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2024-12-17 06:05:07|Myriagame |source:minecraft skins

This article introduces the portal that appears after the last shadow dragon.For squares that provide transmission mechanisms, please see the "Folding Gate Block".For the portal of the place where you go in and out of the end, please see the "Mochi Telecoming Door".

End Gateway Portal is a randomly generated structure that is randomly generated on the edge of the last islands after defeating the last shadow dragon, which is used to quickly transfer to the end -of -the -outside island.

Generation

minecraft

An example of the corresponding relationship between the end of the ground.The blue point is the end of the main island, and the red point is the end of the outer island.The corresponding ended folding door connects with each other.

Each Yinglong was defeated to generate an end -of -ground jumping door.It will be generated in the air with a random position of Y = 75 and far from the end center center (0,0) 96 square radius.After generating 20 folding doors, they will not regenerate the folding door after defeating the last shadow dragon.

x: 56 y: 75 z: 77 TD> X: -91 Y: 75 Z: 29
Folding generating position
x: 96 y: 75 z: 75 z: 75 z: 75 z: 75 z: 75 z: 75 z: 75 z: 75 z: 75 z: 75 z: 75 z: 75 z:0
x: 91 y: 75 Z: 29
x: 77 y: 75 z: 56
x: 29 y: 75 z: 91
X: 0 Y: 75 Z: 96
x: -29 Y: 75 Z: 91
x: -56 y: 75 Z: 77
x: -77 y: 75 z: 56
x: -96 Y: 75 Z: 0
X: -91 Y: 75 Z: -29
x: -77 y: 75 z: -56
X: -56 Y: 75 Z: -77
x: -29 Y: 75 Z: -91
x: 0 y: 75 z: -96
x: 29 y: 75 z: -91
x:56 Y: 75 Z: -77
x: 77 y: 75 Z: -56
x: 91 y: 75 Z: -29

After the main island is activated at the end of the ground, the door will be generated on one outer island, which will be connected to the door of the main island.These entrances are generated above Y = 30, and it is always generated above the endstone.When the game is generated, it will first search for the area where the 1024 block of the world center (0,0) is generated.If no area available can be found, the game will try to generate in the area near the central island (any radius is greater than 512 blocks).If the right position is still not found, the game will search the closest position of the distance of more than 1024 blocks, and then generate a folding door at this position.This can manipulate the position of the folding door on the inside and outside islands.

structure

The end of the end of the ground is composed of a folding door square and 12 base rocks surrounded by it.

The main strip of the behavior: the last ground

When the folding door is generated, a purple light cylinder will shoot vertically from its top and bottom, and disappear after 10 seconds.When a entity enters the end of the end, it will instantly emit a light column, which disappears after 2 seconds.

The external structure composed of Kenyan prevents players from entering directly.Plug the last shadow pearl in the cubes accurately to the end of the end, or fly directly into the end -of -the -ground folding door with the spleen cavity to make the player be transmitted to the outer island.Players can also enter the end of the end by building a water tunnel that flows to the end of the end and follow the tunnel.Or trigger crawling entry.L [Only Java version] Any entity that enters the end of the end of the end is also transmitted.However, the entities riding on another entity (such as pigs, miners, etc.) cannot be transmitted until they come down from top.Once it is transmitted, another ending door will be generated near the place where the player is landing at the outer island. It can send the player back to the folding door in the main island and provide a way to return to the main island.

11 × 11 horizontal transmission distance [Only java version]

In the Java version, the position of the player or entity after transmission generates a regular operation: the folding door first at the highest point of the map (y = 255), surrounded by the radius of its 5 grid, fromThe northwest corner of this area (the position of the gold block in the picture) began to look for non -transparent blocks (except the base rock).If there are blocks that meet the requirements in this area, the entity will be transmitted above it.If not, then it will continue to find along the Z axis (south) (the next search location is marked by the Green Golden Stone in the right).This step will continue in each column of this high 11 × 11 region (except that it is next to the portal block, underneath, the corner block).If there is still a block that does not meet the requirements, it will continue the above steps at the next height (y = 254).The portal will continue these steps until every height is checked.Once there is no non -transparent block in anywhere in the area, the folding door block will transfer the entity to the position of the two squares above it (above the top of the base rock at the top of the folding door).

In the base rock version, find any endstone block in a certain range, and send the player to the end of the ground stone block.If the bottom stone block is not found within a certain range, it will generate a certain size of the floating air-{}-island under the folding door, and transmit the player to the- {zh-cn: floating island; zh-tw:Empty Island} -Peoppy.If you generate- {zh-cn: floating island; zh-tw: empty island}-place there is a non-ending stone block, you will directly replace the square block with the endstone block, just like /setBlock , without any drop -off.