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How to make Minecraft Make Monster Cage Trap

2024-12-17 06:03:53|Myriagame |source:minecraft skins

The monster cage trap is a monster farm that uses a monster cage.Players use the brushing cage found in the dungeon as the source of a monster.The purpose of creating a monster cage trap is to create a device that can endlessly collects monsters brushed out of monsters.The two main goals of this trap are to ensure the safety of players and allow monsters to generate.

You can also refer to: Monster grinding, this is a monster farm that uses monsters naturally generated.

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Find a dungeon

You may find the dungeon when you excavate the tunnel, the exploration cave, and the abandoned mine.They are randomly generated, but most of them are underground.Most of them are generated between y = 30 ~ y = 60 (y is height).It is difficult for them to be accurately found without MOD and cheating.To find a dungeon "normally", you need a lot of luck and a little skills.The first point is that when you see a drop of sandstone or sand forming a perfect or perfect cube on the ground, this can basically be sure that there is a dungeon below.Secondly, when you are digging the tunnel or exploring a cave, if the sound of the same or almost the same monster is heard from behind the wall, this is also a very clear sign of the dungeon.Third, if you find some continuous moss stones in a deeper place underneath, you can basically determine that you found a dungeon.Finally, if you find some stones and are not caused by lava or placed with another player, you may find a dungeon.

If you want to make a monster cage ineffective to make your project safely, you can put some torches to illuminate the area around the brush cage.Because the flames' permission to generate light is 11 or lower, the use of the torch (the level of brightness is 14) is not a method that can effectively make the flame people invalidate the strange cage.Take version 1.5.2, there are 6 monsters generated "unnaturally" (if you calculate 7 kinds of zombie pigs, but they are generated from the portal portal, not brushing monsters).They can be roughly divided into two types: 2 "high monsters" and "dwarfs" with 1 square high."High monsters" are zombies, skeletons and flames, and "dwarfs" are two spiders (ordinary spiders and cave spiders) and tapeworms.

In the lower realm, the flames can be generated naturally in the lower fortress, and the flames will fall into the flame stick and a lot of experience.Due to the complex structure of the building and its height, and the additional danger brought by lava, the flames brush the monster trap are the most difficult to make.You must prepare a good job to transform this monster cage to prevent you from dying at high altitude, lava, flame people and even external monsters.

You can find tick brush in the fortress.However, not only will tapeworms not drop anything, but they are not incorrectly controlled by brushing the strange cage.Unless you want to make a tapeworm brush trap near your base, you'd better kill it directly.However, tapeworms can indeed bring some benefits, because they are the most vulnerable hostile creatures and the general amount of experience.

Ordinary spiders brush monster cages are the most easily transformed in several monster cages.Because the spiders cannot pass through the 1 -wide hole, you can dig a small hole in the wall of the dungeon and put a torch on the brush cage with peace of mind.

The cave spider brush the strange cage is more difficult to transform.At ordinary or more difficult, the attack of cave spiders can make you poisoning, and novice players should still kill it as soon as possible.It is worth noting that this kind of brushing cage appears more frequently than other types of brushing cages, and even two places in some places do not exceed 20 blocks. ThereforeEfficient brushing trap.As a small body monster, cave spiders can pass through the space of 1 × 1, or even the gap between steps, which makes the transformation of this monster cage and disadvantages.You can use it to make small, simple, and efficient monsters, but they are very difficult to build, and it is likely to cause spiders to leak traps and cause fatal poisoning to players.

Simple brush the monster tower

The three most common types of monster cages are zombies, skeletons and spiders.In every case, we can concentrate them in a series of ways. You can attack the monsters without being countered, forming a simple experience farm or item farm.(The brushing cage of cave spiders can also be done, but this is more dangerous.) The following is as follows:

To ensure the safety of the dungeon and illuminate it!When you build, it is necessary to light up the dungeon and brushing.In this way, brushing the monster will not disturb you.Search and empty all the treasure chests.Prepare a "front line" working position, you'd better have a box and a workbench.Make a few stone swords to drive away the monsters secretly broke in (because most of your work location is underground).Make sure you have a reliable retreat, so as not to find that there are a lot of bitterness in it when you approach. In this case, you must shoot with bow and arrow.Prepare the monster generation area.In particular, the monster generation area is a 9 × 9 horizontal area centered on the monster cage, and this area must be completely left empty.In the vertical direction, the need to leave the air generation area also includes the upper layer of the monster cage and the 9 × 9 area on the next floor, so you must dig out the original round stones and moss.You can also build a new floor of a new floor in a place lower than the original floor.Extension forward, and at the same time, dig down the direction of extension; spread water on the original floor so that the water flow can flush the monsters and dropped items into the new tunnel.All excess exports and holes are now sealed. If you want to use any redstone mechanism, you can start preparing space now.You can choose to set the redstone system: the most important thing is the water flow system, transporting monsters and others to the front.If you have successfully excavated all the effective brushing area (9 × 9), you can use the water flow to fill the entire space, which will promote them forward, and it will be pushed to the end of the water.It may be necessary to take a viscous piston to push it into the water, so that it can be made with the water flow. If you have enough materials, you can build a simple redstone system to terminate the refresh of monsters at any time.This will be easier. You need some red stone and some red stone lamps to make different preparations according to the monsters brushed out by the monster cage.Zombie: You only need a simple door to control it, so that they will come to the spider in front of you faster: you need a two -square -wide export to make them come to you, but you need to note that there are 2 at the end.~ 3 squares are high, so that you can attack them without being counterattacked by the cave spider: you can put a door on the ground (see the picture below).Iron gates are recommended, because you don't have to worry about opening it accidentally.It is worth mentioning that when the cave spider brush the strange cage appears in a dungeon, it may not be surrounded, so at the beginning, you may need to build a room from it.Remember: Cave spiders can be generated in a place where the 4 squares of the brush cage 4 (this depends on the direction), regardless of whether there is a wall in the middle.Skeleton is the most troublesome: as long as there is an angle, they can shoot you from even a small gap.In order to kill them, you need to place the door or fence at the height of flatness with their eyes, so that they will not be able to shoot you, and dig a row of air gear below the fence, which will be used as a space for you to attack.If you stand directly outside the fence, they will often meet before, and you can attack at this time.The closest line of the periphery of the fence can be used as a gully, you can stand there, and the attack range in the room can be farther.But they still occasionally shoot the arrows under the railing.After the brushing trap was ready, most or all of the light sources in the brushing room were destroyed, and rushed out.Special situation: If you find the dungeon in the terrain of Mushroom Island, then congratulations!Because the hardship will not be generated on the mushroom island, you can destroy all the lights in the dungeon room and get the biggest output of the monster monsters.Make some stone swords and attack it in a place where the strange thing is far away.At the entrance of the dungeon, remember to prepare enough and ready bows and arrows to prevent the bitterness that you generated when you leave or rush to the monster room, or prevent them from sneaking into the monster room.(Under normal circumstances, the monsters generated in the dark are at least 24 squares from the player).If you want to fight -back -the method of repeating the above steps is also possible.Those who have iron swords can directly confront the hard work and be able to kill him before it explodes.

A classic ladder of a ordinary dungeon brush the monster tower

Redstone lamps can control the brushing cage

Cave cave spider

A more precise monster farm, use water flow to rush them to players

Kill monster

Any standard -to -monster tower trap can be used on the dungeon.However, the purpose of this device is for players, so please use low consumables to see the tutorial/monster grinding bed in detail.Starting from 1.5, use a funnel to collect the items into the box.

Lava trap

The lava trap (or "lava cutting knife trap") by placing water below the brushing cage to concentrate the monster into a column. At this time, the monster will move towards a notice sign at the same height as the ground.On the top of the card, a "lava cutting knife" is formed.In this way, the fall after the monster's death will fall under the feet for pickup.See the tutorial here.

Drowning trap

Note! After the 1.13 version is updated, the drowning of zombies will become drowning, and drowning will not drowns.The drowning trap uses water to drown the monster.Monsters will float on the water and drop the items falling, making it easy to separate items.In this example, the dungeon is a 5*5 zombie brush.

Occupy the monster cage and put water in a corner.The compared corner of the corner should not encounter water.Dig a small hole in that dry corner.This is where the items will fall, and it is recommended to use water to transport items.Put two notices in the corner and one in the cave.Water regards the notice as a physical block.When the water is placed in the middle of the notice sign, the water will be retained, even if it looks like it is backflow.Place the glass plate.(Any block is OK, but the glass plate is easier to obtain and is easier to use when filling the drowning room.) The drowning room is filled with water until the ceiling.Close the drowning room.Place a water flow for collecting items below the drowning room.Remove the torch and seal the wall of the dungeon.

Take out the torch and surround the dungeon.This method is designed for higher monsters.But you can also change it to spiders.Just make the drowning room larger and use the notice card to keep the water.

Occupy brush cage

Put water in the corner of the dungeon and dig a hole in the relative corner

Place a notice

The first water source block in the drowning room

glass plate

Full the remaining part of the drowning room with water

Seal the entire drowning trap

Collect water

Note: One step in this video is wrong.You should fill the entire columnar space with water sources instead of just put a water source block at the top.{#EV: Youtube | ICCTVU1SPQW | 425 |}}

Water flow trap

This trap is highly recommended.It is effective and safe, and is common to other monsters except the flames, because you will need water.First let the brush cage stop running, and then dig out 10*10 space around the brushing cage.On one side, place a water block every one block.On the opposite side, dig a piece of ditch that penetrates into the whole side.Light this ditch.If you think, you can also add a fish pond and find a fishing rod to fish.Then, build a wall and dig a line from the sight of the sight to observe and attack.These openings should be adjacent to the water.Now, get enough food and two or three swords, remove the torch, and let the monsters generate.Water will rush monsters and drops to you, you can shoot monsters with arrows and hit monsters.In addition, build a room that can eat safely and restore life to prevent the entire trap from making errors.You can brush for several hours in one go, you can get a lot of experience and items, and to bear the lowest risk.The entire trap system is built in a very safe approach.You can leave at any time.In most cases, there will be no bitterness or other monsters to generate monsters in the cage.

If there is a spider brush monster cage, make the following adjustments: Add the iron door opened by a tie rod to control a large number of mobilization and possible death.Bring milk.For cave spiders.Add a light system that turns on / off.Take a bow and arrow to help control a large number of moses and possible death.Sunshine -based trap

This trap is only suitable for zombies and skeleton brushing cages.The sun -based trap is completed by placing water below the brushing cage.The water flows from one end to the other.Dig a few layers down in where the water flows.In this way, the monster will fall into the pit along the water.Then let the sun be exposed to the pit, and the trap was completed.Sunshine will burn the monsters falling off in the pit.You can click here to view the example.

Magma block trap

This is a simple trap, suitable for zombies and skeletons.Transform the monster cage room to 7*7*7, pour water on the four sides, dig three grids down at the center of the bottom of the room, put the magmak block, then dig a square, dig down, put it up, put it up, put it up.Foam.

Potion trap

This is a very expensive and difficult trap, so it is not recommended.

First of all: light up the room to prevent the monster from brushing the monster.

Secondly: Dig two square blocks from the top of the monster cage room, do not destroy the roof.

Next: Place redstone lines and launch as shown in the figure:

Notice:

The transmitter is a downward tie rod that can be replaced with buttons or red stones. In short, it can activate the transmitter!Show as the position of the unknown block should be placed in a hook stones that can be replaced with other blocks

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Then put it in the transmitter:

Damage potion: cause damage to spiders; treatment of potion: cause damage to zombies and skeletons; toxic potions: further harm to monsters that have not yet died.

Finally, take away the light source and go above the roof.When you hear the call, pull the tie rod / place the activation box / anything you use to activate the transmitter.Once again, this method consumes a lot.Therefore, it is much better to use lava -based traps based on lava or water.Until you have a flame trap, investing a lot of patience, and a lot of potions, or when playing with a MOD of TOOMANYITEMS, or when you can use the witch to continue to put the potion in the monster trap, then use it to adopt it.This trap.However, all creatures will disappear when you are too far away, and the witch does not project the treatment of medicinal water. Therefore, the method of using the witch will only be effective for the dying monsters.

Trap -based trap

In this trap, the iron puppet is used to kill the monster for you, as long as you make an iron puppet in the dungeon and then watch it kill the monster.However, in the end, iron puppets will die (especially when they generate more than one monster at a time), so you have to make another iron puppet or connect it to a iron trap.

Fairy palm trap

The following cactus trap is designed for spiders.This trap has a chance to destroy the dropped items, but this is originally the nature of the cactus.(This trap can also merge a small cactus farm. Put a block in two squares above the cactus)

Dig out the main road.The spider brush the strange cage is embedded on the left wall, so that the spider can only be generated on the dry area of ​​the small piece.Dig two compartment in the first column of the closest to the cactus, and then dig a compartment below.These two small holes are collected.Collect three ladders on the output end on the main road.Put a ladder on any sand of the cactus.Place water sources in two small holes.Put the water cubes at the two gaps in the main road.The block in the middle will allow the flow to flow into the gap between the cactus, which will slightly increase the collection rate of the rope.Cover the entire trap and remove all light sources.

The main road, the water is not released

Collect channels, do not put water

Collect channels, place water and stairs

Water flow on the main road

The main road and the collection of the collection channel

The villagers trap first built a room in a place far from the ground, and moved at least the two villagers in.Then put at least 9 doors in the room.Then replace one of the walls in the room with glass.Another room is built on the side of the glass wall.Dig a hole in the floor of the empty room.Cover the hole with the open door door (if your hole is 2*2, you will need 4 live board doors) to create a room where the roof is removed on the ground.This trap is only effective for zombies.The interior of the two floating rooms must be dark.Zombies will try to approach the villagers and fall into the hole in the process.If the room is built enough, the zombies will fall directly to death, and then lose some good things!Flame people trap

Because in the lower realm, water cannot be obtained to create a trap that the flame people drowned. This trap uses the weakness of the flames in snowballs.In order to create this trap, players must first stop the flames brushing monsters and brushing monsters, and use the fence in a safe wall depression or in the corner.When the monster cage is re -enabled, the snow puppet will launch snowballs to the flames until the flames die.In addition, players can also create a redstone circuit to bring out the stone or turn on the red stone lamp to stop brushing the monster.The road to protect the snow puppet with the fence allows players to build a new snow puppet, if it is defeated by the flames.However, in version 1.2, Xuepu will die in the lower realm, so that the operation of this trap requires fire and potion to operate.

Another method is to surround the brushing, so that the flames will not run around.A little space is empty at the level of the Flameman's feet, and this space is parallel to your sight.In this way, the flames cannot hit you (most of the cases) and you can hit them.This is also a considerable experience of the farm because a flame person value of 10XP.Warning: The flames are sometimes generated outside the surrounding area, so it is recommended that players bigger the surround area, and these flames are also invested in the surrounding area.

(Has been fixed) However, if you play the Xbox 360 version (this method has been invalid after the recent update), you can build a simple and more trap, using ice cubes, round stones / lower bricks, and light sources.First of all, dig out 8*8*3 space near the monster cage (it is recommended to open peace and create a model to do this, because you may be killed by the flames, falling into lava, or brushing the monster cage may be wicked by evil soul souls.The fireball that was shot was destroyed, and it was also unavailable in the survival mode).This requires the fence next to the brushing cage.Then, put a row of ice behind the entire trap, and put a light source (it is recommended to be litter) above it to melt the ice cubes.When ice melts, you can remove the light source above.Repeat this step until you get the water flow from behind the trap.Then, find a place where you plan to wait for the flames to generate and kill them.(Water can already kill them, but you will not get a drop or XP).Dig a ditch with equal length and high length inside the trap.If the water flows into this ditch, when you are hit by a fireball, you will not get angry (although you will still be damaged by impact), and this sacrifice the fastness of getting a drop, so use water to make a mobile platform to move a mobile platform to come to a mobile platform to use water to make a mobile platform.Move it.Then, bring your plunder sword (preferably a diamond sword, bring a sharp enchantment instead of the retreat, because the repellation will send the flames to the water melted in the ice, it will not be rushed to be rushed to itYou can harvest Yingshi powder and flame sticks!"Johnny" Guardian trap

After 1.11 and later, you can use an anvil, naming sign, a guardian and a monster cage to make a simple brush trap.First of all, find a monster cage in the mine, and then insert it around to prevent monsters from generating. Then, laid a funnel on the ground as a collection device (remember that all the funnels must eventually transfer the monster's dropped items to you to youThe drop -off box is convenient to get loot) to introduce a guardian into your trap.Then use an anvil to rename the naming sign Johnny, name the renamed name, and then he will actively attack the creatures of non -disaster villagers.Finally remove the torch, and then finish it!

It is recommended to place more guards in the trap.It is also recommended to use the treatment of potion to treat your guardian.

Step 1

Step 2, prompt: The glass can be replaced with other blocks

Step 3, Tip: Find a way to attract a Guardian to work

Step 4 (Handheld a name name "Johnny")

Step 5: Get resources!

Automatic cooked meat trap

Auto -cooked meat trap is a trap that produces and burns passive creature.Cooked meat will be dropped after burning passive creatures.First, let passive creature generate.Then, let them fall into a 1 -frame lava, and the notice sign is placed under the lava to prevent the lava from flowing.Put another spider web under the notice sign.This makes the creatures ignite and will not lose their drops after being burned.As long as you think a way to search for a drop, you have an automatic meat cooking machine.You can also make a chicken's automatic cooked meat trap.Create a fire pit, and then put a chicken brush on the top.The chicken will fall to the fire and drop the cooked chicken.

1.4.2 The automatic cooked pork machine that was working before. Because there was no funnel at that time, it was necessary to manually collect cooked pork chops.

other

It contains a trap that uses different methods.For example, a huge pit belongs to this category.

Note: Apply a round stones, wooden boards or sandstone steps at the killing location to prevent and treat you and see you with the skeleton. You can also get their drops without destroying that step.Just put the steps at the height of the square that is usually standing at the block.

The deep pit trap you need to dig a pit under the dungeon.Based on the height of the drop (at least 23 square meters), the monster will die because of the height, as long as there is no water block at the bottom.However, this trap takes a long time to make it, and it is only suitable for the dungeon near or higher than the surface.Or, you can build a ladder placed by a water and notice sign to increase the monster to 23 or more or more, and then let them fall down.(If you want to do an experience farm, you can only build 22 squares high.) Experience trap You need to dig a large 22 -square -deep pit down in the dungeon, or use a water elevator to transport the monster 22 squares up. If youWant to stay near the dungeon.Then, go to the bottom of the deep pit, put water to let the water flow towards the wall.Then build a room in a place where water flows, which will be the last place for you to give the monster.Leave a small hole in the room to observe the area where the monster drops.If you do it well, the monster will be generated. If you fall into the pit, only half of your heart is left, and then you will be rushed to you by the water. Finally, you will be killed by you.If you like it, you can bring food, because your hunger will gradually consume.This trap can provide ordinary or rare monsters drops and experience, so it is quite useful.It is not recommended to stay too long, only 24 monsters can squeeze the same part.Note that a large number of monsters have a certain chance to cause serious stuttering and stuck wall problems.On computers with weak performance, the game may even cause the game.Efficiency deep pit+experience trap

*Note that the measurement in this method is given at the level*height. This method is a mixed type of the first two traps that is not direct, that is, the use of drop damage, and the water -based water -based pair -based water pair -based pair of water pairsMonster control.In the room where the monster generated, the lower layer below made the monster brush the monster cage at the level of its sight.In the two adjacent corners, dig a 1*2 hole in the walls opposite the two water blocks, extend the 3 grid to allow the monster to pass.Then dig the area of ​​1*2 to dig 26 square meters up.Put a notice sign (your left / right) like a zipper in a wider wall, and put the water on the notice plate.The first notice sign should be placed in the innermost and lowest level in the channel.On the 23rd floor, stop placing a notice sign.The last water block should be placed on the wall of the 24th floor.

If you are above 1.13, you can only fix the channel into 1*1, and after filling all the space to fill the water, put a soul sand at the bottom, so that most monsters will be brought up quickly.At the height of the 25-24 square blocks, dig a 1*2 hole in the direction of brushing the monster cage, extending 7 grids.Dig a grid down in the seventh grid, and then continue to dig forward 8 grids (still in the style of 1*2). You should notice that when the water on the 24th floor wall is dive from the passage, there is a grid.It stopped flowing.Then put a water block in a corner of the passage.Note that the flow of this water block will be one less than the entire channel.Dig two square blocks forward in the original way.Then start 22 square blocks under 1*1.Then in the direction of the brushing cage, dig a 1*2 opening.Dig out a square below the opening, stand in and seal the upper part of the original opening.In this way, you should only see the first one below the opening.(If you have a skeleton brush, you will also need to stand in a place where you are 1 square from this small opening, so that the skeleton will not shoot to you) You are now standing at the harvest place.Now, the dying monsters will slowly accumulate, and they can kill them and get dropped objects and experience!You can use the combination of TNT+water to cause damage to the monster and kill all monsters at a time, but there will be a risk of stuttering.Pot the treatment of potions also work because they are effective for most hostile creatures.

Note: The monster must be 2 squares and will not explode.Otherwise they may destroy or escape this trap.

Practical suggestions for this design: When you open the opening when building the monster leaves the monster room, make the exit into a 3 -square -high height and place a notice or step at the top.This promotes the effect of monsters entering the water elevator, and also removes the effect of the water from the water.In addition, it is also helpful to convert the corridor of the above monster transmission to 3 squares.Monsters can be transported faster, because they do not hit the ceiling when they try to swim.

陷阱图

陷阱图

Lowfootprintmonstertrapexp.png

Lowfootprintmonstertrapexp.png

Screenshot 2013-12-01 06.29.29.png

Alternative layout 1

Screenshot 2013-12-01 06.29.29.png

For the above pictures, there are 2 monster rooms in the layout for the monsters to generate.If you can use accurate collection to dig a monster cage, this will be very effective.Anyway, the size of the monster room is 5 square width, 9 square meters, and 13 squares height.The picture is a little bit unclear, because you can't see things behind the wood.You need a very durable pick or a few ordinary picks to build a monster room.You should dig out the entire space and set up a red stone lighting system to control when the monsters are generated and when to stop generating.Then, make a 2*7 water elevator and raise the monster 5 floors, you will attack them there.You should then build a 1*2 space to attack the monster, and a place where the water flowing from the water that collects monsters will flow, if space allows.If there is no collection of water flow, you will also be able to collect most of the drops, but it will still miss a small part.Alternative layout 2 Another smaller replacement layout uses the mechanism of brushing the cage.The brushing cage will only be activated when the player is within 16 grids, but for the monsters that have been generated, the scope of the monster cage in the vertical direction is only 9 grids.Create a monster cage trap according to the above method, but the place where the monster is killed is not near the monster cage, but 4 to 16 layers above the monster cage.This method is less consumable and does not require very accurate X, Z coordinates and area, but only 3-15 cells higher than the original.If you want to build such a monster cage trap, build a 9*5*9 space near the brush cage, and put water to guide the monster into the corner.Then build a water elevator, stretch 26-38 grids upwards, starting from the top of the monster cage.At the top of the water elevator, use water to rush a monster in any direction until a 22 -cell drop pipe.At the bottom of the drop pipeline, build a 1 -grid platform.Then open a 1*1 "window" to the pipe to hit the monster safely.Another experience trap, first of all, please note that this trap is made based on a zombie brush.Basically, you are building a balcony, and then you are constantly hitting those zombies that come towards you but cannot concentrate on your zombies.Close the zombie to a zombie cage with a 5*5*5 space, you should want to let the brush cage be in the center of the bottom.On the periphery of the monster room, build a 2 -square wall around the outer wall of the brushing room.Standing on the wall to knock off the corner cubes of the room taller than the wall, and then dig out a large enough hole.In this way, you can stand in the corner of the monster room, and the zombies will rush to you.They can push you, but they cannot hit you at all.So you can choose weapons to hit their heads.Generally, the carrion dropped by zombies will stay on the mud surface of the monster room, but the experience ball will fly towards you.If you don't get the experience ball, walk outside the room until you go to the closest corner from the experience.Optional: Before you seal the monster room, put a few taming wolves inside!Experience trap Place the torch to stop the monster in the two corners. Dig a hole in the direction of the water flow in the two corners where the water stops flowing.

Screenshot 2013-12-01 06.29.43.png

Re -collect the torch, and then stand at the end of the channel.

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If the construction is correct, you can slaughter the monster there and get experience and rare drops.

Screenshot 2013-12-01 06.29.58.png

Humanoid Monster brushing monster cage experience trap

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This monster trap is created for humanoid monsters (skeletons, zombies, and zombie pigs in some cases), but it can also be converted into spider brush monster cages.First stop brushing the monsters and brushing monsters, and prevent the torch in the area near it so that you can be trapped with peace of mind.Now, dig out a room to make it 17 squares, 9 square meters long, and height between 4-7 grids, and make the brush cage at the center of 1-2 grids higher than the floor.Then dig the square block of the bottom side of the area down, except the block in the middle.It needs to dig 7 grids down.Put the water source block at both ends of the dug out of this column, and the water flow should stop when it is about to reach the center.Then, put all the row of square blocks in the top side of the area and put all the water cubes. In this way, these water should be stopped when it is about to reach the dug area.Remove the torch to start to brush the monsters, then go to the bottom place, and let your sight parallel with the part of the part dug from the center block, that is, you can only see the monster's feet from one side; and use a step on the other side,In this way, you can only see its head.This method allows the effective use of swords and bows.(And, some servers give additional rewards to the head blow monster)

S type design

This type of design allows one hit to kill zombies and skeletons; however, experience and drops may be much far from players.

Expand the ground so that there are two grids of air below the monster cage, plus the wall to make the room reach 9 × 9.Dig four grids on the square in front of the monster cage and place water sources in each corner.

Dig a block north, dig two blocks south (digging three blocks in each direction), and then dig a well to the south.At the northern end, dig a well, 30 square meters deep, three west.At the bottom, make a small room and light it up.Place a ladder at the western end and make a channel at the top of the ladder.Place a square on the east side of the ladder, except a few ladders at the bottom.

Place the two steps on the south side, place it directly below the brushing cage, and place the living plate door (zombies and skeletons can climb the ladder).Optional land, place the funnel at the bottom of the collection room.Multi -similar brushing cages

In order to achieve the highest efficiency output, when there are multiple similar monsters, the entire trap needs to become more complicated to isolate monsters or move the monsters quickly.The brushing cage will check the area centered on its own 17 -square, 17 square width, 9 squares height (or in its own 8*8*4 radius).If there are less than 6 similar monsters in this range, a monster cage will generate a monster within half of the radius.

This means that when two similar monster cages approach each other, monsters in some areas are checked by two monster cages at the same time, which seriously affects the rate of brushing monsters.Therefore, the wise approach is to clarify the overlapping part of the area of ​​the inspection and make the monsters transported by centralized transportation will not enter and leave (overlapping) the area as quickly as possible.This can maintain the highest -speed monster output.