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What is the use of Minecraft village?

2024-12-17 06:02:57|Myriagame |source:minecraft skins

Village is a building group that naturally generates in the main world. The villagers, cats, and iron puppets live; stray merchants and merchant alpaca occasionally live here.].The rare zombie village variants live in zombie villagers.

minecraft

generate

Java version 1.14 and Kiyan version 1.11 updated plain village

A tifting forest village.

Observe the villages generated in the deep sea underwater, showing the base of the building.

The village will be generated naturally in the grassland, tropical grasslands, coniferous forests, deserts, and snow.In the Kiyan version, the village can also be generated in the snowy coniferous forest, the sunflower plain, the coniferous forest mountains and the snowy peching forest hills.The types of villages and the types of each structure they contain depend on the village center or the biological group system where they meet the point. If it does not belong to the above five biological groups, it will be generated by default according to the style of the plain village.

The following table lists the corresponding village styles generated in various biological groups.

Desert SUP Class = "NOWRAP"> [Only BE]
Village style Desert Plain Tropical grasslands Tienilin
Biological group system Plain sunflower plain <<< Tropical Grassland Shinlorelin Chin Forest and Mountains ☆Shinlore forest [Only be] The snowy chlorpyrocyst forest hilly 丨TD>

If the building or roads of the village are generated in the air, below it will generate a circular or square platform consisting of a grass or sand (the type of block depends on the terrain), which may make the surface look weird.This can be obviously observed when the village is generated at sea.If the farmland is generated on the mountain, there will often be an open space below it.

The number of villagers generated by the village depends on the number of valid beds and the type of village.The villagers will only be generated naturally in the bed of bed, and the villagers will not be generated in the building without bed.

The village has a 2%chance of becoming a zombie village. See Zombie Village for details.

The creature is generated by the villagers (generated in ordinary villages) of the villagers (generated near the club of the common village).Generated in ordinary villages) sheep (generated in ordinary villages) villages for a period of time after the generation of stray merchants (the closure of the village will occasionally generates one) orsestyle Along with the closure of stray merchants in the village, two occasionally generate two) [Only Basan Edition] Cat (generated in any village) fox (generated in ordinary tifting forest villages)= "NOWRAP"> [Only Battle Rock Edition] When a specific event occurs, a binding ghost (generated by the demon) zombie (generated during the zombie siege) plunder (generated during attack)Section during attacks) Robbing beasts (generated during attacks) Witch (generated during attacks) Incident attack main strip: attack

If the player kills the captain of the disaster patrol team, he will get an ominous state effect of 100 minutes.If this player enters the village, it will trigger the attack and generate many disaster villagers to attack the villagers.

Zombie Siege main strip: Zombie Siege is unique to the Java version.

When zombies are siege, many zombies will ignore brightness and walls near the village.Zombie Siege has a 10 % chance that it occurs during the midnight or thunderstorm during each game day, and the incident has the opportunity to trigger at least 20 effective beds in the village.

Structure

Snowy frozen village.

The village and the looted house after the update.

houses

The number of buildings in each village can be different, and not all villages are composed of all buildings.In addition to the unique and systemic conference point, the number of each building is random, and more in the ultra -flat world will be generated.The number of street lights and other decorative buildings (dried grass piles, watermelon piles, pumpkin piles, snow blocks and ice cubes) is not limited. If other buildings cannot be placed in one place, they can be generated.The road is generated between buildings and usually extends to the periphery of the village.

The structure is randomly selected from a weighted probability table.In the Kenyan version, the weight of the building type in the village is related to the type of village. For example, weaponmaker shops are more common in other villages in the tifulin village.

The architectural style and the squares that constitute the village structure vary depending on the type of village.Not all buildings can be generated in the same village, although some blocks will appear in all villages (such as work points and food).

the way

The village road is based on existing terrain, so it may climb up the mountains or go down to the canyon without considering whether a entity can pass.The road will not extend to the sea level and only replace the straw blocks (air on the top), water, lava, sand, sandstone and red sandstone; all other blocks will be ignored and the box below will be used as replacement.

In the plains, tropical grasslands, coniferous forests, and snowy villages, the road is composed of grass diameter and grass blocks.Tropical grassland villages will also generate cultivated land and crops in the road.The grass diameter generated above the water will be replaced by the village style type of wooden board.Desert villages will generate smooth sandstone roads.

A village road without any building is caused by the custom world as a cave.

In the cave self -selected world, the village roads will be generated on different floors from buildings.In the village in the world, the village may not have a road.

Loot

Typical blacksmith paving war.

Terrible Watch [Show] Zombie Village

A zombie village

When generating a village, a 2%probability was born into a zombie village.In the same village, all the generated villagers will be replaced by zombie villagers, and professional zombie villagers will generate in the corresponding buildings.And all doors and light sources disappear.These zombie villagers will not disappear, but they do not have resistance to the sun.In zombie villages, some wood and stones are randomly replaced by spider webs.All glass plates are also replaced with brown dye glass plates.Straits cats appear in zombie villages.

The main entry of the mechanism: tutorial/village mechanism

There is a naturally generated village at least one effective bed and a villager.In extremely rare cases, the village only generates a building without bed, so it will not be recognized as a village by the game.After the village is created or generated, the center of the village will be defined as the first bed that is recognized by the villagers or a block (clock).The larger value in the distance.Any villagers, iron puppets generated by villages, zombies generated by zombie siege or villagers and witch generated by attacks will find themselves from looking for a path from the village to return to the village.

The number of villagers depends on the number of valid beds.Effective bed refers to a bed that is not hindered by other blocks and villagers can be used to sleep.

The minimum population in the village is the number of valid beds.If the population is lower than the number of this number (due to death or being taken away from the village) and at least two of the remaining villagers who can contact each other, the villagers will mate and reproduce to make the current population reach the lowest population.

Base rock version

In the Kiyan version, the village will be created when at least one villager claims one bed.Once the conditions are met, a village of 64x24x64 will be created.The center of the village is determined by the POI block.POI blocks can be workstations or clocks.By default, the center of the village will be the first to be claimed, but it may be passed on between villagers irregularly.The village border may expand due to various behaviors.

Meet the point

The village has a meeting, and the villagers sometimes gather and communicate there.The meeting point is located in one hour in the village boundary.When the villagers communicate together, they will have a chance near the point to generate stray merchants and business alpacas.L [Only Bida Edition]

Workstation

Working station blocks refer to blocks that villagers such as sand wheels and stone machines can be used.Villagers with corresponding occupations will spend a long time at their corresponding workstations, except for young villagers, fools and unemployed villagers.After claiming the workstation block, the green particles effect will appear above the villagers and workstations, and the villagers will get the occupation corresponding to this site.After the transaction, the villagers can only claim a station block that consistent with their careers.The traded villagers who have not been connected to the workstal cannot restore the supply of goods.The villagers cannot claim the working stops that have been claimed.There are 13 workstations in the game, corresponding to one occupation.prestige

The prestige of the player starts 0 and changes between -30 and 30 according to the following behavior:

Prescription TD> Treatment of zombie villagers TD> Villagers upgrade to apprentices level
Behavior Java version changes KikiyanChange of reputation in the version
Village hero +10
+10 +10
A villager found its first village 0 +5
Villagers upgrade to expert/master level +1
The villagers upgrade to the veteran level +3
+2 +1
The last group of transactions in the villagers' trading list +1 0
The prestige is negative in the village for a period of time 0 +1
Attacking the villagers
Killing the villagers -2 -2
Attacking young villagers -3 -3
Killing young villagers -2
Killing the village's iron puppets 0 -5

When the player acts on the villagers, the particles around the villagers will show the reputation of the player.Players' reputation will not be reset due to death, and players cannot change the prestige of other players.The prestige will be independently preserved by each village. The prestige of a player may be very high in one village but it is very low in another village.In addition, because each village preserves the player's prestige, if the entire village is destroyed (specifically all villagers are killed or all beds or clocks are destroyed), any accumulated reputation will be eliminated (whether it is positive or or on.Contrary to).

When the player's reputation is -15 or lower, the iron puppet generated by this village will be hostile to the player until the player's reputation increases to -15.However, the created iron puppets created by players will always be passive for players.