2024-12-17 06:06:28|Myriagame |source:minecraft skins
Guardian is a kind of attack creature like a puffer fish that can be found in the underwater relics.
They may be a pierced guy, but under the pointed appearance, the delicious and delicious inside is hidden.When being killed, 40%of the guardians had a chance to fall into a perfect fish.

generate
The guardians are only generated in the water around the sea.Their generation requires water.Specifically, when a water block is water (static water or flowing water) and the top is a transparent block (such as air, water, signs, steps, ice)Block generation.
In open waters, the natural generation of guardians will have no closed waters (that is, inside the underwater relics), that is, the coverage of waters, such as the underwater relics.The specific probability is this: if the guardian of the guardian is lower than the sea level (default y = 63), and there is no transparent block cover between the production position and the sea level, then the chance of generating failure is as high as 95%.If the block generated by the guard is just in the y = 63 or higher position, and there is no opaque block to hinder the water block used to generate, the probability of failure is as high as 95%.That is, in open waters, the guards are more difficult to generate.
Most guardians are generated between Y = 39 (underwater relic floor) and between Y = 63.
Drop
See: Guardian Trap
Guardian will drop 0-2 randomly
Sea crystal fragments, grab the number of drops of each level of enchantment, increase the number of drops, at most 5.
The guards may drop the following items:
There is a 40%chance to drop 1
Raw cod (if it is burned to death, it will drop 1
Famous cod [Only Java version]), each level of snatching will increase by 0-1 drop, drop up to 4 fish when they are robbing III.
40%of the chances of falling
Sea crystal sand grains, each level of snatch will increase the number of drops of 0-1, dropped up to 4 when it is robbed of III.
There are 20%chances of the two.
The guardian also has a 2.5%chance to use random types of fish as an extra drops other than normal drops.Each level of snatch increased by 1%, and the grab 3 can increase up to 5.5%.The types and chances of the fish dropped by this additional drop -off are the same as normal fishing: 60%are cod, 25%are salmon, 13%are puffer fish, and 2%are clown fish.The burned guardians will fall into a cooked fish.
When the player and the tamed wolf are killed, the guardian will drop 10 experience.
Behavior
The guards will swim in the water to attack any players, squid and fish entering the sight.Their swimming method is to quickly throw their tails for sudden sprints.Their spikes were recovered during swimming.The guards escaped when the player approached or was attacked.They sink slowly when they do not swim, and stretch out their trembling spikes.
The guardian's eyes will look at any nearby player, and always look directly at the goals they are attacking.Their eyes also look at players with stealth effects but not equipped with armor and attack them.
Static guards can be pushed by the water, but the guardian of the swimming is not possible.The speed of level promoting guardians is significantly greater than the speed of other creatures being pushed by water.
When the guards leave the water, they will flutter and make a squeak to the players in anger.They will not suffocate in the air, and they can survive on the land.The spikes on the land are always extended.
Like other aquatic creatures, guardians are also affected by puncture spells.
fighting
See: Guardian battle
The guards have two types of attacks: active laser and passive spikes.Unlike most attacking creatures, the guards have no tracking status.If the players run out of their sight, they will swim until the player enters the sight again, and then starts the laser charging to attack.
laser
The laser takes a few seconds of energy, and there is no harm during the energy period.The laser that is storage will gradually turn from purple to bright yellow. After the energy is full, the laser will suddenly disappear and cause 6 (head.svgheart.svgheart.svg) damage (ordinary difficulty).The guardian will swim a few seconds before attacking again.If their goals are close to them when laser charging, they will be canceled, and they will retreat to a suitable distance before continuing to attack.Their laser cannot avoid or block it with a shield.The maximum range of laser is about 15 grids.If the player runs out of the laser range or laser is blocked by a solid square, the guardian will stop the energy without causing any damage.
The guardian's laser has a certain degree of armor -piercing effect.
The guardian of the spike attack stretched out the spikes will be anti -injury at a time (Heart.svg).If the guards are forced into the corner, they usually stretch their spikes and fire to the players, even at a very close distance.
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