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Minecraft Earth Entry Play System Preliminary Explorer Miscellaneous & Finger Road #1

2024-12-17 06:06:34|Myriagame |source:minecraft skins

Minecraft Earth Early Player System Preliminary Explorer Miscellaneous Miscellaneous & Finger Road #1mineCraft Earth Early Adventure and Gold Miscellaneous & Finger Road #2

This issue >> ENTRY 1 >> Preliminary Discovery of the gameplay system

Map and collection

左:初入游戏 右:MCE与Ingress界面对比

左:初入游戏 右:MCE与Ingress界面对比

Left: Enter the game right: MCE and Ingress

As an old salted fish of Niantic, as soon as you enter, you can see that this game adheres to the excellent tradition of many AR, which is the operation/interactive circle system.This means that we can only interact with objects around ourselves, including collecting Tappable and starting adventure.According to the comparison with Ingress, the radius of this circle is about 50m (it feels larger than Ingress, there is 40m over there).Interactive items on the map include five TAPPABLE, stones, straw piles, boxes, trees, and animals, and open adventure points.

左:方块收集物 中:蓝色稀有物品开箱特效 右:动物收集

左:方块收集物 中:蓝色稀有物品开箱特效 右:动物收集

Left: In the block collection object: Blue rare items, unpacking special effects right: animal collection

Tappable can open the box. If there are high -end items (blue rare or purple epic), it will have special effects.Different types of Tappable will give the corresponding types of items: the mainstays are natural items (flowers, plants, soil, etc.); stones are mainly caves -related (mushrooms, various types of stones); trees are mainly logs corresponding to the appearance (currently found that there are there are currently found that there are anyOaks, spruce and birch); animals are collecting corresponding animals, and sometimes there are products with corresponding animals (blue and purple).The above drops are basically raw materials, and the box is relatively special to drop the finished items (that is, at least one synthesis is required in general, such as the fence. I also touched the red stone torch, basically basically, basicallyAll building decorative materials).

左:你太快了! 右:速度过快圈会变红,提示不能收集

左:你太快了! 右:速度过快圈会变红,提示不能收集

Left: You are too fast!Right: The speed of the speed will become red, and it is prompted not to be collected

Then I found another excellent tradition on the train. If your movement speed is too fast, you cannot interact with objects on the map.Do not drive pigs, and pigs do not drive.

Synthetic and burning

左:合成和配方 中:合成确认界面 右:同时进行的合成和烧炼

左:合成和配方 中:合成确认界面 右:同时进行的合成和烧炼

Left: Synthetic and formula: Synthetic confirmation interface Right: Synthesis and burning at the same time

Like the original version, here is also the use of materials for synthesis.However, the difference is that the synthesis requires time. The higher the items that are synthetic, the longer the items are spent), and the number of items that can be synthesized is limited (with three grids) at the same time.Synthetic time is accumulated but only one grid.Burning needs to provide fuel. The basic original can be burned here (I personally feel that the malicious thing is that it cannot burn the log to make charcoal), and there are also time -consuming and grid systems.There are three synthetic and burning plaids. At present, I am still the first, and it may be based on the level.

adventure

左:冒险开始界面 中:放置冒险区域 右:冒险结算界面

左:冒险开始界面 中:放置冒险区域 右:冒险结算界面

Left: In the Adventure Start Interface: Place the Adventure Area Right: Adventure Clearing Interface

* Due to the unstable version of the current version, screenshots cannot be taken in adventure.

Adventure is the position of red light on the map. It needs to be completely within the operating circle. Before entering, you can adjust the shortcut bar and switch items to be carried. It is recommended to bring at least one pick and a sword.Like the construction, you need to find the unity of the same place. After alignment, you can place it.Some of the obvious features found include: the block mining speed is much faster (except for some resource blocks feel slower); the hand is long, and almost all the squares that can be seen in the field of vision can be dug, or it can be picked up; the attack can be connected.There is no 1.8 disgusting CD. With the length of hands, it is easy to fight monsters. The needs of collecting blocks are similar to the original, that is, collecting advanced resources requires advanced tools.The adventure should be 8 × 8, and it needs to move in the reality. The size of the entire area is about two or three meters in the actual inspection. If it falls in, it will be transmitted to the outside.The tools inside will be consumed durable, and the visual resistance is similar to the original.The creatures in the adventure can be hit, it is dropped, and the block can be digged. This is a good source of blocks, and it can be digged down. You can dig ore underground (the main source of minerals can only depend on adventure).There are about ten grids.There are blood bars in the adventure state. Blood attacks will be lost by monsters. There are also environmental damage (such as lava), but the blood buckle will not fail. It may be bug or not yet developed.The items collected in the adventure mode will enter a temporary backpack. You can open it and change things between the backpack and the shortcut bar.If you exit the adventure (now you can only exit manually), a settlement interface will appear to show the items and experience (killing monsters) obtained.put up

* I haven't studied this aspect, because the level can not use a relatively large template.

Putting buildplate needs to find bright planes. Someone said it was not easy to put it before, but now it feels difficult, that is, sometimes they do not align the desktop.The collecting block is equivalent to accurate collection in the construction state. The turf was digged directly and dropped directly. The animal clicks can be retracted.

Challenge system

左:日常 中:周常 右:生涯(已完成部分)

Left: Daily: Zhou Changyou: Career (Completed part)

左:日常 中:周常 右:生涯(已完成部分)

Divided into daily, Zhou Changhe career, and career is basically equivalent to novice tutorials.Two large items of daily distribution and construction are collecting some materials and certain creatures, and the construction is a specified block in the construction.There are two small items for each large item, and the small items are rewarded, and all the small items in the large items are also rewarded.Zhou Chang is generally similar to daily. There are collects and placement, and there are some kinds of collecting materials specified, such as stones, as well as indicators of synthesis and firing.In addition, there are daily login indicators and complete daily indicators.Zhou Chang and the daily general award experience and ruby, every time Zhou Chang and daily complete, there are additional rewards (large quantity)

The above is the discovery and experience so far. Thank you for watching.​​​​