2025-01-28 00:19:28|Myriagame |source:minecraft skins
Todd Howard, Director of Bethesda, recently accepted an interview with the Daily Telegraph, introducing the design direction of Fallout 4 and the improved content of the previous work.
A major theme discussed by Howard is the gun battle of the game.In "Radiation 3", the player's gunfight effect depends to a large extent on the attribute point, and "Radiation 4" will be stronger to regulate the action elements, and test the player's operating skills, not the attribute value of the character.
Howard admits that he believes that the gunfights of "Radiation 3" can be done better.A major criticism of the player's "Radiation 3" is insufficient action elements. Although they mixed the RPG elements of the first -person shooting and the attributes behind the scenes, the latter has too many influences.The player has obviously aimed at the enemy's head, but then let the game backstage decide whether this hair hit, whether or not it depends on the character attribute.
"Radiation 4" does not completely abandon the attribute value and randomly roll the dice. These RPG core elements will still be retained.However, one of Bethesda's goal this time is "Make it feel like an excellent action game." If you are aimed at it, you can use operations to make up for the lack of data growth.However, the space to make up is limited, because the improved action system is the basis, and other systems are the upper layer.
Is the new direction of Bethesda correct? Or is this decision adventure abandoning the entire RPG core? "Radiation 4" is expected to land on the PC, PS4 and Xbox One on November 10 this year.
"Radiation 4" game trailer:
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