your current location:首页 > news>"Killing Essence: Human Spirit" production team: Do not rely on the number of polygon

"Killing Essence: Human Spirit" production team: Do not rely on the number of polygon

2025-01-28 01:30:53|Myriagame |source:minecraft skins

Recently, Stephane Roy, executive producer of "Deus EX: Man EX: Man EX: Man EX: Man EX: Man

"The key is not to be better visual effects. The plot is also very important for this game. Director of the game, the director of the plot is very similar to telling a story in a silent language. Their requirements for the team are to create a one to build a oneThe living environment allows this environment to talk to players and give players a story. "

"Suppose you are in a room, the room is empty, you can only understand the world by sending and receiving emails. With the performance space of contemporary hosts, we may make the environment richer and infiltrated.The most important thing to do the game is not the number of polygonal shapes, but in the infiltration. "

"Killing Essence: Human Spirit" is expected to land in Xbox One, PS4 and PC next year.