2024-12-18 03:43:51|Myriagame |source:minecraft skins

24W36A is the fourth snapshot of the Java version of 1.21.2. Published on September 4, 2024, Players are allowed to customize armor and repair some vulnerabilities.
New content conventional items stacking components added item_model components. The model of controlling items is one of the default components of all items.
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item_model: The named space ID of the item model is called in /ASSETS/<< i> Naming space >/models/item/<< i> ID > .Added EquipPable component.When the component exists, this item can be equipped by the player through the item bar or in the master's hand.
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** Slot: Single slot, you need to be head , Chest , legs , Feet , body , Mainhand , OffHand one.
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Equip_sound: The sound event played when the item is equipped.When not specified, use the default equipment sound event.Sound event [Show]
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Model: The name space ID of the equipment model.When it is not specified, if the item is equipped to the head, the item itself will be rendered, otherwise it will not be rendered.
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Alowed_entities.When it is not specified, any entity can wear this item.
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Dispensable: (the silence True < /code>)Whether the item can be equipped by the transmitter.If items have special functions in the transmitter, the equipment is invalid.Example: Equippable = {slot: 'chest', equip_sound: 'item.armor.equip_chain'} .Added Glider component.At the time of existence, the items can be used as a player with a Equippable component as like the cyplace.Example: Glider = {} .Added Tooltip_style component.When existing, the item uses this custom wizard as the background and border of its prompt box.
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Tooltip_Style: The name space ID of the prompt box style, such as The assets/<< i> name space >/text/gui/sprites/<< i> path > _ background and assets/<< i> Naming space >/Textures/GUI/Sprites/Tooltip/<< i> path > _ frame Tooltip_Style = 'Minecraft: SPECIAL_SWORD' .The player predicate adds the Input field to detect the mobile key positioned by the player's pressing.Currently supports the following input:
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Forward: advance.
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backward: back.
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left: to the left.
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Right: to the right.
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JUMP: jump.
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Sneak: Sneak.
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Sprint:The label adds the following block tags: #bats_spawnable_on : #base_stone_overworld .The bat can be generated above it.Add the following items tags: #repairs_leather_armor : Leather .Items used to repair leather quality equipment. #Repairs_iron_armor : Iron_ingot .Used to repair iron equipment. #Repairs_chain_armor : Iron_ingot .It is used to repair the items of lock -locking equipment. #Repairs_gold_armor : GOLD_INGOT .Used to repair the items of gold equipment. #Repairs_diamond_armor : Diamond .It is used to repair items for diamond equipment. #Repairs_netherite_armor : Netherite_ingot .Used to repair the items of the alloy equipment in the lower boundary. #repairs_turtle_helmet : TURTLE_SCUTE .Items used to repair sea turtles. #Repairs_wolf_armor : Armadillo_scute .Used to repair the items of wolf armor. #Piglin_SAFE_ARMOR : Golden_Helmet , GOLDEN_CESTPLE , GOLDEN_LEGGINGI Golden_bo OTS .When wearing it by players, it will not irritate the items of the pig spirit, and it is used for schedule files nether/distract_piglin.json .The resource package can now customize the prompt box.The background and borders of the prompt box are controlled by Tooltip/Background and Tooltip/Frame elves.For example, setting Tooltip_style components in the item stacking component is << << i> Naming space >: << i> Path > The prompt box will be named by << << i> >: Tooltip/<< i> Path > _ Background and << i> name space >: Tooltip/<< i> Path > _ Frame Elf diagram control.Equipment model equipment definition is located in assets/<< i> Naming space >/models/equipment/<< i> path >. Json , Can be called by EquipPable components.
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Wolf_body: Similar to the wolf armor, only the armor texture layer rendered in the wolf's body slot.
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HORSE_BODY: Similar to horse armor, only the armor texture rendered in the horse's body slot.
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llama_body: Similar to the carpet, only rendered in the body grooves of alpaca and business alpacaTexture layer.
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Humanoid: The texture of the helmet, chest armor and boots of humanoid creatures.
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Humanoid_Legings: The texture of the leg protection of humanoid creatures.
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Wings: The texture layer used in spleen.Each texture layer list contains multiple layers of objects. The format is as follows:
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*Texture: The name space ID of texture, such as << i> name space >: << i> Path > will be parsed as assets/<< i> Naming space >/textures/Entity/EQUIPMENT/<< i> layer type >/<< i> Path >. PNG .
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Dyeable: It has #dyeable and has Dyed_Color componentThe layer behavior when the item is stained.At the time of existence, the texture layer will be rendered in the color in the Dyed_color component.
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Color_when_undyed: (RGB) The color used in the items that are not dyed or unattle.If this value does not exist, this texture layer will be hidden.
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Use_player_texture: (deleted True , this texture layer can be covered by the texture obtained from the player file. Wings layer that will be covered by players' custom sheath texture.Example:
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assets/minecraft/models/models/equipment/ironjson
{ "layers": { "horse_body": [ { "texture": "Minecraft: Iron "}]," Humanoid ": [{" texture ":" Minecraft: Iron "}]," Humanoid_legings ": [{" texture ":" Minecraft: Iron "}} When the stumbling hook calculates the connection status of the square along the line, try to set the cube Attached state. Now it will skipSkip.The horses on the horse's horse horse will render the light effect of the curse.Brushing egg squid brushing eggs now only generates squid.The prompt box removes the inner border of the item prompt box. [2] The item is durable.It consumes durability when biological gliding.Biological dolphins now have a 10%probability of young dolphins.Squid will now have a 5%probability that it is young squid.When transforming a biological transformation into another, some serialized data of the original biology will be inherited, including health, attributes, status effects, momentum, heights, passengers, teams and equipment, etc.If the maximum life value attribute of the creature is not serialized, its health value will be converted according to the maximum health of the organism type.Gaming content armor material armor materials no longer have registry.Now the armor material no longer determines the attribute modifier and repair items of the armor, which is only used to provide the default component for the original items.The English name of the turtle scales is TURTLE is renamed TURTLE_SCUTE .The English name of 料 材 犰狳 Armadillo is renamed Armadillo_scute .The regular data packet changed the data packet version number to 52 .The resource package changed the resource package version number to 37 .Item covering conditions Broken are now available in all items models.This condition can only be used for spleen.If the residual durability of the item is 1, the value of the condition is 1, otherwise it will be 0.All the texture related to equipment moves to the subdirectory of the text/entity/equipment .The player's armor texture has moved to Textures/Entity/EQUIPMENT/HUMANOID/ and Textures/Equipment/Hum anoid_legings/ armor materials > _ layer_1 (_ ouverlay) The texture is renamed << i> armor materials > (_ Overlay) , and move to textures/entity/equipment/humanoid/.Originally << << i> armor materials > layer_2 (_ ouverlay) The texture was renamed << i> armor materials > (_ Overlay) , and move to the textures/entity/equipment/humanoid_legings/ folder.
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wolf_armor and wolf_armor_overelay The texture is moved to text/en tity/EQUIPMENT/WOLF_BODY/, and renamed Armadillo_scute and Armadillo_SC UTE_OVERLAY .The texture of alpaca decoration is moved to textures/entity/equipment/llama_body/.The horse armor pattern is now moved to textures/entity/equipment/horse_body/.The spleen texture is moved to text/entity/equipment/wings/elytra . Textures/Trims/Models/Armor Code> and Textures/Trims/Entity/Humanoid_legings .The _leggings suffix of the original leg texture file was removed.Item stack components item_name components are now one of the default components of all items. Trim Motors now rendering helmets on all equipped equipment models.The armor decorative texture is now loaded from the text/trims/entity/<< i> model type >/ directory.Change (experimental) items storage bags are now holding and using storage bags. They will only throw out the items that are recently put instead of all items.Fixed 48 vulnerabilities 1.21 The first formal version of the vulnerability MC-16829 — the horse armor model does not show the enchanting light effect.MC-38022 — The order of rendering semi-transparent blocks failed to update with the lapse position.MC-88967-When a creature is transformed into another, most NBT tags will not be retained.MC-92875 — The high-speed entity without a collision box block.MC-135898-When a biology is transformed into another, the team will not be retained.MC-167242-Lightning transforms the villagers sleeping on the bed into a witch, and the bed has been occupied.MC-186362-Projection problem: The translucent block rendering collapse when the vision distance is high.MC-196556 — Ejaculation (such as arrows and tridents) cannot be transmitted when the door is moved and the end of the end.MC-196736 — Even if zombie warts and beasts can be tied, wart pork beast zombies will break the tie rope.MC-196964-When a entity is transformed into another, the damage is reset.MC-207101-When the retention potion falls on the top of the player/AI creature, the area effect cloud will be generated above it rather than internal generation, so that the retention potion will not be effective.MC-230317 — The tie rope disappeared when the mushroom was trimmed.MC-250924-Mattoptis is missing sound effects.MC-259936 — Right-click the armor in the hand of the hand will be equipped with a whole group.MC-261666-The armor to the villagers was lost when it transformed into a zombie villager.MC-269447 — Hanging text background box cannot modify the texture.MC-270183-When hitting the target head, the retention of the potion will not take effect.MC-271826-The default attribute modifier component of the armor cannot be removed.1.21 vulnerability MC-275011 — Standing in the spider web cannot be excavated instantly.1.21.2 Developed version of the vulnerability MC-275228-replication of items based on the creative mode.MC-275239 — Copy items based on screen (creative mode).MC-275298-blocks with special collisions have a larger detection range than before.
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MC-275299 — ctrl +discarded key synthesizer that can synthesize abnormal quantities.MC-275344-The behavior of damage caused by the sweet jurisha is inconsistent with the previous.MC-275345-Vulnerability of items that continues to disrupt the items.MC-275418-Feeding young dolphins cannot accelerate its growth.MC-275437 —The entity with high-speed movement will freeze the server and cause the monitor to collapse.MC-275445-The size of the target of the pre-processing effect is not specified.MC-275450-When the player rides other entities, the Motion data is no longer updated.MC-275455 — relative to transmission, no longer retains the kinetic amount of players.MC-275462-Bats can be generated in unusual places, such as under the forest land and trees.MC-275497-Armor item does not have the default repairable item stacking component.MC-275537-The decline of the honey block is slower than the previous version.MC-275622 — Compared with the previous official version, TNT mining vehicles are more unstable.MC-275624-The redstone line with custom models is unexpectedly green.MC-275638-can still pass through the teleportation door when moving at high speed at high speed.MC-275642-Young dolphins will not be generated naturally.MC-275655-When using /Teleport , the physical perspective will not be updated unless the world is re-loaded.MC-275745 — The display mode is the scoring board object of Below_name rendering the rear of the player's name.When MC-275767-When riding on the entity that is continuously transmitted, the perspective is constantly shaking.MC-275770-Guardian laser attacks remain yellow and no longer change.MC-276027 — The chest armor and boots on the armor frame rendered the texture of the helmet layer.MC-276030-The blue high-brightness of the notice sign disappeared.MC-276064-The high grass generated by cooked grass cubes through bone meal will delete the second block above it.The previously developed version of the vulnerability MC-276122 — Soul Soul and Magnoma Bubble Pillar will not fly in a vertical movement mode.MC-276132-semi-transparent layer sorting seems to be slightly damaged.MC-276179-Zombie villagers no longer have hand-raised movements.MC-276204-Dolphin and Missi have been trying to enter the sea bed.Source: Minecraft wiki
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