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How to make Minecraft Monster Tower Minecraft Monster Farm Production Tutorial Detailed Explanation

2024-12-17 06:04:15|Myriagame |source:minecraft skins

Brush the monster tower is a building that is easier to and more to get monsters.It is usually composed of two parts: a spacious and dark space, so that the monster is generated and fell into the collection point; a monster grinding bed that can quickly and effectively kill them.

Generation location

The principle of brushing the monster tower is to provide a large area that can make the monster brushed out of the monster, and quickly kill the monster.Due to the rules of Minecraft's monster generation, the location of the monster tower has become a problem.

当刷怪塔放置在地表上时白天可以提供良好的刷怪率,因为他是为数不多的暗环境中的一个,但在夜间生成率会暴跌,因为当整个地表都为黑暗时,其他地方It is enough to support monsters.

When the monster tower is built underground, there is an independent generating rate. When you mine, the hostile monsters will always exist in your personal generation range, but its generation rate depends on the number of dark caves around you.generate.When the brushing tower is built in the sky, there is a higher brushing rate all day because it is the only place where you can brush monsters.

However, it is difficult to build this building in the survival mode, because when you go to mining, they will completely stop work.In order to get a drop product, you have to stay in the sky.

In the ultra -flat world, the brushing tower will provide a higher brushing rate than other worlds, because the reduction of underground space makes the monsters rarely generate elsewhere.

It is difficult to establish a monster tower in the lower boundary, because water disappears and all lower monsters are immune to fire.This has invalidated a considerable brush tower design.Lava may play the role of water in transportation, but it will destroy the drop.You can try to pass the monster through the lower boundary portal to the main world to avoid the restrictions of the lower bounds.

Drop

What is the production of monster tower depends on its position and how to kill monsters.Automatic killing monsters will affect the monster brushing rate and experience, but it is very safe for players because there is no need to contact the monster intimately.The following is a drop product that monsters can produce and possible.Only manually kill monsters to get possible drop products and experience.

None small zombies have some someDifferent, its speed is twice the zombies. Only a grid height also makes certain monsters fail, and even some monster towers will even fall out.
Ordinary drop Player/creature killing Remarks
Calcity fear Gunprico Records I am afraid that I will only be killed by the skeleton.Falling music records.
The last filmman The last shadow pearl Based onThe water flowing tower is invalid.The behavior of its randomly take away and place the square will destroy the brush tower.
Skeleton Arrow Bone Bow random armor
SlashMm Smucy ball None Do not float with the water.(Previous version of 14W05A; Monster AI is updated in this version.) Large Slim will block the channel.It will only be generated in a specific block with a swamp biological group or a height of less than 40.
Spider Line Spider Eyes Spider climb the wall to block the channel.
Cave spider Line Spider Eyes Climbing the wall will block the channel.(Only generated in the mine)
The withering skull Coal bone The wither -skeletal skull stone sword random armor Below creatures are only generated in the lower fortress.
Zombies Rotten Rotten Iron ingot carrot potato potato iron sword random armor
Zombie Pig Spirus Gold Rotten Gold Golden Mochon Gold Sword Random Armor Because they willIt is generated near the transmitted portal, and the lower bounds and the main world have their figures.The characteristics of small and medium zombies in zombies are also applicable.
Witch Glass bottle fluorite pink pink pink pink spider -eye crescinal sugar gunpowder Treatment of potion to resist thermal potion quickly will be generated in the swamp cottage (dark time) generated during the world.(1.7 After the brightness is less than 7 after the brightness, it will be generated.)
Flame Man Flame Stick Yingshi powder (only in XBOX and PS3 version) generate in the brushing cage of the lower border fortress.
Magma monsters Magma cream None generate in the lower bound.
Evil Soul Tears of the evil soul of gunpowder generate in the lower bound.
Terrace None None Group generation.
When the design is designed, you should consider the scale required by the brushing tower, which depends on where it is.The situation in the area is related to your plan.If you intend to wait directly below the brush tower, the radius generated by the monster will help you easily calculate the size of the brush tower:

  Take down  ( Open the square root  (1024- (Generate floor height -collecting point floor height)^2) = brush the radius of the monster tower 

That is: x = √ [1024- (generating floor height-collection point floor height) ²], brush the maximum integer of ≤ x brush tower radius

For example, the height of the generation floor of your monster tower is y = 84, and the collection point height is y = 64, then X≈24.97999, the radius of the brushing tower should be taken 24.

This may be simple if you plan to spend your time in a certain position.A simple design several times, at least ensure that in some aspects, within the range of generation, while reducing complexity.

Sky pit

The simplest and feasible design is to construct a large -shaped large space, leaving several holes in the surface to drop the monster.The edge of each hole is a solid ground on the edge of the edge of each hole or the living plate door that opens the state to deceive the monster AI. This is a solid ground.The notice sign needs about 0.542 wood, which is more economical than the live board with 0.75 wood.However, the living plate door can be controlled by redstone, so we can remotely control the hole to shut down the brushing tower.The entire space is covered with the roof to form a minimum light level.The roof height 3 allows the last shadow to generate, and the roof height 1 will limit the brushing tower to generate only spiders.

Tiankeng brushing the monster tower is obviously not high.Because the probability of falling from the hole when monsters wander are small, and the probability of monsters will not move when the player stays away.However, the construction of the Tiakeng brush the monster tower is low and the cost is low, and it is also valid in the lower bound.

Channel

An example of a 38 × 38 channel brush tower

In order to increase the probability of the monster falling into the hole, you can add a channel filled with flowing water to lead to the center of the center.Put a notice sign on both sides of the channel to deceive the monster falling in, and the flowing water will rush them to the monster grinding.

Such a design requires a little bit of planning to ensure that it is not possible to get static water from the monster and reduce efficiency.

Because the system uses water transportation monsters, it will not be able to capture the last filmmaker who encounters water.

Therefore, the roof of the tower should be covered at the height of the two square blocks from the ground to prevent the last filmmaker from destroying your monster tower.

Design of compact channels

Design of compact channels

Compact channel design Main viewing diagram diagram

There is a simple design built in the area where the inner diameter is 18 × 18 (8*2+2), filling the channel with 8 water blocks (two blocks deep, the lower layer, and the upper layer is placed).Stop flowing at the edge of the central hole (placed a notice sign).

This design is convenient to stacked or placed next to it to improve efficiency.

Small channel design

The smallest channel design, use glass to represent the flow of water

If the space is not enough to build a large design, you can try this solution.The design of this small scale 10 × 10 (internal region) is easy to incorporate a large -scale construction plan.The design uses a four -water block, and one of each corner is placed. The water will bypass the 3 × 3 platform to reach the center hole, covering the gap above the water to provide more brushing areas.

Activate Monster Movement

The channel -like system is still encountered when you leave your role to a certain range.The activation system can solve this problem. The redstone and the launcher equipped with a bucket are full of repeatedly rushing to brush the monster field. All monsters are rushed into the channel and transported to the crusher.In this way, the monster tower provides a monster -brushing area, but does not rely on the monster to move into the monster grinding.Using this, you can save the notice of other passive design.

A good example, here you can see this kind of monster tower, stacked a few of the same basic design, and use the use of drop damage as a monster grinding machine.

Other designs

In addition to losing monsters with water, there are many other ways to move monsters towards monsters, which allows monsters' animation to occupy monster restrictions.These designs may be more useful for certain monsters, but have higher resource demand or lower collection rates.

One -way door

Relying on the random movement of monsters, unidirectional doors or pistons prevent monsters from moving back.Using a series of doors can increase the speed of monster movement to the hole.

The simplest layout includes a row of doors (using iron doors to prevent zombies from difficulty in destroying them, and wooden doors can be used in other difficulties) and a row of pressure boards in front of the door.When the monster moves to the door, the door will open and let them pass.But once they pass through, they cannot open the door again because there are no switches.

If you use the piston, the design will be the opposite: put the pressure board on the need for the need, and the piston points to the top. In this way, the piston can block the monster's road.This design is only effective for 2 blocks to prevent monsters from jumping up, but it may still fail when dealing with spiders.Nevertheless, it requires more common items than iron door design.

Such a system can also be used for the "storage" after gathered monsters to brush the monster, so that they can be killed for a short time to get rare drops and experiences.

Transport monster

After brushing the monster tower to gather monsters, it may be more beneficial to transport them to other places before killing them, so that when they are generated in a best place in the farm, they can make you kill them together.

Horizontal transportation

Horizontal transportation can be easily completed with flowing water, and 8 grids of 8 grids are moved at each level.Build a 3 -square tunnel with the same width as the collecting hole of the monster tower (usually 2).Dig 8 grids forward so that the water blocks where the beginning can be placed at the end.In other words, a low square block allows the monster to fall to the next channel.Make a higher roof (2, 3 or more squares) to prevent spiders from climbing the wall and blocking channels.

Spider grinding

Or, you can use cactus to stab the spiders.To do this, you need to make 7 square meters long and place 1 water block (not 2).Place a piece of sand and cactus at the top of the same side as the source of damage.In order to place the cactus, you need to dig out the block near it.In order to ensure that the water flows to the next level, dug the square on the side of the sand, and place the water cubes on the side of the sand (there should be a water block here).Cross -dimensional transportation

Because when the player loads the block, the game will have a limitation of brush monsters. In order to prevent the game from passing the card, the entity of a block is limited to a number.Animation is still in the number of entities.We need to send the monsters to the lower bound/ending portal, and the monsters cannot directly generate the air, so the height difference of the soul sand and ordinary blocks can be used:

Pistons → physical square block → soul sand → entity block → soul sand → piston ...

Similar to pushing the monster like this, falling down the portal, or letting them go into the door of the lower boundary.

Move downward

Monsters and items are very simple to transport monsters and items. Just let them fall and place water blocks below.Or omit the water cubes and death the monsters will be damaged.

Upward transportation

Before the water is updated, the monster will automatically float in the water, so a simple water elevator is enough to transport creatures upward.The easiest design only needs to alternate the water source block and notice sign in a vertical 1 × 1 pipe.

However, after the water is updated, this method is no longer effective because the creatures are no longer floating.Now, you can use the flow of soul sand to transport creatures upward.

You can also add viscosity pistons to control whether the creatures are floating by pushing the soul sand, so that you can also switch the monster tower.

Monster grinder

The last part of the monster tower is to kill the gathered monsters and collect drops.This can be used in many ways. There are many types of damage in Minecraft, such as falling, suffocation, drowning, burning, exposure (for undead creatures, such as zombies and its variants, skeletons, and its variants, etc.)Player attack.

The passive system will not change when killing the monster, and they are the source of continuous harm themselves.The most common monster grinding beds "fall into lava" and "drowning trap" and "cactus trap" belong to this category.

Active system must change its own structure to kill monsters.Redstone devices are usually used.The most famous may be the "piston grinding bed". His usage is to push the opaque block to the creature of the creature.They are faster than passive systems, but they usually have a certain saturation.When the number of monsters is more, the operation of the monster system may slow down or even blocked.

Experience farms are all creatures that capture less blood, but players must give the creature a fatal blow, so that the experience of falling can be collected.Let's give an example: we can let a creature fall from the almost fatal height, usually 22 meters -this will cause 19 o'clock to fall damage, and many of the hostile creatures are 20 o'clock, and you can use empty hand to use empty -handed hands, and you can use empty -handed hands.Kill the brushed creatures and collect experience.For the last filmmaker, this should be 42 meters.Note: Zombies have a natural armor value. You cannot use karate to kill zombies with the remaining 1 point of life. It is recommended to use tools such as stone swords.

The use of funnels can be more convenient to collect drops without even players to operate.In this way, you can build a fully automatic brush tower, automatic income box of loot, and you can easily get it.

Note: If you want to kill the monster yourself, be careful not to let the opening of the opening higher than or equal to one square block, otherwise you will be attacked by spiders and small zombies that you are leaked!