2024-12-17 06:02:46|Myriagame |source:minecraft skins
Biome (Biome) is a variety of forms in the Minecraft world. It has a variety of geographical characteristics, plant groups, altitude heights, temperature, humidity, sky and vegetation colors.Biological groups divide the generated world into different natural environments, such as forests, jungles, deserts and coniferous forests.

Temperature system

Temperature affects the green and blue depth of water
Each biological group has a temperature value to determine whether the location can be precipitated.The value is below 0.15 to snow, and 0.15-0.95 is raining, and higher than 1.0 will keep the area drought.These values are also used to determine the height of snow in different biological groups.Every time from the default sea level (y = 64), the temperature will be reduced by 0.0016 (1⁄625).There will be no temperature changes below the sea level.
For example, the mountain biological group is a plateau climate, that is, its temperature base value is 0.2, so the position of Y = 95 will snow; the tropical grassland group will not rain because of high temperature.The "sea level" settings in the custom world will not affect the temperature system.
If it is distinguished by temperature, all biological groups can be divided into five categories: snow, cold, mild/dense, drought/warmth, neutral.This classification is to prevent the temperature of the two neighboring biological groups from being too different, so that the biological groups (such as forests and swamps) with similar temperatures are easier to approach together.
Generate main strips: seed (world generation) biological group cluster
Although the biological group is still divided into five major categories, 1.7 is still different from the generation of biological groups in the current version.In general, the land biological group is generated in four different types of clusters: cold biological groups, mild biological groups, dense biological groups and dry biological groups.The mild and dense biological group cluster is often difficult to distinguish. The only difference is that the mild biological group has a coniferous forest area and the dense biological groups are swamps, birch forests and black forest areas.The gentle and dense biological group clusters are often the most vast; the cold and dry biological groups become smaller clusters, but they may also stretch thousands of square meters.The cold biological group cluster includes snow -free frozen original and snowy coniferous forest.The dry biological group clusters include tropical grasslands, plains and deserts.The gentle and dense biological group clusters include mountains, plains and forest biological groups.
In the snow climate, the weight of the snow frozen was three times the snowy thread leaf forest, so it is far more common than the coniferous forest.In the dry climate, the weight of the desert is three times that of the plain, and the weight of the tropical grassland is twice.
Snow, mild, dense, and dry biological group clusters and Mushroom Island, jungle, giant coniferous forests, ocean and deep sea are generated in the climate phase of the biological group and determined in advance.Since then, the biological group cluster has reappeared into its corresponding biological group system.
Mushroom Island, evil land, jungle and giant coniferous forests are more rare and are not generated with the biological group cluster.Mushroom Island is generated by the marine biological group. It is generated in the dry biological group. The jungle is in the dense biological group, and the giant coniferous forest is in the mild biological group.The latter three can occasionally generate independent clusters.In addition, the "edge" variant biological group can be generated around these three biological groups.The edge of the jungle separates the jungle from most of the terrestrial biological groups except conventional forests and coniferous forests (if it is adjacent to the swamp, the edge biological group can be extended to at most three blocks);The biological groups outside the evil variant are separated; the coniferous forests and its variants are separated from the biological groups except the snowy chlorpyrocyst forest.As a small desert and jungle edge of the border, it is generated at the beach/coastal stage.When the mushroom island is generated, the mushroom island shore is generated as "technical" rivers and beaches.However, if the deep sea is rearranged with Mushroom Island, the shore of Mushroom Island will not be generated.
Biological group edge
At the edge generation phase generated by the biological group, a part of some biological groups may be covered and replaced by other biological groups.This phenomenon usually occurs between two adjacent biological groups that can produce strange boundaries.When the swamp is adjacent to the snow area and the desert, the swamp can be replaced by the plain; when the jungle is adjacent to the swamp, the swamp can be replaced by the edge of the jungle; when the snow frozen is adjacent to the desert, the desert can be replaced by the lush mountains.
The coniferous forest surrounding the giant coniferous forest is generated at the edge generation stage.Therefore, the edges of the latter two biological groups will not generate variants, but variants can cover any edge biological groups at the edge generation stage.
Please note that the border between the edge of the jungle and the swamp is the edge generation stage rather than the beach/coast generation stage, so only the jungle edge of the jungle is generated only when the edge of the jungle is adjacent to the swamp.Other information
Six kinds of grass and leaves are green tone: blue -gray (snow), sea blue (cold, ocean and white birch forests), green (mild), olive green (dry) and brown (evil land).

The generation and position of the hilly biological group are pre -determined, and the variant biological group has its own stage of production.Black Forest uses plains as its own "mountains", thereby generating forests and spaces.Forests, forest hills and flowers can be generated on the plains.Deep sea can be generated in the marine biological group, and a sparse island with plains and forests can be generated in the deep sea.Mushroom Island generated in the ocean is pre -decided at the climate.For evil places, the "main biological group system" generated is the evil plateau, and the normal evil land is generated as a hill.Routine evil land will also be generated on the edge of the evil land plateau. In this case, normal evil is generated at the edge generation stage.For hilly variants, if a biological group does not have a corresponding variant of the hills (such as temperate ocean and swamps), only conventional biological groups are generated.After the water is updated, the variant biological group may be the same as the entire biological group, and it can also be adjacent to the river.
During the generation, the river and beach simply covered the entire land biological group.
The temperature of the marine biological group is completely independent of the generation of the land biological group. Therefore, frozen ocean may be adjacent to the evil biological group.This is to do not completely modify the generation of land biological groups.
In the Java version, it is determined that the shape of the biological group only uses the top 24 of 64 -bit world seeds. The shape of the biological group generated by the seeds of the same world may begin to repeat from the distance of the original point 229.The biological group is sampled according to the 4 × 4 grid section. Therefore, the biological group generation algorithm will overflow at 233 grids, and the biological group will be repeated every 234 grids.The reduction of the size of the biological group will cause the beach and edge biological groups generated under 4 × 4 samples.Some biological groups generated at the edge of the beach/coastal stage can still maintain normal width, although the biological group on the noise chart has narrowed.
Although there are 64 -bit seeds in the Java version, there are only 263 unique noise charts generated by the land/marine biological group. This is because the secondary equation is used during generation.Therefore, a pair of different seeds will generate exactly the same land and marine biological groups, but the temperature, structure and hills of biological groups will be different.This phenomenon is popularly referred to as "shadow seed".To find the corresponding shadow seeds, use a 64-bit integer calculator to subtract the seeds to 7379792620528906219.This phenomenon is only valid on the Java version.
The Geyan version uses 32 seeds and different generation algorithms, but it still has some similarities to the Java version of the 64 -bit seeds.The location of the variant biological group, the ocean (and its islands), and the rare biological group (jungle, evil land, mushroom island, giant tree coniferous forest) generated by 32 seeds (and its islands), rare biological groupsThere is a geographical relationship between a specific biological group and the generated 64 -bit seeds.The shape of the biological group has changed greatly.The specific biological group generation of the dense biological group cluster is completely different.
Biological group category
In the Java version, there are a total of 79 different biological groups, 67 in the main world, 5 species in the lower bounds, 5 species in the end of the road, and two unused biological groups.In the base rock version, there are 75 different biological groups, 66 in the main world, 5 types in the lower bounds, 1 in the end of the road, and another 3 unused biological group systems.The biological group can be distinguished according to the color of the grass and the leaves, or it can also refer to the blocks appearing in the biological group (such as different types of trees or other plants, such as a large amount of sand in the desert).The biological group is randomly generated by the seeds, and it does not change with the changes of the terrain, vegetation, and entities after generation.
The biological groups are divided into 5 categories: the biological groups with snow are marked with purple, the cold biological groups are green, the mild/dense biological groups are orange, and the dry/warm biological groups are red.Those who have no labeling color are neutral or unknown.The temperature value given is the temperature value of the plane of the China Sea.
The Snow Biological Group of the Main World Biological Group
In these biological groups, all heights will snow.The leaves and grass are dark green, and most of the water is purple.
| Description | [Hidden] Sample diagram | ||
|---|---|---|---|
| Snowfront 12 | Temperature: 0.0 snow, snowfall, oak, ice, spruce, snow house, stray, white and some black and white rabbits, polar bears, occasional grass, villages, plunder outpost stations | > A rare biological group that is relatively broad, flat, and large snow covering.All water sources exposed to the sky will freeze.Sugarcane will be generated here, but it will soon be removed due to the freezing of water when the block is loaded.Natural oak trees and spots are very rare.This group does not generate any passive creatures except rabbits and rare polar bears.This group is one of the few groups that generate stray people.Due to the size of the group, the coverage of snow and ice, and the scarcity of wood and animals, the initial survival became quite difficult compared to other groups.This is also one of the two biological groups generated by Snow House. | Generate a tap map error: Can't save the thumbnail to the target location | Ice Thorn Plain 140 | Temperature: 0.0 ice floating ice, Snow, Snow, Wanderer, White and some black and white rabbits, polar bears, ice thorn | A rare variant of the frozen original group of snow, which are characterized by ice spines and ascetic ice spines andFloating "Lake".The spikes are generally 10-20 meters high, but some long and thin spikes can reach 50 meters.All grass blocks in this group will be replaced with snow square blocks.Like the conventional iceland biological group, this group will not generate any passive creatures except rabbits and rare polar bears, and will naturally generate wandering at night. | Snow's coniferous forest 30 | Temperature: -0.5 snow, snow, ice, ice, spruce, flower, wolf, fox, fox, fox, White and some black and white rabbits, snow houses, villages, [only base rock version], plunder outpost station orsestyCongs | Like ordinary coniferous forests, the snowy coniferous forest is a relatively flat biological group, with a large blockbuster spruce tree.Fern plants and their higher variants are generally appeared here, but conventional high grass can still be found.This is one of the few places generated by the wolf.A snowy house may also be found between trees and trees, making it one of the two biological groups that are naturally generated by Snow House. |
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| 积雪的针叶林山地158 | 温度:-0.5云杉、 雪、 降雪、 蕨、 狼、 狐狸、White and some black and white rabbits | The snowy pilling forest mountains of snow are not as flat as the snowy coniferous forest.Compared with ordinary coniferous forest mountains, the mountains found in this biological group are steeper and more unstable.This huge height difference makes the cold needle leaf forest biological group dangerous.Not like its normal variants, Snow House is not generated here. | Generate a tap map error: Can't save the thumbnail to the target location | Frozen River 11 | Temperature: 0.0 ice, water, water, water, water, water, water, Sand, clay blocks, seaweed, salmon, drowning, wanderer | The river surface is covered with a layer of ice.Only when the river passes through or meets the frozen original frozen original, the freezer will be generated.Cod will be generated in the river. At night, a drowning corpse will be generated under the ice, and a wanderer will be generated on the ice. |
notclass = "Nowrap"> [Only Bidth Edition] | Like a conventional beach. This is a biological group that can find a large amount of sand and buried treasures.However, these sand covered a layer of snow.When the cold biological group borders the marine biological group, snowy beaches often appear.Except for rabbits, no passive creature will be generated in this biological group. |
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Among these biological groups, it will snow after more than a certain height (below of the height of 256 meters), otherwise it will rain.The leaves and grass are green, and most of the water is purple and blue.
| name and ID= "15%"> Features | Description | [Hidden] Sample diagram | |||||
|---|---|---|---|---|---|---|---|
| Mountain 3 | Temperature: 0.2 Oaks, Sedar, Gravel, Flowers, Emerald ore, Isellaxa, alpaca | A biological group of more than mountains (some peaks can reach y= 130 or higher), sparsely distribute some oak trees and fir.Here, the cliffs, peaks, valleys, waterfalls, rocky, floating islands, caves, and many other structures constitute a beautiful scroll.This is one of the few biological groups that can generate alpaca.There will be snow covering in areas above Y = 95, and this general rule is obvious here.The underground cave system here is more than any other biological group.Here, cliffs are often dangerous, because there are many cliffs and stone bridges here, and it is possible to damage huge amounts of lives and even cause death because of the height difference.This is the only biological group that naturally generates emerald ore and the blocks of insect erosion. |
notThe variant of the system is characterized by higher, peaks inserted into the clouds.The peaks are mainly composed of gravel, a few small pieces of grass and soil, and a few clouds. |
notThe group system is usually found in the middle of the ordinary mountain biological group, and a higher mountain is generated, so most mountains will be covered by snow.The slope is very steep, which makes it difficult and dangerous to climb these mountains.The characteristics of mountain peaks are that the concentration of grass and spruce trees is much higher, and a small forest will be formed on its top. |
notThe variant of the lush mountain biological group removes most of the vegetation, which is conducive to shaping the terrain covered by gravel and stones, which makes it more similar to the biological group system of gravel mountain.The larger and deeper valley inlaid in relatively barren landscape -there are only a few lonely trees here.The same is the same as the biological group of the gravel mountain. When it is generated next to the marine biological group, the beach is generated. |
| Temperature: 0.25 clouds, flowers, fern, wolves, brown, pepper and pepper, black rabbits, black rabbits, black rabbits, black rabbits, black rabbits, black rabbits, black rabbits, black rabbits, black rabbits, black rabbits, black rabbits, black rabbits, black rabbits, black rabbits.Village, predators outpost, sweet jelly crust, fox | This biological group is common and flat. It is covered by clouds and fern plants. Fern plants usually grow on the ground of the forest.You may find a group of wolves or a group of rabbits here.The village may be generated in this biological group. Needless to say, the houses of these villages are built from Yunti. |
not, Sweet Sauce, Fox | The biological groups of Needle Forest Forests also have large spruce forests, but these vegetation covers the mountains.Unlike ordinary mountains, these mountains are often higher and more difficult to climb.Perhaps because this biological group is not livable, there is no village here. |
not"> [Java version], brown, pepper and salt color and black rabbit United | Giant coniferous forest is composed of spruce. It is a rare biological group, similar to ordinary coniferous forests.However, the trunk of some trees has 2 × 2 thick, which is very high, and is similar to large jungle wood.Common moss stones and brown mushrooms, the forest surface is covered with gray -based soil, and it is also distributed with small slices of sand soil. It does not have long grass.The wolf will generate here, just like the general coniferous forest.L | Giant clouds and cedar chip leaf forest 160 | Temperature: 0.25 clouds, gray soil, fern, grass, moss, mushrooms, mushrooms, mushrooms, mushrooms, mushrooms, mushrooms, mushrooms, mushrooms, mushrooms, mushroom, Earth | Giant coniferous forest variants.In this group, Yunshan is smaller, but more dense.In addition, the appearance of the higher spruce is similar to the ordinary spruce, not the "lollipop" type in the large coniferous forest. |
| Shi'an 25 | Temperature: 0.2 stones, gravel, water, buried treasures | This is a stone.The coverage of the biological group is often adjacent to the mountains and the ocean.According to the height of the nearby land, it can generate both slow -slopes and huge cliffs.Passive creatures will not be generated here.Here you can find buried treasures. |
not
Among these biological groups, the height of more than 256 meters restricted to snow, otherwise it would rain.In addition to the dark green of the swamps and black forests, the leaves and grass in these biological groups are full of vibrant light green, and the water is blue.
In these biological groups, it will neither rain nor snow, but the sky will still darkens.In addition to the brown of the evil biological group, the leaves and grass in these groups are olive, and the water is always light green.
The ocean is a large and open biological group. It is composed of water. The water level is as high as Y = 63. There are underwater ruins under the sea, such as small mountains and plains, usually including gravel.The ocean usually extends below 3,000 squares in any direction; about 60 % of the world surface is covered by the ocean.You can find small islands with uncommon vegetation in the ocean.Passive creatures cannot be generated on these islands, but attacking creatures will be generated, and squid is often generated in water.In the base rock version, the marine biological group is one of the few biological groups that can find squid.The entrance of the underwater cave often appears on the bottom of the sea.On the console version, they surround the edge of the map.After the Java version 1.13 and the 1.5 of the Kiyan version of the ocean update, the marine biological group has enriched a lot.
These biological groups themselves have many variants, and they are also variants of other non -neutral biological groups.
These biological groups will not be generated in the default world.
Just like the end, the lower realm is a dimension different from the main world.All the groups in this dimension are very dry. Players can place ice here, but they cannot place water.
The end is a dimension composed of countless empty islands.
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