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"Blood Blood Prequel: Langlou" producer interviewed the secret version of the development of the console devel

2025-01-28 01:49:17|Myriagame |source:minecraft skins

Domestic original action game "Blood Blood Prequel: Diaolou" officially landed on the PS4 National Bank Store this week. Sina Games was fortunate to interview the game producer.We talked about the secrets of the development of the main console version and the future trend of the series.

1. What is the difference between PS4 version and PC version?

Liang Qiwei: PS4 version has made more improvements compared with the PC version in terms of expression, and at the same time tailored a trophy system for PS4.

2. What is the difference between home machine development and PC development. What is the difference between the two in your opinion?

The development of PS4 and the development of PC platforms is very different. The most difficult point is that there is a lack of domestic experience in the development of the host. We cannot find relevant experience or technical support on the peer or on the Internet.All pit and technical problems must be solved by ourselves.Although Sony provides technical support, we still have to do it by ourselves on some details.

3. What support did Sony provide when developing?

Sony has opened a developer account for us and provided PS4 development machines. It can be regarded as the first batch of studios in China to get development machines, as well as some international support.EssenceSo in the future, this game will also be launched in other parts of PS4, such as the English version and Japanese version.

3. Are there any considerations for the price of 66 yuan this time?

At present, the game is a limited time discount of 33 yuan, and PS+Golders can play for free.The reason for this pricing is to make more players come into contact with this game.Because the PC version has been launched for some time, we hope to rely on prices to attract host players.

4. Have you considered the first two works "The Town" and "Castle City" also moved to PS4?

The first two works may be rough from the current concept, after all, it is made of RPG Maker.In the future, we plan to re -engraved these two works, so we may put the re -engraved works on PS4 in the future.

5. What do you think of the domestic home machine game market and players

I think host players are a group of people who really understand games in China. In fact, I am a host player.Online game mobile game players may pay more attention to utilitarian, glory or killing others, but host players pay more attention to the experience of the game. This is a very pure and simple mentality of playing games. It is also a lack of domestic game circle.of.

I very much hope that the domestic hosting circle can be spread greater, so that more players can touch the host game and like the host game.The console game represents high -quality games and is also a benchmark for the game. Such some really good games can have the market, rather than some crude -made money cheating games.For example, a country cannot only have soap operas, but also a movie blockbuster, but also the audience who can enjoy the blockbuster.

5. How to view the development of PS4 and Xboxone in the country?

At present, the two game consoles are still accumulating.Some major domestic factories are still watching, and it is difficult to enter the country in domestic and good works.So for a long time, the National Bank game console will be in a stage of accumulation and development.Sony and Microsoft are also working hard in China to expand this market.I personally look forward to the domestic home machine market as much as players, so that domestic players can know what really good games are.

6. Is there a new plan in the future?

We have launched a mobile game "The Blade of Shadow" before. In the future, we will unify "Rain and Blood" into "The Blade of Shadow".As for the reason, after our investigation, the name "rain and blood" is not conducive to promotion.Many players will read "blood and rain".And this name will also encounter some problems in review.

The subsequent products of "The Blade of Shadow" will launch multiple platforms, across PCs, hosts and mobile game platforms, but the experience of the game must be different. We will design it for the habits of different platforms of different platforms.And it will add the PS4 platform to the initial production. In fact, we did not imagine that the "Lulou" will be on the PS4 in the future when we set up the "Lulou" three years ago.

7. In this PS4 version, there are players reporting the phenomenon of frame drops. Will it improve in the future?

Because this is the first time we have developed PS4 games, and lack of experience, there are many technical problems that need to be adapted and solved a little bit. In the future, these problems will be improved through patches.

8. Is there a plan of DLC?

DLC plans to see the game's launch. First of all, if the players need a lot, we will consider it, and then we must also look at the time arrangement of the production team.In fact, the production of DLC may be different from the players. DLC belongs to the production of new content of the game. In addition to the time to do it, approval is also a question of consideration.Perhaps the player thinks it is just a patch, but the process is still very complicated.

9. What do you want to say to domestic players in the end?