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MinecraftWorldedEdit plug -in constituency operating command

2024-12-17 06:04:31|Myriagame |source:minecraft skins

After choosing a constituency, the really interesting part is about to start.Now, you can perform various functions of your constituencies.

Set block (// set) // set

The block style can be an ID of a single block with name space (where the original name space Minecraft: can be omitted; a list of the ID with the ID of the name space can be found on Minecraft WikiOr, press F3+H in the game, so that when you point to an item in the item bar, you can display the ID of the naming space) and support the digital ID (version including Minecraft 1.13)EssenceFor the usage of block styles, please refer to the#关于 style paragraph on this page.

Example: Set the selection area as a glass square // Set Glass Example: Delete the block in the constituency (set the block in the constituency to air) // set air or 0

Note: These commands can only be carried out after selecting the selection!

If you want to fill a area, use // replace or // file is better (mentioned next).

Replaceable block (// replace, or // re, // rep) // replace [to replace the block]

Although the set block is useful, sometimes you need to replace some existing blocks according to some rules.Worldedit can replace one block, multiple blocks or all non -air squares into a specified block.

Let's take a look at a few examples.

Example: Replace all non -air blocks to grass squares // replace grass

If you want to choose which blocks you need to replace, put it in front of the last parameter.

Example: Replace all rough cubes to white wool cubes // replace stone white_wool

If you want to replace a series of blocks, add a comma between them.

Example: Replace the soil and grass to diamond ore // replace grass_block, DIRT DIAMOND_ORE

Try yourself!Remember that you can also fill an area by replacing the air cube (although there is a corresponding command, it will be mentioned later).

Example: Replace the air block to redstone ore // replace Air redstone_ore

You can use this command to replace the air block to water or lava (old known as magma) to achieve the effect of the fill area, but the // Fill command is more suitable.

This command supports#本 style.

Establish a wall around the square (// Walls) // Walls

// Walls command will only create walls around your constituency, that is, the roof and floor will be ignored.

Surface coverage (// ouverlay) // overs

// Overlay command allows you to cover one layer of squares on the surface of the square in the constituency.

Only at the top of the constituency will be covered; if you have a cave in your constituency, it will not be covered, unless it is open -air, or your constituency range does not extend to the cave.You can use this command to create a snow (although Worldedit has a command that can better complete this operation, you will take into account the snow that should not cover all squares, such as the problem on the torch), or cover the fence to a flat passenger.Undan's surface.

Example: Cover the grass squares on the constituency // overlay grass_block

V.3.0 or more This command supports the square pattern.

Stacking (// stack) // stack [-ABES] [Number] [direction] [-m ]-s means moving the constituency to the last stacked position-A ignoring the air square-E to copy the entity at the same time-b Copy the biological group at the same time

This command will repeat your constituencies in the direction you see.You can use this command to extend the bridge, build tunnels or subways, and other operations that repeat the same structure.

Example: Stack the contents of the constituency 50 times // Stack 50 Example: Stack the contents of the constituency 5 times // STACK 5 UP

Use Worldedit to extend the bridge

// The stack command allows you to copy any block, no matter what the box configuration of the Worldedititititit.

Simply extend a tunnel.Note that the roof and floor are included in the constituency.Mobile (// move) // move [-ABES] [Fight] [direction] [fill block] [-m ] -s indicates that the constituency is moved with its content to the position where it is moved (default, the selection area, the constituency areaAfter the content is moved, the constituency remains in the original place) -a ignores the air block-E and copy the entity-B simultaneous copy of the biological group system

If you build something and find that you need to move it to one side, this command is very useful because it can move the content of the entire constituency.

This command accepts a distance that needs to be moved, an optional direction, and a type of blank block left after the movement.

Example: Move the constituency upward 2 grid // move 2 up

By default, you do not need to provide a filling block, and the left area will be an air square.If you need, you can specify another block (block style).

Example: Select the area content to move towards the direction of 2 blocks, leaving stones // Move 2 Me Stone Example: Move 2 blocks down the contents of the constituency, copy the air cubes //Move 2 Download Example: Move the contents of the constituency down 2 blocks, and at the same time move the constituency, copy the air box // Move -S 2 DOWN

Notice:

The replication function of the Worldeditititita is limited by the special block of Minecraft (required verification).Special blocks refer to blocks with labels in Minecraft, such as command blocks, boxes equipped with things, etc.For this reason, some operations cannot be restored, and the revocation operation is also affected by the same.Smooth (// Smooth) // Smooth [iteration number] [Mask]

If you need to smooth a rough object (such as a rough mountain), this instruction can be done.First confirm that you have chosen the entire region, and then use the command.In addition, the number of iterations can be indicated to achieve continuous algorithm calculation to make the results a smoother surface.

Re -generate (// Regen) // Regen

V.4.2 or above This command will re -give birth to your constituency into a state when generating a map for the first time.It uses the seeds of the map, so the same terrain is generated every time generated.

Note: If your map is pre -generated by an external map generator, or the area is generated before the terrain generator modification, this instruction will not run normally.

Naturalization (// naturalize) // naturalize

This instruction will use the contents of the "naturalization" constituency of stones, soil and grass, with the structure of the top layer of the grass, the 3 grid of soil block, and the structure of the stone block under the mud block.This command is a simple instruction that needs to make a region use when it looks natural.

Place the plant group (// Flora) // Flora [density]

minecraft

This command will scattered the grass and flowers and the cactus on the grass squares and sand squares in the constituency.

Transformer (// deform) // deform [-or] -R uses the game coordinate original point -o origin in the center of the constituency If the label is not used, the coordinates will be normalized to -1..1

V.4.8-SNAPSHOT or above Make a deformation specified by the user on the content of the constituency:

Rotate your beloved church into any other things you can imagine

Label:

variable:

x, y, z (input/output) - Coordinate example: Make the terrain bumpy // deform y+= 0.2*sin (x*10)

This command uses an expression parser.