2024-12-17 06:04:19|Myriagame |source:minecraft skins
Farmland design compact design
If you want to quickly harvest the crops, you can pour a bucket of water in the middle, so that the water will flush all the crops to the side of the fence.The most basic farmland design is a 9*9 cultivated land, and a grid of water is placed in the center.Under normal circumstances, farmland is surrounded by fences to make farmland with a total area of 11 × 11.This farmland is suitable for wheat, radish, potatoes, and even pumpkin or watermelon.As mentioned above, this can be planted closely to a single crop, or according to the requirements of the maximum productivity to separate several crops.The light source can be placed on the edge of the farmland above the water so that they can grow at night.
This design is easy to expand in horizontal and vertical.If light is needed for night growth, the light source needs to be added above the corners of the basic design (they can be suspended).You can stack them together vertically (there are two cells in the middle).A more troublesome thing is that you need to use a block to leave the water on each layer to prevent the flow from destroying the lower farmland.In addition, you can do a vertical water flow from the middle area to connect each layer to moisturize your farmland.
Compact vertical farm
The next expansion of this idea provides a little automation.The following farms are designed with 9*10 arable land. The middle two -line block of the arable land is used for irrigation (water blocks), light sources (pumpkin lamps), and automatic harvesting crops (emitters equipped with buckets).(Only use only one central column and a 9*9 block, a single launch water transmitter cannot harvest all crops.) The transmitter can be triggered with a button or stumbling line.By increasing the boundaries of cultivated land, increasing fence, and placing stairs along the edges, the entire system (with four floors) to 12*12.Some tips about this plan:
Different crops alternately planting will accelerate growth, but as the prompts above, the growth rate here is not a matter of priority.Continuously growing crops on the separated layer will make it more convenient to harvest the crops you need at a specific time. When you do other things, they can still grow.The launch of water transmitters will not harvest watermelon or pumpkin, on the contrary, they will destroy their stalks.You may want to remove the transmitter at the watermelon/pumpkin layer, or completely skip them.If you skip the transmitter anywhere except the top layer, you will need some other blocks to block the water above (so it is more convenient to put watermelon/pumpkin field on the top).Four transmitter farm
By placing a launcher with a bucket in the four corners of the fence, the size of the farm can be limited to 9*9 (plus fence 11*11) without having to expand it to 9*10.This farm requires more transmitters, but it can gather crops in the cave of the water through the water flow.If you want to build a farm on the vertical direction, you can use a notice sign to limit the flow, and at the same time let the items fall into the leakage of the crops at the bottom.
Miniature farm
The micro -farm is very useful when space is limited.It grows the crop to grow by triggering the launch of bone meal.There are two basic designs of micro farms: the semi -automatic type of players grow crops and the full automatic type of the use of villagers planting crops.
In version 1.13, the following designs may no longer be effective, because crops cannot be planted when light is too low.
Semi -automatic farm

A semi -automatic farm using sticky piston
There are some ways to half automatically harvest crops
The most common is water: flowing water will destroy crops, just like normal harvesting.This can be used for semi -automatic farms and can be collected together to collect.Water flowing will not turn the cultivated land back to the soil.The viscous piston can be used to move the cultivated land to destroy crops and will not make the cultivated land back into the dirt.The collection of water flow is concentrated under the farmland instead of the edge of the farmland. This method can be planted more dense than using the piston to promote it.Two columns, setting the timer, can collect your crops throughout the line.You can also push the crops directly with the piston, and it is the same.Unfortunately, this will make your cultivated fields re -become dirt, so if you do this, you need to re -turn it into cultivated land after each harvest, so that your automation will not succeed.
Automated planting is usually harvested without maturity or not.In this case, the best solution is not to wait for every mature before harvesting, because there are always a few growth longer than normal.For wheat, the best harvest period is when the wheat of about 80%(4/5) matures.This is also acceptable to potato, carrot, and beetroot.Assuming that it is planted immediately after harvesting, the maximum output rate of production can be obtained, and there will be excess wheat seeds.You can arrange your best time according to the content of the productivity section.Because bone meal can quickly urge crops -it can ignore the impact of the natural environment or light -so it can be used to quickly get a large number of wheat or other crops.Many farms use bone powder to sacrifice the volume and growth rate to achieve rapid and simple production.An example of a fast generation can be seen here.But please note that as the effect of the bone meal is weakened, a few bone meals now need to ride the crops from the seeds.
An automatic wheat automatic harvester made from piston

Water farm
This design is placed on one end of the farm to control the water flow.It should be noted that this farm needs to reduce the slope of one grid per eight grids to ensure that the water is flowing throughout the farm.The transmitter can also be used to provide water flow, which can be easily collected at the other end of the farm.
Because the water pit required by farmland in the farmland will cause the water flow interruption or deviation of the water flow of the harvested farmers, the characteristics that can be used to coexist with the water block can be used.It flows above it.
Single water flooding farm
A single farm layered picture.

This farm will be divided into single parts, each of which has 29 farmland, one piston and a water block placed on the piston.At the time of harvest, the water flow was released through the piston, and all farmland in the monomer was collected at the fixed point.The method of transmitting water flow with a transmitter can also be.
There is a water flow in the middle of the farm, and the height of 1 grid is reduced every 8 square meters until the collection point.(This can be done symmetrically at the other side of the collection point)
Single farms are placed on the unilateral or sides of the water.Between the monomer and the monomer, the two -square wall is separated.(If it is a 1 -square wall or fence, part of the water flow will flow.) Under the wall of each section of the single, there is a water source to infiltrate the farmland on both sides.
The design of the graph uses the piston to control the water flow.In normal times, the piston is activated, and the piston rod extends.Above the piston is a square block (surrounded by 8 to 4 physical blocks).When the piston is turned off, the water will flow.
After the version 1.3.1, the piston can be replaced by a bucket.Whether it is a piston or a transmitter, they need to be connected with redstone behind the monomer (if necessary, use redstone relay) to control them with a center.
When the current is released, all crops are rushed into the water flow outside the single.At the end of the water, you can collect these crops or place a funnel to collect.


A single, when the piston is activated


When the piston is recovered


All crops were rushed into the water flow
Villager Edition Full Automatic Farm
Full automatic farms can use the method of planting crops in farmers and villagers.The following are three feasible designs:
Because the seeds are not food, a backpack villager will continue to cultivate and harvest but will not pick up wheat that falls to the ground.Laying funny or funnel mining cars in the field can collect wheat that dropped on the ground.Villagers will cultivate carrots, potatoes and beetroots like farming wheat.When a villager's backpack is filled with carrots or potatoes, the villagers will not continue to cultivate.You can use a redstone -driven timer to calculate the growth cycle of the crop.When the time arrives, you can use a transmitter to pour water on the farmland and rinse the crops into the collection system. When the villagers' backpacks are filled with carrots, potato, beets, or bread, the villagers will try to share food to another villagers, But it cannot be thrown to another villager.Or another villager may be full of seeds (or not farmers) in the backpack, so he cannot pick up any food.Fully bucket can collect the thrown food.
In all cases, the farm must be completely within the village, or must exceed 32 squares of the village boundary.Otherwise, the villagers will work hard to approach nearby villages instead of taking care of crops.
Do you know that the farmland cannot absorb water from the ground.Farms built on Y = 1 cannot grow crops.
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