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Producer: "Tomb Raider: Rise" maximized the use of XB1 performance

2025-01-28 03:40:02|Myriagame |source:minecraft skins

When Microsoft and Crystal Dynamics reached a cooperation agreement to announce that "Tomb Raider: Rise" will become an exclusive time for the Xbox platform for a limited time, many people worry that the performance of the Xbox One host will limit the performance of this game on the screen.But obviously Crystal Dynamics producer Brian Horton didn't think so.In an interview not long ago, the person in charge of the project bluntly said that they would make full use of the performance of the Xbox One host to bring you a "shocking" visual enjoyment.

"When the original" Tomb Raider 9: Ultimate Edition "was alternated with the old and old generations, and the research and development experience in that work really let us understand the ability of the next generation.Tomb Raider: Rising R & D actually starts from scratch, "Brian Horton said." We have rewritten everything, including the animation engine used in the light and shadow engine, Lauri Facial action.Shadow: Everything in Rise is redesigned and produced by Crystal Dynamics, and the goal of all this is to be able to play the powerful function of Xbox One as much as possible.

"We have a great cooperative relationship with Microsoft. In the development of this game, we can contact Microsoft directly to understand how to make full use of these systems. So far, Crystal Dynamics and Microsoft's cooperation can beIt is perfect, "Brian Horton continued." As for the picture, the goal we set for the Xbox One platform is 1080P and plus 30 frames. "

"Tomb Raider: Rise" is currently only available on Xbox One and Xbox 360 platforms, and the release time is the fourth quarter of this year.