2024-12-17 06:05:46|Myriagame |source:minecraft skins
This article introduces the villagers of zombies.For villagers, please see "villagers".For other variants, see "Zombies (Disadvantages)".
| Zombies infection! The plague is spreading! "Ah, roar" ... | " | —— Appointment of promotional slogans |

Zombie Villagers is a variant of zombies that can be cured by a golden apple and a bottle of weak splashing potion.
Generation

Zombie villagers with an enchanting iron sword
A zombie except the corpse shell has a 5%probability of becoming a zombie villager.
A 5%probability of generating a group of 2-4 zombies generated became zombie villagers.
In the Kiyan version, the later version of the zombie villagers will be generated after the villagers are killed by the zombies, or they are generated in the basement of Snow House.The unemployed zombie villagers will be generated in various biological groups.
When any zombie kills the villagers, the villagers will have the probability of becoming a zombie villager.The zombie villagers generated in this way will only disappear when the block is uninstalled.
| Probability | Simple | 0% | 50% |
|---|---|
| Difficulty and Extreme Mode | 100% |
A priest zombie villager and a priest villager will generate in the basement of Snow House at the same time.Zombie villagers will also generate in zombie villages.Zombie villagers generated in zombie villages will intentionally avoid the sun and will not disappear naturally.
Zombie villagers have their own eggs and can be obtained from the creative items.You can use this brushing egg to generate zombie villagers.
Change young zombie villagers
Zombie villagers have a 5%probability that they will become young zombie villagers.Their behavior is similar to ordinary zombie villagers, but they also have the following characteristics:
They are 30%faster than ordinary zombies, but they are the same as the health of ordinary zombies.This makes young zombie villagers more dangerous than ordinary zombies.Their sounds are higher than adult zombie villagers.They occasionally ride on the chicken.In the base rock version, young zombie villagers can also ride on: cattle, leopard, cat wolf, mushrooms, adult chickens, pigs, sheep, polar bears, donkeys, zombies (unused knight variants) Skeleton horse alpaca, adult zombie panda, adult corpse shell shell shell shell shell shell shell shell shellThe speed of the unreamed cat spider cave spider is the same as the speed of young zombies.If the young zombie villagers ride a neutral creature, the creature will be aggressive, but it will not anger the same creatures next to it.If the young zombie rides is a creature that the player can ride, the creature will no longer be ride by the player.When a young zombie tries to attack villagers, players, or puppets, it has a probability of 15%into a knight.After being cured, young zombie villagers will become young villagers.The armor on the young zombie will shrink according to the body proportion.They can pass through the gap between 1 × 1 grid.When young zombie villagers were killed by players, they dropped 12 points of experience (rather than 5 o'clock).Unlike other young creatures in the game, young zombie villagers cannot grow into adult zombie villagers.They have a narrow collision box.
When zombies kill young villagers, young villagers have the probability of becoming young zombie villagers (probability and adult villagers).Children's zombie villagers will also naturally generate; but among all the zombies that can be generated, only 0.25%(one 40%) of young zombie villagers can be generated naturally.
Armed zombie villagers
Like skeleton and ordinary zombies, some zombie villagers can pick up the dropped items.These zombie villagers will automatically pick up the items they pick up (except
The items discarded by creatures are replaced by 10 games (0.5 seconds, no delay) cannot be picked up by the player, but can be collected by funnel
The armor worn by zombie villagers cannot be harmed by most of the damage sources, so their armor is not disappeared due to damage as players.If zombie villagers stand under the sun or under the falling block, the helmet (pumpkin, biological head helmet such as pumpkin, biological heads such as pumpkin, biological heads such as pumpkin, biological heads and other square helmets) of zombie villagers will be damaged.Zombie villagers naturally have 2 (
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) Point nursing nursing value reduces 1.6-4%damage from the source of damage.
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Some zombie villagers can hold items when they are generated, and some items are even attached.The following table lists the probability of the various equipment of zombie villagers.Zombie villagers who wear multiple armor are always wearing unified materials.
| Simple | Ordinary | Difficulty | |
|---|---|---|---|
| 0% | 0%-55% [Note 1] | 6.875%-55% [Note 1] | |
| 0% | TD> 0%-15% [Note 1]1.875%-15% [Note 1] | [Note 2] | 0% | 0-50% [Note 1] | 6.25%-50% [Note 1] | Sword as a weapon | 1% | 1% |
| WeaponsEnchanting [Note 2] | 0% | 0%-25% | 3.125%-25% [Note 1] |
| Simple & Ordinary | Difficulty | helmet | 100% | 100% | helmet & chest armor | 75% | 90% | helmet& Chest armor & leg protection | 56.25% | 81% | A full set of armor | 42.19% | 72.9% |
|---|
| Armor type | Prosperity | Leather | 37.06% |
|---|---|---|
| 48.73% | Chain | 12.90% | Iron | 1.27% |
| Diamond | 0.04% |
When any zombie villager (invalid equipment) with equipment is killed by the player, each extra piece of equipment drops 1-3 experience values.
Biological groups and career variants
Zombie villagers will retain the villagers' biological groups and career information, and they will also retain their transaction information.The following table lists the variants of zombie villagers on biological groups and occupations, as well as the workstation cubes corresponding to the occupation before their zombies:
| Occupation | [hidden] biological group system | Plain | Tropical Grassland | Xueyuan | Swamp | Kida forest | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Unemployment | None |
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not
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| Butcher | Smoked furnace |
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not
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| Rev. | brewing table |
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not
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not
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not
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not
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not
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| Stone craft
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not
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| Shepher
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not
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| Sandrin |
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When zombie villagers die, they will fall: 0-12 pieces of carrion.Iron ingots, carrots, and potatoes (each probability is 0.8%; 1.2%of weapons with grabb I, 1.2%of robbing II, and 1.8%probability of robbing III).If you are afraid of being killed by lightning, you will drop a zombie's head.Any picked item will be dropped after the zombies are killed (retaining the original long -term value).Naturally generated Pumpkin

Adult zombies will drop 5 points of experience, and each natural armor will drop an additional 1-3 points of experience.Children's zombie villagers will drop 12 points of experience.

Halloween

If a carved pumpkin or pumpkin lamp zombie villagers were killed by robbing enchanting weapons, zombie villagers would relatively drop pumpkin or pumpkin lamps

Behavior
Their behavior is the same as ordinary zombies, but their heads and faces are similar to villagers, but their tones are mainly dark green.Zombie villagers can have a certain occupation and wear tattered clothes corresponding to their occupations.After being cured, the villagers will not retain the original occupation of zombie villagers. If there are no workstations nearby, they will become unemployed villagers.Zombie villagers can also produce the corresponding versions of unemployed villagers and fool villagers.Children's zombie villagers will always produce the corresponding versions of unemployed villagers.
Zombie villagers cannot open or close the door like villagers or stray businessmen, but similar to zombies. In the difficult mode, some zombie villagers still have the ability to break the door.
Different from ordinary zombies, even if zombie villagers stay under the water for a long time, they will not become drowning.
Similar to ordinary zombies, zombie villagers will also stand on the turtle eggs to step on them.
cure
Zombie villagers under the effect of weakness can cure it by using gold apples.Players can pass:
A bottle comes from the weak splashes of players or witch.A area with a weak state effect brought by the stagnation of potion or hardship.Weak medicine arrow
When the golden apple is fed successfully, the player can hear thesing sound, and the zombie villagers will tremble.The healing process takes 2-5 minutes, and at this stage, zombie villagers will still have the same behavior as zombies.
The zombie villagers are locked in a bed with a bed with an iron fence or a 9 × 9 × 9, and the healing speed can be increased by 4%.The initial healing time is a random integer between 3600 and 6000. Each game is carved by 1 game, and the cure time will be reduced by 1.The system has a probability of 1%in each moment to search for iron fences and beds in the space of 9 × 9 × 9 centered on this zombie villager. Each searched one, there is a 30%probability to reduce the cure time by more than 1.When the treatment time is reduced to 0, zombie villagers will be cured.
If this zombie villager has any armor or tools, these items will disappear without falling.
During the healing process, it is best to separate the zombie villagers from other zombies, because other zombies will immediately infect them into zombie villagers after the villagers are cured.
When the healed villagers traded the player with it, the transaction would have a high discount, as well as other villagers in the same area.The healed villagers may also become fools, which means that the villagers cannot provide discounted transactions.In the Java version, the transaction discount of the cured zombie villagers has always existed, and in the base rock version, whether the discount depends on whether the player has traded it with the healed villagers. This discount will last 4 days or longer for 4 days or longertime.A [Need more information] [1] In the java version, the healed villagers will spread major_POSITIVE Speech.
The difficulty of making the game from other difficulties to a peace mode will not make the zombie villagers into villagers, and zombie villagers will disappear like other monsters.
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