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MinecraftworkDguard plug -in setting tutorial

2024-12-17 06:04:21|Myriagame |source:minecraft skins

 Note:

The settings of the following are for reference only. You should make your favorite settings in the config.yml file.

the overall True
Sentence Value Description
OP-PERMISSISIONS TRUE Players with OP permissions should enjoy the ownership of WorldGuard at the same time, even if the third-party Permission plug-in is forbidden to do this.
Summary-On-Start True When the server starts, WorldGuard will report the configuration of each world to the background. Although this is a bit noisy, it is helpful for management.
Auto-INVincible False Invincible players. And automatically add worldguard.auto-invincible permissions.Give players.
Auto-Invincible-Group Add WG-Invinciable /code> permissions, let the players in it invincible.
AUTO-NO-DROWNING-GROUP False Make players notWill drow. And automatically add WG-AMPHIBIOUS to players.
Use-Player-Move-Event Whether the WorldGuard records the behavior of the player, including eating, moving, restoring life, etc. This will occupy a part of the CPU.
Use-Player-Teleports TRUE Whether the transmission event considers the transmission trajectory. The transmission event does not refer to the player's autonomous TPA, but to some arbitrarily transmitted behaviors. Host-Keys is a series of host names connected by the player.
Security (security.**) Block-in-GAME-OP-COMMAND
Sentence Value Description
DEOP-EVERYONE-On-JOIN False When the player enters the server, wash off the OP permissions of TA
False SeverUnused.
Building (build-permission-node.*)
statement Value Description
ENABLE False If you set it to True, you need to give players a specific BuildPermissions player to build.
Deny-MESSAGE Set the prompt the player what BuildPerMissions is granted. If its value is empty, it is empty,

Then apply the default prompt message.

Event (Event-Handling.)
statement Value Description
BLOCK-ENTITY-WITH-UNTRACEABLE-CAUSE FALSE Bukkit server does not always provide all physical generating information, which causes some players to skip the Bukkit settings to generate entities (such as using monster eggs). This setting is for the purposeMake up for this shortcoming and make the real executor of the genetic entity. However, this option is recommended to be false, because it will cause some bugs.
Interaction-Whitelist [] Which items are set up without being protected by Worldguard. For example, fill in the cHEST under the list, the box under the region will not be protected. This settings are set in your use of some plugins or some plugins or some plugins or some plug -ins orWhen MOD, some items want to be used or destroyed by the player. It is very useful./td> When the player uses the square under the list, it is also required to stand with the same block under the foot of the player. This setting is useful when you use some plugins or mods.You can launch yourself to the target area through some blocks.
:  Interaction-Whitelist: [Workbench]  
This statement Value Description Item-Durability TRUE If you set it to FALSE, then the items will never disappear. (It will always stay in the player's backpack and durable will not be consumed) Remove-Infinite-Stacks FALSE Preparation for cheating behavior for stacking is negative. Set to TRUE, which will automatically remove "unlimited" items (that is, items with negative numbers) Disable-XP-ORB-DROPS False Open/close the experience ball (drop, the effect is closed) Disable-Obsidian-Generators False Open/close obsidian production (magma and hydration) Games (GamePlay.*)
Description
BLOCK-POTIONS [] A series of potions cannot be used, potion type Click: bukkittype
BLOCK-POTIONS-Overly-Reliably Make WorldGuard more strictly limited the medicinal water, water, water, and more strict restrictions, water, water, water, water, water, water, water, water, water, water, water, water, water, water, water, water, water, water, water, water, water, water, water, water.

It will even limit all the potions of the same type.

 Example: Limit night vision and accelerate potion:  Block-Potions: [night_vision, SPEED] 
Sponge simulationthis value Description ENABLE Let the sponge be synthesized in the survival modeEffective effect. Since Minecraft1.8, the sponge has almost no existence. This function allows the sponge to replace the new life. Radius 3 Effect Ring RESTONE FALSE Let the sponge effect be applied to the redstone circuit. The default (default.*)
Value Description
Pumpkin-SCUBA False Whether we wear pumpkin melonPlayers have the special effects of underwater breathing at the same time.
Disable-Health-Regain False Whether to close the automatic return blood area
Physical (Physics.*)
Sentence value Description
No-PHYSICS-GRAVEL False Open the leaves without gravity (TRUE: leaves will not fall)
NO-PHYSICS-SAND False Whether to openSandless effects (TRUE: Sand will not fall)
Vine-Like-Rope-ladders False Is itLet the ladder achieve the special effects of the vine (True: the ladder will grow by itself)
Allow-Portal-Anywhere False WhetherAllow to open the portal in an effective area
Disable-Water-Damage-Blocks [] The blocks under the listIt will not be damaged by water,

 Example: Protecting the redstone wire and the redstone fire handle that is not damaged by water:  Disable-Water-Damage-Blocks: [Redstone_wire, Redstone_TORCH 
ignition (ignition.*)
value Description
BLOCK-TNT False Forbidden TNT destruction squares
BLOCK-TNT-BLOCK-DAMAGE False Forbidden TNT harm to players
BLOCK-LIGHTER FALSE Forbidden ignition tools to ignite (hitting fire stones, flames)
Fire (Fire.*)
Sentence Value Description
Disable-Lava-Fire-SPREAD TRUE Make the magma cannot ignite the nearby block
Disable-All-Fire-SPREAD TRUE Forbidden to spread all flames
Disable-Fired-Blocks < [] The squares in the list cannot let the flames spread, and the flames cannot destroy them.
Lava-Spread-Blocks < [] Magnatal allows only the flowing (automatically includes air)
creatures (MOBS.*)
Sentence Value
BLOCK-CREEEPER-EXPLOSIONS FALSE Close the bitterness and fear of the explosion (TRUE is closed, false is open,

The same below)

Block-Creeper-Block-DAMAGE Close the effect of closing the hard work
BLOCK-WITHER-EXPLOSIONS False Close the withering explosion effect
BLOCK-Wither-BLOCK-DAMAGE False The effect of closing the withered and destructive block
Block-Wither-SKULL-EXPLOSIONS False Close the effects of withered skeleton explosion
BLOCK-WITHER-BLOCK-DAMAGE False The effect of closing the fuse of the skeleton destruction block
Block-Enderdragon-Block-DAMAGE False Close the endThe effect of Shadow Dragon Destroy Block.
BLOCK-endRagon-Portal-Creation False Close the door of the last shadow dragon portal portal doorCreate.
BLOCK-FIREBALL-EXPLOSIONS FALSE Close the fireball explosion effect
BLOCK-FIREBALL-BLOCK-DAMAGE False The effect of closing the fireball destructive block
ANTI-WOLF-dumbness TRUE Let the wolf (dog) intelligently .mojang did not let them have IQ when setting the wolf, so it always appeared, falling into the magma, the card area, the card areaThe situation (TRUE is the opening, the same below)
Allow-Tamed-SPAWNS Open domesticated animals (such as a wolf, Horse, Cat, etc.)
Disable-Enderman-Griefing False Close the last shadow picker (TRUE is closed for closing, The same below)
Disable-SnowMan-Trails Close Snowman Snow
BLOCK-PAINTING-DESTROY TRUE Turn off the effect of biological destruction paint-Frame-Destroy TRUE Turn off the effect of the display box of the biological destruction. FALSE Turn off the restrictions on biological generation of other plug-in. This is mainly to protect the field of WorldGuard.
Block-ABOVE-GROUND-SLIMES < False Close the Slime block generation.
BLOCK-OTHER-EXPLOSIONS False Turn off other types of explosions.
Block-Zombie-Door-Destruction TRUE Close the zombie to close the zombieDestruction door
BLOCK-CREATUR/tr>