your current location:首页 > news>MinecraftWorldedEdit plug -in utility command

MinecraftWorldedEdit plug -in utility command

2024-12-17 06:04:30|Myriagame |source:minecraft skins

Worldedit provides many utility tools, especially when it is necessary to make terrain.

All these instructions use your current position.You can switch it to your first choice with /Toggleplace command.

Fill in concave holes (// fill)

minecraft

Use // Fill filling pond

The method of replacing the air with a water cubic (using/replace) is not easy to use here because this area cannot be appropriately included by a cuboid.

// fill << i> block style > << i> radius > [ depth ]

You can use this command to fill the depression on the ground, and instantly complete the production of water and magma pools instead of manually placing a large amount of water sources.As long as you stand in a hole that needs to be filled and enter the radius you need to fill in, and a depth of depth (the default depth of 1) at a required situation (the default depth is 1).The way of working in this instruction is to place the square in all the positions of the sun. Suppose that the sun is located at the top of the head: it can only fill the no -covered depression position.Therefore, the cave cannot be filled with this instruction because the cave will extend to the ground.

If you want to know, there is an introduction to the algorithm used.The algorithm is:

A: If the block is the air square setting the block to the specified block to fill all the squares under the depth of the target block-1 to each square of the specified block to each block of the adjacent to the surrounding

Generally, // file will use your location (above the location of the stand) to start operation. You can switch it to your first choice with/toggleplace.If you use a staff to choose, note that it may choose a square, so that the instruction will not have any effect (see the algorithm above)

This command supports the block style.

Recursive filling (// fillr) // fillr << i> block style > << i> radius >

As mentioned earlier, the filling command will not be filled and is not exposed to a virtual sun.If you need to fill a cave or a smaller hole on the edge, this is a problem. // Fillr is different; it will fill all the squares connected to the original block, and you can fill the cave in this way.But in any case, the range of this instruction will not extend to the height of the position (or the first selection point) of your standing position (or the first choice point), so you must still be at the top of the cave when using the instruction.

This instruction supports the block style.

Take time to pond (//drain) // draw [-w] << i> radius >

If you have tried to remove water or lava manually, you must know how difficult it is.Worldedit can remove all water or lava in a pond and not "jump" to another pond that is not connected.Although you can use the // replace instruction to complete the same operation, the pond must be completely included by a cuboid.The liquid added to the MOD is currently not supported.

You have to stand at the same height as the edge of the pond as the liquid or operate inside the liquid.You can't stand at a higher or farther position than the pond.

The algorithm is simple:

For a block within a range of each starting position: A: If it is a water block or a magma block: remove the block.For each adjacent block, including the diagonal adjacent and up and down, if these blocks are not outside the radius, repeat A.

Generally // Fill uses your location (above the location of the position) to start operation. You can switch it to your first choice with/toggleplace.

Fix the pond (/fixwater,/fixlava, // fixwater, // fixlava)/fixwater << i> radius > // fixwater << i> radius >/fixlava << i> radi/i >> // fixlava << i> radius >

It is very challenging to manually complete a deep and calm pool or the surface of the lava tank. It is almost impossible for deeper ponds, but these two instructions are specifically solved this problem.These two instructions look for nearby water or lava clocks and expand them to fill the entire area and replace the flowing water or lava with their static blocks.You only need to stand on the edge of water or lava (not a grid) to use instructions.Note that if you try to use this instruction above a waterfall, the water will be expanded into a huge liquid umbrella, because these two instructions will expand the range of water or lava at the same time!If you use these instructions below the surface of the liquid, only the height of your height of the liquid will be repaired and not included.The liquid added to the MOD is currently not supported.

Pond used/fixwater

minecraft

Generally, these two instructions use your location (above the location of the position) to start operation. You can switch it to your first choice with/Toggleplace.

Modify nearby blocks

Worldedit also provides many instructions that can modify the surrounding blocks.

Remove the upper and lower squares (/Removeabove,/Removebelow, // Removeabove, // Removebelow)/Removeabove [ range ] []/Removebelow [ Scope ] [ Deep ] // Removeabove [ range ] [] // removebelow [ range ] [ Deep ]

These four instructions can simply remove the squares above or below.For example, an example of use is to clear the block tower built to reach the high place.The range parameter determines the volume of the rectangle to be removed.The length and width of the cuboid is (range -1)*2+1.The center of the cubes is a place above your position.If you do not specify the height or depth, the range of these two commands will be extended to the upper and lower borders of the map.

Generally, these two instructions use your location (above the location of the position) to start operation. You can switch it to your first choice with/Toggleplace.

Remove the nearby blocks (/reveenear, // Removenear)/Removenear << i> Mongolia > [] // Removenear << i> Mongolia > [[ Scope ]

This instruction will clear the specified blocks nearby.The range parameter determines the size of the cubic body to be removed.The length and width of the cuboid is (range -1)*2+1.The center of the rectangle is a place above your position.If you do not specify the height or depth, the range of these two commands will be extended to the upper and lower borders of the map.

Generally, these two instructions use your location (above the location of the position) to start operation. You can switch it to your first choice with/Toggleplace.

Replace nearby blocks (////placenear)/replacenear << i >> [ You need to replace the square << i >> // replacenear<< i> range > [ need to replace the square ] << i> replace the use of the block >

If you need to replace nearby blocks, this instruction is a shortcut.The range parameter determines the size of the cubic body to be removed.The length and width of the cuboid is (range -1)*2+1.The center of the cubes is a place above your position.

Generally, these two instructions use your location (above the location of the position) to start operation. You can switch it to your first choice with/Toggleplace.

Simulation Snow (/SNOW, // SNOW)/SNOW // SNOW

Cover a area with snow!The algorithm of this instruction will only generate snowfall on a block that needs to be covered by snow (such as the torch block will not be covered).If there are objects (such as hanging) above a certain area, snowfall will not cover it."Snowfall" is completely vertical.

Snowfall area

minecraft

Generally, these two instructions use your location (above the location of the position) to start operation. You can switch it to your first choice with/Toggleplace.

The thawing area (/thaw, // THAW)/THAW [ radius ] // THAW [ radius ]]

If you need to thaw an area (perhaps the effect of reversing SNOW), this instruction has the opposite of snowfall.For all squares that are directly exposed to the sun, if it is a block covered by snow, the snow will be removed. If it is ice, it will be converted into water.Simulation grass growth (/green, // green)/green [ radius ] [-F] // Green [ radius ] [-f] -f simultaneously convert other soils simultaneously

Cover a area with grass!The algorithm of this instruction will only generate grassland on the blocks that need to be covered by the grass (such as the torch block will not be covered).If there are objects (such as hanging) above a certain area,/Green will not cover it./Green is completely vertical.

Generally, these two instructions use your location (above the location of the position) to start operation. You can switch it to your first choice with/Toggleplace.

Flame flames (/extinguish,/ext,/ex, // expressteuish, // ext, // ex)

Note:/Extinguish,/EX,/EXT, // EX, // EXT, // Extinguish are all equivalent.

/ex [ radius ] // ex [ radius ]

This instruction is equivalent to the shortcut of /remainly ## Fire [ radius ] , which will remove the flame block (including soul flames) within a certain range.The default instruction will use 40 as the radius.

Although this instruction will remove the flame, it will not remove the fire source, such as the lava pool.

Remove creature (/Butcher)/Butcher [-PNGABTFL] [ radius ]]

This instruction will remove nearby monsters.If you do not specify a radius, all the active monsters in the loaded map will be removed.Monsters No drop their drops.Note that even if you kill all monsters, they will be generated quickly.

Label:

-P will remove pets at the same time-NPC-G will be removed at the same time. Remove the iron puppet -A at the same time will be removed at the same time-B will remove environmental creatures at the same time-T will be removed at the same timeF includes all previous label -l to generate lightning at the removed monster position of the removed (more above 5 or more)

Tip: Some creatures belong to multiple types at the same time, so you may need to use multiple signs to remove them at the same time.

You can modify the configuration file to set the default radius used by this instruction.

V.6.0 or more You can use // UNDO to remove the removal of creatures.

/remove,/reM,/ReMent/Remove

Remove all types of entities.

// Calculating, // Calc, // Eval, // Evaluate, // Solve // ​​Calc

Calculate a mathematical expression.

// help // help [-S] [-p ] [command ...] -S display the sub-command of the given command -P Show the specified page number