2024-12-17 06:04:26|Myriagame |source:minecraft skins
Order usage description
To facilitate understanding command writing, each parameter is represented by a specific format.
| Parameters | Example | notIt is explained in the parameter, if the quantity can be 1,2,3 et al.> Number ]The parameters that must be filled in, the content is explained in the parameter, such as 1,2,3, etc. If the plug -in is not filled | Parameter A | Parameter B> |
|---|---|---|
| Parameters ' | Cuboid' | The parameters are given as a string, when usedXuantou input | [-P parameter A parameter B] | [-hb] | The parameters are tags that can be used, fromSelect one or more inputs in multiple single characters, which can be input at any position of the command, such as [-HB] to enter -H, -b or -H-B |
You may notice that in the above commands, the "block style> parameter often appears.In the Worldedit instructions using all blocks as parameters, you can specify a block data.For example, crops use data to indicate their growth progress, you can use this function to set the growth progress of the crops.


Note: The support of these functions is related to the current square data support.Random pattern
Compared to setting a block, a pattern allows you to use more complicated blocks.For example, you can use a 10%chance of using a block of each block, and the 90%chance is the pattern of the original stone block.
Example: Set all blocks as a reason for the random pattern specified by the percentage // set 5%diamond_ore, 95%DIRT
If a completely random pattern is required, no percentage is required.
Example: Use a percentage list to set all the squares to a random pattern // set obsidian, stone


Use random pattern // replace instruction random state
Using the star number (*) as a prefix with ID space with the name space, it can indicate its random states (States).
Example: Set the contents of the constituency as oak logs in a random direction // set *oak_log clipboard style
#Clipboard The style of the same arrangement can be set.You can also zoom in the content through @[x, y, z] .
Example: Set all the existence blocks to the contents of the clipboard: // replace #existing #Clipboard to adjust the content of the clipboard: // set #Clipboard@[2,0,1]


Use the status of the form pattern of the clipboard // replace instruction style
With ^ prefix, the other party can be adjusted.For example:
Replace the oak staircase to Jinhehuan staircase, but does not change its direction: // replace oak_stairs ^accia_stairs Except all the water in all the aquatic cubes: // set ^[waterLogGed = false] to set all the half -brick steps as dual steps: //Replace ## SLABS ^[Type = Double] block Category Types can set random blocks of the same category (category), or "label".Tags allow multiple squares as one, such as oak logs, birch logs, Jinhehuan original wood, etc., all of them are "logs".
Used for this block class: ## [用 用] , which indicates a random cubic cube in all the default states in the label.Or mix with the random state style: ##*[label name] to represent all states, not the default state.
Set all the squares in the constituency to the rainbow wool (random color wool): // replace #existing ### Wool sets the selection to various steps, including upper half bricks, lower half bricks, double steps: //set ##*SLABS Special block data grammar
All use blocks are used as a parameter command to use this syntax.
Notice text
Each line of text on the brand must be separated by the pipeline (|).If the text has space, you need to wrap the entire semi -angle quotation ( "" ).
Example: Set the notice text // set oak_sign | line1 | line2 Example: Set the notice sign ordered by the text // set "oak_wall_sign [facing = north] | Hello World | Second | Third Line"
The biological types generated by the monster cage (brush box) can be instructed after a pipeline symbol (|).
Example: Set the biological type // set spawner | squid skull type
V.5.4.6 or more The types and rotation directions of the skull can be specified after the pipeline (|).The type can be the name of a player.The rotating value is numbers between 0 and 15 (including both ends).The version after Minecraft 1.13 can use the flat name, such as Skeleton_SKULL.
Example: // Set Skeleton_SKULL // Set Player_Head | Dinnerbone Mascular
Monkey control will be affected by the box, the effect is like a square filter.
Available masks
| Example | Introduction | Rock, Glass | Only the Block List (White List) | ! ROCK, Glass | /TR> | #existing | The existing blocks (non -air cubes) are equivalent to ! 0 |
|---|---|
| > ROCK, Glass | Only above some blocks |
| Only in some certainUnder the block | | #region | Only in your current constituency |
Note that different masks can be used by combinations to form a mask that can only meet all of them.When using/mask or/gmask to set masks, use spaces to separate multiple masks to create combined mask.
List of trees type trees
There are types of trees you can use:
| Introduction | regula <0d> Regular | Normal Minecraft Tree | Tree, Regular | Big | Minecraft tree | TD> Big, Big TreeDARK OAK | Black Forest Biological Group Tree (Dark Oak) | Darkoak | Sequoia | Red Shirt Wood | Redwood, Sequoia | TALL Sequoia | High-red shirt wood | tallredwood, tallsequoia | Mega-Tall Sequoia | Ultra high 2 × 2 × 2Red shirts | Megaredwood | Birch | Birch (White Bark) | Birch | Gao Hua (White Bark) | Pine | Built -in pine trees | Pine |
|---|---|---|
| Random Sequoia | Random high or not high red shirt wood | RANDRDWOOD |
| 2 × 2 trunk jungle wood | 1 × 1 Tripstone jungle wood | Smalljungle | jungle bush | No Treasure Jungle Tree | Junglebush | SWAMP | Tree with vines | SWAMP | ACACIA | Trees (Jin Hehuan) | Acacia | TR>Red Giant Mushroom | Giant Red Team Mushroom | Redmushroom | Brown Giant Mushroom | Giant Brown Mushroom | Brownmushroom | Random | Any type> |
Example: Generate high -red shirt wood forest /ForestGen 20 TallredWood Example: Copy and paste the list /Tree [Tree, Big, Redwood, TallredWood, Megaredwood, RandredWood, Birch, TA llbirch, pine,jungle, Smalljungle, Acacia, Darkoak, Random]
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