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Minecraftworkdeditt plug -in to generate commands

2024-12-17 06:04:30|Myriagame |source:minecraft skins

Sometimes you may need to automatically generate forests or spheres, because it is tedious to do these manually.Worldedit has a series of tools that can complete these operations.These instructions do not require a constituency; they use the squares where you stand.

cylindrical (// cyl) and hollow cylindrical (// hcyl) // cyl [height] [-h] // hcyl [height] -H to generate hollow cylindrical

Worldedit can generate both hollow cylinders and solids, and can also generate hollow and solid circles.When generating an object, a fast algorithm is used, and this algorithm will create a beautiful and symmetrical edge.

The cylindrical experience will be created at your feet and will expand upward.If you need a circular shape, create a height of 1 cylinder.

Example: Create a solid glass cylinder with a radius of 5 height 10 // Cyl Glass 5 10 Example: Create a hollow glass round with a radius of 5> Oval cylindrical and ellipse // Cyl , [height] [-h] // hcyl , [Height]

The oval cylindrical can be generated by specified two radius and is separated by comma.

The first radius is the east and west directions, and the second is the north and south directions.

Sphere and ellipsoida (// Sphere) // Sphere [-HR] // hsphere [-r] <-radius> -r raising the ball to your feetEmpty sphere

Both solid and hollow spheres can be created.By default, the center of the sphere will be a grid above your position.But if you set the-R parameter, the sphere will be raised, and its bottom will be under your feet.

Example: Given a glass sphere with a radius of 4 // Sphere Glass 4: Generate a glass sphere with a elevated radius of 4 // Sphere Glass 4 -R Pyramid (// Pyramid and // hpyramid) // Pyramid [-h] // hpyramid -h generate hollow pyramid

Press the galed block style and size to generate a hollow or solid pyramid.

Example: Generate a hollow glass pyramid with a height 5 and 10 edge length // hpyramid Glass 5 forest (/forest and // Forest)/Forestgen [range] [Type] [density] // forest [Type] [density] [density]

Using this command can generate forests.The range parameter represents the width and height of the square range of the forest.Density can be a number from 0 to 100, allowing decimal.It should be noted that 100%density (trees in each position) cannot be achieved because the tree algorithm of notch cannot be allowed to be generated. The default 5%can already generate a dense forest.Finally, this instruction will find the position that can be generated around you according to the range parameters given, and the search range will expand down one or two grids to find the grass or soil block (the trees will only be generated on these two blocks), and the trees will only be generated.But I won't search up.So if you want to fill a area, it is best to stand on a slightly higher platform for generation.Check the types of trees to understand the types of trees that can be used.

// Forest instructions are used to generate forests in the constituency.

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Note: If you are using a single -player version version, these trees cannot be revoked.Example: 10 cases of forest/Forestgen in 10 × 10: generate 0.5%density forest/Forestgen 10 TREE 0.5 pumpkin bush (pumpkins)/pumpkins in the 10 × 10 range [range] [range]

minecraft

Worldedit can generate pumpkin bushes with leaves (NOTCH pumpkin bushes without leaves).The range parameter is the width and height of the square area of ​​the pumpkin bush, and radiate from the current position.At present, the density of pumpkin bush cannot be adjusted.

Example: Generate pumpkin bush in the 5 × 5 range /pumpkins 5 Ren expression generation (// g, // geen,/generate) // g [en [eang] [-Chor] -R uses the original coordinate of the game-O using the original point (0,0,0) position is set to the original coordinate of the player's location or the first selection point of the constituency.The coordinates will be used normally to -1..1 to use -H tags to generate hollow shapes.Only adjacent blocks that are not shaped will be placed.-c will use the space of the constituency as the origin

V.5.0 or more to generate any shape that can be expressed in mathematical formulas:

The shape of the cylindrical jagged canyon that has been rotated on the ring, any of the shapes that you can think of and express it in an expression

variable:

x, y, z (input) - Coordinates Type, Data

Return value:

true (> 0) - This block belongs to the shape range FALSE (<= 0) - This block does not belong to the shape range

The logic and comparison operations of the expression parser will return 0 (fake) or 1 (real), so you can give an equation that only returns the true value.

Example: A ring with an outer radius of 0.75 and 0.25 inner radius // G Stone (0.75-SQRT (x^2+y^2))^2+z^2 <0.25^2 case: Rough hollow tree //G-H oak_LOG (0.5+sin (atan2 (x, z)*8)*0.2)*(sqrt (x*x+z*z) /0.5)^(-2) -1.2 -0.03

This command uses an expression parser.