2024-12-17 06:05:49|Myriagame |source:minecraft skins
This article introduces creatures.For items, please see "mucus ball".For blocks, see "mucus block".

Slime is an attack -type creature generated in the swamp biological group and occasionally generates underground.
generate
Slime is generated in a specific "Slim block" (unlimited brightness) below 40 layers, and they can also be generated in places with less than equal to 7 in the 50-70 layer of the swamp biological group.
Only 1, 2, and 4 Slims will be generated naturally, and through the /Summon , 1-256 (NBT SIZE mark 0-255) Slim.
Slime will not be generated within 24 blocks (spherical) from the player.Without the player within 32 blocks, it will disappear over time, and if no player is within 128 blocks, it will disappear immediately.
Above Slime requires 2 transparent blocks orsen
Slime size is affected by regional difficulty: When the difficulty is low, the chance of generating each size is 33%, while the difficulty is 16%, the medium size is 33%, and the large size is 50%.
swamp
In the swamp, Slime may be generated where the brightness level between the 50-70 layers is less than equal to 7.In the full moon, they have the largest rate of generating, and they never generate in the new moon.They are only generated in ordinary swamps, not in its variant of marsh hills.
More precise, the game will check whether the brightness level is less than equal to a random integer (0-7), and then check whether the bright part of the moon is greater than a random integer (0-1).If these conditions are met and the height is appropriate, then a 50%chance of generating Slime.
"Slime Block"
Slime is generated in a specific block below the 40th floor of the entire world (except Mushroom Island), ignore brightness level.About ten blocks are Slime blocks.The decision of "Slime Block" is a pseudo -random combination of world seeds and block coordinates.
RANDOM RND = New Random (Seed + (Long) (Long) (xposition * XPOSITION * 0x4C1906) + (Long) (xposition * 0x5ac0db) + (Long) * ZPOSITION * 0 0 0 0 X4307A7L + (Long) (ZPOSITION * 0x5F24F)^ 0x3ad8025F); Return RND.NEXTINT (10) == 0;
In other words, using block coordinates to help generate a seed and generate a random number of 0-9. If the number generated is 0, then the block can generate Slime.To convert world coordinates to block coordinates, remove the coordinates with 16 and take it down.Please note that XPOSITION and ZPOSITION are 32 -bit integer.
Base rock version
The algorithm of the Slim block in the Kiyan version is different from the Java version.The algorithm does not depend on the seeds of the generation of the world, so the Slim block is the same for the generation of each world. [2]
Drop
Slime drops 0-2 mucus balls when the size is 1.Each level grab the enchantment and add a drop limit of a mucus ball.The upper limit of the drop is 5 mucus balls.Slime also dropped the same experience as its size.
Behavior
Slime jumps 1st every 10-30 (1⁄2 to 1,2 seconds) every 10-30.Unlike other creatures, Slime will not stop moving when there is no player nearby.The specific program is as follows:
Slime searches for players in 16 squares (spherical) (if failed, search for iron crickets).
If the target cannot be found, they will wait at 10-30 (1⁄2 to 1⁄2 seconds), and then turn it to the left or right randomly, the turning angle is a random number, the maximum angle is 57.26 ° (1 arc),Jump, and then repeat the process.If the goals are found, they will delay the 3-10 engravings before jump (3⁄20 to 1⁄2 seconds), and then set the jump direction as the target before jumping.
Slime's health is equal to the square of their size, and the size of each direction is 0.51 times that of its size.When they attack, they cause the same damage as their own size, except for Slime with size 1 because they cannot cause damage.Small Slime will not stop you from sleeping.
Slime's jumping distance depends on their size, and the distance between Slime jumping will be slightly larger than their length.When landing, a certain amount of Slime particles will appear, and the size is 1⁄8 of the appearance size.
When the player kills Slim with a size greater than 1, it will die and split into 2-4 new Slime. Their size will be divided by 2 and takes it down.
Slime's attack speed is twice the speed of other melee biological attacks.This is particularly significant when the player is in the corner.Creatives such as zombies or spiders cause 1 attack per second, and Slime can cause twice.Slime will hurt all players and iron puppets who encounter them.
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