2024-12-05 23:05:36|Myriagame |source:minecraft skins
This method is suitable for copying multiple archive blocks into one archive, so that the block boundary has no broken layer and transitions naturally.This method is exclusive to the entire network.The tutorial requires the reader to have a certain game experience.
You can merge the following versions of archives: Java full version (before 1.2 ancient archives need to be opened once before 1.18), the full version of the Geyan version (the ancient archives are recommended to open once in the new version), the full version of the Chinese version (needed you to yourself by yourselfDecrypture), the original host version (the author does not know well, as long as it can be converted to JE archive).The merger is merged into the Java version 1.18 and above, and it can also be converted back to other versions.
Please backup archives before each step in the text to damage the storage archive!
Please download the software MCA Selector in advance before use, link: https://github.com/querz/mcaselector/releases
Software entry tutorial: Use mcaselector for map archive editors to read this tutorial and learn to use and use
1. Archive transformation
The Java version of the Geyan version: 1. The best choice.Use the website https://chunker.app/, the best conversion tool for the official support, but you need to translate (do not use the browser's webpage translation, which will cause white screen errors on the page), and the domestic access speed is a bit slow. This is a bit slow. This is a bit slow.Websites can make the perfect conversion of Chinese blocks and entities.After the translation, follow the prompt.
2. Note that this conversion method cannot be converted to the items and entities in the storage block and backpack, please choose carefully.Use amulet, download link https://github.com/amulet-team/amulet-ditor/releases, run amulet_app.exe, click "Open the World", open the base rock version archive, open the left side on the left side vertical direction on the left side.Select "Conversion" in the tab page.On the other hand, open a specific version of the Java version of the Java version you want to convert. Create a new temporary world. The world generation setting is as consistent with the archives of the base rock version and exit the archive.Open the MCA Selector, click "File", "Open the World", select the temporary world just created, select all blocks, click "Select", "Delete the selected block", and exit the software after deleting.Back to AMulet, click on the "Conversion" page to select the world of output, choose the temporary world just created, click the conversion and wait for the conversion.If you don't worry, you can use MCA Selector to open the Java version storage file.Don't enter this archive in the game at this time!
The Chinese version to the Java version: If you play the Chinese version on the computer, you can select the world in the starter and click Export. Please go to the archive directory to copy.If it is a java version of the file, there is no need to change.If it is the archive of the base rock version, you need to decrypt the archives that can be read as the international version of the base. Please see https://www.bilibili.com/video/bv1jp411j7da.Converted to the Java version of the storage.
2. Stitching
Run McA Selector multiple times, open different archives in different windows, select the blocks to be moved in the archive outside the target archive, click "Select", "Copy the Block", switch to the target archive window, click "Select", "Paste" block, drag the green range preview area to a suitable position (to keep the interval between several blocks with other blocks, leave the terrain transition space), click the paste block again, and click "Sure".In the cycle, this step is to move all the archive blocks into the target archive. Finally, select all the blocks, click "Tool"-"Change the field", fill in the forceblen as TRUE (note the lowercase) and click OK, and then enter the archive. IfIt is found that the two -dimensional block of the terrain loading progress interface generates preview. During the loading process, the edges of the gray and black parts are jagged rather than smooth.
3. Remarks
This method can only merge the archive into the archive of the Java version 1.18 and above. If the other game versions that are not mentioned in this article can be converted to the Java version, it can be merged.After the block, then convert it to the base rock version archive.Different blocks can transition the terrain perfectly, but the structure may not be perfect.There may be some small flaws such as several blocks with high faults, but in most cases, it is difficult to distinguish.
When stitching archive, the game may collapse after entering the archive. Please open the MCA Selector and delete all black empty blocks. You can see this tutorial.
If you have any questions, you can comment.
Finally reminder: Be sure to leave the interval between empty blocks to allow the game to generate a slope transitional terrain. The game will not modify the generated blocks. If you fight directly, you will not be able to transition.The height gap is estimated by itself. If you change your own, you can adjust the effect if the effect is not good. There is no absolute value. Many people have not noticed it!
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