2024-12-18 03:43:30|Myriagame |source:minecraft skins

1.21.4 is the official version of Cangyuan Awakening, and it is also the one -time update of the Java version. Published on December 3, 2024.The update officially added the pale garden, Ga Zhi and a series of related features, and fixed some vulnerabilities.
The heart of the new content square Gaizhi is naturally generated in the trunk of the pale oak tree in the pale garden, and it is covered by pale oak logs around.You can use tree lipid pieces to synthesize with pale oak logs.When placed between the correct pale oak logs or pale oak and its peeled variants, it will activate at night or thunderstorms, and can generate Gamen in the range of 16 grids and vertical 8 grids.The generated Gato will emit the particle effect of the block when attacked by the player. At the same time, this block attempts to be connected to the pale oak, pale oak, peeled white oak logs and peeled pale oak on the surrounding Manhaton distance.Generate a total of 2-3 resin group blocks.When it is destroyed, the Gato generated will be removed.The connected redstone comparator will output the redstone signal according to the distance between it and the binding Gaizhi.The closer the distance, the stronger the signal strength.Ax is a suitable tool to destroy this block.A precisely collected tool can be dropped by destroying the corresponding block items, and in other cases, 1-3 resin group items are dropped.The number of drops of the resin group is affected by time.If the block generated naturally is destroyed by the player directly or indirectly, it will drop 20–24 experience values.Eye flowers naturally generate in the flower of pale garden.Two variants with closed eyes and open eyes.Depending on the variants, stews with blind or nausea can be synthesized, as well as gray or orange dyes.When using bone meal in the grass in the pale garden, there is a probability of closed eyes around the surroundings.If it is generated at night, the closed eyes will receive the 1st plan and instantly convert to the open eyes.Will change with day and night.It will be converted to closed eyes during the day, and it will be converted to open eyes at night.The dimension without day and night is maintained.The particle effect will be emitted during conversion.The surrounding eye flowers will pass the information to help their respective conversion.The corresponding potted cubes will also participate in the conversion.The bee with Zhang Kai's eyes will have a poisoning effect.Players holding open eyes will attract bees, but when interacting with it, the bees will be poisoned without breeding or accelerating growth.Wandering merchants have the probability that they sell their open eyes.A new type of sapling with pale oak saplings is dropped by pale oak leaves and can also be obtained by trading with stray merchants.Like the dark oak tree seedlings, a single can not grow. Only the 4 pale oak saplings placed in the 2 × 2 space can grow into pale oak trees.Unlike the pale oak tree generated by nature, the pale oak trees growing in the sapling will not grow the heart of Gach, pale whiskers, pale moss and pale moss blocks.Pale oak tree leaves generated with the natural squares generated by the pale oak tree.The pale oak tree leaf exposed at the bottom has a probability of generating deciduous particles.Palm oak logs generated with the natural cubes generated with the white oak trees.There are corresponding peeled variants.Specifically, the white oak log can be used to synthesize the corresponding suspension notice sign.Pale oak is synthesized by 4 pale oak logs.There are corresponding peeled variants.A new wooden board.It can be used for the corresponding buttons, doors, fences, fence doors, pressure boards, stress boards, signs, steps, stairs, live board doors, ships and transport ships.The pale moss block is naturally generated in the pale garden biological group.Similar to moss blocks, plant cubes can be placed on it.Hao is a suitable tool to destroy this block.Wandering merchants have a probability to sell this item.The pale moss is naturally generated in the pale garden biological group.When placing, you will try to extend to the adjacent block to up to two squares.When using bone meal, it will extend to the corresponding surface of all adjacent blocks.Hao is a suitable tool to destroy this block.The pale drooping must be generated naturally in the mesh vines under the leaves of pale oak trees in the pale garden biological group.Pale oak, peeled white oak logs, and pale drooping under -peeled oak will produce idle sound effects.Now stray merchants have the probability to sell this item.Do not grow naturally because of randomly, but bone meal can be used to grow downward.It can be destroyed in an instant, and it will only drop the corresponding block items when it is damaged by scissors or accurate collection tools.The resin group is generated by a collision -free box, which is generated by the heart of Ga Zhi, and needs to be placed on the support surface of the square.Can be destroyed in an instant.It can contain water.Can be directly replaced by the square.The resin group items have unique texture.Burning resin group items will get resin bricks.There is a probability of finding 2-4 resin groups in the Forest Mansion War Box.The resin block is used to store resin groups, which is synthesized by 9 resin groups and can also be decomposed into 9 resin groups.It can synthesize the heart of Gaizhi with the pale oak logs.Can be destroyed in an instant.Resin bricks can be synthesized with 4 resin bricks.Can be used to synthesize the corresponding stairs, walls and steps.Pick is a suitable destruction tool for this type of block.A new building block of carving resin bricks is synthesized by two resin bricks, and can also be made of resin brick blocks in the stone cutting machine.Pick is a suitable destruction tool for this block.A new brick of items resin bricks can be obtained by firing resin groups.Materials that can be used as armor decorations.It is used to synthesize resin bricks, resin brick steps, resin brick stairs, resin brick walls and carved resin bricks.The strange egg was added to the Ga Zhi brush the egg.The item uses an animation and adds a storage bag to use animation Bundle .This is also
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oscript> oscript> Animation.Bio Ga Zhi will not take the initiative to attack by the player before watching, and cannot act (including mobile, repelled, riding entities) when he is watched by a player who is not worn by carved pumpkins.The health is 1 (
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).Attack damage is 3 (
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).The villagers of the disaster will take the initiative to stay away from Gamen.Can float in water.The Ga Zhi generated by the heart of Ga Zhi is bound to it. This kind of Ga Zhi also has the following characteristics: generating and disappearing are determined by the heart of Gazhi, which is not affected by brightness.If it is during the day and the weather is non -thunderstorm, it will disappear.The border box continues to cover the nearest survival mode or adventure mode. The player's visual line disappears after 5 seconds.Oujili, who is bound to the heart of Ga Zhi, disappears.If the binding heart of Ga Zhi is not activated or has been destroyed, the health will return to zero and disappear at the same time.Immunity is impeccable all the damage that can be immune.Ignore dangerous environments such as cactus, sweet jelly, fine snow and lava, and can pass through.When being directly or indirectly attacked by the player, he will swing in place.At the same time, if the first 100 game engraved (5 seconds) have not triggered the heart of Gazhi, a particle that points to the heart of Gaizhi will be generated, and the heart of Gaizhi will try to generate the resin group.Can't cross the portal.Can't be named.Non -biological entity pale oak vessels are varied by pale oak wooden boards.The pale oak transport ship variates from the carpace board synthesized by the pale oak board.TNT ore car adds optional fields
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Explosion_speed _Factor to control the speed of increasing the speed with the TNT mining carExplosion power.The default value is 1.0 .The world generates a new variant of black forests in the pale garden, but the forest land mansion will not be generated here.It will naturally generate pale oak trees with pale vertical beards, and the surface is covered with pale moss or pale moss.Animal creatures will not be generated naturally here.Can't play background music.The concert is fading out when the player enters the biological group.Has a unique environmental sound effect produced by blocks in this biological group.These sound effects are mainly generated by the pale vertical beard dependent on the pale oak leaves or logs of the original wood and the cubes of the heart of the Gato activated at night.The pale oak tree adds a new -born pale oak tree, which is distinguished from the pale oak tree generated by nature.Random plaques add Pale_moss_patch Grass plaques and Pale_Forest_flowers .The ground material format is SIMPLE_BLOCK Type of the type of land added to the optional field SCHEDULE_TICK .When True , this block will be requested to be engraved.The environmental effect of the biological group data format
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oscript> can also include the following content:
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oscript> not
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oscript> Music: This biological group can be played in the system system. Music,For a weighted list.If the list is empty, it means not playing music.
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oscript> : a music.
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oscript> data: specific data of music.
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oscript> min_dlay: The minimum delay of the two playback rooms.
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oscript> max_dlay: The maximum latency between the two playback rooms.
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replace_current_music:是否立即替换正在播放的音乐。
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oscript> oscript>
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oscript> sound event.
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oscript> Weight: Select the weight of the music.
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Music_volume: This Volume of music in biological groupsEssenceWhen entering the biological group, the volume will transition smoothly.Example:
"Music": [{"data": {"max_dlay": 24000, "min_dlay": 12000, "replace_current_music": false, "sound": "minecraft: music.overWorld.Forest" " }, "Weight ": 1}]," Music_volume ": 1.0 The content of the game content is Trail particles added a must -choose field duration .The unit is carved, indicating the time required from the original point to the target position.The command format /Attribute adds a new sub -command to reset the attribute value of the target entity.Grammar: /Attribute Base Reset Parameters: Target The entity of attribute updates. Attribute : Naming space ID of attributes.If the target entity does not have the corresponding attribute, the command fails.New command suggestions are added: When the target entity and attribute ID have been specified, the attribute modifier ID of the current attributes of the entity currently shows.The conventional text component is added to optional
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oscript>
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oscript> Shadow_Color style word Duan, used to cover the shadow attribute of textEssenceCan
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oscript> ARGB value, or it can also be for it
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oscript> RGBA array.When 0 , the shadow is hidden; on the contrary, the shadow always shows this color.The label adds #bee_attractive block label.Bee will try to pollinate these squares.Add the following items labels: #Skeleton_preferred_weapons : Skeleton is more willing to pick up items. #piglin_preferred_weapons : Adult pig spirit is more willing to pick up items. #Pillager_preferred_weapons : The predators are more willing to pick up items. #Drowned_preferred_weapons : Drowning items more willing to pick up. #wither_skeleton_disliked_weapons : The items that the withering skull does not want to pick up.Item model mapping now introduces the new format to describe the object model.The currently selected items models will be based on the item_model stack components, such as item_model = FOO: BAR stored in /assets/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo/foo,items/bar.json . Models folder is no longer subject to hard-coding path constraints. These files are now only Items or blockstates filesUse in the definition in the clip.Only the models in the models/item of a block model have been removed.They now call the models/block model.The file format is as follows:
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oscript> not
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hand_animation_Swap: (default True ) Players are in the quick columnWhen switching to this item is stacked, should be rendered to switch transition animation.Can't control the pop -up animation played when the items stacked in the GUI are picked up or changed when the number is changed.
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oscript> Model: Item model definition.
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oscript> oscript> Type: Item model type.
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: See the following fields based Overrides The paragraph has been removed from the existing block model.Added the following items model type: Model , used to render a flat model from Models folder. The additional fields are as follows:
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oscript> not
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oscript> oscript> Type: Model .
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oscript> oscript> Model: The name space ID of the model, such as Minecraft: Block/Yellow_Glazed_terracotta .
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oscript> Tins: Color index listEssenceThe first item is applied to Tintindex 0, followed by -1, and so on.
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oscript>
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oscript> oscript> Type: color index type, see below.
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additional fields of color index type. Special , used to render a special model (non -data -driven), the additional fields are as follows:
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oscript> not
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oscript> oscript> Type: Special .
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oscript> Model: Special model instance.
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oscript> oscript> Type: Special model type, see below.
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: additional fields of special model types.
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oscript> oscript> Base: Models provides conversion, particle texture and Gui.Light. Composite , used to rendering multiple sub -models, all models are rendered in the same space. The additional fields are as follows:
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oscript> Model Father Tag
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oscript> oscript> Type: Composite .
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oscript> Models: List.
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oscript> The list of fronts will be covered by the back -up model. Condition Rendering an object model based on the Boolean attribute, the additional fields are as follows:
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oscript> Model Father Tag
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oscript> oscript> Type: CONDITION .
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oscript> oscript> Property: Bur value attribute type, see below.
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: additional fields of Boolean attribute type.
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oscript> On_true: Bur value attribute is true ItemModel.
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oscript> On_false: When the Boolean attribute is false , Rendering itemModel.
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iGnore_default: (default False ), For True The default component of the item will be ignored. Select , render an object model based on the discrete value attribute. The additional fields are as follows:
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oscript> not
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oscript> oscript> Type: select .
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oscript> oscript> Property: Discrete value attribute type, see below.
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additional fields.
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oscript> Cases: List of satisfying the satisfaction, Essence
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oscript> .
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oscript> oscript>
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oscript> WHEN: matching and attributes, optional DependsIn attribute type.
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oscript> Model: the items model rendered when the situation is satisfied.
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oscript> Fallback.When there is no existence, the "missing" model will be rendered. Range_dispatch , render an object model based on digital attributes to replace the Overrides paragraph of the old block model.
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oscript> not
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oscript> oscript> Type: Range_dispatch .
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oscript> oscript> Property: Attribute type, see below.
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additional fields.
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Essence
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oscript> Entries.The order of each item does not affect the final result, because before use, all items will be sorted according to the size of the upper bounds.
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oscript>
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Threshical: The most acceptable most acceptable most. The end attribute valueboundary.The last item of less than or equal to this value will be selected.
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oscript> Model: The items rendered during this selection.
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oscript> Fallback.When there is no existence, the "missing" model will be rendered. Bundle/Select_item , renders Bundle_Contents The stacking items in the component, which does not affect the model when the selected stack is not stacked. Empty , no model will be rendered.The available color index type is as follows: constant , return the constant RGB value.The additional fields are as follows:
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oscript>
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oscript> Value: integrated RGB value or RG B value array. Dye , returns the value of Dyed_color The value of the items stacking components, if there is no existence, return the silent value.The additional fields are as follows:
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oscript>
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oscript> default: RGB value. Grass , based on textures/colorMap/grass.png back to the color of grass under specific climate parameters.The additional fields are as follows:
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Temperant: (Value> 0> 0 ) The same life group Temperature field in the data format.
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DOWNFALL: (Value> 0> 0 ) The same life groupThe DOWNFALL field in the data format. Firework , returns from the color average of the Firework_explosion stacking component. If the component is empty, the default color is returned.The additional fields are as follows:
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oscript>
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oscript> default: RGB value. Potion , returns from the color of the Potion_Contents The color of the item stacking component.When the component exists, the custom color of the component is given priority, and the effect list returns the default color when the effect list is empty, otherwise the average value of the effect color is returned; if the component does not exist, the default color is returned.The additional fields are as follows:
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oscript>
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oscript> default: RGB value. Team , returns the color of the team where the contextual entity is located (if there is).The additional fields are as follows:
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oscript> oscript> *Type: Team .
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oscript>
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oscript> *Default: When the entity of the above is the above, No existence, the entity is not arbitraryIn the team, or the color of the team when there is no color. Map_color returns the value of the MAP_COLOR stacking component; if the component does not exist, return the default color.The additional fields are as follows:
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oscript>
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oscript> default: RGB value. CUSTOM_MOL_DATA , return CUSTOM_MOL_DATA
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oscript> Colors list.The additional fields are as follows:
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oscript> Index: (Deferery 0) Colors The field indexes in the list.The special model type available is as follows: BED , rendering a whole bed.The additional fields are as follows:
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oscript> oscript> Texture: The named space ID of texture will be used. G. banner , rendering a flag with a pattern in the pattern with banner_patterns .The additional fields are as follows:
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oscript> oscript> Color: The color of the flag base is one of the 16 preset colors. Conduit , rendering the core of the tide. Chest , rendering a box.The additional fields are as follows:
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oscript> oscript> Texture: The named space ID of texture will be used. NG.
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Openness: (Deficiency 0. 0) 0.0 The representative is completely closed, and the 1.0 representative is completely opened. Head rendering a biological head.When available, a file is used from Profile components.The additional fields are as follows:
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Animation: (default
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oscript> oscript> texture:纹理的命名空间ID(无需textures/entity/前缀和.png后缀), This texture will be used when existing, and Profile components and components and components
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oscript> oscript> The texture provided by fields will be ignored.
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oscript> oscript> Kind: Skeleton , Wither_skeleton , Player ,, Zombie , Creeper , Piglin and Dragon . shulker_box , rendering a submarine box.The additional fields are as follows:
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oscript> oscript> Texture: The named space ID of texture will be used. .png.
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Openness: (Deficiency 0. 0) 0.0 The representative is completely closed, and the 1.0 representative is completely opened.
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up . Shield , rendering a shield with a pattern with a color of the color of the color of the banner_patterns component and the color of the base_color component. Standing_sign , rendering a sign.The additional fields are as follows:
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oscript> not
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oscript> oscript> *Type: Standing_sign
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oscript> oscript> *Wood_type: You need to be OAK , Sprue , Birch ,,,,, Acacia , Cherry , jungle , dark_oak , mangrove , Bamboo , Crimson or Warped .
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oscript> oscript> Texture: The naming space ID of the pattern (no Textures/Entity/SIGNS/ .PNG . ODE> Suffix), this texture will be used when existence, and the texture provided by Wood_type will be ignored. Hanging_sign , rendering a suspension sign.The additional fields are as follows:
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oscript> not
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oscript> oscript> *Type: Standing_sign
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oscript> oscript> *Wood_type: You need to be OAK , Sprue , Birch ,,,,, Acacia , Cherry , jungle , dark_oak , mangrove , Bamboo , Crimson or Warped .
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oscript> oscript> Texture: Textile named space ID (no Textures/Entity/SIGNS/Hanging/. png suffix), this texture will be used when existence, and the texture provided by Wood_type will be ignored. Trident rendering a trident. Decomed_pot , renders a decorative pottery tank, and uses the value of the POT_DECORATIONS component.The available Boolean attribute is as follows: using_item , players are returning True when this item is using this item. Broken , when the damaged items are only 1 point to durability, return True . DAMAGED , when the damaged items have at least 1 point of loss, return True . has_component , the given component is returned to True when this item exists.The additional fields are as follows:
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oscript> oscript> Component: The naming space ID of a component. Fishing_rod/Cast , when the float is connected to the fishing rod that is being used, returns True . Bundle/Has_select_item , when the items in the storage bag are selected, return True . Selected , when this item is selected in the express bar, returns True . Carried , when the items change between the GUI grooves, return True . CUSTOM_MOL_DATA , return CUSTOM_MOL_DATA In the stack component of items
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oscript> Flags list.The additional fields are as follows:
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oscript> Index: (Deferery 0) Flags The field indexes in the list. EXTENDED_VIEW : Press the player and press ⇧ shift to return True when you want to be detailed.Only the items in the UI are effective. Keybind_down : Return True when the binding button is activated.The additional fields are as follows:
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oscript> oscript> *Property: Keybind_down
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oscript> oscript> *Keybind: Binding buttons ID, the same value as the Keybind text component.Such as key.use and key.left . View_entity : The context is a local player entity (that is, a entity controlled by the client) and this entity is not watching, and returns True .The context is the entity that is observed and this entity is on the section, and True is returned.When the context does not exist, return false .The available discrete value attributes are as follows: main_hand , returning to the player's main hand to hold this item may be left and Right . Charge_type , returns the type of filling in the Charget_projectiles stacking assembly, which may be None (component is empty or does not exist), Rocket (there are at least one firework rocket in the component) or Arrow (other cases). Trim_material returns the value of the Material field when there is Trim stacking components. Block_State , when there is block_state , the value of the specified attribute field is returned when it is stacked.The additional fields are as follows:
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oscript> oscript> block_state_property: specified block attributes. Display_Context , returning items to rendering environment context, may be None , ThirdPerson_Lefthand , ThirdPerson_RighThand ,,,, First Person_Lefthand , Firstperson_righthand , Head , GUI , Group and FIXED. CUSTOM_MOL_DATA , return CUSTOM_MOL_DATA
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oscript> Strings list.The additional fields are as follows:
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oscript> Index: (Deference 0) Strings The field indexes in the list. Context_entity_type , when it exists, returns the physical type named space ID of the context (if there is) the holder of the item holder. Context_dimension , when it exists, returns the naming space ID of the context (if.). LOCAL_TIME , when it exists, returns the entity type named space ID of the owner holder.The additional fields are as follows:
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oscript> oscript> *Pattern: formatting the time format into the date format of the string.Such as YYYYY-MM-DD indicates the format of four-digit years, two-digit months, two-digit date in the format of -, HH: MM: SS <
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oscript> oscript> Locale: (the default value is "" ", including the use of a set of meditation in English) area settings) areEssenceSuch as zh@carear = chinese; numbers = Hanidec This attribute with the lunar calendar date and Chinese figures, such as the date format of M Monthly D Day will be in October 10 of the lunar calendar.Return to "On the 1st 3rd" on the three days.
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oscript> oscript> Time_zone: (defaultSuch as Europe/Stockholm or GMT+0: 45 .The available digital attributes are as follows: Custom_model_data , return Custom_model_data In the stack component of the item
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oscript> Floats list.The additional fields are as follows:
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oscript> Index: (Deferery 0) Floats The field indexes in the list. Bundle/Fullness , returns the total weight of the Bundle_Contents stacking component, and 0 when the component does not exist. Damage returns the value of the DAMAGE stacking component.The additional fields are as follows:
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NORMALIZE: (default true ) is DAMAGE component) and the value of the upper limit of durability (the value of the max_damage component) (derived from 0 ..1 ); Returns the loss of loss when false (restrained between 0..max_damage ). Count , return the stack quantity.The additional fields are as follows:
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NORMALIZE: (default true ) is Max_stack_size ) (value is restrained between 0..1 ); it is false Back stacking numbers (restrained between 0..max_stack_size ). COOLDOWN , the proportion of the remaining cooling time of items. Time , the proportion of one day of time is used for clocks.The additional fields are as follows:
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oscript> oscript> Source: Time type, the optional value includes Daytime (time), Moon_Phase (month) And Random (random value).
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WOBBLE: (default True ) is .When True , the return value will float up and down for a period of time until it gradually stabilizes. Compass , the proportion of angle of the formation of the holder's position and target position on the X-Z plane.When the target does not exist, is not in the same dimension or too close to the holder, return random value.The additional fields are as follows:
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oscript> oscript> target: It can be spawn , Lodestone Code> Lodestone_Tracker The position of the magnet in the component), recovery (referring to the player's last death position) or None (refer to the invalid target, that is, always return toRandom value).
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WOBBLE: (default True ) is .When True , the return value will float up and down for a period of time until it gradually stabilizes. Crossbow/Pull Returns the unique number of times of the crossbow. Use_duration , the return of items is continuously used.The additional fields are as follows:
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Remixing: (default false ) is False is returned, the number of uses have been used. Use_cycle , returns the surplus use of Period .The additional fields are as follows:
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PeriD: (Value ≥0, DefaultCODE> 1.0 ) The number of cycles used for each use.Change the square clock, lanterns, soul lanterns, copper doors, iron doors, heavy -quality measurement pressure boards, lightweight measurement pressure boards, grinding blackstone pressure boards, and stone pressure boards such as below.It will drop when it is destroyed.The decorative pottery pot now has a Container component by default, so now the decorative pottery can be selected normally by the selected square key.The last shadow box is now a drop when it is damaged by inappropriate tools.Brick blocks, red lower bricks, cracks, bricks and carved bricks in the lower boundary change the texture to align the brick pattern of other brick cugs.The ground moss can no longer be accelerated by the sword.The brewing table is now destroyed by any tool.The light source block now has the default block_state item stack component.The physical data of the furnace, smoke furnace, and blast furnaces for the following changes:
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cookTime.
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cooking_time_spent.Will
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cookTimetotal
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cookal_tim_timeWill
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Burntime
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lit_time_remainingJoin
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lit_total_time field.The Filled_map item does not change the size of the item display box with Map_id stacking components of items).The duration of the mysterious stewed stewed stew status: Anti -fire: 3 seconds (60 game carved) blindness: 11 seconds (220 game carving) weak: 7 seconds (140 game carving) Life recovery: 7 seconds(140 game carving) jumping improvement: 5 seconds (100 game carvings) withered: 7 seconds (140 game carving) Poisoning: 11 seconds (220 game carving) brushing eggs.When Code> and the entity type is a block, command block mining car or brush cage mining car, players with permissions levels 2 and above will see warning information in their item prompt box.When biological bees are now interacting with withering roses, bees will have a withering effect instead of breeding or accelerating growth.The colors of the young wolf and the young cat collar are now the effective mixed color of the color of its parent collar. Unless the mixed color does not exist or the collar color of the parent cannot be mixed.Drowning the corpse is now willing to pick up the trident.After the player client is loaded, the player's impeccable attack will stop immediately.During the loading period, the player is still impeccable until the loading period exceeds 60 games (3 seconds).Adult pig spirits and predators are now more willing to pick up the crossbow.Skeletons, stray people and marshes are now more willing to pick up bows.The magma monster updated the UV mapping.Picking items now can be equipped with the armor grooves in the following order: Prevent_armor_CHANGE The old items with curse effect components (that is, the curse curse) will not be replaced.When new items have higher basic armor values, old items will be replaced; when lower, they will not be replaced; at the same time, compare the next item.When new items have higher basic armor toughness, old items will be replaced; when lower, it will not be replaced; at the same time, compare the next item.When new items are attached to more spells (only enchantments spells), old items will be replaced; less replacement will occur; when the number is the same, compare the next item.When new items have more durability, old items will be replaced; less replacement will occur; at the same time, compare the next item.New items have a custom name, and when the items are currently equipped, the old items will be replaced.Otherwise, there will be no replacement.The items that belong to the main hand slot now will be compared in the following order: when the new items meet the wishes of biology, and the current items are not in line, the items will be replaced; on the contraryWhen the items are in line, the items will not be replaced; in other cases, the next item will be compared.When new items have higher basic attack damage, old items will be replaced; when lower, it will not be replaced; at the same time, compare the next item.When new items are attached to more spells (only enchantments spells), old items will be replaced; less replacement will occur; when the number is the same, compare the next item.When new items have more durability, old items will be replaced; less replacement will occur; at the same time, compare the next item.New items have custom names, and when the items they are currently do not, old items will be replaced.Otherwise, there will be no replacement.Non -biological entities TNT ore car data field TNTFUSE field is now renamed FUSE .The world generates pale oak trees to reduce the natural generating probability of Gatzoh Palm Oak from 20%to 10%to match the base rock version.Ordinary pale oak trees and Gatzhi pale oak no longer have the probability of generating pale moss on the trunk.Trees can now replace small flowers when generating.The probability of random plaques Pale_moss_vegetation The probability of plaques generated pale and covered with moss, low grass and high grass bushes from about 29%, 59%, and 12%, respectively to about 42%, 42%, and 17%.The basic damage of the game content curse power curse is reduced before 1.21.The frosty curse is no longer effective when the target entity rides in other entities.The progress "Monster Hunter" can now be obtained by killing Gazhi."Senior Monster Hunter" now needs to kill Gazhi.When selecting the same non-default items in the block item bar, the Ctrl +Select the square key no longer given new items.The command format /Time is now forced to synchronize time after ADD or set sub -command execution.
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The definition of conventional helmets definition trim_material The Item_model_index field is removed now because of model rendering.The data generator in the data generator server JAR ( net.minecraft.data.main ) is not renewed into assets folder.-Client Options have been removed from the entrance order.The new entry point ( net.minecraft.client.data.main ) is now in the client jar file, and the command line structure is the same as the server jar.Current effective options: -client : generate assets folder.Item modifier set_custom_model_data The modifier now has more fields to adapt to more complex Custom_model_data component structure.
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oscript> not
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set_costom_model_data .
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oscript> Floats: The control value provides the list.
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oscript> Flags: Control the list of Boolean.
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oscript> String
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oscript> Colors: Control the color list of the color value value of the RGB.The operation in the list is the same as the Explosions format in the set_fireworks modifier.For example, such as {function: "set_custom_model_data", floats: {value: [2], mode: replace_all} Settings will replace Floats 2.The network protocol client now sends a Minecraft: Player_Loaded packet when loading the terrain interface that is loaded on the screen for the first time or replenishing the screen.Tags are labeled #Tall_flowers .Remove #Flowers , #Tall_flowers and #Trim_templates .The panoramic map updates the main menu panorama to match Cangyuan awakening.The items that have a blocking component with block_entity_data components now only set the square data when the ID is consistent with the placed square entity.Command blocks, podiums, notice signs, suspension notices, brushing cages, and trial brushing cages will directly or indirectly execute high authority level commands after being placed. Written_Book_Contents The title in the component is now considered a custom name, so it can be displayed in the item display box.The item prompt box generated by the block_entity_data component is no longer hidden by any other components. Equippable The Model field in the component has now been renamed Asset_id .Extended the Custom_model_data component. Now the format is as follows:
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oscript> Father
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oscript> not
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oscript> Floats list.
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oscript> FLAGS: Bur value list.
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oscript> Strings list list.
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oscript> COLORS: RGB color value list list EssenceThe data packet changed the data packet version number to 61 .Remove the "Winter Update" built -in data package and Winter_drop function switch.The resource package changed the resource package version number to 46 .Update the GUI elves. Equipment folder now moved to the first level, that isfile-path "> Equipment/. Broken_lytra model and texture now renamed Elytra_broken .Before, only blocks (flags, heads, beds, beds, boxes, tide rushing cores, decorative pottery tanks, sub -shadow boxes, and notice signs) will now render ordinary block models.Unifont has been updated to 16.0.01.GUI texture Toast/System The appearance of the elves has now been updated to the use of standard Jiugongge. Toast/Tutorial The elves are now scaled into higher pop -up windows. Advancements/Box_OBTAINED and Advancements/Box_unobtaine GUI texture now uses Jiugongge to change the size.
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The empty slot texture such as the armor groove in the item bar has now been moved from the item to gui/sprites/consaler/slot. Directory, and renamed: Empty_armor_SLOT_HELMET → Heelmet Empty_armor_SLOT_CHESTPLE → Chestplate code> → Empty_armor_SLOT_LEGGINGS → leggings Empty_armor_SLOT_BOOTS → EMPTY_SLOT_SWORD Sword code> Empty_slot_pickaxe Pickaxe EMPTY_SLOT_AXE → A xe Empty_Slot_Shovel Shovel DE> EMPTY_SLOT_HOE → Hoe Empty_slot_smithing_template_armor_T → Smithing_template_trim Empty_S LOT_SMITHING_TEMPLATE_NETHERITE → Smithing_template_Netherite Empty_slot_AMETHYSHARD_SHARD → AMETHYST_SHARD Empty_slot_diamond → Diamond EMPTY_SLOT_EMERALD → E. Mrald Empty_slot_ingot → Ingot Empty_SLOT_LA PIS_LAZULI → lapis_lazuli Empty_qu_qu_qu Artz → Quartz EMPTY_SLOT_REDSTONE_DUST → Redstone_dust The empty groove elves in the GUI of the weaving machine have been split from the background and moved to: Container/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/LOOM/banner_slot → Container/Loom/Banner Container/LOOM/PATTERN_SLOT → container/loom/banner_patterncontainer/loom/dye_slot→container/loom/dye The empty groove elf map in the GUI of the brewing table has been split from the background: Container/slot/brewing_fuel Container/Slot/Potion The empty groove elves in the horse and the alpaca object bar have been split, cut and moved from the background to:
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Container/Horse/Armor_SLOT → Container/Slot/Horse_armor c "> code> code> CLASS =" FATH "> C"> C "> onTainer/horse/llama_armor_slot → Container/Slot/Llama_armor Container/Saddle_slot < /code> → The subtitles of the cave sound with the pale garden environmental sound effects are uniformly unified as subtitles.Ambient.sound Different keys.A supplement of many previously missing subtitles, such as the corresponding subtitles of the sound effects when they fall on the square.Fixed a few seconds after the formal version of the formal version of the formal version of the formal version of the official version of the official version of the formal version of the official version of the 194 vulnerability 1.20, within a few seconds after re-loading the LAN or single-player game world, the damage of falling was ignored.MC-10025-After heavy loading the world, the burning time indicator of the melting furnace has not operated normally.MC-12829-Creation mode Players slow down when they can climb the cubes.MC-16132-Cave carvings will not remove snow.MC-21650-After preserving the world and re-entered, players are immune to damage within a few seconds.MC-49071 — The title of the book that is not named after the anvil's avil in the item display box will not be displayed.MC-50614-When the villagers leave the interactive range, the villagers' trading windows are not closed.MC-55347 —The long-delay title is displayed in other worlds.MC-59308 — Dark/Pale Oak Tree Leaf occasionally generated in the center of the tree.MC-65931-In survival and adventure mode, selection of the block function is invalid for the entity.MC-71990 — In some cases, the "hat" layer of the player's skin is not displayed in the tab ↹ list.MC-72846-The command of the change time is delayed.MC-74408-The fuel and potion output groove of the brewing table have no container elves.Mc-86153 — Ctrl +Selecting blocks will give a new item that has been in the item bar.MC-99848-Diseases were not canceled when they were blind.MC-111516-Players flying at high speed are looming.Mc-128225- /Data Remove Can't remove NBT Customname .MC-134002-Y = -64 blocks will not be drawn on the map.MC-138100- /Data Remove The label of RecordITEM of the recorder is not effective.MC-150224-Rabbit occasionally stuck on the edge of the block.MC-152728-Players who have decelerated are still running.MC-158205 — The last shadow dragon will only be injured in melee when being hit in some way.MC-158872-The model uses the last matching model model, rather than the recent matching model.MC-159508 — CTRL +Select blocks of Ctrl will not copy their honey level.MC-160001-Bio-skull, signs, suspension signs, flags and decorative pottery tanks are not damaged/running particles.MC-160051-Players can damage the world/re-enter the server immune flame damage.MC-166072-Custom trident model ignores layer0 and Elements paragraphs.MC-166614 — The schedule of more than 30 characters in the progress menu title is incomplete.MC-177078-Sound event Entity.mineCart.INSIDE There are no corresponding subtitles.MC-177082-Sound event block. There were no corresponding subtitles.
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MC-177084-The circulatory sound of the cyplains does not have the corresponding subtitles.MC-177091-The sound effect of the skull horses jumping underwater does not have corresponding subtitles.MC-179815- /data command cannot remove tie ropes tied to creatures.MC-181438-The use of spleen-spleen flight when it has a slowdown effect can cause players to flash.MC-186341-The command automatically supplements the part of the slope or the part.MC-191096- /setBlock or /Fill no longer can be placed fences and walls with invalid block state.MC-191698- /setBlock The Shape block state of the stairs cannot be set.Mc-192498- /setBlock or /Fill The state of different directional blocks that cannot be set, such as glass plates and iron railingsEssenceMC-192791-The block state with the other half of the door cannot be set.MC-192943-Can't use /setBlock and /file Set the in_wall state of the fence.MC-192956-Can't make the box /setBlock as SINGLE other than when there are no other adjacent boxes.MC-192959-Cannot /setBlock The directional state of the redstone line or stumbling line.MC-193176 — Most creatures with CanpickupLoot tend to swords instead of ax, making their weapons downgrade.MC-193313-The behavior of the behavior of biological picking items is unclear, resulting in continuous falling and picking items.MC-193315- /setBlock and /Fill The Instrument state of the notes box will be reset.MC-193336-The head of the last shadow is holding or as a block to show the body's skull.MC-197857 — Villagers tried to claim the claimed bed.MC-200508-The sound effects of fish swimming do not have corresponding subtitles.MC-201940-After death, the collision box of the last Yinglong body component will not move up with the subject collision box.MC-202250-When running on a boat floating in shallow water, roll particles will appear.Mc-203146- item.crossbow.loading_middle No corresponding subtitles.MC-2014124-The sound effects of the mining car in the water have no corresponding subtitles.MC-206684-The telescope particles have no relevant texture.Mc-207605- /Data Remove Entity [Tame Wolf] Owner The owner of the wolf cannot be removed.MC-215992-The drop of the blackstone and stone pressure board is inconsistent with the corresponding buttons.MC-218873-Lantern and soul lanterns need to be tapped before falling, although it can directly destroy its supportable block and drop it.MC-225367-The layer UV mapping of the magma monster is overlapped.MC-229142 — The texture of the telescope is not allowed to be covered by resources.MC-236295-The game will not reference the lack of particle texture to the output log report model.MC-249079 — The hidden veins on the back are not normal.Mc-255254- /setBlock It cannot be placed in a snow-covered grass.MC-256649 — The suspension sign of the last shadow man or showing the entity as a block is not rendered.MC-256822-The schedule description Title is too short to cut the words in strange positions.MC-260216 — The last shadow man holds or as a block to display the decorative pottery tank of the entity is not rendered.
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MC-264541 — Jiugong grid elves error.MC-265033-Sometimes the outline of the slot items is not completely blocked by the items.MC-265637 — After joining the world again, /Execute on Origin does not take effect on the owner of the regional effect cloud.MC-265788-When opening other interfaces, the "open free snapshot version Realm" element can be selected or maintained, causing the prompt box that should not be displayed.MC-266019-There is a gap between the amplified thick body characters.MC-266991-Some pixels of mottled copper lights are inconsistent.MC-267095 — Brick texture in the lower boundary is not aligned with other bricks.MC-267343-Diseases were not canceled when they were riding on the entity.MC-267730-The wall of text appears when trying to join the server.MC-267878-After changing the control button, the movement tutorial prompt may not correspond to the required text.MC-268364-Wind bomb will not ignite the TNT mining car.MC-268522-When leaving the menu from the bottom of the list, the last language option is not canceled.MC-268822 — Single-player, multiplayer game, and the text of the text in the list menu.MC-269616-Rebeling data rolling bar has no background.MC-269749-There is no background in the reporter rolling bar.MC-269935 — The schedule message box uses Jiugongge elves, but it cannot be configured normally.MC-270136-The Custom_model_data throwing object is not kept when it is broken.MC-270529-The model of the air is not defined with particle texture, causing problems.MC-271169 — Can you get a brush as a tie tie rope, "Isn't this a scales?"MC-271218 — Code> Offers: {} NBT no longer disable transactions.MC-271786 — Noise_Provider The empty block state of the block state has not produced verification errors, which leads to collapse.MC-272105-The default component of the Contents of the decorative pottery tank.MC-272245-The wolf tied to use scissors can get the "gorgeous shear" progress.MC-273522-creatures with CanpickupLoot no longer pick up magic items after picking up unkinds.1.21 Vulnerability MC-272062- Dimension_padding does not affect the initial part of the structure.MC-272994-The player's binding Yue Ling can attack the upper body by the flames of sweeping.MC-273407-When the entity items with a custom block state are placed, this state will be saved by components.MC-273450 — Canpickuploot: 1B The behavior of heavy hammer/trigaba.MC-273635-After the player who placed the trial brush cage leaves the creative mode, the trial brushing the monster cage will forget the creatures specified by the monster egg.MC-273861-When the bee that was tied to the nest, the tie rope disappeared.MC-274268 — After the cooling is over, the trial brush the strange cage continues to flash.MC-274571 — without feeding the sniffing beast and solving the tie rope to get the progress of the "little sniff beast".MC-275011 — When standing in the spider web, it instantly excavates and does not take effect.1.21.1 Vulnerability MC-275338-When riding a dehydrated mining car, you can see running particles.MC-275952-The rowing rowing of frost walker boots will also give the frosty walker effect.MC-276123-Showing the entity shadow_radius will be updated with all the display entities around them.MC-276794-The text in the social list menu has no shadow.MC-276799-The text in the ultra-flat custom or preset list has no shadow.MC-277368- The "Select%S message, a total of%S" text in the menu "Select the Chat Message to Report" menu is too close to the title separator.MC-277373 — The class name text in the button binding menu is shadow.MC-277374-The text of the list name indicates the list name in resource packages and data packet menu is shadow.MC-277408- The report type of the "Select Report Type" menu describes the shadow of the text.MC-277440 — Realm menu indicates that the text of the world uploading speed has no shadow.MC-277441-Realm menu indicates that there is no shadow of the beginning date of Realm and the text of the remaining time.MC-277443 — The text displayed when connected to Realm has no shadow.
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MC-277444-The text of the text box name is not shadow in the text box name.MC-277477-The progress of the progress of the progress menu describes the text without shadow.MC-277478- The "Materials of this layer" and "height" text in the "Custom ultra-flat world" menu are too close to the title separator.MC-277479-The name of the game rules in the game rules menu is shadow.MC-277480 — "Please describe the situation in the report menu:" The texture in the text box has no shadow text.MC-277499-Most empty slot icons will not be zoomed in the zoom attributes in the metadata file.When the MC-277510-when the grass or mycelium spreads to the square below the fine snow, this square will no longer cover snow.MC-277617-The basic damage of the power curse is reduced by 1.21.1.21.2 Vulnerability MC-275215 — Window, the experimental content warning exceeds the screen.MC-275339-The contrast between the interface of the storage bag and the dark block is not good.MC-275917 — The first-person first-person blocking animation was damaged.MC-276110 — Honey_Leveel The range of the model predicate is level 5, while 0 represents level 1-4.MC-276115-The new item models of hives and beehives are not used by the parent cubes.MC-276389-The text of the storage bag prompt box text "can accommodate a set of mixed items" has no shadow.MC-276412-When the customized item model is set to shields and several other items, the items are invisible.MC-276654- Item_model The object components are invalid.MC-276697-After the conditional hostile creature is unlocked, they fail to find the goal normally.MC-276728-When the customized item model is a square, the trident and telescope in the item bar are dark.MC-276730-When the customized item model is a square, the storage bag displayed in the items in the item bar is dark.MC-276731-The items that use the physical model will not render another physical model specified by the object model component.MC-276732-The color limited by the item ID will affect the target model.MC-276769-When throwing eggs with special template models, there is an invalid texture.MC-276771-The damaged items using the template model lack damage texture.MC-276828-When the model fails to define the texture, MINECRAFT no longer outputs the error to the game log.MC-276847-The storage bag that gives a different storage bag model will not retain the color when displaying items.MC-276969- Explove_Power TNT mining car that is set to 0 can still destroy the square.MC-276986-The texture of the open storage bag is missing pixels.MC-277042-The open blue and red storage bags are inconsistent with other colors.MC-277066-When the particles are "minimum", Games will not show particles that point to the heart of Ga Zhi.MC-277071-For the naturally generated by the heart of Ga Zhi, the key can not be selected.MC-277072-Bone powder can be used to be pale and covered with pale ground moss.MC-277074-The physical shadow of Ga Zhi is slightly greater than the model.MC-277076-Paracheval drooping must not be a suitable destruction tool.MC-277082 — Ga Zhi can be repelled by the wind bomb.MC-277092-The eyes of invisible Gazhi are not visible.MC-277094 — The suspension-style pale oak notice is completely different from other wood.MC-277101 — TNT destroying Ga Zhi with the TNT activated by the player will not reach the progress of the "monster hunter".MC-277113-The texture of the pale oak notice sign is inconsistent with other notice.MC-277115 — Ga Zhi can be generated in the square.MC-277123 — After falling into a pit with Ga Zhi, it cannot continue to operate.MC-277129-When not attacking the player, Gamen will "glide" on the ground.MC-277132-The texture of the pale oak notice is inconsistent.MC-277134-There are problems with pale oak transport ships.MC-277140-Statistical interfaces are not intuitive to distinguish between Creaking and Creaking_transient entities.MC-277145 — The two brightest pixel colors in the texture of pale oak ships are wrong.MC-277149-Ga Zhi can be repelled by the heavy hammer.MC-277152-When destroying the heart of Ga Zhi, the statistical information of killing Game will not increase.MC-277154 — The Gagazan who died due to the destruction of Ga Zhi did not activate the hidden sensing body.MC-277164-The pale garden sounds music.
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