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Ghost crab discloses the reason why he left Blizzard and lacks room for rise

2025-01-28 00:23:22|Myriagame |source:minecraft skins

In the recent ghost crab tweet, the ghost crab answered the player's question about the reason for leaving Blizzard, let's take a look together.

Do you think that as a game system designer, what is the core of the design?

Can catch the potential problems in the design (before the player) and give a perfect solution."Perfect" can have a lot of explanations, allowing players to recognize, easy to achieve, no more follow -up problems, and so on.

These problems may be game bugs or important elements for the lack of games, which can keep players participate.

Why did you finally decide to leave Warcraft and go?

I have worked in the World of Warcraft for 6 years, and my work content has basically changed in 6 years.I feel a little bored, worrying that this boredom will make myself design the content of entertainment, but it is not good for players.I have tried many other ways to go, but none of them are willing to open the door to me. I wanted to go to the dark group.I am very interested in Overwatch, but this group is also full, and I don't want them to make a place for me.I like to solve the problem. As a result, I can solve too few problems, so I am bored.

Speaking of which, although Blizzard was already a very mature company at that time, there were still some organization issues (maybe) some organization problems. I believe that now finding a Blizzard employee will admit this.I don't want everyone to think that Blizzard is a company full of family, it is really not.Working in Blizzard is very comfortable, and there are many friends there.However, these problems are frozen for three feet cold, and it may need to change the company's culture to solve it.In other words, there is no important core problem to solve, not the kind of trouble that will often encounter. As I said, individuals are just bored.

For example.Blizzard has many old employees.Therefore, it is difficult to select the leadership from the next batch of outstanding employees.You want to be a leader, but your team already has a very good leader, and it is stable. Each group has a stable leader. So how can you rise?Many mature organizations that have developed steadily have similar problems. As I said, it is difficult to solve it!

Then talk about fists now.This company is very young and has many young developers. Of course, there are many problems that new companies need to solve.But I think I am good at many problems here.I know how to repair these.I know that I can quickly achieve it in a young company.

Today, the problem solving is very satisfying, but if it does not match the company's value, it cannot be considered into this group.But finally it merged me well.The fist believes that the team should have more autonomy.(I don't like to be restricted, I like to do it without thresholds.) Fist thinks that development and guidance are very worthwhile.(Many major moments in my career come like this.) Fist believes that you need to communicate with players in many places.(You all know that contact with players is very important for me. Now I am constantly contacting the player!) Here I am not degrading the value of Blizzard, but the value of the fist is more consistent with me.

Ah ah is a very good game, I can also join other very good games.But in the end, I chose my fist.

So, as a developer, what makes you most uncomfortable?

*The most uncomfortable*I can't think of it.It was about discovering the bug that I couldn't modify, or the computer was not stored after working N -hour.Microsoft killed a lot of cool games.This is also uncomfortable.I hope that the design of World of Warcraft can be more bold, not a cautious action, but this is not so uncomfortable.In addition, players try to explain the problem from the perspective of developers. Finally, the conclusion is what dark box operation is, which is also uncomfortable.The player said that when we didn't care about them, I was uncomfortable.