your current location:首页 > news>Minecraft Skeleton Horse

Minecraft Skeleton Horse

2024-12-17 06:06:03|Myriagame |source:minecraft skins

This article introduces skull horses.For other horses, please see "horse".

Skeleton Horse is a neigher variant of the horse.

Generation

A group of skeleton riders generated by the "Skull Trap" horse.

A skeleton rider composed of skeleton and skeleton horse.

In thunderstorm weather, the skull trap has a chance (depending on the game's difficulty, simple is 0.75–1.5%, generally 1.5–4%, and the difficulty is 2.8125–6.75%) in a lightning.Without being activated as a skeleton cavalry, the Skeleton Trap Morge will disappear after 15 minutes .

When the player and the skeleton trap horse are less than or equal to 10 grids, Lightning will hit the horse.This lightning does not cause the block to fire or cause damage to the nearby entity.After being hit by Lightning, the Skeleton Trap Was will become a skeleton rider (the skeleton riding a skeleton horse), and two skeleton riders will be generated near it.Each skeleton rider has an enchanting iron helmet and bow, and has 3 seconds of damage immune effects after generation.Skeleton riders move quickly. Their movement is the same as ordinary skeletons. It moves left and right during shooting and retreats when the player approaches.

other:

Skeleton has an iron helmet, unless it randomly carrys other types of helmets when it is generated.If calculated according to the mechanism of the enchanting table, the enchantment level of the skull equipment is 5-22 (depending on the difficulty of the area).In the simple mode, the enchantment level is always level 5.The small skeleton trap grows up to an adult, and the mating cooling will be reset.Skull trap will become tamed when it is split by lightning.The other three skull horses are tamed when they are generated.If Perstencerequired is set, the skeleton will not disappear.Skull trap horses can be generated in areas (such as marine) that ordinary horses cannot generate.When the weather is fine, the skeleton trap can still be activated normally.Skeleton will drop more experience.Drop

At the time of death, the Skeleton Horse will fall:

Bone (0–2).Each level of snatch enchantment increases the maximum drop, and the drop in the III is 0-5.Template: XP, when the player or the tamed wolf killed.

If the horse is equipped with a saddle, it will drop the saddle.L [Only java version]

use

The skeleton horse, which is tamed and packed with saddle, is used as one of the fastest transportation in the game, although they cannot pass the width gap.Skeleton horses can climb mountains and over the fence, and some skull horses can even jump 5 square meters. In contrast, players who have no jump effect can only jump 1 grid.

Skeleton horses can ride any deep underwater and can also ride on the surface of the sea or the surface of the river.

In the java version, the skeleton horse cannot be trapped by the tie rope ‌ [Fairy: Je 1.16] [1], but in KidyaIn the version, you can.

Equipment java version

Skeleton horses have the following slots available:

Saddle groove: used to equip saddles.It is effective for each horse.

The player holds the saddle and right -click to the horse to put the saddle on the horse.Or you can open the horse's item bar and put the saddle in.The items of the skeleton horse can be opened by ride on it and open the player's item bar, or press the sneak keys.

Base rock version

Skeleton horses have no items bar, nor can they be equipped with saddle or horse armor.

See riding: transportation

When the horse is tamed and installed with a saddle, the player can ride on the horse by right -click and control the horse's action through the arrow keys.Players can sneak down.

In the base rock version, players can control the skeleton horse without saddle.In the Java version, only horses equipped with saddle can be controlled by players.

In the Java version, when riding, the hunger value of the players in the survival mode and adventure mode will be replaced by the horse's life.The health of the skeleton horse is different from the icon of the player's health.The player's experience bar will be replaced by the horses' jump value bar.

Players can use any items when riding on horseback, including drinking or throwing potions, activating doors or other red stone devices, using boxes, synthetic, burning, destruction, or placing squares, attacks and archery.

The riding skull horses will automatically go to a height of 1 square.Players riding a skeleton horse can pass the high space of 2.75 square meters.If the rider's head enters a solid block, the rider will suffer from suffocation.The horse itself can pass through the 1.625 square high space, but when the height is less than 1.75 grid, the horse is still suffocated.Skeleton horses cannot pass through a wide gap.Skeleton horse is the slowest horse.Skeleton horses can still accumulate through long press jump.Skeleton horses will not be bonus effects of the beacon.It will be damaged by falling.

Players riding a skeleton horse cannot pass the door through the lower bound.However, the skeleton horse that is not riding by the player can pass the portal.However, note that the skeleton horse cannot be trapped by tie rope, so players need to introduce them to the portal by other methods such as push.L [Only Bida Edition]

Unlike ordinary horses, when the Skeleton Horse will sink into the water underwater or deeper, players will not come down from immediately. It can ride underwater without drowning damage.Their walking and jumping speeds are similar to those on land, but the speed of sinking in the water has decreased a little.

Behavior

Similar to other creatures, skeleton horses can enter the mining car and boat.Skeleton horses can also be tamed by players.

Unlike other passive creatures, when riding a tamed skeleton horse, the life value is slowly recovered as other ordinary horses.However, skeleton horses cannot be fed or reproduced.

Statistics see: Tutorial/Horse

All horses have three "horses statistics", each horse is different: health, (maximum) movement speed and jumping power.These data are fixed after the birth or generation, and feeding has no effect on it.

Generic conditions

When the horse is generated by non -feeding (such as using commands, naturally generating, and using a part of the skeleton trap), it will allocate its attributes within a specific range according to the type of the horse.

Health value

The health of the skeleton horse is always 15.When the horses' health is strange (15, 17, 19, etc.), the half -hearted heart in life will not be displayed.If the difference between the value of the horse and the damage caused by the horse is less than 1, the horse will not restore the health.The health of the horse is either a wonder or a occurrence.

Movement speed

The speed of the skeleton horse is always 0.2, and the player's normal walking speed is 0.1.This speed does not include the state effect.

See another transportation to compare the speed of other entities.

Jumping ability

The jumping ability is 0.4-1.0, tending to the average value of 0.7.

When the jump ability is 0.5, it can jump 1 9⁄16 grid.When jumping ability is 1.0, you can jump 5 1⁄4 square meters.

The following equivalent can calculate the space that can pass based on the tanning capacity of the horse (RSS value is 5.510E-19).The calculation results of this alternative are consistent with the data listed below, but the value calculated is more accurate.

jump height = -0.1817584952 * x^3 + 3.689713992 * x^2 + 2.128599134 * x -0.343930367 X is the jump ability.

The following table lists the jump ability of 15 digits and its corresponding height.

TD> 0.966967527085333 4.000 TD> 3.000TD> 1.250 (player jump height)
jumping ability
5.000
0.8475529762898 0.715301626230
0.56438012748889
0.4320843736155