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MinecraftworkDedit plug -in usage description

2024-12-17 06:04:26|Myriagame |source:minecraft skins

Order usage description

To facilitate understanding command writing, each parameter is represented by a specific format.

notIt is explained in the parameter, if the quantity can be 1,2,3 et al.> Number ]
Parameters Example The parameters that must be filled in, the content is explained in the parameter, such as 1,2,3, etc. If the plug -in is not filled
Parameter A | Parameter B>
Parameters ' Cuboid' The parameters are given as a string, when usedXuantou input
[-P parameter A parameter B] [-hb] The parameters are tags that can be used, fromSelect one or more inputs in multiple single characters, which can be input at any position of the command, such as [-HB] to enter -H, -b or -H-B
block style

You may notice that in the above commands, the "block style> parameter often appears.In the Worldedit instructions using all blocks as parameters, you can specify a block data.For example, crops use data to indicate their growth progress, you can use this function to set the growth progress of the crops.

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Note: The support of these functions is related to the current square data support.Random pattern

Compared to setting a block, a pattern allows you to use more complicated blocks.For example, you can use a 10%chance of using a block of each block, and the 90%chance is the pattern of the original stone block.

Example: Set all blocks as a reason for the random pattern specified by the percentage // set 5%diamond_ore, 95%DIRT

If a completely random pattern is required, no percentage is required.

Example: Use a percentage list to set all the squares to a random pattern // set obsidian, stone

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Use random pattern // replace instruction random state

Using the star number (*) as a prefix with ID space with the name space, it can indicate its random states (States).

Example: Set the contents of the constituency as oak logs in a random direction // set *oak_log clipboard style

#Clipboard The style of the same arrangement can be set.You can also zoom in the content through @[x, y, z] .

Example: Set all the existence blocks to the contents of the clipboard: // replace #existing #Clipboard to adjust the content of the clipboard: // set #Clipboard@[2,0,1]

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Use the status of the form pattern of the clipboard // replace instruction style

With ^ prefix, the other party can be adjusted.For example:

Replace the oak staircase to Jinhehuan staircase, but does not change its direction: // replace oak_stairs ^accia_stairs Except all the water in all the aquatic cubes: // set ^[waterLogGed = false] to set all the half -brick steps as dual steps: //Replace ## SLABS ^[Type = Double] block Category Types can set random blocks of the same category (category), or "label".Tags allow multiple squares as one, such as oak logs, birch logs, Jinhehuan original wood, etc., all of them are "logs".

Used for this block class: ## [用 用] , which indicates a random cubic cube in all the default states in the label.Or mix with the random state style: ##*[label name] to represent all states, not the default state.

Set all the squares in the constituency to the rainbow wool (random color wool): // replace #existing ### Wool sets the selection to various steps, including upper half bricks, lower half bricks, double steps: //set ##*SLABS Special block data grammar

All use blocks are used as a parameter command to use this syntax.

Notice text

Each line of text on the brand must be separated by the pipeline (|).If the text has space, you need to wrap the entire semi -angle quotation ( "" ).

Example: Set the notice text // set oak_sign | line1 | line2 Example: Set the notice sign ordered by the text // set "oak_wall_sign [facing = north] | Hello World | Second | Third Line"

The biological types generated by the monster cage (brush box) can be instructed after a pipeline symbol (|).

Example: Set the biological type // set spawner | squid skull type

V.5.4.6 or more The types and rotation directions of the skull can be specified after the pipeline (|).The type can be the name of a player.The rotating value is numbers between 0 and 15 (including both ends).The version after Minecraft 1.13 can use the flat name, such as Skeleton_SKULL.

Example: // Set Skeleton_SKULL // Set Player_Head | Dinnerbone Mascular

Monkey control will be affected by the box, the effect is like a square filter.

Available masks

Example Introduction
Rock, Glass Only the Block List (White List)
! ROCK, Glass /TR> #existing The existing blocks (non -air cubes) are equivalent to ! 0
> ROCK, Glass Only above some blocks
Only in some certainUnder the block
#region Only in your current constituency

Note that different masks can be used by combinations to form a mask that can only meet all of them.When using/mask or/gmask to set masks, use spaces to separate multiple masks to create combined mask.

List of trees type trees

There are types of trees you can use:

TD> Big, Big Tree Tall Birch Small Jungle TR>
Introduction
regula <0d> Regular Normal Minecraft Tree Tree, Regular
Big Minecraft tree
DARK OAK Black Forest Biological Group Tree (Dark Oak) Darkoak
Sequoia Red Shirt Wood Redwood, Sequoia
TALL Sequoia High-red shirt wood tallredwood, tallsequoia
Mega-Tall Sequoia Ultra high 2 × 2 × 2Red shirts Megaredwood
Birch Birch (White Bark) Birch
Gao Hua (White Bark)
Pine Built -in pine trees Pine
Random Sequoia Random high or not high red shirt wood RANDRDWOOD
2 × 2 trunk jungle wood
1 × 1 Tripstone jungle wood Smalljungle
jungle bush No Treasure Jungle Tree Junglebush
SWAMP Tree with vines SWAMP
ACACIA Trees (Jin Hehuan) Acacia
Red Giant Mushroom Giant Red Team Mushroom Redmushroom
Brown Giant Mushroom Giant Brown Mushroom Brownmushroom
Random Any type>
There may be other types of trees here, welcome to add!

Example: Generate high -red shirt wood forest /ForestGen 20 TallredWood Example: Copy and paste the list /Tree [Tree, Big, Redwood, TallredWood, Megaredwood, RandredWood, Birch, TA llbirch, pine,jungle, Smalljungle, Acacia, Darkoak, Random]