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Minecraft donkey

2024-12-17 06:06:05|Myriagame |source:minecraft skins

This article introduces a donkey.For horses, please see "horse".Regarding the mule, please see "关于".For skeleton horses, please see "Skeleton Horse".For zombie horses, please see "Zombie Horse".

Donkey is a tame creature that can be used for carrier items and cycling after being tamed.

minecraft

generate

Donkeys are only generated in plains and tropical grasslands, with 2-6 heads as a group.In the base rock version, donkeys can be generated in a group of 2-6 heads on the grassland with 2-6 heads.10%of all horse groups generated are donkeys.20%of the generated donkeys are young donkeys.

Exterior

Adult donkeys are 1.4 blocks wide and 1.6 blocks high.When the child was born, only half of the adult donkey was born, and it gradually became larger as its growth.Unlike wolves and cats, the appearance of the donkey after being tamed will not change, but the tamed donkeys can be identified by equipment.

The donkey has a smaller circle than the normal Malo and has a pair of long and swinging ears.Their mane is not prominent, but is directly covered on its head and neck.The donkeys have gray -brown skin and dark ankle joints, ears, mane, and tails.Donkeys cannot be equipped with horses, but can be equipped with boxes and can store 15 -grid items.

Drop

The following items will be dropped after the donkey dies:

Leather (0–2).When the player is killed, the snatching curse can increase the drop in 1, and the number of drops at 3 when the robbery is 3.When the player or the tamed wolf killed, it dropped 1-3 experience.If the donkey is equipped with a box or saddle, these equipment will be dropped at death.use

Tamed and being equipped with saddle can be used as transportation in the game, although they cannot pass through a gap of 1 grid.Like a horse, they can also go directly to a height of the height and skip the fence.The donkey will be separated from the player in Sham Shui (that is, the donkey is completely immersed in 2 grid water), and swims independently without controlling it by the player.

Donkeys can be equipped with boxes as beasts.

Donkeys can be tied and pulled with tie rope.Players can pull the donkey by tie the rope when they are in the boat to make them swim in the water.

equipment

Donkey's UI, equipped with boxes.

The tamed donkey is available for the following items:

Saddle bar: used for saddle.

Donkeys can also be equipped with boxes, although they do not have a special item bar.Young donkeys cannot be equipped with anything.

You can put this item by holding items and pressing the use keys to the donkey, or directly through the item bar.You can open the donkey's item bar by ride a donkey and open the player's item bar, or open it by holding the stealth key and pressing the use key to the donkey.There is only one saddling grid. If it is equipped with a box, it will provide a 15 -grid item bar and the player to store things.

The box can only be equipped with the box by holding the box and pressing the use key to the donkey. After that, the box cannot be removed unless they kill them.After they die, they will drop the boxes and things in the box.

See riding: transportation

When the donkey is tamed and installed with a saddle, the player can ride on the donkey and control the donkey's action by right -click.Players can get a donkey by pressing the stealth.

When riding a donkey in the Java version, the hunger value of the player in the survival mode and adventure mode will be replaced by the health of the donkey.In the original host version, the health of the donkey is still visible in the creative mode.The health of the donkey is different from the icon of the player's health.The player's experience value bar will be replaced by the jumping value bar.

Players can use any items when riding a donkey, including eating, drinking or throwing splashes, activating red stone devices, using boxes, synthetic, firing, destruction, or placing squares (the speed of destruction of the block will slow), attack, archery, etc.

The riding donkeys will automatically embark on a height of 1 square.Players who ride a donkey can pass the high space of 2.75 square meters.If the rider's head enters a solid block, the rider will suffer from suffocation.The donkey itself can pass through the 1.625 high space, but when the height is less than 1.75 grid, the donkey is still suffocated.The donkey cannot pass through a wide gap.

The speed of the donkey is usually slower than that of a horse, but it can still be used by long press jump.Donkeys will not be effectively bonus by the beacon.It will be damaged by falling.All donkeys have the same speed and jump ability.

Players riding a donkey cannot pass through the lower boundtors.However, a donkey that is not riding by the player can pass the portal.Players can use donkeys in the transfer door, pull rope traction, or push the donkey to enter the portal.

Behavior

The variants of all horses will wander, shake their tails, and bow their heads.Unlike sheep, donkeys will not destroy grass cubes.If the player is approaching, it sometimes turns around and looks at the player.All donkeys, including those who have not been tamed, can be held by the tie rope without resisting.However, if the player tries to tame a donkey that has not been tamed, the donkey will throw the player down, the front leg is empty and hissing.The donkey screamed from time to time.

Donkeys, like many other creatures, can take the mining car and boat.Like a horse, the health of the loss will be restored over time.

tame

Adult donkeys can be tamed: players need to click on empty -handed and keep riding on donkeys.There is a great chance in this process that will be thrown off.When a donkey no longer tries to throw off the player and produce red heart particles, it means that it has been domesticated successfully.

The domestication success rate depends on its "favorability".The initial favorability of the donkey is 0-100.When the player rides a donkey, a number will be randomly taken from 0-99. If this number is less than the donkey's favorability, the donkey will be domesticated, otherwise its favorability is +5 and throw the player down.The favorability can also be increased by feeding donkeys.

When riding an unfamiliar donkey, you will hear the footsteps of the footsteps of (may be needed) or the footsteps of fast or slow donkeys, which can have a rough prediction for its speed, but the jump ability of the donkey before domestication isIt is impossible to predict (although all donkeys are the same speed and jump ability).

mating

By feeding gold apples or gold radish, donkeys can enter the mating mode.

Make two donkeys a young donkey.Born young donkeys are thinner than adult donkeys, but over time, they will gradually grow up until they grow until they are the same size as adult donkeys.Young donkeys will not automatically domestication. On the contrary, the birth of young donkeys is not domesticated, and it needs to be domesticated when growing up.Feeding to young donkeys can increase its growth rate.After their children grow up, their appearance is exactly the same as their parents.

A horse mate with a donkey to get a mule.

donkey

Feeding donkeys can change its behavior and make it grow (if the donkey is a minor; the young donkey takes 20 minutes to grow into an adult), and/or restore its health.The following lists list various foods and their effects on the mules.

Feed donkeys by using the food on the player's hands.If this item cannot be used for feeding, press the right button to make the player ride on the donkey.Like other animals, donkeys can only be fed when the food can be produced.

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30 seconds +3
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20 seconds +3
Apple 3 (

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+5 Can make the tamed donkey enter the breeding mode.
Gold Apple 10 (

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+10 Can make the tamed donkey enter the breeding mode.Affiliated Gold Apple is also possible.not

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3 minutes N/A You cannot be fed to an unlatic adult donkey.
Statistics see: Tutorial/Horse

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All horses and its variants have three "horses statistics", each horseman is different: health, (maximum) movement speed and jumping power.These data are fixed after the birth of the horse, and feeding has no effect on it.

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Generation value

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In addition to reproduction, such as using commands, naturally generation, or use of monster eggs, the attributes of donkeys will be allocated within a specific range.

Health value

The health range of horses, donkeys, and mules is 15-30, but the average value is 22-23.The heart displayed in the life slot is worth the health of the horse with two and the bottom, which is the horse. The health is not a donkey with a number (15, 17, 199, etc.).Donkey comes to judge.

Movement speed

The movement speed of the donkey and mule is fixed to 0.175.In contrast, the player's normal walking speed is 0.1.

See Transportation to a variety of transportation methods.

Jumping power

The jumping power of donkeys and mules is fixed to 0.5.

Power of jumping power 0.5 can skip 1 9 16 blocks, 1.0 can skip 5 1⁄4 blocks.

The formula given below can calculate the jump height based on the jumping power of the horse. This formula is suitable for the data in the table below, so the data calculation around the table below is more accurate. jump height = -0.1817584952 * x^3 + 3.689713992 * x^2 + 2.128599134 * x -0.343930367 X is the jumping power

The jumping intensity required to accurately jump to the height of these blocks is listed below.

1.250(Player's jumping height)
jumping strength
0.96666752708533333333333333 5.000
0.8475529762898
0.7153016726230 3.000
0.56438012747889
0.4320843736155
The matching value

When two donkeys are breed, the pro -book data is average with the third set of data, and the statistical data of the young donkey is determined by the random determination (that is, adding the data from the random value and removing 3).The third set of data uses random value, even if this value is usually random for the type of horse that is breeding.