2024-12-17 06:03:54|Myriagame |source:minecraft skins
Mob Grinder is the last part of the monster tower. It is used to automatically kill a large number of target creatures and move the drop -off to a place where it is conveniently collected in some way (such as funnel).Monster grinding machine is a mechanical device and can also be a special trap.
Monster abrasives are usually designed for the size of the target creature.The target creatures are generally higher monsters, such as skeletons, zombies, and hardships, but they can also refer to cattle, sheep or zombie pig spirit.Short creatures refer to only 1 square or below creature, such as spiders, pigs, wolves, chickens and leopard cats.
The living habits, generation conditions and body types of squid and evil souls are very different from other creatures, so it is difficult to be killed by automation.Therefore, they usually do not act as target creatures.
Monster grinding machines cannot produce music records and rare drops, because monster grinding beds cannot meet the conditions for falling these items.
The following monster grinding beds are suitable for the Java version and the original main edition unless special description.
The grinding machine is unique to the Java version and the original main edition.Instant/short -term killing trap General falling trap 1
The fall trap includes a place for a monster to generate and a place where a monster falls.You can use multiple methods to make a device that allows the generated monsters to fall from the fatal height and collect its dropped items.The following video introduces the simplest and most easy -to -use model.Starting from the third grid, the distance between each grid will cause 1 (
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).Therefore, the damage to the four grids is 1 (
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), five grids are 2 (
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), and so on.Note: Zombies comes with a small amount of (8%) damage reduction, which can reduce their injuries and suffocation damage.Therefore, without further automatic facilities (such as the combination of falling and suffocation), the health of the zombie will be 0 (
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) and 1 (
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), it will not be killed. At this timeIn addition, if zombies and skeletons have fallen to protect their boots, the same problems will occur.A capable gain beacon will improve this situation.
{#ev: Youtube | K1Q_DZQMY_G | 425 |}}
Generally fall trap 2
In the case of space permit, we can use drop damage to deal with the brushed monsters.Because chickens can be immune to drop damage, this grinding bed is not applicable to them.Spiders crawl up and down the pipeline to block the entire pipeline, so they should be screened before falling.For most organisms, at least 23 -square drop of drop damage is enough to be fatal.We can use a column water source block to make the monster float at least 28 square meters.Place water flow at the height of the top of the water source, and rinse the monster into the drop pipeline.This kind of pipe can prevent the skull from shooting archery on your way.If we are willing, we can also install a valve controlled by the door or piston at the highest place to collect monsters at the top.At this time, the monster will gather on the top of the grinding bed, and it will be manually controlled or not.
The following is an instance of a simple and practical damage grinding grinding grinding machine.
1. At a height of 28 square meters on the ground, build a 20*20 platform with arbitrary solid cubes.
2. On the wall of 6 square meters around the platform.
3. Put 4 water channels in the wall, flow from the center of each wall to the center of the platform.In this way, there are only four square blocks in the platform in the center of the platform without water flow.Remove these four squares so that monsters can fall from here.
4. The water channel should have two squares, so that monsters cannot jump away from them.
5. Build 4 platforms with the same height of the channel between the water channels, and the monsters can be generated here.
6. Create ceiling.You should leave a 3 -square height for you to walk inside the grinding bed.You can also build a layer of ceiling to prevent the last filmmaker from generating.7. The fire handle is extinguished to ensure the completely dark internal darkness.
Spider falls trap
In the making spider brush monster, the falling pipeline must be at least 2 × 2 length and width
The text description is as follows:
First spread water in a direction under brushing the monster cage, so that the spiders are rushed to a specific place.At the end of the water flow, dig a 2 × 2 vertical well. This well shaft is at least 20 grids. This depth is more than that of the spider because the spider climb the wall will reduce damage.Dig a small space at the bottom of the monster field with stairs or ladders leading to the surface, your base and other places.This space is where you collect monsters.Clear all light sources near the monster cage to make it completely dark.But light up the basement to prevent monsters from generating points.Note: It is recommended to dig a certain distance under the monster cage to see if there is any cave system. If so, it will completely illuminate it to prevent monsters from generating.This method can increase the overall output.1 × 1 falling trap
It is also an effective way to kill the target creature and collect drop objects.
Construction method:
Dig out a deep hole of 1 × 1 × 20.Make a passing channel at the bottom of the deep cave (for collecting drops in the future).Use non -door and viscous piston to make a sinking floor at the deep cave entrance, and put it in the operating room.See Tutorial/Pistons.Siege around the deep cave and connect with the brushing tower.
Operation method:
Wait for the target creature to stand on the downhill floor.Turn on the switch, the target creature will fall.Turn off the switch and collect items through the safety channel to the bottom of the hole.
Notice:
This method is invalid for chickens, evil souls and flames with flight abilities, and ineffective magma monsters that are immune to falling damage.Make sure you can see the lower floor where the switch is located in order to determine the timing of the switch.The size of the deep hole can be determined, but the length and width cannot exceed 2 meters at the same time, otherwise the corresponding sinking floor cannot be made.The fall trap with a rail recycling system
Players can build a monster field in the air and design a platform area to kill the monsters, or they can also build a railway system to automatically recover all drops when the player hangs up.The attacking monster's attack on the player also prevents the player from the ride. Therefore, we need to design a route just for the running car to avoid these attacks in the grinding area.In the video below, players will understand their working principles.The monster field uses water flow transmitters to regularly promote monsters, while the platform is completely covered by activated rails activated from below, and the ordinary rails are outside the fall area.
Falling trap with experienced value recovery
If a skeleton, zombie or bitterness (they have 20 points of health) drop 22 cells, they will have 1 or 2 points of life.The last filmmaker has a 40 -point health, so the drop of 42 cells will make them 1 point of life.In the same way, the spider has 16 points of life, so they need to drop 18 blocks.Based on the above principles, we can make a water flow pipes to rush these monsters to a gap. Players can kill monsters through the gap instead of worrying about being hurt, so as to harvest monsters' drops and experience.This grinding machine is the highest efficiency in the ground.First let the water flow to a 1*2 gap in the ground.Then stacked the water source block and notice sign to the desired drop height, and the water flows to the edge from here (the viscosity of the water is relatively low, so this may take a while).Dig down on the edge of the water, and digging to the end is where the monster drops.We'd better let the monster fall behind and leave half of your heart's health, because the monster will not disappear for a long time, but it will be dropped.If you are willing, you can dig a way home.Now we just need to return to the place where the monster is prepared, and put a square block there, so that the lower body of only monsters can be exposed.At this time you can kill the monster as you want and they can't hurt you.This monster trap has come here.
The lava trap has a lava trap with a recycling device


A lava trap (positive view).
Lava can be burned, but as long as the ladder or signboard is supported at the end of the lava system, and the end of the lava system at the death point of the target creature, the lava will not burn the drop.Ladies and notice can pass randomly for creatures and players, but for fluids, it is a solid that cannot be worn through.You can also consider using water drowning creatures to ensure the safety of the drop.You can also establish a water flow guidance system in the 8 × 8 area around the monster cage, leading the creatures generated by the brushing cage to the specified location
The cross section of the intersection of water and lava.The drop was collected under the ladder.
The water flow guidance system of the monster tower introduces the creature to the final water channel on the right.The creatures will be forced to enter the "lava sword" with high chest and injuries to death.Promoting the water flow of the creature will also flush the drop to the specified drop -off collection.You can make further items transportation collection systems at the drop -off collection, or use a wooden pressure board to make a drop -out indicator.After Beta 1.9 Pre-Release 2, the last filmman will not pick up stones and round stones, so you don't have to worry about the last shaders to remove your device.
Instant trap of lava launcher
This device can be released and retracted the lava in a short time, and the monster is crispy, so that players can solve them within 1-2 strikes.{#EV: Youtube | C3MUQX0HOWK | 425 |}} Ivic trap
You can also use an anvil to kill the creature.
The Ivicular Trap has the following advantages:
Because the height damage of a block in each falling point is increased by 2 after removing the starting point, compared to the damage of the equal amount of falling, the damage of the anvil fell only takes half of the height, which makes the construction cost significantly reduced a lot compared to the fall tower.Ivillers can effectively damage or reduce or immune falling creatures.(Such as chicken, chicken knights, iron puppets, cats) Different from the injury of the ejaculation, it can only hurt a creature in the same grid position at a time.A large number of specified damage can effectively accelerate the elimination of high health (such as the last filmmaker, iron puppet, plunder beast, and withered).The head of the creature (the highest position of the creature) does not reduce the damage caused by the height of the creature.The damage of the anti -avil will not reduce the damage because of the liquid (water, lava), and it will not change back to the item type in advance like the sand is on the ground because of the torch, notice sign and other objects.This can be well matched with the lava trap, and can also be matched with the falling air pillar trap of the magma block, directly killing creatures (such as drowning and guardians) in the water.The damage of the anti -avil falling is a controllable damage. It can adjust the damage value (falling height) according to the high and low of the health value above the landing point, which is conducive to controlling biological residual blood in order to grab and experience farms.
When performing an anvil trap, these creatures should be concentrated in a space of 1 × 1 (or 2x2, such as spiders, iron puppets, plunder beasts, etc.) with a wall without ceiling.Players place iron anvils (placed on the wall) in a high enough position to cause falling monsters immediately.
If you want to avoid the trouble of recycling the anvil, put on the torch or notice sign at the anvil landing site, so that the anvil will change itself back to the items after killing the monster, and ensure that the anvil will not be damaged at all.You can collect the drops and recycle the anvil with funnel.
The Ivillery Trap also has the following shortcomings:
The extreme damage of the anvil of anvil is 40 points, which means that it cannot destroy the creatures (iron puppets, looting beasts, and withered) with a one -time destroying life, but this can still be matched with other persistent damage grinding beds.It even repeatedly dropped the anvil to complete the elimination of creatures.Cavaliers (such as chicken knights, spider riders, plunder beast knights) is that the rider is not on the ground, which will cause the iron av to lag behind the mount but the rider survives with blood.For the above reasons, the spider may successfully avoid the anti -avil damage due to climbing the wall. This can excavate the 2x2 ~ 3x3 groove at the wall of the landing point to make the spider stuck on the ground when the spider crawls the wall.But this method is not suitable for cave spiders with only 1 square meter.Because the launcher cannot be placed, this causes the anvil trap to not be fully automated. Players must manually place the anvil to trigger the damage. This makes the player unable to directly kill the creature when the hanging (AFK) or when it is busy nearby. However, it is stillIt can be improved into a semi -automated anvil trap to maintain operation for a long time.Semi -automated iron anvil trap
In order to ensure that the anvil trap can be semi -automated, the following facilities can be added:
Item Elevator:
Connect the thrower elevator or rising air pillar elevator from the funnel place, and transport the anvil items (even drops) to the throwing point to throw the anvil next time.For details, please see the elevator.
Notification circuit:
Place the stone pressure board at the biological concentration place (the end point of the Ivillery falls) (the wooden pressure board will cause the anvil item or the biological drop to directly trigger) or place a set of stumbling hooks on a high position above it, and extend its rednessThe stone signal rose to the throwing point of the iron avil, and finally connected the redstone lamp, the notes box (notifying the player to throw it manually), or put on the piston to start the anti -anvil.
It is worth noting that the pressure board itself can replace the torch and the notice sign to make the anvil back to the items, but when the pressure board is started, it will be closed.To complete the recovery.
Ivicular magazine:
The anvil cannot be directly placed by the transmitter, but it can be put in advance to place an anvil and start with a piston to start it with a piston to achieve the effect of long -term automation operations.
In the base rock version, the anvil can be pushed directly by the piston, and the level of the iron at the bottom of the magazine can be pushed to the vertical well to cause damage.
In the Java version, the anvil cannot be directly pushed down by the piston, but the piston arm can be recovered by horizontal, so that the anvic stack above it will fall. Because the latency time of the piston arm opening and closing delay will determine the number of anvils.The precise control of "one time" is not easy.
Therefore, the Java version of the anvil magazine is wasteful (maybe two rounds) to drop the anvil, and the automation operating cycle is short.Because the creature is damaged by the iron anvil and has an invincible time of 0.5 seconds, it causes multiple damage to the analogy and cause multiple damage.
It should be noted that once the anvil has dropped greater than the height of 1 square, and there is no change in items, it will be damaged. The longer the distance from the fall, the higher the chance of damage.As a result, 2 cells falling at a high of the high place may damage the anvil. This is often more likely to occur in the number of Java version of the iron anvil magazine.Time system: If the biological farm itself has a regular scouring of the water flow design, it can cooperate with the water flow chronograph to trigger the anvil and fall. This can ensure that the anvil can kill a large number of creatures at each time, and save the number of anvil throws.For the supplementary cycle, please see the clock tutorial on the details of the time system.
Falling anvil trap
The composite type of the falling tower and the anvil trap, let the monster and the iron anvil share the same vertical hole, let the monster fall, and then end the damage with an anvil. Due to the same height, the iron avil trap is the same height.The damage to the monster is twice the damage of the monster. Therefore, this trap only requires about one -third of the height of the traditional falling tower to eliminate full -blood creatures. It is the lowest acupoint trap with the lowest building cost.
Continuous killing piston suffocation trap
An example of a successful piston suffocation trap

This trap includes two pistons.Ordinary pistons are responsible for pushing the monster to the viscous piston, and the viscous piston corresponds to the block where the monster head is located to suffocate and die.This set of device should connect a clock circuit to ensure that the new monster is pushed to the suffocation area.You can use water to rush the drops collected by the suffocation area to the collection point.This trap will cause 2 (

) damage, and only applies to tall creatures.But the same reason can also be used on small monsters.The disadvantage of this trap is low efficiency -each creature takes about ten seconds to be suffocated.However, if multiple pistons are promoted at a time and killing multiple animals, the overall efficiency will be improved.In this trap, the reasonable set of redstone clock cycle is a prerequisite for high efficiency:
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For single creature traps, at least 30 delay settings are set to the highest redstone relay, which is 12 seconds of a cycle.The setting of the cycle should be slightly more than 10 seconds (guarantee of creature death) and there should be about 2 seconds of loading time to allow subsequent creatures to enter.For a row of 8 adhesive pistons, the loading time is about 6 seconds, which means that the redstone pulse requires at least 40 redstone relay, one cycle for 16 seconds.For 8 × 2 viscosity piston array, the loading time is 8 seconds.This requires at least 48 redstone relay.
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Note: The icon device cannot handle spiders itself, but players can switch to the cactus trap (see below).
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Simple version
Simple version of the instance of the piston crushing trap.

This trap uses water flow to push the target creature to the viscous piston, and then the piston stressboard (not using a wooden pressure plate, because the drop can also be triggered) to death.After the death of the creature, the drops are concentrated on the stone pressure board.

Compared with the universal version, the cost of this version is relatively low, and because the redstone pulse is not used, it can be used in the disabled server;Things, this will bring potential risks.Can be combined with water and notice signs to facilitate collection
Note: If the viscous piston is designed on the side of the creature, in order to prevent the creature from being beating during suffocation, there must be a block on the top of the creature.
Fairy palm trap general form
Fairy palm level.

This grinding machine is specifically dealing with spiders, which can remove creatures with spiders/jump/climbing walls.This is a simple design that depends on the body shape and its ability to jump in ordinary spiders.This grinder can stuck all spiders at the "bottleneck".Put on a cactus, you can kill the stuck spider (make sure that the cactus is above the water, so as not to destroy the fall of the fairy palm).

Variant
The fairy palm level deforms.

Similar to the above -mentioned cactus, it is more efficient, and the drops will not be stuck behind the sand.There is a small ditch at the bottom of the water at the end of the water, and there is a cactus behind the small ditch so that the spider can be harmed without climbing the cactus.Replace the cactus with the cactus with other blocks, and you can make a device that separates the spider from other creatures.

Magma block trap
The magma block is simple and easy to use, and the land is not large. It is one of the few grinds that can continue to cause damage in the water and not destroy items.But the damage of 0.25 hearts each time will make this process quite long.Therefore, the magical block can be combined with the fall to speed up the killing monster.
The magma blocks against fire creatures (biological such as zombie pigs, withered skeletons, flames, and frostwars) are invalid, so they cannot be used in the lower bounds.This trap will also be inefficient to deal with the witch because they will drink anti -gunpowder.
step:
Set up a monster's cave (if you do not need to fall into damage, it can be exempted).Move the monster on the magma block.The magma block will slowly kill the monster.The water flows the drop to the funnel, or use the funnel mining car to collect the drops from the lower part of the magma block.After the monsters die, the funnel and funnel mining car will transfer these troops.
Can close the magma block trap
The closed magma block capture is used as a switch between killing creatures/retaining creatures. Usually, the creature is directly killed by magma blocks as a means of long -term collection of drops.
When you need to grab and experience the value, close the magma block and let the player directly kill the residual blood creatures.
principle:
Place the ladder surface of the ladder surface, and push it with a sticky piston to the top of the magma block to cause damage to isolation of creatures.Because the creatures are promoted by the stairs (or other promoted staircases) when the stairs are pushed by the staircase (or other promoted staircases), "shovel and squeeze them on the stairs", the problem of biological cards on the ground or suffocating.This bioline stove is recommended for the width of 1x1 to 3X3 to facilitate the design of the piston gate.
In order to improve the efficiency and damage accuracy, it can be turned off to close the trap of the magma block into a trap that can be closed.
Can close the crash trap
It can be closed and the crash trap is a modified version that can close the trap of the residual blood falling trap. When the magmatic block is closed, it can accurately control the injury and leave the residual blood creature.
Different advantages of closing the trap of residual blood falling are:
The continuous damage of the magma block will end the residual blood creature, so the residual blood volume that can fall into the player can be set within one (multiple) weapon damage of the player, not just a little health, which can reduce a lot of it.Building costs at the height.For the equipped armor (zombie, skeleton), or can reduce the damage of falling (spiders that climb the wall, falling protection, chicken knights), etc.EssenceSettled air bubble column trap
Since all static water at the top of the position of the position of the position of the position is caused by the static water, all the creatures, entities, and items in the lower air pillar quickly suck from top to bottom to the top of the magma block and cause persistent damage.
The creatures that will suffocate in the water will also suffocate in the bubble pillar. This is particularly suitable for the guardian, squid, puffer fish, and collecting drops under the magma block under the magma block.
This grinding bed is suitable for large -scale laying and capturing and killing creatures in the water, because creatures can still be moved by horizontally (walking or swimming) in the lower air bubble column.1 ~ 2 square meters to ensure killing.
However, the water in the water will automatically avoid the air bubbles. Basically, this trap is only suitable for attracting and killing the drowning corpse when the air bubble column cannot be closed, or the land creature that swims to force it from the water to kill the water.
Drowning trap
The oxygen consumption of land biological heads in the water (normal is 15 seconds) will be damaged at 2 o'clock per second. If the head creature cannot enter the air area (generally refers to returning above the water), it will continue to be damaged by drowning, Until drowning.
The principle of this grinding bed is to send creatures (usually use water flows) into the drowning space with ceiling and at least 2 to 3 square meters, so that creatures that do not swim directly drowned on the bottom of the water, and the creatures that swim can instinctively swim up desperately., Finally stuck on the ceiling and drowned.
With the evolution of the game version, many creatures have begun to have the characteristics of immune drowning damage or learn to swim. Therefore, the drowning trap grinding machine with slow damage is no longer reused.
The disadvantage of this grinding bed is significant:
This grinding machine cannot be killed for creatures (various zombies, various skeletons, witch, iron puppets, etc.) with immune drowning damage, and the last filmmakers will leave because they are injured in water.Most of the common grinding bed damage is almost invalid underwater. In the past, the lava block that was often matched with additional damage underwater also caused the biology to obtain oxygen because of the version update.Coexistence, which makes additional damage almost invalid.This grinding bed requires 15 seconds of oxygen to start to cause damage. This significant slow killing schedule is even slower for the creature of the creature with underwater breathing enchanting helmet.After the 1.13 water is updated, items will float slowly in the water in the water. This becomes not easy to collect the drops of the wide drowning room, because items are easy to get stuck on the static water until they disappear instead of being washed away by the water flow.
The advantages of drowning mills are relatively obvious.
Easy to build -there are few building materials, simple structures, large structures, large biological capacity, and easy to obtain (key items are buckets or even redstone mechanisms). It is one of the most easy grinding beds in the early days of the game.Suitable for non -undead creatures, spiders and hardships, they will still drown, which still has the effect of killing the dwarf farm (spider farm, bitterness is afraid of farms or composite farms).Slime classification drowning room
Before Slime learned to swim, the classified Slim drowning room was used as a mechanism for screening the minimum Slim.
In the past version of Slime, all of them were dug on the four squares on the four sides of the drowning room, so that large and medium -sized Slim stuck to split the bottom of the wall one by one, and the little slime will flow out of the water flow out of the bottom.And survive.
Because the only Slime, which will drop the mucus ball, is the smallest Slime, which can classify the little slime and send it to the mucus ball to snatch the room for players to eliminate more mucus balls.
After Slime learned to swim, Slime's water pores changed to the top of the wall to the top of the wall, and extended the holes out to transport the waterway.Little Slime has only 1 point of life. Please make sure that during the transportation of water flow, you will not die due to injury.
Because the drowning room needs to let the smallest Slime go out, it is recommended that the width is built within 4x4 ~ 6x6 to prevent the smallest Slim who is too far away from the wall to drow directly on the ceiling.Of course, this can be used by drowning a hole with a width of the ceiling to assist the flowing out of Slime. The ceiling is paved with a half -brick to reduce the height to jump out of the little slime.Go to the snatch room.
An example of a Slime drowning classification room, medium and Great Slime continued to be damaged by drowning, while Little Slim flowed out from a 1 -square outlet hole.
Exposure

Zombies and skeletons spontaneously ignite in the sun, which is a method that effectively causes damage and is scared to distinguish bitterness.This method can also be transformed in this method. There is a tutorial here: Here exposed to the death of the death sentence. It is just a room that is simply made of glass roof. This is a simple and easy -to -create monster grinding bed, but there are several disadvantages:

It is effective during the day alone.Only solar burns these monsters, so it is not effective at night or rain.Do not cover.It cannot be placed directly on the trap (unless the glass is used).Must dry.Water will extinguish the fire, so when the monster is burned, water cannot appear in the room.This problem can be solved with a valve in the daytime.Monster selectivity is limited.This method is only effective for skeletons and zombies.The effect in the desert is weaker, because the corpse shell can immune to the sun.Iron Matter Corner Farm
This is a composite grinding grinder between monster farms and iron farm farms. The use of iron puppets and attacking biology other than is to be hostile to each other, and at the same time accelerate the elimination of both parties to collect drops.This biological corner field requires at least 2x2 ~ 3x3 and 3 squares of high 3 -cell to ensure that Iron Pupae can be accommodated.
This grinding bed has the following advantages:
There is no need to fall high -speed grinding bed -the vast majority of monsters are the hostile goals of iron puppets. As long as Iron Puppet survive, the monsters can be quickly and continuously eliminated.Points are more efficient when eliminating the witch with multiple resistance and recovery ability.There is no need to reduce many building costs, while using other mills.Improve the efficiency of the lava trap to kill the iron puppet -because the iron puppet has 100 points of life, even if the lava trap (damage per half seconds) takes 12.5 seconds to complete the killing.Time, placing a sign or opening on the 1st to 2th floor (which depends on whether the monster's life is extended to attack the iron puppet), and then placed the lava or lava barrel launcher on the previous layer to accelerate the killing.This can greatly reduce the noise time length when Iron Pupa is injured.Reserved hardness -because the attacking monsters other than being fearful are all the hostile goals of iron puppets, which have retained hardships from mixed monster farms.Cat and mine car) fear of surviving hardships to (scared) lightning bitterness fear of farms or record farms.If you do n’t need to keep your hard work, you can still be destroyed by other grinding beds or players.Transformed version of the iron puppet horn fighting field witch horn fighting field
For example, the witch resistance to fire and water will be self -healing, making the majority of grinding machines ineffective or inefficient. If you want to save construction costs and use the damage methods other than falling, the iron grinding grinder is the effect of continuous damage effects.The highest.In addition to being built in the swamp hut, this corner field can also extend the villagers to breed the farm with the iron farm farm, and cooperate with the thunder to lead a large number of witch to eliminate it.
Plorders outpost, horn fighting field
As the name suggests, this is the compound type of the predator out of the whistle station and the iron farm farm. This corner field is mainly to destroy the looting beast to the fastest. Because the life value of the plunder beast is also as high as 100 points, it is the fastest and effective to eliminate it with iron puppets.
The plunder beast attack power is lower than that of the iron puppet, so when one -on -one battle, most of the iron puppets survive.This is a corner field that both sides can be quickly and huge.
This corner bucket field requires at least 4x4 to 5x5 width space to ensure that at least one iron puppet and plunder beast can be inserted at the same time. If you set at least one bed and a villager in a safe place, you can be able to be killed after the attack captain was killed.The ominous omen, attacks, and village heroes successively trigger.
Trigabon mixer
In the base rock version, the trident can cause damage to the monster when the trident is pushed by the piston, so the piston can be used to promote the trident to cause the monster.This grinding bed has an advantage. Monsters killed by trigaipid blender will be judged to be killed by players, so they can get corresponding experiences, falling objects and status effects (such as triggering ominous ominous signs).In addition, the agency will not consume the durability of the trident, and can always hang up to quickly brush the experience.At the same time, you can use the trigabon mixer to attack the captain at the plunder outpost station to obtain the ominous sign. With the remaining more efficient grinding machines to clean up the robbers, witch, looting beast, guardian, calling the demon, calling the demonTo achieve the automation of attacks, obtain a large number of emerald and immortal totem.
The number of tridents determines the efficiency of the grinding bed, which can increase the efficiency of brushing by increasing the number of tridents.Compared with the rest of the grinding bed, this grinding machine is that it can hang up to obtain experience and can obtain ominous effects.Collect classified design collection design
In order to prevent loot from automatically refreshing and disappearing, a funnel is placed at the end of the water at the end of the water or a drop point.Put a large box under the funnel and collect it in time to prevent excessive torrential products from overflowing and affecting the output.The easiest way to build:
Classification design
The funnel item classification platform builds a funnel item classification platform under a monster field.After the creatures die here, the funnel will automatically collect the corresponding drops and transfer it to the box in different ways.In the video below, the funnel platform is connected to an item classification machinery.
Special design
This type of design is only applicable to some extremely special cases, so single column:
Monster horn fighting field

In simple terms, this is not a monster grinding, but it has the effect of with monster grinding, and can use the monsters just generated.Concentrate the monsters in the secret room and slowly release it against players.
The concept is very simple. There are about 15 rooms in the two tall towers. There are holes in each corner of each room. Use flowing water to rush all things near the wall into the corner and fall into the hole.It will be stuck in the waiting area. It is not until the lever is pulled open and the piston is turned on, and the card that is stuck will fall out.
Brush Monster Egg Gibronine/Monster Sales Machine
Borrowing the monster eggs added to the version of Minecraft 1.1 can create a grinding bed based on a monster. This is very useful for the dropped items to get monsters in the creative mode map, but it is meaningless for the survival mode because this requires monsters to brush monsters.Egg.
First of all, you need to place a monster egg on a square. There is a ladder or a notice on this square to block the water flowing down the water, and at the same time push the monster up, and then the monster will pass through the aisle along the water flow, drop the aisle, drop the aisle and drop the aisle, drop it offIn the lower aisle of 1 × 3 × 5 below, the upper layer of this aisle is air, the middle layer is a spider web (or air), and the lower layer consists of a water flow and a flame device with a clock device.Fit from the transmitter to the monster, which constitutes a monster drop -off.
You just need to pay attention to one thing: don't put the bitterness with other creatures, because if they fight in the water, the bitterness is afraid of bombing the vending machine, causing the lava to flow out to kill you.But if you are afraid of putting 64 or more hardships together alone, they will not explode.Place the excessive eggs in a new area to prevent hardships from attacking you with other creatures.When water rushes away these creatures, new creatures are created.
In order to automate the entire device, you only need to place a transmitter on a square that placed the monster eggs before. This transmitter stores monster eggs and connects it to a button with redstone.Then connect a lever on the clock device to control the launching fire.The rest are only pressed the button to generate monsters, and push the lever to launch the fire.
National Service DNF Dark Ni
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