Bastion Remnant is a rare castle -shaped structure that can be generated in all biological groups except Xuanwan Delta in the lower bounds.Pig Ling, Wart Pork Beast, and Pig Ling Barbers will be generated here, and occasionally there will be a feet beast generated on the lava here.Fortress relics are also the only places to get record Pigstep and pork nose flag patterns.
Fortress Risium
All biological groups were generated in the lower bounds except Xuanwan Delta.
There are (3)
Pig Spirus Magnities Strange Wart Pig and Beast
Generate
Fortress relics can be found in the lower biological groups other than Xuanwan Delta, but some structures may be extended into the biological group.Fortress relics are only generated in the quadrant (368*368 large areas), and each quadrant will only appear one fortress relic or lower boundary fortress.
structure
Fortress relics will generate 4 types of structures: bridges (lava below), wart pork beast sheds, residential areas and treasure rooms.Not all structure types will be generated in all fortress relics.Pig Spirus and Wart Pork Beasts will be generated frequently here.Pig spirit, pig spirits and warts and beasts that generate in the ruins of the fortress will not disappear naturally, nor will they attack each other.After being killed, the pig Ling Bing soldiers will not be reappeared into new individuals.
A bridge
These buildings are the only places that can naturally find "Pigstep" music records and pig nose flag patterns.In addition, diamond tools (except diamonds) and diamond armor can be found here.
Structure Directory Bridge
The close side of the bridge is a large wall damaged on one side. There is a pork spirit's face engraved on it, and the bridge extends from its "mouth". It is supported by columns on the far side of the bridge.There are different corridors inside the "mouth", which are sandwiched by lava bags.
Warts
The wart pork beast shed is composed of an open room that is damaged on both sides.
Residential area
The residential area contains the central courtyard and the walls around the central courtyard. The central courtyard is planted with lower warts and contains a war -stricken box.
Treasure room
This structure consists of a large wall supported by the wall, and a bridge connects the buttto and Treasure Room itself.
The treasure room structure contains a bridge hanging above the lava.At the bottom of the treasure room, there is a magma monster brushing strange cage and a central warfare area.The center of the center of war is composed of gold blocks or lower warts, and 1 or 2 boxes will be generated at the same time, which may have ancient wreckage.
The composition of the square
square
Xuanwu Rock Blackstone Blackstroke Blackstone Black Stairs Blackstone Wall Chain Black Blackstone CracksGrinding blackstone brick inlaid blackstone lonely golden block lantern lantern lava magtes lower bound rocks under the rock grinding Xuanwu rock grinding blackstone brick grinding black stone brick building quartz step flat talcolic quilted quartz steps soul sand magma brush monster cage //TD>
Martial arts are ordinary
These loot can appear in all fortress relics.Java version: The inner contents of the ordinary box of each fortress ruins are randomly captured from 3 items pools. The distribution is as follows:
Battle Rock Edition: The inner contents of the ordinary box of each fortress relic are randomly captured from 3 items pools. The distribution is as follows:
Items
Stacking number
weight
Number of items >
1 ×
2 ×
3 ×
1 ×
2 ×
3 ×
No [Note 4]
1
1
-
50⁄100
2212
—
0.833
> 1.5
Arrow
2–15
-
5–17
16⁄100
—
2⁄11
61.9%
9.360
1.6
Chain
-
—
2 –10
-
-
1⁄11
31.5%
2.182
3.2
Obsidian
-
-
4 -6
-
-
1⁄11
31.5%
1.818
3.2
Line
-
-
4 --6
-
-
1⁄11
31.5%
1.818
3.2
Iron Pen
—
—
2–8
—
—
1⁄11
31.5%
1.818
3.2
Gold
-
-
2 -8
-
-
1⁄11
31.5%
1.818
Bone block
-
-
3 –6
-
-
TA-SORT-VALUE = "1"> 1⁄11
31.5%
1.636
3.2
TD> Magnarity cream
-
-
2 –6
—
-
1 11
31.5%
1.455
CryingObsidian
-
-
1 -5
-
-
1 <11
31.5%
1.091
3.2
gold inlaid blackstone
-
-
1 –5
-
-
1111
31.5%
1.091
iron ingot
-
1 --6
-
-
1⁄12
—
16.0%
0.583
6.3
Gold ingots
-
1 --6
-
-
1⁄12
-
16.0%
0.583
6.3
Crossvalue = "9e99">-
1
-
—
1⁄12
—
16.0%
0.167
6.3
金块
-
1
-
UE = "9e99"> —
1⁄12
-
16.0%
0.167
6.3
Gold Sword
>-
1
-
-
1⁄12
-
16.0%
0.167
6.3
Golden helmet
-
1
-
-
1⁄12
-
16.0%
0.167
6.3
Golden chest armor
-
1
-
—
1⁄12
—
16.0%
0.167
6.3
Gold Legs
-
1
-
-
1⁄12
—
16.0%
0.167
6.3
Golden boots
-
1
-
-
1>12
—
16.0%
0.167
6.3
Entrepreneur golden boots (soul-breaking) [Note 3]
-
1
-
-
1⁄12
-
16.0%
0.167
6.3
d> Damaged enchanting crossbow [Note 1] [Note 5]
1
-
-
12⁄100
-
—
12.0%
0.120
Entry Book [Note 3]
1
-
-
10⁄100
-
-
10.0%
0.100
10.0
Pig Nose Banner Pattern
1
—
—
5⁄100
-
-
5.0%
0.050
20.0
Music Records (Pigstep)
1
-
-
3 ⁄100
-
-
0.030
33.3
Ancient wreckage
1
-
-
2⁄100
-
-
2.0%
0.020
50.0
Lower alloy fragments
1
—
-
2⁄100
—
-
2.0%
0.020
50.
0
Bridges these troops will appear in certain structures of the bridge.Java version: The inner contents of the box on the box of each fortress relics are randomly captured from 3 items pools. The distribution is as follows:
Items
Stacking number
weight
Number of items >
1 ×
1 —2 ×
2 ×
1×
1 —2 ×
2 --4 ×
Magnet
1
-
—
1⁄1
-
-
100.0%
1.000
1.0
Arrow
9e99 ">-
-
5–17
-
-
1⁄5
47.9%
6.600
2.1
iron grains
>—
-
2 –6
-
-
1⁄5
47.9%
responentTD>
-
2 --6
-
-
1⁄5
47.9%
2.400
2.1
-
-
1 --6
-
-
1⁄5
47.9%
2.100notvalue = "9e99">-
1 --3
-
-
1 ⁄5
47.9%
1.200
2.1
Light Spirit Arrow
-
10–28
—
—
1 13
—
2.192
8.9
Gold inlaid blackstone
-
8–12
-
-
1 <13
—
1.154
d>
8.9
-
4–9
-
-
1⁄13
-
11.2%
0.750
TD> 8.9
Gold ingots
-
4 –9
-
-
1 <13
—
8.9
Crying obsidian
-
3 –8
-
-
1 313
—
11.2%
0.635
8.9
Damaged enchanting crossbow [Note 1] [Note 2]
-
1
-
-
1>13
-
11.2%
0.115
8.9
Gold Block
-
1
data-sort-value = "9e99">-
-
1⁄13
-
11.2%
0.115
8.9
Gold Sword
—
1
-
-
1⁄13
-
11.2%
0.115
Magic GoldAx
Lass = "Reference"> [Note 1]
-
1
-
-
1⁄13
-
11.2%
0.115
8.9
enchanting golden helmet [Note 1]
—
1
-
-
1⁄13
-
11.2%
0.115
8.9
Apixed golden chest armor [Note 1]
-
1
-
-
1⁄13
—
11.2%
0.115
8.9
Magic golden legs [Note 1]
—
1
-
-
1⁄13
-
11.2%
0.115
8.9
Magic Golden Boots [Note 1]
-
1
-
-
1⁄13
-
11.2%notThe inner contents are randomly captured from the 3 items pools, and the distribution is as follows:
Items
Stacking number
weight
Number of items >
1 ×
1 —2 ×
2 ×
1×
1 —2 ×
2 --4 ×
Magnet
1
-
—
1⁄1
-
-
100.0%
1.000
1.0
Arrow
9e99 ">-
2 –12
5–17
-
1⁄12
1⁄5
54.3%
7.475
1.8
Iron particles
-
—
2 --6
-
-
1⁄5
47.9%
2.400
2.1
金粒
—
-
2 —6
-
-
1⁄5
47.9%
2.400
2.1
-
-
1 —6
-
-
1⁄5
47.9%
2.100
2.1
leather
-
—
1 -3
-
-
1⁄5
47.9%
1.200
2.1
Gold inlaid blackstone
-
5 -8
-
-
1⁄12
-
12.2%
0.812
8.2
Crying obsidian
-
3 –8
—
—
1⁄12
-
12.2%
0.688 <
/td> responentValue = "5"> 2–8
—
—
1⁄12
-
12.2%
0.625
8.2
-
2 -8
-
-
1⁄12
-
12.2%
0.625
8.2
The damaged enchanting crossbow [Note 1] [Note 2]
-
1
-
-
1⁄12
-
12.2%
0.125
8.2
Golden blocks
-
1
-
-
1⁄12
-
12.2%
0.125
8.2
Gold Sword
-
1
-
-
1⁄12
td data-sort-value = "9e99">-
12.2%
0.125
8.2
Affiliated Golden Helmet [Note 1]
-
1
-
-
1⁄12
-
12.2%
0.125
8.2
TR>
Apixed Golden chest armor [Note 1]
—
1
-
—
1⁄12
-
12.2%
0.125
8.2
Magic golden legs [Note 1]
—
1
-
—
1⁄12
—
12.2%
0.125
Magic gold boots [Note 1]
—
1
-
-
1 12
-
0.125
8.2
The loot products of warts of pork pork can appear in certain structures of the warts and pork beast sheds.Java version: The inner contents of the warts of the warts of each fortress are randomly captured from the 2 items pools. The distribution is as follows:
Items
2 "> stacks
weight
Class = "Headersort Headersort" Tabindex = "0" Title = "Role =" Columnheader Button "RowSpan =" 2 "Data-Sort-Type =" Number " Number of items >
1 ×
3 ×
"Headersort Headersort" Tabindex = "0" Title = "Role =" ColumnHeader Button "Data-SORT-TYPE =" Number "> 1 ×
3 ×
TR>
Arrow
-
5–17
-
1⁄14
22.8%
2.750
TD> 4.4
Line
-
3 –8
-
1⁄14
22.8%
TD> TD>1.375 responentTD>
2 -8
-
>1⁄14
22.8%
1.250
4.4
Scarlet bacteria
-
2–7
-
1⁄14notsort-value = "9e99">-
2 --7
-
1⁄14
22.8%
1.125
4.4
Scarlet bacteria cord
-
2 --7
-
1⁄14
22.8%
1.125
TD> 4.4
Yingshi
-
3 –6
—
1⁄14
22.8%
1.125
4.4
Soul Sand
-
2–7
-
1 t14
22.8%
1.125
4.4
Cooked pork chop
td data-sort-value = "9e99">-
2 --5
—
1⁄14
22.8%
0.875
4.4
Gold inlaid blackstone
-
2–5
td data-sort-value = "9e99">-
1⁄14
22.8%
0.875
4.4
Pork Chop
—
2–5
-
1⁄14
22.8%
0.875
4.4
Crying obsidian
—
1 --5
-
1 <14
22.8%
td> 0.750
4.4
Leather
-
1 -3
-
1⁄14
22.8%
0.500
4.4
Entry gold ax [Note 1]
-
1
-
1⁄14
22.8%
0.250not-sort-value = "9e99">-
16⁄88
—
18.2%
0.545
5.5
Damag-1 "class =" reference "> [Note 1] [Note 2]
1
—
15⁄88
—
17.0%
0.170
5.9
鞍
1
-
12>88
-
13.6%
0.136
7.3
Enchanting Diamond Ho [Note 1] [Note 3]
1
-
data-sort-value = "12"> 12⁄88
-
13.6%
0.136
7.3
Gold Carrot
8–17
—
10⁄88
—
11.4%
1.420
8.8
Gold Apple
1
d>
-
10⁄88
—
11.4%
0.114
8.8
Lower alloy fragments
1
-
8⁄88
—
9.1%
0.091
11.0
TD> Ancient Wreckage
2
-
5⁄88
—
0.114
17.6
Battle Rock Edition: Each fortress relics, warts, pork animal shed boxes, are randomly grabbed from 2 items pools,The distribution situation is as follows:
Items
2 "> stacks
weight
Class = "Headersort Headersort" Tabindex = "0" Title = "Role =" Columnheader Button "RowSpan =" 2 "Data-Sort-Type =" Number " Number of items >
1 ×
3 ×
"Headersort Headersort" Tabindex = "0" Title = "Role =" ColumnHeader Button "Data-SORT-TYPE =" Number "> 1 ×
3 ×
tr>
No [Note 4]
1
—
45⁄105
—
42.9%
0.429
2.3
Arrow
-
5–17
-
1⁄12
26.2%
3.208
3.8
/td>
-
3 —8
—
1⁄12
26.2%
1.604
3.8
Gold
-
2–8
-
1⁄12
26.2%
1.458
3.8
Scarlet bacteria
-
2–7
-
1⁄12
26.2%
1.312
3.8
value = "9e99"> —
2 --7
—
1⁄12
26.2%
1.312
3.8
Scarlet bacteria cord
-
2 –7
—
1⁄12
26.2%
1.312
3.8
Soul Sand
-
2 –7
-
1⁄12
26.2%
1.312
3.8
Cooked pork chop
—
2 –5
-
1>12
26.2%
1.021
-
2 —5
—
1⁄12
26.2%
1.021
3.8
Gold inlaid blackstone
—
1 -5
-
1 ⁄12
26.2%
0.875
3.8
Yingshi
-
1 -5
-
<
td data-sort-value = "1"> 1⁄12
26.2%
0.875
3.8
Leather
-
1 --3
—
1⁄12
26.2%
0.583
3.8
Gold
2 —4
-
25⁄105
-
23.8%
0.714
4.2
Apixed Golden Mo [Note 1]
1
—
15⁄105
—
0.143
7.0
saddle
1
—
10⁄105
-
9.5%
0.095
10.5
The damaged enchanting diamond 锹 [Note 1] [Note 5]
1
data-sort-value = "9e99">-
5⁄105
-
4.8%
0.048
21.0
Ancient wreckage
1
-
3⁄105
—
2.9%
0.029
35.0
Blind alloy fragments
1
-
2⁄105
—
1.9%
0.019
52.5
/TR>
These torrential products in Treasure Room will appear in some structures of the treasure room.Java version: The inner contents of each bastion relics Treasure room box are randomly captured from 2 items pools. The distribution is as follows:
Items
2 "> stacks
weight
Class = "Headersort Headersort" Tabindex = "0" Title = "Role =" Columnheader Button "RowSpan =" 2 "Data-Sort-Type =" Number " Number of items >
3 ×
3 ×
"Headersort Headersort" Tabindex = "0" Title = "Role =" ColumnHeader Button "Data-SORT-TYPE =" Number "> 3 ×
3 ×
TR>
Xiajie alloy ingot
1
-
15⁄90
-
42.1%
0.500
TD> 2.4
Lighting Arrow
-
12–25
-
1⁄9
33.7%
7.194
3.0
Below Lower
-
8–23
-
1⁄9
> 33.7%
6.028
3.0
Gold inlaid blackstone
-
5–15
-
1 /9
33.7%
3.889
3.0
Iron ingot
-
3 –9
—
1⁄9
33.7%
2.333
3.0
notTD>
-
1⁄9
33.7%
2.333
3.0
Magma creamsort-value = "5.5"> 3 --8
-
1⁄9
33.7%
2.139
3.0
Crying obsidian
—
3 –5
-
1⁄9
33.7%
1.556
3.0
Iron block
-
2 —5
-
1 ⁄9
33.7%
1.361
3.0
Gold Block
-
2-2-5
-
1⁄9
33.7%
1.361
3.0
Below alloy fragments
1
-
8⁄90
—
TD> Td>24.4%
0.267
4.1
The damaged enchanting diamond sword [Note 1] [Note 2]
The damaged enchanting diamond thoracic armor id = "cite_ref-damaged-0.8-1.0_19-2" class = "reference"> [Note 2]
1
—
6⁄90
—
18.7%
0.200
5.3
Damaged enchanting diamond legs [Note 1] [Note 2]
1
-
6⁄90
—
18.7%
0.200
Damaged diamond chest breastA [Note 2]
1
data-sort-value = "9e99">-
6⁄90
-
18.7%
0.200
5.3
2 –6
-
5⁄90
-
15.8%
0.667
6.3 <
/TD>
Diamond helmet
1
-
5⁄90
-
15.8%
0.167
6.3
Diamond chest armor
1
-
5⁄90
-
15.8%
0.167
6.3
"1"> 1
-
5⁄90
—
15.8%
0.167
6.3
钻石靴子
1
-
5>90
-
15.8%
0.167
6.3
Ancient Wreckage
2
-
data-sort-value = "4"> 4⁄90
-
12.7%
0.267
7.8
Magic Gold Apple
1
-
2⁄90
-
6.5%
0.067
15.3
Battlestone Edition: Each Fort West Relics Treasure Treasure Treasure Treasure Treasure Treasure Treasure TreasureThe inner contents of the room box are randomly captured from the 2 items pools. The distribution is as follows:
Items
2 "> stacks
weight
Class = "Headersort Headersort" Tabindex = "0" Title = "Role =" Columnheader Button "RowSpan =" 2 "Data-Sort-Type =" Number " Number of items >
1-2 ×
2 ×
Class = "Headersort Headersort" Tabindex = "0" Title = "Role =" COLUMNHEADER Button "Data-SORT-TYPE =" Number "> 1 —2 ×