2024-12-17 06:04:09|Myriagame |source:minecraft skins
This tutorial is committed to teaching you how to plant kelp, a plant that is naturally generated underwater.
Usage
The kelp can be burned and synthesized by the dried sea belt as fuel.Each dried sea band can be burned 20 items, which means that a single unattractive kelp can eventually be refined 1.22 items.This makes kelp a very useful renewable fuel.
Burning kelp can also provide 0.1 experience.Visible, it is necessary to burn 3060 kelp from level 27 to level 30.
In addition, kelp can also be used for compost.On average, a bone meal is generated every 23.33 kelp.Dry kelp can also pile up in the same way, so they can gain both experience and bone powder.
mechanism
Like sugarcane and bamboo, kelp will grow spontaneously, but the difference is that it stops when it grows from the top of the water.
When the kelp is planted or the top is destroyed, it will be given a random age from 0 to 24.Every time the kelp grows, its age will increase by 1.If the age of a kelp is 25, it will stop growing, so the range of the natural height of the kelp plant is 2-26 blocks high.However, by destroying the top of the kelp and re -setting the Age value of the kelp below, the kelp can grow naturally to the world's high limit.
The kelp has 14%of the opportunity to grow in each random engraving, that is, the probability of 50%of the sea belt grows within the top 4.6, and the probability of 75%grows within the top 9.19. At the same time, the probability of 25%grew later.For more information about random timing, refer to the box carving.
GNEMBON talks about kelp mechanism
In the Java version, bone meal can be used to accelerate the growth of the kelp.Each bone meal can make the kelp grow (instead of the previous version). [1]
In the base rock version, the bone powder seems to only make the kelp grow each time.(This data may be changed. In addition, the maximum growth height of kelp plants may be reset to the current plant height and hindered growth. If reset, bone meal cannot continue to grow.)
Experimental test
Experiments show that a 20 × 20 kelp square (including 400 kelp) increased by about 50%(200 kelp) in one minute.This is not to say that half of the kelp has grown once: the random growth mechanism has led to the negative number curve (L -type curve) that reaches the specified height plant.
Below is the result of a 256 kelp array after one minute (1,200 carved).The age of kelp does not interfere with this experiment because all kelp plants participating in the test are younger than 20.
| category | Data | Kelp height | 1 | 2 | 4
|---|---|---|---|---|
| Number of growth | 0 | 1 | 3 | 106 | 109 | 33 | 1 |
| The percentage of this height kelp | 41.41% | 42.58% | 12.90% | td> 2.73%0.38% |
| The percentage of each stage | 58.59% | 16.02% | 3.12% | 0.39% |
The steps of artificially planted kelp include kelp underwater, waiting for its growth, or using bone meal
In order to expand the yield of each harvest, players need to overcome these difficulties: less light, slower mining speed, moving is hindered, and the risk of drowning.
Tools and equipment
If resource permits, players can enhance their work efficiency to harvest kelp through the following things:
A helmet with an underwater breathing (curse) is a useful asset for harvesting sea, because it can extend the time required for the player's oxygen strip.Grade III underwater breathing curse allows players to have a full minute diving time.This enchantment can be used with underwater respiratory drugs to achieve stronger results.It is really better to use the harvest of kelp, because when the player dives, it will give players a full 10 -second underwater breathing effect.Underwater breathing (curse) can also be used for turtle shells to achieve better results.Boots with deep -sea explorers are very helpful for mobile, because it reduces the additional resistance of players to move underwater.A helmet with a underwater tap is useful, because it increases the speed of the underwater mining, and the mining time of ordinary players in the water is twice as much as it on the land.Although the kelp is instantly destroyed, the underwater excavation will still make it more convenient to expand the farm.When working in a larger farm, a tartar with a torment is useful, because it allows players to quickly transmit long distances by throwing trident.distance.Under the water, the pinthic potion is a very useful asset, because it avoids the player's oxygen bars, and the threat of drowning is completely eliminated during the duration of its effect.The turtle shell will give players a full 10 seconds of water breathing effect, and it can also be used by enchantment with underwater breathing (curse).As a second option, night visual potion also has some uses, because it allows players to see that everything is like level 15.A tide rushing core provides the function of all the potion effect above, that is, after the player activates it, no any potion is needed.Infrastructure
In order to streamline the planting process, the farm can add some additional structures.
Deepwater is very dark, so it can be used to increase the visibility and reduce the generation of drowning with pumpkin lights and its surrounding areas.The torch can not work underwater, but it can be replaced with its synthetic lanterns.Building a waterless area or bubble pillar nearby enables players to rely on it to supplement oxygen strips, which can have great benefits because it minimizes the risk of drowning damage.Suitable with air locks and doors to reject the water.If you want to live underwater, you can refer to tutorials about building houses underwater.The core of Chaoyong may be the Holy Grail of the kelp planting industry.Once activated, it will give all the players in the maximum 96 blocks (maximum activation state) around it. Under the maximum activation state, it will also hit all hostile creatures in this radius, like a defense system.Automatic planting
Using the piston to destroy the countdown of the lower -number of kelp can realize the automated planting of the kelp.Because the height of the kelp can be changed from 2 to 26, leaving enough space for kelp growth to maximize efficiency.
Piston design
Basic kelp farm

Designed from the figure, multiple kelp farms can be built.To make this design work normally, the means of piston need to be triggered.This can be implemented through clock circuits or detectors, and of course it can be manually controlled.
In the Java version, facing the bottom kelp detector can detect the growth of the entire kelp.This can be used to trigger a piston facing the second kelp.The detector can also be placed on the piston.However, the sea belt may only grow two squares height without triggering the detector.Therefore, the clock circuit or manually reset the farm.
Aircraft
You can use a aircraft to harvest a large number of kelp at one time.This design is more suitable for large farms with a large amount of kelp.
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