All grass blocks in this group will be replaced with snow square blocks.Like the conventional iceland biological group, this group will not generate any passive creatures except rabbits and rare polar bears, and will naturally generate wandering at night.
Snow's coniferous forest 30 Temperature: -0.5 snow, snow, ice, ice, spruce, flower, wolf, fox, fox, fox, White and some black and white rabbits, snow houses, villages, [only base rock version], plunder outpost station orsestyCongs Like ordinary coniferous forests, the snowy coniferous forest is a relatively flat biological group, with a large blockbuster spruce tree.Fern plants and their higher variants are generally appeared here, but conventional high grass can still be found.This is one of the few places generated by the wolf.A snowy house may also be found between trees and trees, making it one of the two biological groups that are naturally generated by Snow House.

Ice Spikes.png

Ice Spikes.png

积雪的针叶林山地158温度:-0.5云杉、 雪、 降雪、 蕨、 狼、 狐狸、White and some black and white rabbits The snowy pilling forest mountains of snow are not as flat as the snowy coniferous forest.Compared with ordinary coniferous forest mountains, the mountains found in this biological group are steeper and more unstable.This huge height difference makes the cold needle leaf forest biological group dangerous.Not like its normal variants, Snow House is not generated here. Generate a tap map error: Can't save the thumbnail to the target location
Frozen River 11 Temperature: 0.0 ice, water, water, water, water, water, water, Sand, clay blocks, seaweed, salmon, drowning, wanderer The river surface is covered with a layer of ice.Only when the river passes through or meets the frozen original frozen original, the freezer will be generated.Cod will be generated in the river. At night, a drowning corpse will be generated under the ice, and a wanderer will be generated on the ice.

Snowy Taiga.png

Snowy Taiga.png

notclass = "Nowrap"> [Only Bidth Edition]

Like a conventional beach. This is a biological group that can find a large amount of sand and buried treasures.However, these sand covered a layer of snow.When the cold biological group borders the marine biological group, snowy beaches often appear.Except for rabbits, no passive creature will be generated in this biological group.

Frozen River.png

Frozen River.png

Snowy Beach.png

Among these biological groups, it will snow after more than a certain height (below of the height of 256 meters), otherwise it will rain.The leaves and grass are green, and most of the water is purple and blue.

name and ID= "15%"> Features Description [Hidden] Sample diagram
Mountain 3 Temperature: 0.2 Oaks, Sedar, Gravel, Flowers, Emerald ore, Isellaxa, alpaca A biological group of more than mountains (some peaks can reach y= 130 or higher), sparsely distribute some oak trees and fir.Here, the cliffs, peaks, valleys, waterfalls, rocky, floating islands, caves, and many other structures constitute a beautiful scroll.This is one of the few biological groups that can generate alpaca.There will be snow covering in areas above Y = 95, and this general rule is obvious here.The underground cave system here is more than any other biological group.Here, cliffs are often dangerous, because there are many cliffs and stone bridges here, and it is possible to damage huge amounts of lives and even cause death because of the height difference.This is the only biological group that naturally generates emerald ore and the blocks of insect erosion.

Snowy Beach.png

notThe variant of the system is characterized by higher, peaks inserted into the clouds.The peaks are mainly composed of gravel, a few small pieces of grass and soil, and a few clouds.

Mountains.png

notThe group system is usually found in the middle of the ordinary mountain biological group, and a higher mountain is generated, so most mountains will be covered by snow.The slope is very steep, which makes it difficult and dangerous to climb these mountains.The characteristics of mountain peaks are that the concentration of grass and spruce trees is much higher, and a small forest will be formed on its top.

Mountains.png

Gravelly Mountains.png

notThe variant of the lush mountain biological group removes most of the vegetation, which is conducive to shaping the terrain covered by gravel and stones, which makes it more similar to the biological group system of gravel mountain.The larger and deeper valley inlaid in relatively barren landscape -there are only a few lonely trees here.The same is the same as the biological group of the gravel mountain. When it is generated next to the marine biological group, the beach is generated.

Gravelly Mountains.png

Wooded Mountains.png

Temperature: 0.25 clouds, flowers, fern, wolves, brown, pepper and pepper, black rabbits, black rabbits, black rabbits, black rabbits, black rabbits, black rabbits, black rabbits, black rabbits, black rabbits, black rabbits, black rabbits, black rabbits, black rabbits, black rabbits.Village, predators outpost, sweet jelly crust, fox This biological group is common and flat. It is covered by clouds and fern plants. Fern plants usually grow on the ground of the forest.You may find a group of wolves or a group of rabbits here.The village may be generated in this biological group. Needless to say, the houses of these villages are built from Yunti.

Wooded Mountains.png

Gravelly Mountains Plus.png

not, Sweet Sauce, Fox

The biological groups of Needle Forest Forests also have large spruce forests, but these vegetation covers the mountains.Unlike ordinary mountains, these mountains are often higher and more difficult to climb.Perhaps because this biological group is not livable, there is no village here.

Gravelly Mountains Plus.png

Taiga.png

not"> [Java version], brown, pepper and salt color and black rabbit United [only java version], moss, mushrooms, mud, sand soil, withered shrub

Giant coniferous forest is composed of spruce. It is a rare biological group, similar to ordinary coniferous forests.However, the trunk of some trees has 2 × 2 thick, which is very high, and is similar to large jungle wood.Common moss stones and brown mushrooms, the forest surface is covered with gray -based soil, and it is also distributed with small slices of sand soil. It does not have long grass.The wolf will generate here, just like the general coniferous forest.L [Only java version]
Giant clouds and cedar chip leaf forest 160 Temperature: 0.25 clouds, gray soil, fern, grass, moss, mushrooms, mushrooms, mushrooms, mushrooms, mushrooms, mushrooms, mushrooms, mushrooms, mushrooms, mushroom, Earth Giant coniferous forest variants.In this group, Yunshan is smaller, but more dense.In addition, the appearance of the higher spruce is similar to the ordinary spruce, not the "lollipop" type in the large coniferous forest.

Taiga Mountains.png

Taiga Mountains.png

Shi'an 25 Temperature: 0.2 stones, gravel, water, buried treasures This is a stone.The coverage of the biological group is often adjacent to the mountains and the ocean.According to the height of the nearby land, it can generate both slow -slopes and huge cliffs.Passive creatures will not be generated here.Here you can find buried treasures.

Giant Tree Taiga.png

Giant Tree Taiga.png

not

Giant Spruce Taiga.png

Among these biological groups, the height of more than 256 meters restricted to snow, otherwise it would rain.In addition to the dark green of the swamps and black forests, the leaves and grass in these biological groups are full of vibrant light green, and the water is blue.

Giant Spruce Taiga.png

TD> A relatively rare variant of the forest biological group, there are few trees, but flowers are dazzling.Several kinds of flowers are unique to flowers and forests, and more hives will be generated here. The version of the Black Forest has a cliff at the border.The Forest House can be generated normally here.Although the increase in brightness means a decrease in the number of creatures, steep cliffs still make trekking trekking very difficult.
The name and ID of the biological group features Description [Hidden] Sample diagram
Temperature: 0.8 grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grassBlocks, flowers, villages, horses, donkeys, plunder outpost stations, oak trees A relatively flat and grassy biological group, with undulating hills, but there are fewer trees.Lakes, pudding and villages are very common.Due to the flat terrain and wide sight, it is easy to find the entrance, water spring and lava spring.Passive creatures are often generated here; this group and its variants are the only natural generation areas of the horse.

Stone Shore.png

Stone Shore.png

Sunflower Plain 129 Temperature: 0.8 grass, sunflowers, horses, oak trees Plain, rare varietThe sunflower that will generate mountains and mountains will be generated.The village will not be generated here.

Forest 4 Temperature: 0.7 oak and birch trees, flowers, wolves, mushrooms own ownA large number of oak trees and birch trees, a small amount of hills, and biological groups in the wild grass can sometimes find mushrooms and flowers.The forest is one of the most ideal places for birth, because there are rich wood resources here, but the dense trees make it very dangerous to act in the forest at night because trees will block sight.Forests can be generated inside other biological groups, usually in the plains; these small pieces of forests are usually only a few hundred squares, so the forest may become one of the smallest biological groups.

Plains.png

Plains.png

Fushu Forest 132 Temperature: 0.7 flowers, trees, bees, brown, pepper and salt, black rabbits

Sunflower Plains.png

Sunflower Plains.png

Birch Forest 27 Temperature: 0.6 birch trees, flowers Planting wood, and that kind of wood is just a birch, then they must feel great here.Unlike ordinary forests, there will be no wolf generation in this biological group.
Gao Da Birch Forest 155 The birch is higher than ordinary birch trees.Normal birch trees have a maximum length of 7 square meters, and these trees are usually more than ten grids.This makes the cutting forest a more difficult task, although it provides players with more birch resources. Generate a tap map error: Can't save the thumbnail to the target location
Black Forest 29 Temperature: 0.7 dark oak tree, Giant mushrooms, mushrooms, roses, forest land houses This biological group has a large number of dark oak trees, crown covering the sky, and occasional giant mushrooms.There are many trees in the forest, so that some places will be dark enough to generate attack creatures during the day.The Forest House will be rarely generated here.

Forest.png

Flower Forest.png

Black Forest Hill 157 Temperature: 0.7 dark oak trees, giant mushrooms, forest land houses

Flower Forest.png

Birch Forest.png

Swamp 6 Temperature: 0.8 Marsh hut, oak, grass, vine, water lilies, clay, mushrooms, slime, giant giantMushroom 丨 [Only Bidth Edition], fossils, seagrass This biological group is located near the sea level, and the flat grass is dotted with a dark green shallow pool floating in water liliesEssenceClatform, sand and soil can be found at the bottom of the pool.The trees are covered with vines and sometimes take root in the water.Mushrooms and sugar cane are very rich.The swamp hut will only be generated here.At the same time, Slime will also be generated naturally at night, commonly in the full moon, making the swamp dangerous until the night.In this biological group, the temperature will change randomly, which is not affected by height, resulting in the color of vegetation.The water in the marsh is dark gray instead of blue, [only base rock version].In the base rock version, giant mushrooms will also be generated here.When the player is underwater, the visibility is reduced.

Birch Forest.png

Dark Forest.png

Dark Forest.png

Dark Forest Hills.png

Marsh Hill 134 Temperature: 0.8 oak trees, vines, water lilies, water, witch, fossils The terrain is relatively steep and the vegetation is slightly green.Unlike ordinary swamps, the swamp hut will not be generated here.

Dark Forest Hills.png

Swamp.png

notWatermelon, parrot, bamboo, [only base rock version], panda [only base rock version]

a very lush, but compareRare tropical biological group.It has a huge jungle tree, which can grow to up to 31 meters, and the stout 2 × 2 trunk.Oaks are also very common.The jungle scene is a lush hill. The small lakes deep in the valley are looming and sometimes higher than the sea level.The ground of the jungle is covered by the leaves -these "shrubs" are composed of a piece of jungle wood in the middle and oak leaves surrounded by the surrounding oak leaves.When you are in the jungle, the sky will look obvious and brighter.Most blocks have vines, and the entrance to the cave will be covered by vines.Leopard cats, jungle temples, watermelon and cocoa fruit are only generated in this biological group.Watermelon will be used as small piles, similar to pumpkin. Generate a tap map error: Can't save the thumbnail to the target location
Jungle variant 149 Oaks, fern, flowers, vines, leopard cats, cocoa fruit, watermelon, parrot, bamboo ‌ [Only Bida Edition], Panda The peaks are far more than the jungle biological groups of normal jungle, and there are leaves that are almost completely covered with the ground.This is a wealth of resources.Due to the dense mountains and tall trees, these trees often grow on the clouds.Because this biological group has abundant vegetation and a large difference in height, it is easy to affect sight and difficult to find roads, especially at night.
The edge of the jungle 23 Temperature: 0.95 jungle tree, oak, fern, flower, vine, leopard cat, cocoa fruit, parrot, parrot, parrot, parrot, parrot, parrot, parrot, Zhuzi [Only Big Rock Edition], Panda [Only Bidth Edition] A rare biological group, onlyThe junction of the jungle biological group and other biological groups.Similar to the jungle, but the density of jungle wood and bushes decreases, the body shape becomes smaller, and the terrain is relatively flat.

Swamp BE.jpg

Swamp BE.jpg

notParrot, bamboo, [only base rock version], panda [only base rock version]

The terrain ratio in this biological group systemNormal jungle edges are slightly more hills and rough, although some large and flat parts are usually difficult to distinguish from its standard variant.The jungle edge variants are the rare biological groups in the game, and they are usually generated only when they meet the swamp mountains in jungle variability.The result will be a double -layer transition area, including the jungle edge of the jungle on the side of the edge of the jungle, and the thin boundary on the edge of the normal jungle on the side of the swamp mountain.Because the edge of the jungle and the swamp mountain are rare biological groups, and they rarely borders each other, and the jungle edges are extremely rare.The strict conditions for its generation also make it a very small biological group. Its length and width usually does not exceed 150 blocks, and some are even tens of square meters.

Swamp Hills.png

Swamp Hills.png

Bamboo Forest 168 Temperature: 0.95 jungle tree, oak tree, gray soil, vine, leopard cat, jungle temple [Only Java version], watermelon, parrot, bamboo, panda, panda The surface of this biological group consists of a gray soil of the grass and the film.Only large jungle trees and large oak trees are naturally generated as trees.Although shrubs will also be generated here, it will not cover the entire surface like a jungle.The denseness of the trees here is much lower than the edge of the jungle, but the bamboo will grow there a lot.Leopard cats and parrots can only generate creatures in jungle and their variant biological groups can also be generated here.In the Java version, this is the only biological group that can generate pandas, and in the base rock version, the frequency of pandas generated here is much higher than the jungle.In the Java version, the Jungle Temple will also be generated here.

Modified Jungle.png

Modified Jungle.png

Bamboo Forest Halls 169 Temperature: 0.95 jungle trees, oak, grass blocks, gray soil, bamboo, vines, watermelon, parrot, parrot, parrot, parrot, parrot, parrot, The Temple of Jungle ∩ s [only java version], Leopard Cat, Panda Similar to bamboo forests, just have a steeper terrain.A large amount of bamboo is covered on the surface, and the large gray soil replaces the grass square.Like bamboo forests, naturally generated trees are large variants.Jungle Temple can be generated here.L [Only Java Edition] In addition, all unique creatures including pandas can be generated here. Generate a tap map errors: Can't save the thumbnail to the target location
Beach 16 Water, sugar cane, turtles, buried treasures, underwater ruins generate on the shore of the ocean, consisting of sand.The beach will span the terrain and remove the original block and put it on the sand.Some beaches generate gravel instead of sand.Here is also suitable for fishing.For the history of the beach, please see the beach.

Jungle Edge.png

Modified Jungle Edge.png

Mushroom Island 14 Temperature: 0.9 mushrooms, giant mushrooms, filament, mushrooms, no attack creatures This biological group consists of flat terrain and mountains, and the grass on the surface is replaced by the mycelium.The manually placed grass square is bright green, similar to the jungle biological group.Mushroom Island tends to be near the ocean, and is generally isolated from other biological groups.It is one of the two biological groups that can naturally appear giant mushrooms, and the mushrooms here can grow under maximum brightness.Technically, there is no creature except for mushrooms (including attack -type creatures generated at night, but it does not rule out the entry of creatures generated in other biological groups).This pair of caves, abandoned mines and other dark structures are also established, which means that exploring underground is relatively safe.But the brushing cage will still generate creatures, and players can also generate creatures through animal reproduction or use of brushing eggs.

Modified Jungle Edge.png

Bamboo Jungle.png

Mushroom Island Beach 15 Temperature: 0.9 mushrooms, giant mushrooms, filament, mushrooms, no attack creatures The coast of Mushroom Island represents the transition from Mushroom Island to the ocean, and is a long biological group composed of beaches.However, if the ocean outside the mushroom island is a deep -sea variant, the coast of Mushroom Island will not be generated.When the river meets the mushroom island, the coast of Mushroom Island will also be generated, similar to the frozen -frozen -frozen behavior of the frozen river.The terrain here is flatter than Mushroom Island, and it is closer to the plane. However, other features are similar to mushroom island, such as ground, giant mushrooms, and lack of attack -type creatures.

Bamboo Jungle.png

Bamboo Jungle Hills.png

dry/warm biological group system

Bamboo Jungle Hills.png

In these biological groups, it will neither rain nor snow, but the sky will still darkens.In addition to the brown of the evil biological group, the leaves and grass in these groups are olive, and the water is always light green.

Beach.png

Th width = "15%"> Features Desert 2
Description [Hidden] Sample diagram
Temperature: 2.0 sand, cactus, withered shrub, sandstone, sugarcane, desert water well, desert temple, desert village, golden rabbit, fossil, corpse shell A barren, relative, relativeThe biological group that is not suitable for survival is mainly composed of dunes, withered shrubs and cactus.Sandstone can be found under the sand.The only passive creature generated in this group is a golden rabbit, and their hair color can be well integrated into the sandy sea.If the desert is close to the ocean or river, it is possible to find sugarcane.Due to the wide field of vision, you can clearly see the creatures in the desert at night.Desert villages, desert wells and desert temples can only be found in this biological group.Deserts sometimes appear on the edge of the biological group of evil land.Desert is also one of the largest biological groups.
/TD> Different from ordinary deserts, some lakes can be found in desert lakes, and the terrain is slightly rugged.Although the desert wells can be found, the desert temple and village will not be generated here.

Mushroom Fields.png

Mushroom Fields.png

not>

A relatively flat and dry biological group, the color of the vegetation is yellow, sparsely distributed with Jinhehuan tree, and oak from time to time.The grass is spread across the ground.The village can be generated in this biological group, and it is composed of almost all Jinhehuan wood materials.This is also the only biological group that generates horses and alpacas at the same time.

Mushroom Field Shore.png

Mushroom Field Shore.png

not> Unlike a flat tropical grassland, the broken tropical grassland is full of extremely steep mountains, and the surface is covered with sand.The mountains here are extremely steep, and often vertical on the ground at 90 degrees, making it almost impossible to climb up.The huge deep lake is often formed on the mountains.In many cases, even if the terrain options are not magnified, the height of the mountain can exceed 200 or even reaches the world height limit.The huge waterfall and lava waterfall are very common.There will be no villages or horses here, but alpaca can be generated.

Evil Land 37 Temperature: 2.0 withered shrub, pottery tiles, 6 colors of pottery tiles, red sand, cactus, palm palmRed sandstone, abandoned ore exposed on the surface, gold ore A rare biological group, composed of pottery and dyed pottery tiles, and willed shrubs like deserts.Hongsha replaced ordinary sand, and occasionally there are cactus on the red sand.If the clay resources are scarce, the clay that constitutes evil places will be very useful, but the evil land is rare.In addition, there are 6 different styles to explore.The abandoned mine can be generated on the evil ground.Gold ore can also be generated near the surface, not just 32 floors and below.

Desert.png

Desert.png

被风蚀的恶地165温度:2.0红沙、 仙人掌、 红砂岩、 枯萎的灌木、 陶瓦、 6The color of the color of the colors, the abandoned ore exposed on the surface, and the gold ore are evil variants.The surface similar to the desert has a towering tadpole column, similar to the terrain structure of the Brace Canyon.

Desert Lakes.png

Desert Lakes.png

notTile

A rare variant of the evil plateau, dry oak forests and grass will be generated on the top of the plateau. Generate a tap map error: Can't save the thumbnail to the target location
The lush high -level plateau variants 166 Temperature:2.0 Oaks, withered shrubs, dirt, pottery tiles, and 6 colors of pottery tiles A very rare variant of the lush and evil plateau, which is steeper than the luster of the evil plateau.Smaller, the peaks generated are more irregular.
Plateau 36, 39 Temperature: the same as its basic biological group. Similar to the hills, the top is flattened by the top, which is 20-30 meters higher than the sea plane.Only in tropical grasslands and evil places. Generate a tap map error: Can't save the thumbnail to the target location

Savanna.png

The terrain of the broken tropical plateau biological group is much smaller than the terrain of ordinary corresponding objects.It has an incredible large and steep, prominent mountain, similar to the broken tropical grassland biological group, although slightly smaller, but mild.

Shattered Savanna.png

Shattered Savanna.png

Badlands.png

Badlands.png

Eroded Badlands.png

The ocean is a large and open biological group. It is composed of water. The water level is as high as Y = 63. There are underwater ruins under the sea, such as small mountains and plains, usually including gravel.The ocean usually extends below 3,000 squares in any direction; about 60 % of the world surface is covered by the ocean.You can find small islands with uncommon vegetation in the ocean.Passive creatures cannot be generated on these islands, but attacking creatures will be generated, and squid is often generated in water.In the base rock version, the marine biological group is one of the few biological groups that can find squid.The entrance of the underwater cave often appears on the bottom of the sea.On the console version, they surround the edge of the map.After the Java version 1.13 and the 1.5 of the Kiyan version of the ocean update, the marine biological group has enriched a lot.

Eroded Badlands.png

Templic, Seago, Underwater Temple, Guardian, Guardian, Shipwreck Temple, guardians, ancient guardians, icebergs, shipwrecks, squid
ID Features Description [Hidden] Sample diagram
Warm Water Ocean 44 Temperature: 0.5 dolphins, puffer fish, tropical fish, tropical seabed ruins, coral reefs, coral blocks, coral, coral fan, sand, sea grass, seagrass, sinking boat, An ‌ ‌Kinetite Edition], Lost Coral Blocks [Only Kenyan Edition] A variant of the marine biological group, the surface of the water is light green.Like warm water, it has a seabed composed of sand, like all oceans, it has seagrass.Unlike other marine biological groups, coral reefs and kimchi can be generated by warm water and oceans, but kelp cannot be generated.

Mesa F M Plateau.png

Mesa F M Plateau.png

温水海洋45温度:0.5海豚、河豚、热带鱼、鳕鱼、热带海底废墟、沙子、泥土、黏土块、A variant of kelp, seagrass, and shipwreck The marine biological group is light green on the surface.The bottom of its sea consists of sand and a little dirt or clay, which will generate kelp and seagrass.Unlike the warm water marine biological group, cod can be generated here.

minecraft

Modified Badlands Plateau.png

Warm Water Deep Sea 48 Similar to the Department of Warm Water's Marine Biological Group, but the depth is twice as much.Because it is a deep -sea variant, it can generate the town of the sea underwater, which will generate guardians, ancient guardians and sponges.

Modified Badlands Plateau.png

Shattered Savanna Plateau.png

海洋0温度:0.5水、 沙砾、 鱿鱼、 沙子、 海草、 海带、 沉船、 寒带海底废墟、 鳕鱼、Drowning Basic Marine Biological Group.Similar to cold water variants, its sea bed is composed of gravel.Seago, kelp and cod can be generated here. Marine biological groups.The deep sea can reach 30 meters depth, which is twice that of ordinary ocean.The deep -sea sea bed is mainly composed of gravel.The underwater temple will be generated in the deep sea, which will generate guardians.The underwater canyon is often generated, and the lava on the top layer is replaced by the magma block, which forms a lower air bubble pillar.

not

Variations of the marine biological group have dark blue water on the surface.Like ordinary oceans and frozen oceans, its sea bed is composed of gravel, or it is dotted with three or two dirt.In addition, salmon can be generated in the cold water marine biological group. Generate a tap map error: Can't save the thumbnail to the target location
Cold Water Deep Sea 49 Temperature: 0.5 cod, salmon, salmon, Cold belt ruins, gravel, kelp, seaweed, soil, sand, seabed temples, guardians, ancient guardians, shipwrecks Similar to cold water oceans, but depth of it is twice as much.Like other deep -sea biological groups, they can also generate the underwater temple. Generate a tap map error: Can't save the thumbnail to the target location
Frozen ocean 10 Temperature: 0.0 ice, floating, floating, floating, floatingIce, blue ice, water, gravel, clay blocks, squid, sand, drowning, salmon, iceberg, seaweed, kelp, shipwreck, cold belt ruins, wanderers, polar bears marine biological groupSpecies, dark purple on the surface.Like the cold water ocean, it has a seabed composed of gravel, and squid can also be seen swimming in the water.However, the surface of the water is often occupied by ice and icebergs, and the iceberg is composed of ice floating and a little blue ice.Wanderers and polar bears can be generated here, but dolphins are not.

Warm Ocean.png

Warm Ocean.png

and frozen ocean biological groups, the only fish that can be generated here is salmon, and the sea bed is made of gravel.In the sealing ice ocean biological group, it will also generate the underwater temple because it has a deeper sea area than ordinary ocean, which is the same as other deep sea.Unlike its superficial surface, the water surface is not frozen.You can find the blue ice iceberg where Star Luo is playing here.Dolphins are not generated here. Generate a tap map error: Can't save the thumbnail to the target location
neutral and other biological group systems

Lukewarm Ocean.png

These biological groups themselves have many variants, and they are also variants of other non -neutral biological groups.

Lukewarm Ocean.png

Th width = "15%"> Features
Description [Hidden] Sample diagram
Void 127 Temperature: 0.5 stones, round stones, void This biological group will only generate a 33 × 1 × 33 stone platform and the middle of the middle.Unless you use a brushing egg, brush or command, you will not generate creatures (passive or attack types).It can only be created through the preset "void" or custom world.

Deep Lukewarm Ocean.png

Deep Lukewarm Ocean.png

notThe group is the same.

Hills are generated in specific biological groups (including some variants), and are represented by the word "hills" or "mountains" after debugging the screen.The biological groups of the hills include: snowy mountains, desert hills, lush hills, utensils and hills, jungle hills, birch forest hills, snowy hills of snow, giant tither forest hills, tall birch hills and giant clouds and leaf leavesForest hills.Most hills are soft slopes on the surface of the common biological group, and some sporadic cliffs.The snowy mountains are generally high, and its height is equivalent to the mountain biological groups, and the chance of creating passive creatures is lower than the rest (7%instead of 10%).

Ocean.png

However, giant clouds and cedar cable forest hills are a special case.Set the data value in the game code SetBaseheight and SetheightVariation to define a "Hilly" biological group system, but these data values ​​are for giant leafye cable forest forest hillsIt is the same as its variant (giant spruce coniferous forest), which means that there are absolutely no terrain differences between the two biological groups.

Ocean.png

Deep Ocean.png

Deep Ocean.png

Frozen Ocean.png

Frozen Ocean.png

Generate a tap diagram errors: The thumbnail can not be saved to the target location to generate a thumbnail error: the thumbnail can not be saved to the target location

These biological groups will not be generated in the default world.

ID Features Description [Hidden] Sample diagram
Mountain edge 20 Temperature: 0.2 grass, dirt, stones, pigs, pigs, sheep, beef, wolf, oak, snow (occasional) Similar to the jungle edge biological group, the edge of the mountainsOnly at the connection between mountains (and its variants) and other biological groups to smooth its transition area.Although the terrain here is lower and gentle, some high enough areas may still be covered by snow.This biological group will not be generated naturally from the Java version 1.7.2.

The Void.png

The Void.png

not, Guardian, Guardian, Shipwreck

Similar to other warm water oceans, but doubled in depth.Because it is a deep -sea variant, the underwater temple can be generated, which generates guardians, ancient guardians, sea sponged and sponge, although the warm water will not be generated naturally.

Giant Tree Taiga Hills.png

Just like the end, the lower realm is a dimension different from the main world.All the groups in this dimension are very dry. Players can place ice here, but they cannot place water.

Giant Tree Taiga Hills.png

Features
ID Description [Hidden] Sample diagram
Below Wasteland 8 Temperature: 2.0 Belong Rock, Yingshi, Soul Sand, Hero Jayying, Xiajie Gold ore, Evil Soul, Flame Man, Zombie Pig Spirit, Lava, Magnolia Monster, Grave, Magnoma, Pig Spirus The lower border of the lower boundary is composed of large -scale lower rocks and lava lakes. The shore of the lava lake sometimes forms a soul sand beach and magma block, and the lava lake will also generate a fed beast from time to time.

Desert Hills.png

Zombie pig spirit and pig spirits will be generated on the ground. It is also more convenient to obtain gold and gold ingots here, which provides players with certain conditions.Evil souls, magma monsters, and last shadows will rarely generate here.

Soul Soul Sand Gorge 170 Temperature: 2.0 Soul Sand, Soul Turkey, Soul Too, Below Rock, Xuanwu Rock (formed Xuanwu Rock Pillar), Bone blocks (forming lower borders), evil souls, skeletons, and last shadows Soul Soul Sand Canyon is a large -scale cave terrain, with a wide range of landforms and obvious boundaries with the normal regions of the lower bounds.The significant characteristics of this group are: lower fossils exposed outside and different shapes, a large amount of lava, and blue fog, the giant pillar composed of basalt, the soul fire burned on the surface, and the occasional lower boundary fortress.The biological group itself consists of soul sand, basalt and soul soil.In the Soul Sand Canyon, the evil soul has a high probability of generating. The skeleton and the last filmmaker will frequently generate the group. In addition, the soul sand will reduce the speed of the player. These factors make it extremely dangerous to pass through the group.One thing.It is recommended to avoid this group, unless players have enough equipment or strategies to explore this field.

Crimson Forest 171 Temperature: 2.0 Portrait Rock, Scarlet Cyber, Strange Bacteria, Crimsonal CordonTeng, Crimson Giant, Lower Wats, Bacterial Lights, Wart Pork Beasts, Pig Spirus, Zombie Pig Spirus Crimson Forest is a red -tone biological group, Scarlet, strange bacteria and crimson giant bacteriaPassing in its environment.There are giant fungus structures distributed here, and the tear vines are hung below the fungus, and sometimes the bacterial light is also accompanied by it.The surface of the group is covered with scarlet bacteria rocks, and it grows on it.Occasionally the lower bound rocks are scattered on the surface, and the lower warts will also be distributed in the group.On the rock wall on the top, in addition to the common fluorite clusters, the lower warts will also be piled up, and the tears will grow at the bottom of them like a stalactites.

Mountain Edge.png

Strange Forest 172 Temperature: 2.0 Strange Cobacter Rock, Scarlet Copyeper, Strange Morphic Corner CornerBacteria, weird warts, bacterial light, last movie Strange forest is a dense blue biological group, scattered bacteria, strange bacteria, and weird giant bacteria.There is a giant bacterial structure, and the bacterial light sometimes grows around the fungus.The surface of the group is covered with strange fungus rocks, and it grows different sizes of strange fungus cables.Occasionally, the lower rocks will be scattered on the surface with plaques, and weird warts will also be scattered in the group.The last movie is the only creature generated in the group and is generated very frequently.This makes the weird forest an ideal place to collect pearls to reach the end.Because the group does not have hostile creatures, it is a relatively safe place in the lower realm.

Mountain Edge.png

Deep Warm Ocean.png

/TD> Evil soul, magma monster and blealing beasts will be generated in this biological group.Although it can be said to be safer than the soul sand canyon, the magma monster will generate extremely frequently.This also makes this biological group an ideal place for obtaining magma cream.The Xuanwu Rock Triangle looks like the ruins after the volcanic outbreak, which is full of large area of ​​blackstone and pillar pillars, as well as large lava and magma blocks.Blackstone and basalt may be attached to the lava lake.The way of generating this biological group is more like caves -similar to the lower border, but the terrain is even more uneven.This is the most easily obtained place in the survival mode, and it is also a way to obtain blackstone in the survival mode.The fog here is gray, and the air is scattered in the ashes similar to volcanic ash.

Deep Warm Ocean.png

The end is a dimension composed of countless empty islands.

Features The radius centered on the coordinates (0,0) in the end of the road is 1000.The central island of the end of the road is generated in the center of the circle.The characteristics of most of the last roads are in this biological group, including the last shadow dragon, obsidian pillar, the last shadow crystal, the 5 × 5 rebirth platform, the return door and the 20 central end -ended leap door.A large number of last filmmakers are generated in this biological group.The structure of most ended land is generated by the dimension rather than the biological group.Unlike his low -temperature biological group, this biological group will not rain or snow.After the last shadow dragon is defeated, you can use the end of the end to reach the outer island where the end of the road.If the biological group is used in the super flat world, the sky will be almost black, and a last shadow dragon will be generated at the coordinate (0,0) of the main world.Only the last filmmaker will generate it at night.
Description [Hidden] Sample diagram
End Road 9 Temperature: 0.5 End Stone, Moralians, Obsidian, Mid -shadow Crystal, Last Shadow Dragon, Mochi Folding Gate, Void
Mid -land small islands 40 Temperature: 0.5 Last Stone, Last Film, Mochi Folding Gate, Void It is generated as part of the last island.This biological group fills the empty space between the large empty islands, which is only composed of a circular island that is much smaller than other islands.

Nether Wastes.png

Soul Sand Valley.jpeg

Mid -Earth Medium -sized Islands 41 Temperature: 0.5 Last Stone, Last Film, Mid -Land Folding Gate, Mochi City City, Qian Yingbei It is generated as a part of the last island.This biological group is the slope from the top of the empty island to the edge cliff.The end of the city will be generated here, but Zisong will not.

Soul Sand Valley.jpeg

Crimson Forest.png

末 <<42 Temperature: 0.5 End Stone, Mochi, Zisong Tree, Mid -land City, SubmrowYingbei and Mid -Ending Gate It is generated as a part of the last island of the ground.This biological group is the top of the empty island, and the only biological group with the end of the city and the purple pornographic tree.

Crimson Forest.png

Warped Forest.png

Mochi Wild Island 43 Temperature: 0.5 Last Stone, Last Shadow, Mochi Folding Gate It is generated as a part of the last island of the ground.This biological group is the edge of the empty island, and below the edge is a steep cliff.Neither Mid -land City and Zisong Tree will not be generated in this biological group.

Warped Forest.png

BasaltDeltas.png

BasaltDeltas.png

The End.png

The End.png

Small End Islands.png

Small End Islands.png

End Midlands.png

End Midlands.png

End Highlands.png

End Highlands.png

End Barrens.png

End Barrens.png


The copyright of the work belongs to the author. If it infringes upon your copyright, please contact us and this site will be deleted within 3 working days.

Warm reminder: Resist bad games, refuse pirated games, pay attention to self-protection, beware of being deceived, moderate games are good for the brain, addiction to games is harmful to the body, arrange your time reasonably, and enjoy a healthy life!

© Copyright © 2025-2035 Myriagame All Rights Reserved