2024-12-17 06:03:49|Myriagame |source:minecraft skins
The guardian trap is an effective way to obtain a large number of sea crystal fragments, sea crystal sand grains and raw fish from the guardian.
Generation
The guardians are only generated in the underwater temples of the deep -sea biological group.Their generation range is a water square with a volume of 58 × 58 × 23. The horizontal distance of this volume is the length and width of the temple.It is the height of the coordinates y = 61).

Positioning a submarine temple
Before building a trap, players obviously need to locate a temple.However, the Underwater Temple is extremely rare.The way to help you find a submarine temple includes:
Drive.This is the easiest way you find the sea town.A bottle of night vision or water lung potion can help you see the temple.If you have enough last shadow pearls, they can quickly help you pass through a large area of waters.Use online tools.For example, this.This tool can help you use the world to generate seeds to locate the temple.You can also use a transparent resource package with a transparent water block to help you.Use an explorer map.Preparation strategy
Because the ancient guardian's excavation fatigue III effect made the damage block very difficult, first kill the three ancient guardians as the best strategy.It is necessary for water lung potion, strong weapons, stealth potion and excellent armor.In addition, the boots of deep -sea explorers can help you move quickly on the bottom of the sea.
In order to force the guards to generate themselves in a trap, and draining all water in the generic area is a good idea.Note that this will be a complicated, huge and time -consuming project, and the guardians will always run through the entire project and add trouble to players.If there is no stealth potion and good armor to protect you, this project will become extremely difficult.
In the temple, sponges are very useful: most rooms can be used to absorb water by placing sponges on the ceiling.If it is not sucking, you can move the sponge down a few grids if necessary.Larger rooms (such as central rooms and two wings) may need to be divided into several single rooms before drainage.Outside the temple, you have several options: to create four walls around the temple (about 87 square meters; the first choice of sand or gravel, because both can fall to the bottom of the sea with gravity), and then fill this with sand or gravel.Giant grid.Or, you can first take the wall to the top, and then drain it with sponge.Divide a single room to manage drainage projects more planned; you can also push the sponge with a piston to open the bow.Create a loop, put lava in the middle, turn the block of the water into a stone, and extend to the bottom of the ring; then dig out the stones and repeat the above steps.The advantage of this method is that it costs low. The disadvantage is that digging stones takes a long time. Digging all the stones also requires a considerable part of the pick.First surround the wall, and then fill it with combustion cubes such as leaves or wooden boards.Then put a fire burning all these things, and achieved great achievements.Construct a piston-mucus block pusher drainage.Equipped with the frosting lines, the boots of the edge of the Walker freeze the water, and then use the precise collection of enchanting tools to destroy.
If your design is to kill the guardian from falling damage, or let the player hang up at the bottom of the monster field, then all caves (including nearby islands) below the sea layer of the square of the square are lit.It is a flowing water. In short, it is necessary to avoid hostile creatures.
In addition, it is not recommended to set the hook point in the air in front of the temple (between y = 160 and 170). In this case, although it can ensure that the only building of the Underwater Temple is only the only building, the vast majority guardian can beThey are automatically cleaned up by the game (monsters other than 128 grids will be cleared immediately).
structure
A basic guardian brush monster unit usually includes the generation area, the killing area, the transport canal, the item collection system between the two, and the hanging point of the player.
Generation area
Given that the guards are only generated underwater, the generation area must be a flowing waters.Simply place a layer of notar signs under the deep water layer (can be water in the ocean or the water that can be placed), and then let the guards generate in it, and slowly sink and even fall out of the water layer.This is the simplest design.
Because the guards can generate in the flowing water, a more effective design is to allow the guardian to push the guardian to leave the generic area faster.Because water needs to be placed on a nearby wall to generate direction, this design generally requires two deep pools or several blocks in the generation area.
You can use a bubble column to drag the guardians in the vertical direction.
The open -air waters will reduce the refreshment of the guardians, and the construction of a roof for the construction of monsters will increase the speed of the guardian refresh.Transportation and killing
The simplest design is to build a large room under the generation area.Because guardians can be easily transported by flowing water, common canal transportation or slope pools can be used to transport guardians to a central area to kill them more concentratedly.
Although manpower killing is also feasible, please note that the thorns carried by the guards themselves often hurt players using swords as weapons, while players using bow and arrows or damage to the potion are safe.The guards can pass through a small -sized hole, so killing up above, or supplemented by steps or other gaps can avoid the guards from escaping.In addition, the guardian has no special that it needs to grab the effect of enchantment to produce.Therefore, a manpower slaughterhouse generally needs a supply station (it can be a beacon that can produce regeneration effects or a potion brewing plant).Since the guardian's health is 30 (
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× 15), it takes 34 squares to make them fall to death.The lava +12 grid fall design that integrates lava, falling and burns is enough to let the guardian die.
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Iron puppets can also come in handy, but they are limited by the thorns of the guards.These guardians can eventually kill your iron puppets in turn, causing iron crickets to die cyclical.If there is no iron supply farm for continuous iron supply, this method will become very difficult.
You can also use the suffocation trap, but the guards may be squeezed out of the corner.In order to avoid accidents, the walls in the corner are thickened.
Item collecting and hanging up
Unlike other traps, the guardian trap on the collection and hooking of the item is different: the funnel or funnel mining car system can effectively collect the drops; and in addition to the human killing mounts mentioned aboveSome are more special, there is nothing to say about hanging up.
Efficient Guardian oven
This guardian trap is special, with large consumables, but high efficiency and fully automatic.
To build an efficient guard oven, you need the following materials:
1. Several blocks
2. Five lava barrels
3. Five functions
4. Fifty notice signs (the base rock version is 25)
5. Twenty -five live board doors (only base rock version)
step:
1. Build a tower -shaped structure near the underwater temple, highly self -properly (but do not exceed the sea plane), 5 multiply 5.
2.5 Dig a pit at the bottom of 5, fill in 25 funnel inside, covering the notice on it to prevent the lava covering the funnel.
3. Put a lava on the tower wall on the notice sign.
4. Cover the notice sign on the lava, the base rock version uses a living door (remember to open it)
5. Let the water flow into the tower structure and generate guards.
Finally: Look at the power of water flow plus lava.
Design a manpower factories guardian dark room
This design can concentrate the guardians at a collection point, and then the player uses toxic potions or damage the potion to death by the player.You can collect the drops with your hands, or you can use the funnel.
Automatic factory iron puppet trap
In this design, the guardian is forming a funnel -shaped water flow, and then falls into a groove full of iron puppets.After the iron guard kills the guardian, you can collect the drop -off in the box with a funnel.However, because this design uses a large amount of funnel, the iron puppet will be poked by the guards' thorns, and the expenses of iron resources are quite large.
Super high -efficiency trap
Another trap is called "ultra -efficient trap".The huge demand for materials makes this trap cost in the survival mode, because it requires clearing the underwater temple and building a very large farm, but its working efficiency is as high as 100,000 items per hour.
Mineral trap
The appearance of this design is similar to the iron -style trap, but the bottom becomes a deep rock layer.In order to ensure that the guardian dies, some lava should be placed near the bottom of the trap, and then the container can be collected with a funnel mine car.The cost of the trap is roughly as follows:
More than 200 solid cubes 6.5 groups of wood 80 iron ingots at least 6 gold ingots 55 red stone 12 diamonds (for picking) at least 1 sand (for glass) 1. Create a shell of an iron -puppet trap, pay attention to pay attention toDo not place funnel and iron puppets.2. Dig the center canal to the base rock formation.3. Put the canal rails, and place an energy rail every 20 sections (recommended).4. In addition to the rails next to the wall, put a red stone under each charging rail, and then cut a small room next to the ordinary rail.5. Place a tie rod next to the ordinary rail, and place a funnel below; place two boxes next to the funnel to ensure that the funnel is located.The trolley should be connected with the rail.6. Put some glass for you to look down at the rails; finally put on the funnel mining car and make great achievements.If you want to expand, put more funnel and boxes.Below portal trap
This trap is high, which can reach 400,000 ~ 1800,000 items per hour, but it requires a large number of obsidian, and it is also very high.It cannot run in a single game in version 1.13 because two players need to hang up in the Lord World and the lower bounds.
Applicable version: Java version 1.13 or more (needed kelp)
Construction method:
Use blocks (recommended gravity cubes such as sand) to surround the seabed temple.Disassemble all underwater temples, such as sea spar.drain.You can use sponges or redstone equipment, but the latter is more convenient.In the underwater temple, the largest (Border 23X23) under the construction of the bottom of the sea is constructed.Place water sources on the frame on the port, place water at the top layer and use kelp to make them all into water.All the guardians brushed will be transmitted to the lower bound.In the lower realm, the guardian is used in the right way (it is recommended to fall).Use a large amount of funnel (recommended for the number of items per hour/8,000) for collection, because the drop output of this set of device far exceeds the transportation efficiency of the funnel.
Note: This requires two players to hang up in the main world and lower bounds (unnecessary after 1.14).
PS: The by -products of this trap include ink sac (the drop of squid) and carrion (the drop of the corpse).
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