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Technical powerful mysterious sea area 4 designers explain the difference between movies and game shadows

2025-01-28 01:45:47|Myriagame |source:minecraft skins

A speech called "Gnomon School of Visual Effects" held in Hollywood, Yibing Jiang, a senior shadow designer of "Mystery Sea 4" explained the difference between the video game and the movie in the movie.

The content is very long, the main content is as follows:

-Is the shadow material requires as high resolution as much as possible

-The effect is better, it is best to use different new and old degree materials

-The materials needed for this generation should be as clean as possible, and then add details such as the shadow

-A game is stricter in terms of material size

-The developers now use more small pieces of materials (small enough to seamlessly overwrite the surface) and vertex hybrid technology to solve the above problems, and then add the details

-Whether it is a movie or a game, it is difficult to re -make different shadow models, but it is necessary to pay more attention to whether the shadow model is in line with the actual laws.

-In the Order: 1886, the background looks like a movie. This is because the hard surface material allows developers to use the same shadow model as CG movies

-On the soft surface, such as the skin, the design shadow is even more troublesome, because the shadow model used for movies is used here, and it will consume more hardware resources in real time. Developers have to use some special means.

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