2025-01-28 01:30:26|Myriagame |source:minecraft skins
E3 has ended. We should stop in the infinite expectations and reveries of 2016. We always look forward to the new game reports, but many expectations are disappointed in the end.Maybe we should focus on the present to see what it is disappointed.
The current game, such as "Witcher 3: Crazy Hunt", it makes the main line task and branch line task, which makes people unknowingly integrate into the game world.However, the author still observes that there are many long -established old -fashioned game mechanisms in this game, which not only has no fun, but also makes people feel disgusted at a glance.
Here are five game mechanisms that should be evolved. If you don't change a new trick, it may still disappear better.
1. Tutorial
On E3 this year, Chinese Room Studio showed us "Everyone Carnival". They specifically emphasized that this game will not tell players how to interact, but believes that players can find the right way themselves.Therefore, things such as "tutorials" should be outdated. Although the tutorial part of the game has been incorporated into the opening story, it still looks very abrupt, and the purpose is very strong, and the boundary between the game subject is obvious.
There was no tutorial or description of the once "Journey", and even the core goal of the game required the player to discover themselves.Of course, you can say that these "small" games are simple, so no tutorials are required.But let's take a look at "The Soul of the Devil", "The Soul of Darkness" and "Blood Source". These core games have no tutorials. They ruthlessly throw the players into the crisis world, so that the players can learn how to learn how to operate and interact.
Therefore, which button is used, just look at the option menu at a glance, and the tutorial is not used.
2. Item picking
Remember "Biochemical Soldiers: Infinite", the plot is a masterpiece.But I believe everyone can't forget the experience of looking for food to eat.Since the initial RPG, the item system is one of the core of the player's growth, but in this impetuous era, no one wants to have more mouse.Can't store blood back? Is it possible to eat it automatically? Not only that, everyone must often pick up garbage channels in many games, and they can't sell a few money to occupy a place.If the player picks up trash just to throw away, then these junk items have no meaning.The evolution direction of the item system is obvious: the manufacturing system of survival games will clearly tell the player where to pick up what items are collected, and players do not have to worry about picking up garbage unexpectedly.
3. Running task
One of the most criticized mechanisms in most online games and open world games is the task of running.Maybe you can explain a premise of life and death in the name of the holy light, but the task of running the legs is still the task of running the legs.In fact, there are many leg running tasks in "The Landless Land", but they will trigger a stagnant dialogue or worthy of investigation without exception.The character is more flesh and blood, making the game more substitution.
4. Item bar
The item bar represents the most typical contradictions of video games: if you want to facilitate players to operate, it will break the sense of infiltration; if you want to pursue the truth, you will add too much limit.You can imagine that a person is obsessed with the wings of the flies and stacked 20 in a backpack grid, but the backpack is completely unable to say that there are more than 3 sets of armor at the same time.
5. Map prompt
It's simple, the map indicates the joy of exploration.Many open world games will provide clear map prompts, and told players to go to key places step by step.This is like we use mobile phones in real life. We only look down at the mobile phone, but we don't see the surrounding scenery.The game beauty workers spend so many exquisite world scenes. If the map prompts, it is the noise.
Some people want to say that if the icon is completely canceled, the open world games will not be able to play."Witcher 3" and "Dragon Tengfeng 3" without an icon cannot be cleared.So this makes the evolution of the icon urgent.Perhaps when designing, you can set the scope of the icon to the cage and leave the space for players to explore.
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