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Minecraft drowning corpse

2024-12-17 06:05:56|Myriagame |source:minecraft skins

Tom Stone Mojang avatar.png

Tom Stone Mojang avatar.png

" We are sorry, very, very sorry. We are in the upcoming waters update (in some game versions and Java pre -release versionsThe first stage) I would have brought a pleasant game experience to our players.

But nothing is even more unreal than this.

Because something will fall into the abyss with you.Under the gaze of cute dolphins, colorful corals and great tropical fish at the bottom of the water, the new danger is waiting for you.

Dear players, I sincerely wish you not to meet the drowning corpse.not>

Dropned (Dropned) is the underwater variants of zombies generated by all marine biological groups, river biological groups, and swamp biological groups.EssenceThey are currently the only sources of tridents.

Generate nature

The drowning corpse will naturally generate in the marine biological group (any variant other than the warm water) and the river biological group with a brightness of less than or equal to 7.They will generate underwater and walk underwater instead of swimming like other aquatic creatures.In the marine biological group, they are only generated below the sea level, and they are not subject to this restrictions in the river, and their generating rates in the river are higher.

There is a chance to hold trident or fishing rods when drowning, and they occasionally hold nautilus shells.They will also have a small chance to become drowning chicken knights. Even ordinary zombie drowning, there is a chance to turn into drowning chicken knights.Unlike other zombies, they cannot be generated naturally.

Transform

If the zombies are in the water (and are not on the boat) for more than 30 seconds, it will begin to turn into a drowning corpse.Once transformed, it will tremble like a zombie villager being cured.The conversion process cannot be interrupted. After 15 seconds of transformation, the zombies will be converted into drowning.When the entire head of the zombie is immersed in the water, it will be transformed.

Zombies are turning into drowning.(Click to view the animation)

If the zombies hold or wear items when they are transformed into a corpse, there will be a chance to drop the items. If it is the item that it has been picked up, it will drop 100%.The probability of plundering enchanting 1%drop.Zombie villagers will not be transformed, and the corpse shells will be transformed into ordinary zombies first.Note: The drowning corpse transformed into the Java version will not carry the trident.

Drop

An ordinary drowning and a young man who holds trigabrol halberds.

They fall when they die:

5 If the experience ball is killed by the player or the tamed wolf (dropped 12) 0 –2 carrion (every one-level snatch, the number of drops increases by 1, and the number of drops of meat rot is 0-5) If the player is killed by the player.In the Kenyan version, the chance of falling in the gold ingot is 11%(the probability increases by 2%for each level of snatching); in the Java version, the probability of falling in the gold ingot is 5%(each increased level of snatch, the probability of the probability isAdd 1%) 0-1 Trident If the player is killed.

Java version: 8.5%of the drowning corpses holding trident fell.Trident will have random durability.Kenyan version: There is a 11%chance of dropping. Each increase of a rush is increased by 2%.Trident is 20-90%durable.A drowning corpse cannot drop tridents and gold ingots at the same time.1 I nautilus shell is held in the deputy hand.Any picked equipment has a 100 % chance of falling, and it will have the same loss value as it is when it falls.Equipment held when naturally generated

Java version

6.25%of the drowning corpse will bring a trunk of 3.75%of the drowning corpse when generated with a drowning rod of 3%of the drowning corpse generated when it is generated by the drowning of an nautilus shell.Equipment and durability are random.Raising a 1%drop in each level (grab the III to 11.5%).In the Java version, the drowning corpse transformed from zombies will never hold trident or nautilus shell.

Base rock version

When 15%of the drowning corpses are generated, 0.85%of the trident halberds will have 8%of the drowning corpse generated by a fishing rod when generated.When generating, an nautilus shell, trident or fishing rod can be held at the same time.There is a 11%chance of falling, and each level of snatch is increased, the probability increases by 2%.Trident is 20-90%durable.A drowning corpse cannot drop tridents and gold ingots at the same time.The drowning corpse always drops the items held by the deputy hand.

The drowning corpse may fall at the same time when the tridents carried when they are generated and the second trident (Katan version: 0.3145 % chance of the standard drop, the chance of robbing i is 0.38 %, the chance of robbing II is 0.4515 %,The chance of robbing III is 0.5405 %).

experience

The drowning corpse will drop 5 experience after being killed by the player or the tamed wolf (12 experiences will drop at a young age).

Behavior

A drowning corpse that is aiming at with trigalations.

The drowning corpses use melee attacks, but if they carry tridents when they are generated, they will use it as a long -range weapon, including underwater.Trident is unclear, throwing every 1.5 seconds.In the base rock version, if the target distance of the drowning corpse with a trident is 3 squares or less, a melee attack will be used.They will deliberately step on the sea turtle eggs, attack the small turtles, and chase and attack villagers, stray merchants and iron puppets like zombies.If you are on land, drowning will look for nearby water.They sometimes set foot on land, but they will return to the water soon.If the drowning corpse leaves the water and cannot reach the nearby water source, it will be transformed into passive creatures during the day.However, if you return to the water again, drowning will immediately change back to attack creatures.

During the day, drowning will only attack players who swim in the water like them; if there are no players on the water, they will stay on their water surface and ignore players on land or on board.For players who do not touch the water, they are in a passive state and will not attack the player during the day, because the drowning corpses will stay in the water to prevent burning in the sun.However, at night, the drowning corpse would swim on the surface and chase the players and the small turtles, and would be outside the water like an ordinary zombie, because they would not burn at that time.Their swimming speed is the same as players.

If the drowning corpse killed the villagers with a trident, the villagers have a chance to become a zombie villager without death.