2024-12-18 03:43:38|Myriagame |source:minecraft skins

1.21.2 is the official version of the bag of courage, and it is also the one-time update of the Java version. Published on October 22, 2024
The new content square brushes the monster cage and adds unique sound effects.The flag pattern of the item adds the following two flag patterns to match the base rock version.The brick pattern pattern is synthesized by paper and red brick blocks.The ripple border flag pattern is synthesized by paper and vines.The storage bag is added with 16 dye storage bags, which can be synthesized with any storage bag and any dye.Different from the sub -shadow box, the alcohol contained in water cannot be washed away the color of the dyed storage bag. [2] The TNT and TNT mining cars that are not activated by non-biological entities add an optional field.The default 4 .For the TNT mining car, the power of the explosion is to add a speed -based default explosion power for this value.The command format /Rotate is used for rotating entities. The grammar is as follows: /rotate Make the physical rotation specified angle./Rotate to make the entity facing the designated world coordinates./Rotate to make the entity facing the specified entity.Parameters: target : Specify the spinning entity. Rotation : In the units of degree, it means rotating in the horizontal and vertical directions, respectively.You can use a relative ( ~ ) coordinate symbol to specify the rotation angle relative to the current context. FacingLocation : The world position coordinates of the turning entity. FacingTarget : entity shifted by the rotating entity. Facinganchor : (default Feet ) Specify the anchor point of the Facingtarget -can be Feet or Eyes .The world generates the trial secret room and adds a new corridor structure. ENCOUNTER_5 , which is a small challenge in front of the duel entrance, and the stairs trapped_staircase .Added a new decorative structure Black_bed , Blue_bed , Brown_bed , Cyan_bed , Disposal, Gray_Bed , Green_Bed , light_blue_bed , light_bed , Lime_bed, Magenta_bed , orange_bed , pink_bed , Purple_bed , red_bed, white_bed and YELLOW_BED .The game content attribute adds the Tempt_range attribute, which is a compartment, indicating the seductive range of the foundation that can be discovered.The default is 10, the lower limit is 0, and the upper limit is 2048.The damage type adds a new type of damage type.Added the damage type Ender_pearl , which will not be immune to players who cross the dimension.
The game rules have joined the game rules "Disable Player Mobile Detection" DisablePlayermovementcheck , default to false , and the player's speed limit will be disabled.The formula will now be able to re -select the recipe selected by the selection key.The particles have added Block_crumble and Trail particles. block_crumble There are the following options: Block_State : The block state of the block of the block. Trail There are the following options: color : color of the trajectory. Target : Pointing in the particle.The conventional options add a new video settings "reduce frame rate" to control the game to limit the maximum frame rate.The options include: when there is no operation: if the game is not received for more than 1 minute, the frame rate is limited to 30, and it will be further reduced to 10 after 9 minutes.If the game window is minimized, the frame rate will be limited to 10.To minimize: Limit the frame rate to 10 when the game window is minimized."No operation" is the default value.The auxiliary function option "High contrast block contour" is added, and the outline box that will be enabled will be enabled.The language has added support for highland Norwegian.In the experimental content, the data packet has added "mining car improvement" and "redstone experimental content" built -in data packets.Added minecart_improvements and Redstone_experixTs function switch.Added Instrument subfolder folder, and now the goat's musical instrument is driven by data.Add trial_spawner subfaming folder to configure the trial brushing cage.Item stack components add Repairable components.
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oscript> Repaires: items stack component.
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oscript> oscript>
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oscript> ** items: It can be used to fix the items ID, items list or items tags that can be used to repair the items.When the existence, the item is damaged, you can use the specified item to repair the item in the anvil.Example: RepairawLe = {Items: 'Stick'} .Added Enchantable component.
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oscript> enchantable component.
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**Value: (greater than 0) the enchanting ability of items.When there is an additional curse when there is an attachment, the item can be enchanting in the enchanting Taichu.Example: ENCHANTABLE = {value: 15} .Added Use_remainer component.
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oscript> Use_remainder.
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oscript> oscript> ** ID: The naming space ID of the item.
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Count:Number of items.
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oscript> Components:When the existence is used, if the number of stacks is reduced after the items are used, the remaining items will be used to replace the consumed items.If the remaining amount of single items is greater than 0, the remaining items will be placed in the item bar.If the item bar is full, the remaining items will be thrown to the ground.Example: use_remair = {id: 'minecraft: stick', count: 1} .Add Use_cooldown component.
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oscript> use_cooldown component.
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** ** Seconds: (Value> 0) Cooling lasts.
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oscript> oscript> Cooldown_group: Named space ID of the cooling group.At the time of existence, items cooling takes effect only on items with the same cooling group.When existing, the items used will add cooling to all the same or the same cooling group items.Example: Use_cooldown = {Seconds: 1.5, COOLDON_GROUP: "Minecraft: Custom_weapon"} .Added Consumable component.
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oscript> Consumable component.
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Cons> ume_seconds: (Value ≥0The default is 1.6) The number of seconds required to consume the item.
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oscript> oscript> Animation: (default Eat ) The animation used by consuming items can> Eat , Drink , block , Bow , Spear , Crossbow , Spyglass , Toot_horn and Brush .
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oscript> oscript> Sound: (default Entity.gneric.eat ) The sound event used in the process of consumers.
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oscript> Has_Consume_particles: (Samp> True ) Whether the items consume particles.
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oscript> On_Consume_effects: The consumption side effects after the item consumption.
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oscript>
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oscript> oscript> ** Type: Naming space ID that consumes side effects can be Minecraft: Apply_effects , Minecraft: Remove _Effects , Minecraft: Clear_all_effects , Minecraft: Teleport_randomly and Minecraft: Play_Sound .
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oscript> oscript> Type is Minecraft: Apply_effects
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oscript> ** Effects: The status effect list immediately applied immediately after the items are consumed.
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oscript>
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PRO bability: (0 ≤ value≤1, defaults to the probability of application status effect.if
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oscript> oscript> Type is Minecraft: Remove_effects : The following parameters are also available:
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oscript> oscript>
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oscript> Effects: The state effect label or ID list immediately removed after being consumed.if
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oscript> oscript> Type is Minecraft: Clear_all_effects , which will clear all the status effects of consumers.if
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oscript> oscript> Type is Minecraft: Teleport_randomly : The following parameters are also available:
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oscript> oscript> Type is Minecraft: Play_Sound , and also has the following parameters:
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oscript> oscript> ** Sound: The sound event played when the consumption is completed.When existence, items can be used and consumed; if the items also have Food , Potion_Contents , Ominoos_bottle_amplifier or Suspicious_Stew_ConTenn TS Components, the effects of these components are also applied.Example: Consumable = {Consume_seconds: 3.0, Animation: 'Eat', Sound: 'Entity.gneric.eat', Has_Consume_ParticleS: True, {Type: 'MINECRAFT: Clear_all_effects'}]} EssenceAdded item_model component, and the model of controlling items is one of the default components of all items.
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oscript> oscript> item_model: The namespace ID of the item model, calls in /assets/<< i> Naming space >//Models/item/<< i> ID > .Added EquipPable component.When the component exists, this item can be equipped by the player through the item bar or in the master's hand.
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oscript> not
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oscript> oscript> ** Slot: single slot, you need to be Head , Chest , Legs ., Feet , BODY , Mainhand , OffHand .
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oscript> oscript>
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oscript> Equip_sound: .When not specified, use the default equipment sound event.
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oscript> oscript> Model: The naming space ID of the equipment model.When it is not specified, if the item is equipped to the head, the item itself will be rendered, otherwise it will not be rendered.
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oscript> oscript> Camera_overlay: The named space ID of the coverage layer of texture used after the item is equipped, and the coverage layer is not used when not specified.This ID will be processed as . PNG files in the The textures/misc/pumpkinblur.png .
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oscript> oscript>
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oscript> AllOWED_ENTITIES: The physical ID, label or entity ID list of this item can be equipped with this item EssenceWhen it is not specified, any entity can wear this item.
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oscript> Dispensable: (default True ) The items can be equipped by the transmitter.If items have special functions in the transmitter, the equipment is invalid.
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oscript> SwapPable: (default True ) The item can be equipped with right -click equipment to the specified slot.
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oscript> DAMAGE_ON_HURT: (default True ) Whether this item consumes durability when the physical injury is injured.Example: Equippable = {slot: 'chest', equip_sound: 'item.armor.equip_chain'} .Added Glider component.At the time of existence, the items can be used as a player with a Equippable component as like the cyplace.Example: Glider = {} .Added Tooltip_style component.When existing, the item uses this custom wizard as the background and border of its prompt box.
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oscript> oscript> Tooltip_style: Naming space ID of the prompt box style, such as <"> Assets/<< i> Naming space >/text/gui/sprites/Tooltip/<< i> Path > _ background and >Assets/<< i> Naming space >/textures/gui/sprites/toOoltip/<< i> Path > _ frame .Example: Tooltip_Style = 'Minecraft: SPECIAL_SWORD' .Added Damage_resistant component.
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oscript> damage_resistantantantantantanting component component component component component component components
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oscript> oscript> ** Types: The corresponding items will not be damaged by the type of damage in this tag, and items will not be durable in the labeling type of damage in the label when it is equipped by the player.EssenceAdded Death_protection Item stack components.
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oscript> Death_protection component
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oscript> Death_effects: This item protects the effect of triggering its entity, and consumable The On_Consume_effects in the component.At the time of existence, this item will protect the holders from death and return to 1 like an undead totem (
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) and consume yourself.The new field was added to the Potion_contents component:
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oscript> Potion_Contents stack components
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oscript> oscript> Custom_name: The custom name translation key that affects the potion effect.如将foo值应用于minecraft:lingering_potion(滞留药水),物品名称翻译将使用item.minecraft.lingering_potion.effect.foo。The data format of the drawing variant is added to the optional new field Author and Title , which has text components displayed in the drawing of the creation mode item bar.Previously, these values were derived from the name of the variants.The goat instrument data format is now defined by the data packet registry folder Instruments definition.Like other registry, changing this content in the packet will be considered experimental and will only take effect after fully reloading the world.
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oscript> : Father tag.
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oscript> oscript>
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oscript> *Description: The instrument instrument displayed in the item tips box Description.
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*R Ange: unit is a gridThe sound effect can be heard to the maximum.
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* Use_duration: The unit is secondsThe duration of the instrument is triggered.The cooling time of goat horn is twice the duration.
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oscript> oscript>
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oscript> *sound_event:乐器所播放的声音事件。Trial brush monster cage setting data Trial brush cage can now be defined by packets.Each settings have normal.json and Ominous.json .
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oscript> not
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spawn_range:(1 ≤ value ≤128, default 4 ) The range of creature.
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oscript> LOOT_TABLES_TO_EJECT: (default consumab Le and Key Lobne Watch) The torrential losses popped up after completing the trial.
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oscript> settings.
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oscript> oscript> ** Data: Martial arts table path.
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**Weight: (Value> 0) Use the weight of this torrential table.
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oscript> items_to_drop_when_ominous:完成不祥试炼后弹出的战利品。
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oscript> settings.
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oscript> oscript> ** Data: Martial arts table path.
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**Weight: (Value> 0) Use the weight of this torrential table.
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Sim Ultaneous_mobs: (Value ≥0, The default 2.0 ) The number of creatures generated at the same time.
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Sim Ultaneous_mobs_added_per_player: (Value ≥0, The default 1.0 ) each more player adds the trial, and the number of biology generated by a single extra.
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oscript> spawn_potentials: (the default is empty.When trying to generate, randomly select one of them
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oscript> not
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oscript> spawn_data.
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oscript> generate data.
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oscript> ** Data: physical data, and the trial brushing the monster cage
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oscript> spawn_data data format.
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**Weight: (Value> 0) This creature is selected.
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ticks_between_spawn:(Value ≥0, the default 40 ) Generation interval.
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TOT> TOT al_mobs: (Value ≥ 0, The default 6.0 ) The total number of creatures generates creatures.
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TOT> TOT al_mobs_added_per_player: (value ≥0The default 2.0 ) each player adds the trial to generate an extra number of creatures.Progress trigger will rename killed_by_crossbow Killed_by_ARRO W , and add new optional items. Good.The player predicate adds the Input field to detect the mobile key positioned by the player's pressing.Currently supports the following input:
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oscript> Forward: Go forward.
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oscript> Backward: Return back.
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oscript> left: To the left.
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oscript> Right: To right.
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oscript> JUMP: jump.
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oscript> Sneak: Sneak.
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oscript> Sprint: Disease.The formula adds the formula type Crafting_transmute .The output item of this formula will retain all serialized stack components of the input item, only to change the type of item.When the output item is the same as the input item, this formula will not take effect.
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oscript> not
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oscript> oscript> Type is Crafting_transmute , as follows:
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oscript> oscript> Category: (default Misc ) Formula is classified, which must> Equipment or Misc .
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oscript> oscript> Group: The packet of the formula.
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oscript> oscript>
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oscript> *input: The component will be copied.It can be a single item ID, an item ID list or label, which cannot be air.
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oscript> oscript>
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oscript> *Material: The materials consumed by the formula.It can be a single item ID, an item ID list or label, which cannot be air.
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oscript> oscript> *Result: The type of output can only be the item ID, and it cannot be air.The label adds the following block tags: #bats_spawnable_on : #base_stone_overworld .The bat can be generated above it.Added the following items tags: #furnace_minecart_fuel : Coal and Charcoal .Items for filling fuel to fill the power ore car. #villager_picks_up : #villager_plantable_seeds , Bread , WHEAT and Beetroot .Villagers try to pick up items. #Wooden_tool_materials : #Planks .Used to repair wood tools. #Iron_TOOL_MATERIALS : Iron_INGOT .Used to repair iron tools. #gold_tool_material : Gold_ingot .Items used to repair gold tools. #Diamond_tool_material : Diamond .Items used to repair diamond tools. #netherite_tool_materials : Netherite_ingot .Used to repair the items of the lower alloy tools. #Repairs_leather_armor : leather .Items used to repair leather armor. #Repairs_iron_armor : Iron_ingot .Items used to repair iron armor. #Repairs_chain_armor : Iron_ingot .Items used to repair chain armor. #Repairs_gold_armor : GOLD_INGOT .Items used to repair gold armor. #Repairs_diamond_armor : Diamond .Items used to repair diamond armor. #Repairs_netherite_armor : Netherite_ingot .Items used to repair the lower alloy armor. #repairs_turtle_helmet : TURTLE_SCUTE .Items used to repair sea turtles. #Repairs_wolf_armor : Armadillo_scute .Used to repair the items of wolf armor.
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#Piglin_SAFE_ARMOR : Golden_Helmet , GOLDEN_CESTPLE , GOLDEN_LEGGINGI Golden_bo OTS .When wearing it by players, it will not irritate the items of the pig spirit, and it is used for schedule files nether/distract_piglin.json . #Duplicates_allays : AMETHYST_SHARD .The items that can be copied when Yueling dance. #panda_eats_from_ground : #panda_food and CAKE .It will be picked up from the ground to try to eat items. #brewing_fuel : Blaze_powder .It can be used as an item that can be used as a brewing table.The fuel effect is the same as the flame powder. #Shulker_boxes : All submarine box items. #bundles : All storage bag items. #Map_invisibility_equipment : Carved_pumpkin .Equipped by items marked by players hidden on the map of other players. #gaze_disguise_equipment : Carved_pumpkin .It is used to cover up the behavior of players watching other creatures.Added the physical type label #BOAT : OAK_BOAT , spruce_boat , Birch_boat , jungle_boat , Acacia_boat , Cherry_BOAT , DARK_OAK_BOAT , MANGROVE_BOAT and BAMBOO_RAFT .Used for Husbandry/Ride_a_BOAT_WITH_A_GOAT.JSON progress file.Added damage label #mace_smash : MACE_SMASH .Used for the progress of "heavenly strike".Added the following flag pattern tags: #Pattern_item/Bordure_indent : Curly_border .#Pattern_item/Field_MASED : bricks .The entity predicate adds a physical submissive word sheep for testing the hair color of sheep.
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oscript> Sheared: Whether the wool has been cut off.
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oscript> oscript> Color: The hair color of sheep.Added a physical predicate SALMON .
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oscript> not
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oscript> oscript> Variant: The variant ID of salmon must be Small , Medium and Large .one.The resource package can now customize the prompt box.The background and borders of the prompt box are controlled by Tooltip/Background and Tooltip/Frame elves.For example, setting Tooltip_style components in the item stacking component is << << i> Naming space >: << i> Path > The prompt box will be named by << << i> >: Tooltip/<< i> Path > _ Background and << i> name space >: Tooltip/<< i> Path > _ Frame Elf diagram control.Change the oxygen bar ui.Joined the "empty" air bubbles that would vibrate when the player drowned.Added the sound effect of air bubbles in the UI.Add the following high comparison texture to the highly comparison built-in resource package: prompt box background and border storage bag items to select the groove background and select the highlight equipment model equipment model definition is located in the assets/ assets/<< i> Naming Space >/Models/Equipment/<< i> Path > JSON , can be called by EquipPable .
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oscript> not
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oscript> not
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oscript> Texturelayer.
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oscript> Horse_body: Similar to the arms texture rendered in the horse's body groove, the armor texture willlayer.
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oscript> Llama_body: Similar to the body slot of the alpaca and merchant alpaca, it willRendering texture layer.
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oscript> Humanoid: The texture layer of humanoid creatures, chest armor and boots.
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oscript> Humanoid_Legings: The texture of the leg protection of humanoid creatures.
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oscript> Wings: The texture layer used in the cavity.Each texture layer list contains multiple layers of objects. The format is as follows:
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oscript> Fam Tag
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oscript> oscript> *Texture: The named space ID of texture, such as << i> name space >: > It will be parsed as assets/<< i> Naming space >/text/entity/equipment/<< i> layer type >/< Path >. PNG .
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oscript> Dyeable: Have #Dyeable code> Item labelAnd the items with Dyed_color components are stained.At the time of existence, the texture layer will be rendered in the color in the Dyed_color component.
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color_when_undyed:(RGB) The color used in the items cannot be dyed or unattle.If this value does not exist, this texture layer will be hidden.
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oscript> Use_player_texture: (default false ) If True can be obtained from the player files.Cover. Wings layer that will be covered by players' custom sheath texture.Example:
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assets/minecraft/models/models/equipment/ironjson
{ "layers": { "horse_body": [ { "texture": "Minecraft: Iron "}]," Humanoid ": [{" texture ":" Minecraft: Iron "}]," Humanoid_legings ": [{" texture ":" minecraft: Iron "}} Added LightMap core color device, which can dynamically generate brightness texture.Add ![]()
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oscript>
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oscript> Values: Define the pre -compiled translation value.
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oscript> oscript> << i> Name >: Pre -compiled translation values with specified names and corresponding values, which is equivalent to adding #Define .
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oscript> Flags: Define the pre -compile flag.
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oscript> oscript> : A pre -compiled flag, which is equivalent to adding #define to the top of the source code.Server.properties adds a new option: Pause-When-EMPTY-SECONDS When it is positive, the server will stop after maintaining no player N in seconds.Added new options: Text-Filtering-Version .Set the version of the text format in the server.Skin reports have joined the reason for the report "improperly related content" for those skin -related skin related to sexual behavior, sexual organs and sexual violence.The name report adds a text tag above the description box to clarify that only the player's name can be reported.Change the cuckoo bush no longer hinder the biological way.The flag is now excavating the flag to retain its rarity.Container block physical data LOCK is now renamed LOCK , and its content is now an item predicate.An item that matches this predicate can open this container.If there is a liquid with a fluid label #water above it, the player cannot use the lava barrel or fine snow barrel to interact with it.Dragon eggs, small hanging leaves, potted plants, torches and soul torches update the model and UV mapping.The weaving machine now requires the corresponding flag pattern.The texture of the flag pattern slot is updated.Redstone lamps now have map bases Terracotta_orange .Redstone firebars, erythell relay and redstone comparators have updated the model and UV mapping.The "light" behind the model appears in the redstone fire handle no longer uses negative size model elements, and it is changed to use 6 single -sided model elements to achieve the same effect.The mucus block is not damaged by falling on it when it falls on it when it is sneaky, and can prevent continuing bouncing. [3] Wheat plant block status Age is greater than equal to 6, and the base color of the block map will now become color_yellow .EssenceTrial brushing the cage field normal_config and Ominous_config can still be written as a string to fill in the name space ID of the settings data.When the stumbling hook calculates the connection status of the square along the line, try to put the square to change the Honey_level .The block status stored in the item now Honey_Level shows a honey texture at 5.The whirlwind stick changed the handheld model.Bone powder cannot make bone meal no longer consumes short grass, seagrass, fern and kimchi.The storage bag formula is no longer an experimental content.It can now be synthesized with 1 line and 1 leather.It will now appear in the creation mode item bar.Change texture, model and sound effects.Now there is a new prompt box GUI.The new GUI will show up to 12 items that are accommodated in the new GUI, and there is a capacity strip with the capacity of the storage bag under the item area.
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The item prompt box, selection box and capacity bar in the new GUI can be modified through the resource package.Now you need to click on the item by clicking on the left button.Now you can take out the non -final items: When the item prompt box is displayed, you can use the mouse roller to change the selected items, and select the first item by default.Right -click to remove the selected items.The selected items will be rendered at the storage bag.When you press the key in your hand, you will only release the first item now.The last shadow pearl and wind bomb consume cooling and no longer hard -coded. Now use Use_cooldown components.Ma Kaisa on the horse will render the curse's light effect.The durable horse armor can no longer be repaired by the maintenance items corresponding to its armor materials.Players who are equipped with pumpkin on the head of the head will no longer display the player mark on the maps of other players.Specific items can be modified through the newly added item label #Map_invisibility_equipment .The shield now has the same enchanting light effect as the armor.The name of the forging template is now used to represent the specific type of forging template, and the subtitle of the prompt box is changed to "forging template".Squid eggs can be used for squid to generate young squid for squid.Now the light glow brush eggs can be used for glowing squid to generate young glowing squid.Dolphin brushing eggs can use dolphins to generate young dolphins.The mysterious stew is now displayed in the formula.The formula of the mysterious stew is now split.The ominous banner removed the golden text component style in the name.Ob ominous bottle is no longer food.The heavy hammer can now use the heavy hammer to slam, but non -player creatures will not offset fall damage. Earth , Wind , Fire , Water and Wither /code> Variation no longer shows the author's prompt box text.The conventional use of items will no longer return other items after using items in the creative mode.For example: Players will no longer return the glass bottle after drinking a honey bottle in the creation mode.Biological bats can now be generated at any height, not only below the sea level.The bee adjusts the distance and cooling time of the bee: reduced the time when the bee left the honeycomb or the beehive.Now if the bee has a known honeycomb or beehive, it will not fly too far, so it is unlikely to get lost.It greatly increased the time when bees returned to known honeycomb or beehives before giving up.Bee is unlikely to be stuck in the corner or near the hive or beehive that returns.It is unlikely that bees are trying to find the flowers it can't touch.The whirlwind jump animation now has a higher preservation.No longer have the minimum distance that can attack creatures.You can no longer jump on honey blocks.Its jump height is now affected by the jumping and improvement state effect.Modified its animation under the idle state to match the base rock version.The flames changed the bottom texture of the flame stick.When a biological transformation is now transformed into another, some serialized data of the original creature will be inherited.
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Only the following labels can be reserved: code> absorptionamount Active_effects Age Armoritems Brain.Memories.minecraft: Angry_at.ttl Brain.Memories.mineCraft: Angry _AT.VALUE CanBreakdoors Canpickuploot Customnamevisible CustomName Fall_distance Fire ForDage Handdropchances han HurtbytimeStamp Hurttime isbaby < Leash Lefthanded MOTION Noai Nogravity > ONGROUND Passengers Persistenceline PortalCoodown ROOTVEH icle RotationSilentSleepingXSleepingYSleepingZTagsTeam In addition, when a zombie variant is converted into other zombie variants, the CanBreakdoors tags will also be inherited.The divided organisms will not retain the following labels: ARMORDROPCHANCES Armoritems Fall_distance HandDropCH ANCES Handitems Hurtbytimestamp Hurttime Leash OnGround Passengers Positive Rotation Sleepingx Sleepingy Sleepingz squid and glowingSquid is now a young variant.Because it is impossible to make it reproduce by feeding, variety of varieties will only be generated naturally.The probability of 10%of young dolphins is naturally generated.The probability of 5%of squid and light -glowing squid is naturally generated.Young dolphins can still accelerate their growth by feeding.Drowning no longer try to swim on the surface.Now reinforcement drowning can only be generated in liquid with enough space.If the armor items in the body can be damaged, it will now be damaged with the horse.The parrot can now imitate the sound of Ga Zhi.Salmon now also has small and large variants. The judgment box of salmon in small, medium, and large -sized salmon is zoomed to 0.5, 1.5 times, respectively.Salmon's Type field can now be saved by salmon barrels.The puffer fish changed the texture mapping of the dolphin.
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Wolf can also feed raw cod, cooked cod, raw salmon, cooked salmon, tropical fish, puffer fish and rabbit meat pot to match the base rock version.Business alpaca will now actively attack zombies, corpses, corpses, zombie villagers and disaster villagers.Pig Ling now holds the crossbow of the loaded with both hands.The player updated the texture mapping of the arrow and bee.Players who have not seen the victory screen can no longer be able to ride a portal of the portal from the end to the main world.Non -biological physical vessels and transport ships have reducing cooling from 15 seconds (300 game carved) to 10 games (0.5 seconds).No longer crushed or injured passengers due to falling. [4] The physical type ID of each ship and transport ship was split, so the Type physical data field was also removed.Remove the ID of Boat and Chest_boat .I added the ID to oak_boat , SprUCE_BOAT , Birch_boat , jungle_boat , Acacia_boat //CODE>, , Code_BOAT , DARK_OAK_BOAT , MANGROVE_BOAT , Bamboo_raft T spruce_chest_boat , Birch_chest_boat , jungle_chest_boat , DARK_OAK_CHEST_BOAT , mangRove_chest_boat and Bamboo_chest_raft .The cooldown of the mining car was reduced from 15 seconds (300 game carved) to 10 games (0.5 seconds).The last shadow pearls that are thrown now can be loaded by the blocks they passed by, including leaping dimensions.The last shadow pearls that are now thrown will disappear with the player when the player exits, and re -appears with the player when the player enters the game.The transmission of the ejaculation was reduced from 15 seconds (300 game carving) to 2 game carvings (0.1 seconds).The ejaculation is now colliding with the world boundary.Among them, arrow ejaculation and floating will rebound when hitting the world border.The entity of the item (entity) item is revealed that only when the health is 0 games (0.5 seconds), the fire sound effect is played once.The command format /LOOT will now report an error when trying to generate a block without corresponding loot tables./Ride no longer can make physical riding rope knots, lightning beams and floats.The world generates multiple structural units in the trial secret room, such as removing oak trees in the Corridor/Entrance_1 , adjusted the Corridor/Straight_6 , etc.There are some errors in the structure. [5] [6] change the empty box at the entrance of the duel to funnel and wooden barrelsTo better express the role of its finishing item bar to players.The crossed bed now has a random color.The trial brush on the top layer of the long colonnium will now generate skeletons instead of Slim. [7] Structure Chamber/Slanter/Hallway_4 and Chamber/Slanted/Hallway_5 .The ground is removed with unused Seagrass_simple ground.The ground data format removes the Carving_Mask of the type of motion device. Geode Type -type land no longer ignores Invalid_blocks .
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The sculptor data format removes the type of carvings Carvers .CODE> now has become "Carvers": ["Minecraft: CAVE"] .The sea level with a hard coding of the sea level is now read from the noise settings in the packet, which makes
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oscript> sea_level nowIt will also affect biological generation, structured and biological group temperature.The game content progress "Tianci Good Strike" now needs to be used to use the heavy hammer to get it.The description of the progress of the "dance with the bee" was changed.The attributes except all attribute IDs to indicate the prefix of the applicable entity, such as GENERIC. , Player. and Zombie. no longer exist. Follow_range It will now affect the random wandering distance of the entity.Armor materials for armor materials no longer have registry.Now the armor material no longer determines the attribute modifier and repair items of the armor, which is only used to provide the default component for the original items.The English name of the turtle scales is TURTLE is renamed TURTLE_SCUTE .The English name of 料 材 犰狳 Armadillo is renamed Armadillo_scute .Synthetic now players can use ctrl +discard to throw out all synthetic results.The speed of creating mode items will gradually discard the items will gradually limit it to 1 item every 20 games (1 second). [8] Debug the screen. Now the server performance chart (ie cake chart) will be rendered. [9] The magic level of the magic can be 1 without 0.The soul -like curse is no longer applied to its mobile efficiency attributes when biological flight, unrest or riding entity.When the game rules MobGriefing When closed, the armor frame, painting and item display box will no longer be destroyed or moved by entities except players.The item bar is updated to highlight the GUI slot to improve the visibility of the texture of the items.The old version of the texture has been added to the Programmer Art resource package.Color fields in particle particles options are now more standard: RGB field can always be encoded into a floating -point vector ( [R, G, B] ) or an integer ( RGB ).The ARGB field can now be encoded into a floating -point vector ( [R, G, B, A] ) or an integer ( ARGB ).更改涉及以下字段:minecraft:trail.color(之前只支持整数)minecraft:dust.color(之前只支持浮点向量)minecraft:dust_color_transition.From_color (only supporting floating -point vectors before) Minecraft: dust_color_transition.to_color (previously only supporting floating -point vector) attacking the PatriotWhen the position is generated, the attack will not start.It reduces the probability of the attacker who cannot find the positioning position during the attack.The attack will now try to generate 5 times instead of 3 times before the beginning. The range of attempts is no longer associated with the number of generations.Rare degree Based on the emergence rate of items in the loot table, the number of existence in the world, the energy required, and the difficulty of obtaining the scarcity of the items: the rarity of the golden apple and the end of the ground floor is changed from "rarity" to the change to the change to the change to the change to the "rarity" to the change to the change to the change to the change to the "rare" to the change to the change to the "rare" to the change to the change to the "rarity" to the change to the change to the change to the "rare" to the change to the change to the "rarity" to the change to the change to the change to the "rare" to the change to the change to the change to the "rare" to the change to the change to the change to the "rare" to the change to the change to the "rarity" to the change to the "rarity" to the change to the "rarity" to"common".The rarity of the quiet helmet's armor decoration is changed from "common" to "epic".The scarcity of spleen is changed from "rare" to "epic".The scarcity of enchanting gold apples, tridents, and Mojang logo flag patterns is changed from "epic" to "rare".The rarity of adventure armor decorations, eye armor trim, annoying ghost armor decoration, and spire armor decoration is changed from "common" to "rare".The scarcity of the stars, dragon heads, withering skulls and head shield emblem patterns in the lower bounds have changed from "rare" to "rare".
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Sniff beast eggs, chain helmets, chain chest armor, chain -chain legs, chain boots, traceability pointers, record residual films 5 , nautilus shells, sound fragments, cottage, pottery, ominous bottle, ominous bottle, ominous bottle, ominous bottle, ominous bottle, ominous bottle, ominous bottleThe scarcity of the flag and the remaining helmet's armor decoration template is changed from "common" to "rare".Except for Pigstep , Otherside and Creator , the rarity of the remaining music records and the core of tide is changed from "rare" to "rare".The formula of the formula of the recipe book will be displayed in the formula in the formula.Tool materials are renamed by quality (Tier).The repair materials of the items using tool materials are now controlled by tags, not hard codes.Zombie reinforcements are the same as the Zombie of Zombie Revis. Summoners, rather than only zombies.Conventional performance When the window is minimized or the player has no operation, the game now limits the maximum frame rate.Improved the performance of the server (gaming rate) performance at a high situation of rendering distance.The impact of loading and generating blocks on the game's stereotype is reduced.Improving the performance of higher rendering distance and reducing the impact of camera rotation on performance.Now the entity will load the blocks on its motion path and detect the collision with the block above the path. [10] The Rotation of the physical data entity on the X-axis is now being restrained from -90 to 90.The invalid Selector mode in the chat component chat component will now lead to the failure of the command analysis without analysis as an empty string.Item stack components item_name components are now one of the default components of all items.The priority of the item_name component is always the lowest, so it can be covered by Potion_Contents and Written_Book_Content .The components are now removed when the container is opened when the container is opened. Food Motors now only save food data without affecting whether food can be eaten.So remove
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oscript> effects
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EAT_ seaconds and
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oscript> USINGERTS_TO field. Component replacement. Trim Motors now rendering helmets on all equipped equipment models.The armor decorative texture is now loaded from the text/trims/entity/<< i> model type >/ directory.Items with MAP_ID components can now be expanded like a map. Rotate right -angles on the item display box, copy it through the empty map, expand paper in Taichung in the drawing, and in the unprepared advanced prompt box.= "CITE_REF-11" Class = "Reference"> [11] The map number is displayed in the prompt box. Lock Motors are now an item predicate.The data packet changed the data packet version number to 57 .Add trial_spawner subfaming folder to configure the trial brushing cage.Remove the Bundle experimental packet and function switch.Added Winter_drop Built -in data packets and function switches.The resource package changed the resource package version number to 42 .Add JSON files for labeling and renamed translation keys, located in assets/mincraft/lang/deprecated.json .When loading the language file, the game will automatically exclude the abandoned keys and replace the rename key.After updating, the processing effect definition format is updated.The texture of the highlights and the storage bag slot can now be customized by replacing the following elf maps: Container/Slot_highlight_front : Rendering the elf map of the front of the high-bright slot. Container/slot_highlight_back : Rendering the elves of the back of the high bright slot. Container/Bundle/Slot_highlight_front : The elves of the highlights of the highlight slot of the storage bag. Container/Bundle/Slot_highlight_back : The elf map on the back of the high bright slot of the storage bag. Container/Bundle/Slot_background : The groove background of the selection interface of the storage bag item.The model adds the luminous option of the block model.Add a optional field to the block model element
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light_emission,The value needs to be between 0-15 and the default is 0.When the corresponding element rendering, it will be deemed to have at least the same level of light as the defined value.Item covering conditions Broken are now available in all items models.This condition can only be used for spleen.If the residual durability of the item is 1, the value of the condition is 1, otherwise it will be 0.All texture-related textures are moved to the subdirectory of Textures/Entity/Equipment .The player's armor texture has moved to Textures/Entity/EQUIPMENT/HUMANOID/ and Textures/Equipment/Hum anoid_legings/ armor materials > _ layer_1 (_ ouverlay) The texture is renamed << i> armor materials > (_ Overlay) , and move to textures/entity/equipment/humanoid/.Originally << << i> armor materials > layer_2 (_ ouverlay) The texture was renamed << i> armor materials > (_ Overlay) , and move to the textures/entity/equipment/humanoid_legings/ folder. wolf_armor and wolf_armor_overelay The texture is moved to text/en tity/EQUIPMENT/WOLF_BODY/, and renamed Armadillo_scute and Armadillo_SC UTE_OVERLAY .The texture of alpaca decoration is moved to textures/entity/equipment/llama_body/.The horse armor pattern is now moved to textures/entity/equipment/horse_body/.The spleen texture is moved to text/entity/equipment/wings/elytra . Textures/Trims/Models/Armor Code> and Textures/Trims/Entity/Humanoid_legings .The _leggings suffix of the original leg texture file was removed.The tribute of the loot watches is controlled by the shearing/sheep/ control.
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Pruning mushrooms are controlled by shearing/mooshroom/.Prospering snow puppets are controlled by shearing/snow_golem .The performance of the chicken eggs is controlled by Gameplay/Chicken_lay .甲 Randomly falling off the loot of the scales is controlled by Gameplay/armadillo_shed .The following files are added to the village hero warrior table folder: Gameplay/Hero_of_the_village/UNEMPLOYED_GIFT gifts of unemployed villagers. Gameplay/Hero_of_THE_VILLAGE/BABY_GIFT Gifts of young villagers.Tool predicate (used for MATCH_TOOL and other predicates) can also be used in the following types of warfare tables: Archaeology -Brush. Vault -The trial key to use the trial (when the treasure house display items are invalid). Shearing - Scissors.Anti -septic words except Boat physical submissions.The formula removed the formula type Crafting_SpeCial_SUSPICIOUSSTEW and Crafting_Special_shulkerboxColoring .It simplifies the format format of the formula, and now it is consistent with other fields of the list of items (such as items).Items for examples such as {"item": " now become ".Tag examples such as {"tag": " now become "#.It can still be added to the list, but the list can no longer include labels.Other restrictions: Materials cannot include Minecraft: Air .The material contains at least one label or item. Smithing_transform and Smithing_trim Template , Base and fieldsIt is optional, but they no longer accept the empty list.In addition to the EMPTY tactical table drawing items.The killing of the sheep now only uses the Entities/Sheep warrior table.The loot table that indicates the drop of wool is stored in the Entities/Sheep/ sub -table, which is uniformly cited by the main table.The other drops of the sheep are stored directly in the main watch.Introduce the independent torrential table Shearing/Sheep and Shearing/Mooshroom for the sheep and mushrooms.Now the drops of sheep -cut hair and mushroom -cut mushrooms are controlled by the warrior table Shearing/Sheep and Shearing/Mooshroom .The different tactics tables corresponding to various variants are stored in shearing/sheep/ and Shearing/Mooshroom/ sub -tables, which are referenced by the main table.Curse data format Projectile_SPAWNED Curse trigger now supports snowballs, tridents, small fireballs, potions, ending pearls, floating drifts, fireworks rockets, wind bombs and eggs.
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The curse effect DAMAGE_ITEM is now renamed Change_item_damage to allow negative values.The tags will be COD , COOKED_COD , SALMON , COOKED_SALMON , Tropical_fish , Pufferfish and Rabbit_Steeww Add #wolf_food Item label.Remove bricks and Curly_border from #no_item_required flag pattern tags.Add Ender_earl to #bypasses_armor , #is_fall and #No_knockBack damage type tags.将#can_break_armor_stand和#panic_causes伤害类型标签中的player_attack替换为#is_player_attack。Add MACE_SMASH to #is_player_attack damage type tags.Server.properties removed Spawn-Animals and Spawn-NPCS options.Realms now has a complete creation of a new world screen, including custom game rules and packets.Now creating the extreme model world in the world creation screen.Extended the internal migration of Text-Filtering-config to support Realms's blasphemy filtering.The current server that uses Text-Filtering-Config does not need to be changed.The game mode of the Last start of the Realm server will now be displayed in the Realms main interface.Due to the lack of the relationship with the skin, the reasons for "defamation" are removed.Remove the reason for "harassment or bullying", including "threatening to hurt others".The report will now contain information about the data packet structure (such as data -driven registry).The network protocol adds the server -binding data packet Minecraft: Client_tick_end when the client completes the current engraving.Added the ability to write the order of players in the "Player List" in the "Player Tag List", from non -negative sorting index control from high to low.The client now shares the state of the "particle" limiter option for custom server use.Remove the temporary option StricterrorHandling for the temporary options for the connection error on one side of the client.The color device and the post -processing pipeline update the format of the post -processing effect configuration file.The block rendering the sub -block coordinate of the color device Uniform is renamed chunkoffset Modeloffset .Input rendering targets ( intron ) and texture inputs
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oscript> inputs:
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oscript> oscript> Sampler_name: As a prefix of _sampler sampler and _size .Example: "Sampler_name": "Diffuse" will use DiffusesAmpler sampler and DiffuseSize uniform.In the previous version, input rendering target fixation uses DiffusesAmpler sampler and Insize uniform.For the output target, name is defined by the sampler uniform, and SIZE is specified by AUXSIZE .
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oscript> Bilinear: (default FALSE ) is True .In the previous version, this item can only be specified in the texture input, and now it can also be used to render the target.For the rendering goal, this item replaces the
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oscript> Use_linear_filter field.If the input target is a post -processing frame buffer:
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oscript> oscript> Target: (Naming Space ID) Enter the rear processing frame buffer binding of rendering targets.You can use the custom target ID of the same file, or use the Minecraft: main main frame buffer to write to the screen.Replace
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oscript> oscript> ID field can originally can be a free form of free form.
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oscript> use_Depth_buffer: (default is True P> Use color buffer.Replace the :: depth suffix of the original rendering target ID.If the input target is a texture:
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oscript> oscript> local: (Naming Space ID) Enter the texture of the rendering target binding.The game automatically converts this named space ID into a resource package..png
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width:The width of the texture is pixel.
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height:The height of the texture, the unit is pixel.Rename Outtarget is Output , the format is unchanged. Targets is now a mapping of frame buffer name and frame buffer definition, not a list.The frame buffer name of the Inner Union is now changed to use the empty object specification.Example: ["Swap"] Now {"swap": {}} Frame buffer target definition length is unchanged, name fields are now used asThe mapping key name is used.Example: [{"name": "POTATO", "Width": 16, "Height": 16}] Height ": 16}} Excellent! The image of the image semi -transparent processing settings no longer specify the sorting frame buffer as a custom target, but uses the same way of rendering the target as Maincraft: main , and renames all all the namesRendering target: Translucent → Minecraft: Translucent Itemtity → ITEM_ENTITI P Articles → Minecraft: Particles Weather → Minecr AFT: Weather Clouds → Minecraft: Clouds Entity outlineAfter the color device is processed directly into the Minecraft: Entity_outline rendering target.Remove the core color device rendertype_entity_glint_direct , and is now replaced by reNDERTYPE_ENTITY_GLINT .Remove the core color device rendertype_entity_translucent_cull , and is now replaced by rendertype_item_entity_translucent_cull .Program definition for post-processing effects ( assets/= "File-PATH"> Assets/ BLEND field that has no practical effect.Remove the Attributes field, and its vertex attributes Position will be bound forever.Uniform is now merged with the uniform provided by the core, of which Time is renamed Gametime . Vertex and Fragment The color device is referenced now to name the color device ID.Specifies will be processed as assets/Essence
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Segment shaders will be processed as assets/EssenceThe source file of the color device no longer needs to be placed in the shaders/core subdirectory.Color import instruction #Moj_import now supports the named space with the absolute path contains the color device.For example, #Moj_import will import assets/mincraft/shaders/influde/fog.glsl .Now the processing pipeline program is moved by assets/ to assets/.The vertices and fragments of the post-processing pipelines are now assets/ to assets/.The post -processing process name is now renamed Program , and it needs to be named for the name space ID.For example, will be processed as assets/.The following content (experimental) blocks are "small in winter".
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A new type of saplings in pale oak sapling falls from the leaves of pale oak tree.Like the dark oak tree seedlings, a single can not grow. Only the 4 pale oak saplings placed in the 2 × 2 space can grow into pale oak trees.Pale oak tree leaves generated with the natural squares generated by the pale oak tree.Palm oak logs generated with the natural cubes generated with the white oak trees.There are corresponding peeled variants.Specifically, the white oak log can be used to synthesize the corresponding suspension notice sign.Pale oak is synthesized by 4 pale oak logs.There are corresponding peeled variants.A new wooden board.It can be used for the corresponding buttons, doors, fences, fence doors, pressure boards, stress boards, signs, steps, stairs, live board doors, ships and transport ships.The pale moss block is naturally generated in the pale garden biological group.Similar to moss blocks, plant cubes can be placed on it.Hao is a suitable tool to destroy this block.The pale moss is naturally generated in the pale garden biological group.When placing, you will try to extend to the adjacent block to up to two squares.When using bone meal, it will extend to the corresponding surface of all adjacent blocks.Haohe sword is a suitable tool to destroy this block.The pale drooping must be generated naturally in the mesh vines under the leaves of pale oak trees in the pale garden biological group.Do not grow naturally because of randomly, but bone meal can be used to grow downward.It will only drop the corresponding block items when it is damaged by scissors or accurate collection tools.The heart of Ga Zhi was generated in the trunk of the pale oak tree, and it was covered by pale oak logs around.When placed between the correct pale oak or pale oak, it will be activated at night or thunderous, and can generate Ga branches within the range of 16 grids and vertical 8 grids.The generated Gatzo is attacked by the player to the particle effect pointing to the block.When it is destroyed, the Gato generated will be removed.The connected redstone comparator will output the redstone signal according to the distance between it and the binding Gaizhi.The closer the distance, the stronger the signal strength.Ax is a suitable tool to destroy this block, but only a precisely collected tool can destroy the corresponding block items by destroying it.thing
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The following content belongs to "Winter Small Update".
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Swipe the eggs and add the Gaizhi brush eggs. The generated Gami (ID is Creaming ) does not disappear with the day and night or the weather changes.Essencebiology
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The following content belongs to "Winter Small Update".
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Gag Zhi's health is 1 (
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) hostile creature.In the field of survival mode or adventure mode, players do not move in the field of vision, unless the players who watch it wear carved pumpkin.It won't be trapped by the ship.The villagers of the disaster will take the initiative to stay away from Gamen.Temporary Gamen generated by the heart of Ga Zhi (ID is Creaking_transient ) will not be damaged except the void and /Kill , only in GazhiIt will die when the heart is destroyed.This kind of Gaizhi is not affected by light brightness, but it will disappear and generate with the change of day and night or weather changes.Can't cross the portal.It will not be saved or loaded.Can not be generated by brushing eggs or /Summon command.Can't be named.Gag Zhi (ID is Creaking ) generated by Ga Zhi brushing strange eggs does not have the above characteristics, but still immune to flame damage.Non -biological entities are "small updates in winter".
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The pale oak ship is varied by a pale oak wooden board.The pale oak transport ship variates from the carpace board synthesized by the pale oak board.World generation
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The following content belongs to "Winter Small Update".
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The new variant of the pale garden black forest, but the forest land mansion will not be generated here.It will naturally generate pale oak trees with pale vertical beards, and the surface is covered with pale moss or pale moss.Animal creatures will not be generated naturally here.Has a unique environmental sound effect produced by blocks in this biological group.These sound effects are mainly generated by the pale vertical beard dependent on the pale oak leaves or logs of the original wood and the cubes of the heart of the Gato activated at night.The pale oak tree is naturally generated in the tree and ground in the pale garden biological group.The trunk may be hidden in the heart.There are pale verses hanging below some leaves.Game content
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The following content belongs to "Mining Car Improvement".
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The game rules include the new game rules "mining car's maximum speed" ( MinecartmaxSpeed ) to change the maximum length of the horizontal vector length of the mine car and its variants on the rail.If the mining car is in the water, the maximum speed of the mining car will be limited to half of this value.The unit is the grid per second, the default is 8, and the upper limit is 1000.Because there are similar effects that have built -in air resistance and the speed of increasing the speed of the slope or power rails in addition to this value, the mining car cannot be guaranteed to reach the designated maximum speed.conventional
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The following content belongs to "Mining Car Improvement".
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The option adds a new auxiliary function option "Synchronous Mining Car Rotation" to control whether the player's perspective follows the direction when the mining car is turned on the track.The default is off.Change (experimental) square
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The following content belongs to "Red Stone Experimental Content".
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Reduced the impact of redstone line on performance.Change the behavior of the redstone line.The Redstone Line will only pass the NC update to the position that may receive the redstone signal from itself.Including the front of the redstone line and all the blocks it directed.
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The following content belongs to "Mining Car Improvement".
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Mining cars and its variants are now less likely to stop or derail when driving and turning quickly.The miner now retains vertical movement when it is from the orbital at the end of the orientation.The mining car will gradually tilt in the air, and the vertical component of the speed direction affects the tilt angle, and the horizontal component affects the tilt direction.When a short distance or a vertical fall, the mining car will not tilt.Mine cars no longer play driving sound when they are in the air.Mine cars can no longer be placed by players, so they can now be stably placed on the rails adjacent to the rails without pushing each other.The creatures will now sit on the orbit that is driving on the orbit, instead of stopping or returning it.Fixed a repair of 310 vulnerabilities 1.21 The former version of the vulnerability MC-379 — Spawn-Animals and spawn-npcs All villagers and prevent the generation of new creatures.MC-1673-Even if MobGriefing is turned off, many creatures can also drop the painting, item display boxes and tie rope, or destroy the entity generated by using items, etc.MC-3266-Experience level overflows when exceeding the upper limit.MC-3697-TNT in the water can destroy the item display box, painting, armor frame and other similar entities.MC-4665-When renamed two indestructible similar items, the Ivillers merged them.MC-13246 — Try to repair, merge or rename a specific enchanting item, the anvil will display "too expensive" information.MC-14800-When zombie villagers, corpse shells, drowning or zombie pig spirits are injured, they generate ordinary zombie reinforcements.MC-16829-The horse armor model does not show the enchanting light effect.MC-38022 — The order of rendering semi-transparent blocks failed to update with the lapse position.MC-39263-The horizontal speed component of squid on the land cannot be modified.MC-49628 — even if the head coverage layer is set in the custom skin option, it will be displayed in the bystander mode.MC-53602 — Ejaculture does not collide with the world border.MC-54532-Keeping a sneak state and falling on the mucus block will be damaged.MC-58294-squid and glowing squid cannot be reasonably collided with the solid block.MC-59471-Line can be copied by the stumbling hook.MC-64265-The transmitted passengers will not leave them from riding.MC-72494-" M " in the statistical information screen is the same unit that represents both minutes and rice.MC-73178-The villagers' CanpickupLoot tags cannot be set to 0.MC-75494-The drop of the rope items is not affected by the rules of the game DoentityDrops .MC-86252-Due to the unspicious client and server, the shield continues to defense after the dimension of the entity change.MC-88967-When a creature is transformed into another, most NBT tags will not be retained.MC-89883 — Squid and glowing squid collisions are abnormally and flexible.MC-92875 — The high-speed entity without a collision box block.MC-101376 — The appearance of the spleen will only be updated in the third-person mode.MC-108323 — Chat and /Title The multi-segment of the commands are intertwined with each other, resulting in the poor outfit effect.MC-112257 — Partial NBT label requires the correct suffix.MC-119369 — The ship's meeting collapsed and killed its passengers at a specific distance.Mc-12417-Dragon egg block model.MC-121013- " FollowRange " attribute is only for the same creatures of the Y height (approximate).MC-124331-red stone lamp is not displayed on the map.MC-125642-Fern, grass and seagrass consume bone powder even if they cannot grow.MC-127995-Bone powder can be used under the condition that the kimchi cannot grow.MC-129055 — Use scissors to destroy the loopholes of the stumbling line.MC-129298-1 The drowning corpse in the deep water will not chase the player.MC-129826 — The lack of ["Shade": False] in the cross model of potted plants, most of the potted plants present have a deeper color than due to them.MC-130097-tropical fin UV mapping abnormality.MC-131215-The entity on the boat cannot be transmitted.MC-132804-Low-biological follow-up distance attributes also affect the idle wandering range of creatures.MC-133862 — The text of the optimized world screen backup button is inaccurate.MC-134626 — squid and shiny squid will jump up and down in the bubble pillar, spread to high altitude.
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MC-135898-When a biology is transformed into another, the team will not be retained.MC-135971 — Can't use ctrl + q .MC-137053-Set the drowning NBT label Canbreakdoors to 1B .MC-144327-The bottom texture of the flame stick of the flames is the same as its top surface texture.MC-144761-Animation texture interpolation ignores the Alpha channel during the transition period of transparent pixels.MC-145656 -The attribute " Follow_RANGE " is invalid for hostile creatures who are not invincible.MC-146805-Salva alpaca does not attack zombies, drowning, corpse shells, zombie villagers and disaster villagers.MC-148041 — Two different translation lines common statistics "number of clocks".MC-148982-Map of wheat is wrong.MC-151828 — The Forest House's " 1x1_B3 " Structural There are dark oak leaf cubes that are False labeled FALSE EssenceMC-154053-Spitting spit in the distance when the alpaca was attacked.MC-156579-Create players flying over the portal when moving at a high speed of the spleen or current.MC-158389-If you can't find an effective generation point, the attack will end with victory.MC-160810-Some items in the left hand hold the direction of the handheld.MC-161913-The corners of the clouds are not aligned.MC-162551-When the creation mode is to players standing high, closed submarine shellfish or invincible biological archery, the arrow will be stuck on the top of the entity.MC-162713-The clouds are generated east or south.MC-164258-When you click the formula search icon, the search bar will not be selected.MC-165182 — The texture bar/GUI texture is no longer properly handled the translucent pixel.MC-166880-The puffer model of puffer fish seems to be damaged.MC-167242-Lightning transforms the villagers sleeping on the bed into a witch, and the bed has been occupied.The slender model arm position of the MC-167520-1.15 is higher than its position in 1.14.MC-167906-The beehive items that are full of honey in the items or the honey storage in the hand will not show honey.In some cases, the bees in the lower world/end will not leave their nests.MC-168546-Honeycomb/box items have no specific information.MC-169660- /Teleport can change the orientation of the entity.MC-170863-The player stacking group will delete the items from the player's fast-way column except the "survival mode item bar".MC-174214-Fireworks launched by the crossbow will pass through the entity that is too close to the player.MC-174732 — transparent state effect texture is not appropriately rendered in the item bar or the beacon UI.MC-176937-When opening the tab page in the creative mode item bar, use the discard key to delete the item to play hand animation, even if the items are not thrown out.MC-177452-There is no need for non-needed in the relay model.MC-177453-There is no need for comparison models.MC-179629-The surface between the cloud "block" can still be rendered from the cloud.Mc-180272- en_us.json contains unused string.MC-182478-The generation of biological armor starts with the start of the boots rather than a helmet.MC-182877-Pig Ling's single-handed crossbow.MC-183518-The high CPU usage on the virtualization host may be due to the use of too many system calls using the Minecraft server.MC-183636 — Follow_Range Properties are invalid for pig spirits.MC-185144-In the villagers trading UI, the durability bar and all items were rendered abnormal.MC-186362-Projection problem: The translucent block rendering collapse when the vision distance is high.MC-187920-Bee returning to the nest is sometimes abandoned halfway.MC-188217 — Bee turns above the completely covered flower.
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MC-190163-Zombie warts and beasts brush the eggs will not occasionally generate young zombie warts.MC-190484-The name label of the player who is stealthy is invisible when facing some angles.MC-191431-Switching to "excellent!" After the player's face was invisible/unprepared in the item bar.MC-195754-Villagers in the attack will continue to try to pick up ominous flags and continue to fail when they cannot touch.MC-196556-Elberry (such as arrows and tridents) cannot be transmitted when the portal and the end of the end of the ground are not moved too fast.MC-196736 — Even if zombie warts and beasts can be tied, wart pork beast zombies will break the tie rope.MC-196964-When a entity is transformed into another, the damage is reset.MC-199238 — Dragon egg model has no need for noodles and lack of elimination.MC-203382- "Dancing with the Bee" progress description only indicates that the beehive is needed.MC-203748-The refining pot full of lava can be placed underwater.MC-2014050-The subtitles of the amethyst block are "square: damage".MC-2016074-If manually changes manually after changing external changes, the survival mode tab of the creation mode item bar will lose synchronization.Mc-206436 — ⇧ shift +Click the item, the stone cutting is over 64.MC-207101-When the retention potion falls on the top of the player/AI creature, the area effect cloud will be generated above it rather than internal generation, so that the retention potion will not be effective.Mc-209947- Minecraft: block/scaffolding_unstable There are abnormal exclusion.MC-212213 — Squid is not affected by the curse.MC-214662 — The shadow of the redstone torch on the relay and the comparator is different from the ordinary red stone fire handle.MC-215332 — Lack of young variants for glowing squid.MC-215752-The paintings and items display box in the solid block conflict in depth.MC-216016-Launching the fireworks rocket to the crystal sound cubes will make a damage sound.MC-219083-When the health value is recovered naturally under the peace mode, the hunger system of the client/server has lost synchronization.MC-220360 — Under the effect of the hero of the village, the gifts given by young villagers, fools and unemployed villagers are hard-coded.MC-224035-The model of small hanging leaves is inconsistent.MC-224454-The azalea bushes and blooming azalea bushes will not be considered as obstacles when seeking paths.MC-225060-The physical combustion sound effect is repeated every moment.MC-225270-Even if MobGriefing is turned off, goats can move the armor frame.MC-225417 — squid and light-glowing squid can break away the tie rope when they are attacked.MC-225422-The movement of squid and glowing squid in water is not as smooth as other aquatic creatures.MC-226038-In the results of performance analysis, the planned function is part of the weather.MC-226687-Many places in Minecraft are assumed that the sea level is located in Y = 63.MC-227139-Sky Misty stuck.MC-228070-The characters rended in the block are brighter at some angles.MC-230317 — The tie rope disappeared when the mushroom was trimmed.MC-233603-The rendering of a flat-looking monitor/fast column will seriously affect the frame rate performance.MC-234318 — Small vertical leaves intersect with its leaves.MC-239581-Bee is not angry when the hive was blown up.MC-240948 — The refining pot filled with fine snow can be placed underwater.MC-241873-Even if MobGriefing is closed, the plunder beast can move the armor frame.MC-243413 — Some explorer maps lack their icons.MC-244720-When using the TAB ↹ , the optimization of the "clear cache data" button in the world is not marked in the correct order.MC-245510 —— GENERIC.FOLLOW_RANGE attributes of Pig Ling Barbarians are abnormal.MC-247238-The fog of the sky is not cylindrical.MC-249067-When renamed by an avil, the ominous banner will lose its rare color.
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MC-249414 — When starting the game, " Shader Rendertype_entity_TRANSLUCENT_EMISSIVE COULD Not Find Sampler Named Sampler2 in The Specified Shader Program. "The warning will be recorded in the output of the game console.MC-249901-The frog is fed with mucus balls.MC-250924-Mattoptis is missing sound effects.MC-256422 — Some words in some string use the right quotes instead of skimming.MC-257309 — Brush the monster cage attempt to generate a deficit and warts and beasts in peace difficulty.MC-257318-The custom resource package should be transparent pop-up and partial buttons opaque.MC-258971-After using a large label with a large formula, ClientboundupDateRECIPACET is damaged.MC-259376- Serverboundmoveplayerpacket Xrot can be invalid.MC-259651 — Updateskybrightness () The function is not used on the client, causing multiple problems.MC-259687- "Elerting Shide distance" statistical information has nearly doubled.MC-259798 — The semi-transmitted block formed by the collision box was rendered on its back when the image quality was set lower than that of "excellent".MC-259936 — Right-click the armor in the hand of the hand will be equipped with a whole group.MC-260013 — The head of the head of the young alpaca is used abnormal standard.MC-260537 —The leaves can replace the square status Persistent is the leaves of True .Mc-260858- /Schedule The word " Ticks " in the feedback information is total number.MC-260859 — Some words in the feedback of single-engraved processing feedback are plural.MC-260860 — Some words in some chat delay string are only plural.MC-260913 — Some "/SpreadPlayers command feedback information" BLOCKS "is always plural.MC-260914- "/SpreadPlayers " physical string contains inconsistent nouns.MC-261666-The armor to the villagers was lost when it transformed into a zombie villager.MC-261691-Bee stuck when trying to find a way.MC-262112-The outline of the withering skull's skull was placed wrongly at the first moment, and it was not selected by the volume detection command.MC-262175- " Advance Ments.adventure.trim_with_any_armor_Pattern.Description " Text contains incorrect English grammar.MC-262498-There is an underground seagrass document, although it has never been generated.When MC-262598-When the stumbling hook is connected to an opaque block, the DolimitedCrafting The rules of the game are invalid for the stewed stew.MC-263858-The text display entity is different from the name label.MC-264886-Crystal Cave Dudu ignores the Invalid_blocks field.MC-264986-The number of items in the fuel groove affects the method of mobilizing materials for the refining formula.MC-265399-When other players appear on the screen, they are abnormal on the head position of the player from swimming or crawling.MC-265554-Aaron Cherof is listed as " Aaron Cherof credits.json .MC-265693-Movement will not reset the player's last action time.
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MC-265695 — The feedback that sets up the timeout time to 0 minutes cannot reflect practical behavior.MC-265703 — BrushhableBlock The codec will be " Completed " wrongly as " ComleTd ".MC-265990-Fire can light candles outside the world border and candles inserted on the cake.MC-266441-There are no blocks or errors in multiple trials.MC-266480-Whirlwind people can jump on honey blocks.MC-266494-Jumping improvement does not affect the jump of the whirlwind.MC-266949 — Brush the monster cage attempt to generate a whirlwind in peace difficulty.MC-267006 — When standing in the final shadow dragon's judgment box, the flight distance statistics information surged.MC-267107 — With the difficulty of peace, brushing the monster cage will still try to generate hostile entities and fail.MC-267308 — F3 + L processing will produce a large number of error garbled output.MC-267401-The classification description of all player skin reports uses chat information description.MC-267838-There is an abnormal interpolation of the polarized angle of the ejaculation, causing it to flash.MC-267889-The texture of the storage bag BLOCKED_SLOT has a pixel with errors.MC-268045 — /Experience command Query literal node, the physical parameter name is plural.MC-268220-Zombie wart pigs and beasts are naturally generated by the condition of the monster generation.MC-268241-The bottom surface of the treasure house will not be removed when the block is covered.MC-268518- GENERIC.Luck The attribute only enables players.MC-268528-cave vine can be granted infinitely (not limited 10 times).MC-268645-Schedule the macro function will fail silently.Mc-268929- Pack.png does not support semi-transparent pixels.MC-269083 — The status effect background texture in the item bar will render the translucent pixel opaque.MC-269152- Nine_sLice The texture zoom is used for small texture to cause absurd delay.MC-269352 — Whirlwind rotors use an abnormal handheld model.MC-269375-When the MobGrieFing is disabled, the cyclone's windball attack can move or destroy the armored armor.MC-269376-Whirlwind firing the wind bomb from the determination box center.MC-269428 —— The increasing increase in the whereabouts of the biological no-hammer.MC-269440 — The text box render semi-transparent pixels opaque.MC-269441-Difficulties lock button to render the translucent pixels opaque.MC-269445-Some empty slot icons are opaque to translucent pixels.MC-269447 — Hanging text background box cannot modify the texture.MC-269528 — The formula card of the formula is rendered above the items selected by the mouse pointer.MC-269549-The items selected by the pointer are rendered behind the formula UI element.MC-269622 — Part 1 button to render the translucent pixels opaque.MC-269627 — Popping windows will be opaque to translucent pixels.MC-269656-Poisoning to the parrot when holding a hammer can also complete the challenge of "heavenly strike".MC-269715 —Code Food.eat_seconds Foods with less than 0.05 cannot be eaten.MC-269738-The formula cannot quickly move the excess stacking items into an effective formula slot.MC-269751-The progress of the schedule will be transparent to translucent pixels.MC-269814-Do not feed wolves to eat fish.MC-269832-The gaming mode switching elves will render translucent pixels opaque.MC-269834-Statistical information screen wizard map will be opaque to translucent pixels.MC-269851 — Whirlwind people's free animation is different from the base rock version.MC-269873-The tallest watches of eggs are hard-coded.MC-269895 — Compared with the Kiyan version, the whirlwind is missing the jump animation with a higher festival.MC-269936-The screen buttons that can be transferred (resource packets, packets) of the transfer will be transparent to translucent pixels.
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MC-269937 — World List button is opaque to render semi-translucent pixels.MC-269996-The custom name of the interactive entity is rendered in the wrong position.MC-270051-The formula button renders semi-transparent pixels opaque.MC-270113-Trial Ominous_config of the trial brushing the monster cage will not save the setting value as the default value.MC-270183-When hitting the target head, the retention of the potion will not take effect.MC-270254-The highlighting effect of the item slot cannot be modified.MC-270299 — The new version of the packet component is not effective for the stew.MC-270314-When the player picks the items and left-click continuously, when you click on the receiving bag, the pop-up window of the "storage bag" pops up repeatedly.MC-270348-Some slime trials in the trial secret room will not generate Slime if no players intervene.MC-270510 — Youjustlostthegame is not the first item of the mapping table.MC-270518 — The rolling bar in multiple block UIs renders translucent pixels opaque.MC-270519 — " error " in multiple squares/entities GUI does not support the translucent texture MC-270527- ">Tile "" "Texture Scaling also causes severe stuttering of smaller texture.MC-270563-The melting progress bar and combustion time indicator of the furnace, blast furnace and smoke furnace do not support semi-transparent texture.MC-270564 —— The production of fuels, bubbles, and schedules of the brewing platform does not support translucent texture.MC-270570-TPS charts set specific digital formats in the operating system area.Mc-270571 — /Tick commands to set a specific digital format in the operating system area.MC-270614 — Chamber_8 A live board door facing an wrong position.MC-270640-Ivicular text box does not support translucent texture.MC-270641 — Synthetic UI elves do not support translucent pixels.MC-270678-The tab pages in the formula and creative mode items do not support translucent pixels.MC-270680-The buttons in the beacon GUI do not support semi-transparent pixels.MC-270692-The texture of the empty slot position does not support translucent pixels.MC-270696-The trap in the trial secret room is generated behind the wall.MC-270697 —The stone cutter formula button will be transparent to translucent pixels.MC-270698 — The fabric formula's formula will be opaque to translucent pixels.MC-270726-The progress of the schedule will be opaque to translucent pixels.MC-270741-Realms main menu icon does not correctly render translucent pixels, but the auxiliary function/language icon will be rendered correctly.MC-270742-Expressing the entity rotation to 179 to 180 occurred abnormalities.MC-270764-The formula buttons and icons are not rendered correctly.MC-270765-The background of the storage bag is not properly treated with translucent pixels.MC-270775 — sometimes ominous treasure houses failed to generate.MC-271113-Before the bee returns to the nest, it occasionally stands still in place.MC-271191-A large number of items display boxes lead to poor preservation performance.MC-271826-The default attribute modifier component of the armor cannot be removed.MC-271961 — Original convergence: oxygen strips do not have air bubbles and burst sound effects.MC-272020-Player's cloak does not bite with the body.MC-272414-redundant calculation leads to 2 times kattop in the explosion.MC-272506-Quick switching server causes disconnection connection.MC-276391-When the items are hovering above the formula element, the durability and storage bag capacity strip rendering abnormalities.1.21 Vulnerability MC-271486 —The trial secret room Entrance_1 Oaks in the structure of the structure have not been moved.MC-271628-Mantra Effect Component " Projectile_SPAWNED " is not triggered on the fishing rod and trident.MC-272207-The bed is not reappeared in the small secret room near the entrance of the trial secret room.MC-272327-In fact, the attribute effect does not use the slot name as the suffix.MC-272345 — Some ominous trials will not generate extra whirlwinds.MC-272603-The riding entity will skip the list of thanks.MC-272643 — After restarting the world, items including USING_CONVERTS_TO cannot be stacked with source items.
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MC-272649-When the box that has an item component Container_loot is opened, the component effect is reproduced after selecting the block.MC-272670-Broken when preserving the entity NBT- Cannot Encode Empty Itemstack .When MC-272766-When riding a mining car through the portal, the player faces the direction that is different from when entering the portal.MC-272802 — The last shadow pearl did not cause damage to the launch after the switching dimension.MC-272804-Digging fatigue animation is upside down.MC-272805-The command block obtained from the selected block is not activated when it is placed next to the energy.MC-272821-Wind bombs have not canceled the damage of falling normally.MC-272932 — The automatic saving text on the screen is rendered in the wrong position.MC-272946 — The outline box of some blocks is almost visible.MC-273076-Even across the transparent block, the whirlwind will immediately forget the player once you lose your sight.MC-273239 —The trial brush cage is quickly changed to the gaming rules " Domobspawning " from FALSE to TRUE .MC-273263-Even if the item is destroyed by damage_item , the attribute will be retained.MC-273281- " Projectile_SPAWNED " Mantra component runs predicate and effects before allocating all the ejaculation data.MC-273288-Throwing a set of items in the creation mode item bar will delete it.MC-273311-Forcibly causes a biological attack damage close to Float.max_value (single precision floating point limit) (single precision floating point limit) will cause NAN (non-number) damage absorption value and life valueEssenceMC-273328-Stars are smaller than its due.MC-273329-Drinking milk barrels in the creative mode will get an empty barrel.MC-273361-The entity transmitted from the strong loading block to the player is not rendered.MC-273377 — can edit squares without debugging rods in your hands.MC-273400 — Children's zombie pork spirit chicken knights were transmitted immediately.MC-273427-When returning from the end, the rebirth anchor lost energy.MC-273464-Part-time abnormality during the screen rendering.MC-273489-The name label of the player who is stealth is extremely obvious.MC-273578-Interactive entities have not placed passengers in the right place.MC-273601-Triplael without Owner without Owner .MC-273629-The effect of Effects_Changed The effect of progress will cause data packet errors if it is triggered by milk ( ConcurrenTModificationException ).MC-273662 —The trial brushing monster cage cannot generate tapeworm/generic spacten.MC-273672-When SpecTatorsGenerateChunks is set as FALSE , if you do not run /spectate EssenceMC-273745-When jumping on the soul sand, the volume of the soul disease is reset.Mc-273758-If level.dat " Time " value exceeds specific values, the animation of ominous objects will be affecteddamage.MC-273771-Passengers can get stuck into the wall when the passenger mount is killed.MC-273811 — If the player is not at the same dimension with the last shadow pearl, the last shadow pearl will not be transmitted.MC-273812 —The trial closet cross-port box failed to generate normally.MC-273822-1 The words " Forward " and " BACKWAMP>" in American English are wrong in American English.MC-273828 — Move the mouse or player for a second before the static player moved the mouse or player.MC-273848-Players can be born underwater in 1.21 players.MC-273850 — The shield curse light effect is too bright that the flag pattern cannot be seen clearly.
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