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How is Minecraft zombie villagers?

2024-12-17 06:05:46|Myriagame |source:minecraft skins

This article introduces the villagers of zombies.For villagers, please see "villagers".For other variants, see "Zombies (Disadvantages)".

Zombies infection! The plague is spreading! "Ah, roar" ... "
—— Appointment of promotional slogans

minecraft

Zombie Villagers is a variant of zombies that can be cured by a golden apple and a bottle of weak splashing potion.

Generation

minecraft

Zombie villagers with an enchanting iron sword

A zombie except the corpse shell has a 5%probability of becoming a zombie villager.

A 5%probability of generating a group of 2-4 zombies generated became zombie villagers.

In the Kiyan version, the later version of the zombie villagers will be generated after the villagers are killed by the zombies, or they are generated in the basement of Snow House.The unemployed zombie villagers will be generated in various biological groups.

When any zombie kills the villagers, the villagers will have the probability of becoming a zombie villager.The zombie villagers generated in this way will only disappear when the block is uninstalled.

The probability of villagers' probability of becoming a zombie villager after being killed by zombies
Probability
Simple 0%
50%
Difficulty and Extreme Mode 100%

A priest zombie villager and a priest villager will generate in the basement of Snow House at the same time.Zombie villagers will also generate in zombie villages.Zombie villagers generated in zombie villages will intentionally avoid the sun and will not disappear naturally.

Zombie villagers have their own eggs and can be obtained from the creative items.You can use this brushing egg to generate zombie villagers.

Change young zombie villagers

Zombie villagers have a 5%probability that they will become young zombie villagers.Their behavior is similar to ordinary zombie villagers, but they also have the following characteristics:

They are 30%faster than ordinary zombies, but they are the same as the health of ordinary zombies.This makes young zombie villagers more dangerous than ordinary zombies.Their sounds are higher than adult zombie villagers.They occasionally ride on the chicken.In the base rock version, young zombie villagers can also ride on: cattle, leopard, cat wolf, mushrooms, adult chickens, pigs, sheep, polar bears, donkeys, zombies (unused knight variants) Skeleton horse alpaca, adult zombie panda, adult corpse shell shell shell shell shell shell shell shell shellThe speed of the unreamed cat spider cave spider is the same as the speed of young zombies.If the young zombie villagers ride a neutral creature, the creature will be aggressive, but it will not anger the same creatures next to it.If the young zombie rides is a creature that the player can ride, the creature will no longer be ride by the player.When a young zombie tries to attack villagers, players, or puppets, it has a probability of 15%into a knight.After being cured, young zombie villagers will become young villagers.The armor on the young zombie will shrink according to the body proportion.They can pass through the gap between 1 × 1 grid.When young zombie villagers were killed by players, they dropped 12 points of experience (rather than 5 o'clock).Unlike other young creatures in the game, young zombie villagers cannot grow into adult zombie villagers.They have a narrow collision box.

When zombies kill young villagers, young villagers have the probability of becoming young zombie villagers (probability and adult villagers).Children's zombie villagers will also naturally generate; but among all the zombies that can be generated, only 0.25%(one 40%) of young zombie villagers can be generated naturally.

Armed zombie villagers

Like skeleton and ordinary zombies, some zombie villagers can pick up the dropped items.These zombie villagers will automatically pick up the items they pick up (except [only java version], biological head, pumpkin, because zombie villagers will wear these items), andWill use the picked armor, weapons or tools.In the following occasions, if zombie villagers encounter similar existing armor or tools, they will replace the original items and bring new equipment: the new items are armor or sword, and the original items are not armor or swordsmanship(For example, compared to pickup, helmet, or pumpkin, zombie villagers are more oriented to swords); both original items are armor or sword, new items have more armor values ​​or can cause more harm;The original items are the same protective or damage armor or sword, and the new items are more durable; the new items have NBT format tags.

The items discarded by creatures are replaced by 10 games (0.5 seconds, no delay) cannot be picked up by the player, but can be collected by funnel

The armor worn by zombie villagers cannot be harmed by most of the damage sources, so their armor is not disappeared due to damage as players.If zombie villagers stand under the sun or under the falling block, the helmet (pumpkin, biological head helmet such as pumpkin, biological heads such as pumpkin, biological heads such as pumpkin, biological heads and other square helmets) of zombie villagers will be damaged.Zombie villagers naturally have 2 (

Armor.png

) Point nursing nursing value reduces 1.6-4%damage from the source of damage.

Armor.png

Some zombie villagers can hold items when they are generated, and some items are even attached.The following table lists the probability of the various equipment of zombie villagers.Zombie villagers who wear multiple armor are always wearing unified materials.

TD> 0%-15% [Note 1]
The chance of wearing or picked up by different difficulties
Simple Ordinary Difficulty
0% 0%-55% [Note 1] 6.875%-55% [Note 1]
0% 1.875%-15% [Note 1]
[Note 2] 0% 0-50% [Note 1] 6.25%-50% [Note 1]
Sword as a weapon [Note 3] 1% 1%
WeaponsEnchanting [Note 2] 0% 0%-25% [Note 1] 3.125%-25% [Note 1]
↑ Jump to: 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Armor value depends on the difficulty ↑ jump to: 2.1 2.1 magic on the enchanting platform 5-22 magic magicThe curse is the same. [Note 1] The probability of the sword is 1⁄3, and the probability of 锹 is 2⁄3.If the generated zombies have armor, the following is the probability of generating a specific armor:

armor
The generic probability of different armor in different difficulties
Simple & Ordinary Difficulty
helmet 100% 100%
helmet & chest armor 75% 90%
helmet& Chest armor & leg protection 56.25% 81%
A full set of armor 42.19% 72.9%
The production probability of various armor materials is as follows:

Generating probability of generating different armor categories
Armor type Prosperity
Leather 37.06%
48.73%
Chain 12.90%
Iron 1.27%
Diamond 0.04%

When any zombie villager (invalid equipment) with equipment is killed by the player, each extra piece of equipment drops 1-3 experience values.

Biological groups and career variants

Zombie villagers will retain the villagers' biological groups and career information, and they will also retain their transaction information.The following table lists the variants of zombie villagers on biological groups and occupations, as well as the workstation cubes corresponding to the occupation before their zombies:

Desert
Occupation [hidden] biological group system
Plain Tropical Grassland Xueyuan Swamp Kida forest
Unemployment None

Desert Zombie Villager Base.png

Desert Zombie Villager Base.png

Jungle Zombie Villager Base.png

Jungle Zombie Villager Base.png

Plains Zombie Villager Base.png

Plains Zombie Villager Base.png

Savanna Zombie Villager Base.png

Savanna Zombie Villager Base.png

Snowy Zombie Villager Base.png

Snowy Zombie Villager Base.png

Swamp Zombie Villager Base.png

not

Swamp Zombie Villager Base.png

Taiga Zombie Villager Base.png

Taiga Zombie Villager Base.png

Desert Zombie Armorer.png

Desert Zombie Armorer.png

Jungle Zombie Armorer.png

Jungle Zombie Armorer.png

Plains Zombie Armorer.png

Plains Zombie Armorer.png

Savanna Zombie Armorer.png

Savanna Zombie Armorer.png

Snowy Zombie Armorer.png

Snowy Zombie Armorer.png

Swamp Zombie Armorer.png

Butcher Smoked furnace

Swamp Zombie Armorer.png

Taiga Zombie Armorer.png

Desert Zombie Butcher.png

Desert Zombie Butcher.png

Jungle Zombie Butcher.png

Jungle Zombie Butcher.png

Plains Zombie Butcher.png

Plains Zombie Butcher.png

Savanna Zombie Butcher.png

Savanna Zombie Butcher.png

Snowy Zombie Butcher.png

Snowy Zombie Butcher.png

not

Swamp Zombie Butcher.png

Swamp Zombie Butcher.png

Taiga Zombie Butcher.png

Taiga Zombie Butcher.png

Desert Zombie Cartographer.png

Desert Zombie Cartographer.png

Jungle Zombie Cartographer.png

Jungle Zombie Cartographer.png

Plains Zombie Cartographer.png

Plains Zombie Cartographer.png

Savanna Zombie Cartographer.png

Savanna Zombie Cartographer.png

Snowy Zombie Cartographer.png

Snowy Zombie Cartographer.png

Rev. brewing table

Swamp Zombie Cartographer.png

Swamp Zombie Cartographer.png

Taiga Zombie Cartographer.png

Taiga Zombie Cartographer.png

Desert Zombie Cleric.png

Desert Zombie Cleric.png

Jungle Zombie Cleric.png

Jungle Zombie Cleric.png

Plains Zombie Cleric.png

Plains Zombie Cleric.png

Savanna Zombie Cleric.png

Savanna Zombie Cleric.png

Snowy Zombie Cleric.png

Snowy Zombie Cleric.png

not

Swamp Zombie Cleric.png

Swamp Zombie Cleric.png

Taiga Zombie Cleric.png

Taiga Zombie Cleric.png

Desert Zombie Farmer.png

Desert Zombie Farmer.png

Jungle Zombie Farmer.png

Jungle Zombie Farmer.png

Plains Zombie Farmer.png

Plains Zombie Farmer.png

Savanna Zombie Farmer.png

Savanna Zombie Farmer.png

Snowy Zombie Farmer.png

Snowy Zombie Farmer.png

not

Swamp Zombie Farmer.png

Swamp Zombie Farmer.png

Taiga Zombie Farmer.png

Taiga Zombie Farmer.png

Desert Zombie Fisherman.png

Desert Zombie Fisherman.png

Jungle Zombie Fisherman.png

Jungle Zombie Fisherman.png

Plains Zombie Fisherman.png

Plains Zombie Fisherman.png

Savanna Zombie Fisherman.png

Savanna Zombie Fisherman.png

Snowy Zombie Fisherman.png

Snowy Zombie Fisherman.png

not

Swamp Zombie Fisherman.png

Swamp Zombie Fisherman.png

Taiga Zombie Fisherman.png

Taiga Zombie Fisherman.png

Desert Zombie Fletcher.png

Desert Zombie Fletcher.png

Jungle Zombie Fletcher.png

Jungle Zombie Fletcher.png

Plains Zombie Fletcher.png

Plains Zombie Fletcher.png

Savanna Zombie Fletcher.png

Savanna Zombie Fletcher.png

Snowy Zombie Fletcher.png

Snowy Zombie Fletcher.png

not

Swamp Zombie Fletcher.png

Swamp Zombie Fletcher.png

Taiga Zombie Fletcher.png

Taiga Zombie Fletcher.png

Desert Zombie Leatherworker.png

Desert Zombie Leatherworker.png

Jungle Zombie Leatherworker.png

Jungle Zombie Leatherworker.png

Plains Zombie Leatherworker.png

Plains Zombie Leatherworker.png

Savanna Zombie Leatherworker.png

Savanna Zombie Leatherworker.png

Snowy Zombie Leatherworker.png

not

Snowy Zombie Leatherworker.png

Swamp Zombie Leatherworker.png

Swamp Zombie Leatherworker.png

Taiga Zombie Leatherworker.png

Taiga Zombie Leatherworker.png

Desert Zombie Librarian.png

Desert Zombie Librarian.png

Jungle Zombie Librarian.png

Jungle Zombie Librarian.png

Plains Zombie Librarian.png

Plains Zombie Librarian.png

Savanna Zombie Librarian.png

Savanna Zombie Librarian.png

Snowy Zombie Librarian.png

Stone craft

Snowy Zombie Librarian.png

Swamp Zombie Librarian.png

Swamp Zombie Librarian.png

Taiga Zombie Librarian.png

Taiga Zombie Librarian.png

Desert Zombie Mason.png

Desert Zombie Mason.png

Jungle Zombie Mason.png

Jungle Zombie Mason.png

Plains Zombie Mason.png

Plains Zombie Mason.png

Savanna Zombie Mason.png

Savanna Zombie Mason.png

Snowy Zombie Mason.png

not

Snowy Zombie Mason.png

Swamp Zombie Mason.png

Swamp Zombie Mason.png

Taiga Zombie Mason.png

Taiga Zombie Mason.png

Desert Zombie Nitwit.png

Desert Zombie Nitwit.png

Jungle Zombie Nitwit.png

Jungle Zombie Nitwit.png

Plains Zombie Nitwit.png

Plains Zombie Nitwit.png

Savanna Zombie Nitwit.png

Savanna Zombie Nitwit.png

Snowy Zombie Nitwit.png

Shepher

Snowy Zombie Nitwit.png

Swamp Zombie Nitwit.png

Swamp Zombie Nitwit.png

Taiga Zombie Nitwit.png

Taiga Zombie Nitwit.png

Desert Zombie Shepherd.png

Desert Zombie Shepherd.png

Jungle Zombie Shepherd.png

Jungle Zombie Shepherd.png

Plains Zombie Shepherd.png

Plains Zombie Shepherd.png

Savanna Zombie Shepherd.png

Savanna Zombie Shepherd.png

Snowy Zombie Shepherd.png

not

Snowy Zombie Shepherd.png

Swamp Zombie Shepherd.png

Swamp Zombie Shepherd.png

Taiga Zombie Shepherd.png

Taiga Zombie Shepherd.png

Desert Zombie Toolsmith.png

Desert Zombie Toolsmith.png

Jungle Zombie Toolsmith.png

Jungle Zombie Toolsmith.png

Plains Zombie Toolsmith.png

Plains Zombie Toolsmith.png

Savanna Zombie Toolsmith.png

Savanna Zombie Toolsmith.png

Snowy Zombie Toolsmith.png

Sandrin

Snowy Zombie Toolsmith.png

Swamp Zombie Toolsmith.png

Swamp Zombie Toolsmith.png

Taiga Zombie Toolsmith.png

Taiga Zombie Toolsmith.png

Desert Zombie Weaponsmith.png

Desert Zombie Weaponsmith.png

Jungle Zombie Weaponsmith.png

Jungle Zombie Weaponsmith.png

Plains Zombie Weaponsmith.png

Plains Zombie Weaponsmith.png

Savanna Zombie Weaponsmith.png

Savanna Zombie Weaponsmith.png

Snowy Zombie Weaponsmith.png

Snowy Zombie Weaponsmith.png

When zombie villagers die, they will fall: 0-12 pieces of carrion.Iron ingots, carrots, and potatoes (each probability is 0.8%; 1.2%of weapons with grabb I, 1.2%of robbing II, and 1.8%probability of robbing III).If you are afraid of being killed by lightning, you will drop a zombie's head.Any picked item will be dropped after the zombies are killed (retaining the original long -term value).Naturally generated Pumpkin [Note 1] Pumpkin Lantern ∩‌ [Java version] [Note 1] Iron Sword random armor zombie villagers have a probability of 8.5%of their natural generated equipment, with random durable value.Each grabbing enchantment will increase the probability of one percent (the probability of snatching III is 11.5%).↑ Turn to: 1.0 1.1 Zombie villagers wearing pumpkin and pumpkin lamps [only Java version] (Halloween) experience

Swamp Zombie Weaponsmith.png

Adult zombies will drop 5 points of experience, and each natural armor will drop an additional 1-3 points of experience.Children's zombie villagers will drop 12 points of experience.

Swamp Zombie Weaponsmith.png

Halloween

Taiga Zombie Weaponsmith.png

If a carved pumpkin or pumpkin lamp zombie villagers were killed by robbing enchanting weapons, zombie villagers would relatively drop pumpkin or pumpkin lamps [Java version] (the highest3%probability).

Taiga Zombie Weaponsmith.png

Behavior

Their behavior is the same as ordinary zombies, but their heads and faces are similar to villagers, but their tones are mainly dark green.Zombie villagers can have a certain occupation and wear tattered clothes corresponding to their occupations.After being cured, the villagers will not retain the original occupation of zombie villagers. If there are no workstations nearby, they will become unemployed villagers.Zombie villagers can also produce the corresponding versions of unemployed villagers and fool villagers.Children's zombie villagers will always produce the corresponding versions of unemployed villagers.

Zombie villagers cannot open or close the door like villagers or stray businessmen, but similar to zombies. In the difficult mode, some zombie villagers still have the ability to break the door.

Different from ordinary zombies, even if zombie villagers stay under the water for a long time, they will not become drowning.

Similar to ordinary zombies, zombie villagers will also stand on the turtle eggs to step on them.

cure

Zombie villagers under the effect of weakness can cure it by using gold apples.Players can pass:

A bottle comes from the weak splashes of players or witch.A area with a weak state effect brought by the stagnation of potion or hardship.Weak medicine arrow

When the golden apple is fed successfully, the player can hear thesing sound, and the zombie villagers will tremble.The healing process takes 2-5 minutes, and at this stage, zombie villagers will still have the same behavior as zombies.

The zombie villagers are locked in a bed with a bed with an iron fence or a 9 × 9 × 9, and the healing speed can be increased by 4%.The initial healing time is a random integer between 3600 and 6000. Each game is carved by 1 game, and the cure time will be reduced by 1.The system has a probability of 1%in each moment to search for iron fences and beds in the space of 9 × 9 × 9 centered on this zombie villager. Each searched one, there is a 30%probability to reduce the cure time by more than 1.When the treatment time is reduced to 0, zombie villagers will be cured.

If this zombie villager has any armor or tools, these items will disappear without falling.

During the healing process, it is best to separate the zombie villagers from other zombies, because other zombies will immediately infect them into zombie villagers after the villagers are cured.

When the healed villagers traded the player with it, the transaction would have a high discount, as well as other villagers in the same area.The healed villagers may also become fools, which means that the villagers cannot provide discounted transactions.In the Java version, the transaction discount of the cured zombie villagers has always existed, and in the base rock version, whether the discount depends on whether the player has traded it with the healed villagers. This discount will last 4 days or longer for 4 days or longertime.A [Need more information] [1] In the java version, the healed villagers will spread major_POSITIVE Speech.

The difficulty of making the game from other difficulties to a peace mode will not make the zombie villagers into villagers, and zombie villagers will disappear like other monsters.