2025-01-28 03:45:44|Myriagame |source:minecraft skins
You may have noticed that Guerilla Games's latest project "Horizon: Zero Dawn" has a lush environment, which looks far more open than the linear corridor of "Killing Zone".This is because the design of "Horizon: Zero Dawn" is more organic than any work in this studio. Players can suddenly encounter dinosaurs in the hunting process.The transition from script to a more open and free design is a difficult job, especially for a studio with no pile of related experience.This is why Guerilla Games specifically searched for the famous open world games, such as the designers of "Radiation" and "Wizard" series to help create this new game.
According to the interview with the studio art director Jan-Bart Van Beek and chief producer Lambert Muller, the biggest challenge facing the team is from creating a "level from 45 minutes to 1 hour" to "dozens of hours of gaming experience", and thenIn this process, players have a lot of things to do.
So the best solution for Guerilla Games is to ask foreign aid.The studio borrows a lot of powerful talents from Bethesda and "Witcher" Factory CD Projekt Red RED, such as "Radiation: New Vegas" writer is now the chief writer of "Horizon: Zero Dawn".
These developers have the work experience of open world, which brings great help and vision expansion to "Horizon: Zero Dawn", turning it into a "constant fun machine, no matter how to play, it is fun." GuerillaLaGames basically starts from zero learning, learning how to build a huge game world of "Horizon: Zero Dawn", and their ambitions are incredible at first.Some elements of world games."This is a very good lesson about how to create an open world. Everyone can learn how to avoid making the same error when creating the open world for the first time." Van Beek said.
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