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Minecraft base rock version 1.21.20 released

2024-12-18 03:43:56|Myriagame |source:minecraft skins

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1.21.20 is the one-time update of the base rock version. Published on August 13, 2024, .This update synchronizes the characteristics of some Java versions and fixes some vulnerabilities.

New content conventional experimental gameplay adds "Creator Camera: New Third People Preset" sub-option.It is used to enable the Minecraft: Follow_orbit camera preset. It can be used by /Camera , and it can have a perspective offset.Added "Creator Ledo: Focus Target Lek" sub -option.Used to enable the perspective of focusing on the target camera.Change the block iron, cracking anvils and damaged anvil ID Anvil are now split into: Anvil , Chipped_anvil , DAMAGED_ANVIL and deprecated_anvil .The data value of Anvil is still available. deprecated_anvil The coral fan and the brain pattern on the wall of the coral fan wall and the ID CORAL_FAN_HANG of the deeper species on the wall and its losses are now split into: tube_coral_wall_fan , Brain_CORAL_WAL_FAN , DEAD_TUBE_CORAL_WALL_FAN and DEAD_BRAIN_CORAL_WALL_FAN . CORAL_FAN_HANG and its data values ​​are still available, but it will not appear in the command prompt.The bubble coral fan on the wall and the fire coral fan on the wall and the ID CORAL_FAN_HANG2 are now split into: Bubble_coral_wall_fan , Fire_Corary_fan , DEAD_BUBBLE_CORAL_WALL_FAN and DEAD_FIRE_CORAL_WARL_FAN . CORAL_FAN_HANG2 and its data values ​​are still available, but it will not appear in the command prompt.The antlers coral fan on the wall and the ID CORAL_FAN_HANG3 are now divided into: horn_coral_wall_fan and DEAD_HORORAL_WALL_FAN . CORAL_FAN_HANG3 and its data values ​​are still available, but it will not appear in the command prompt.The dandelion ID is changed from Yellow_flower to Dandelion . YELLOW_FLOWER is still available, but it will not appear in the command prompt.Earth and sand ID DIRT are now split into: DIRT and Coarse_DIRT .The data value of DIRT is still available.The door now made of different materials can also form a double door.When the player who creates the model destroys the upper part of the door, the door will no longer fall.When the quality of the quality of the excavation tool is not met, the door will no longer fall when the player with the survival mode destroys the upper part of the door.Worm Extract ID Monster_egg is now split into: Infested_Stone , Infested_cobblestone , Infested_Stone_bricks Infested_mossy_stone_bricks , Infested_cracked_stone_bricks and Infested_chiseled_bricks . Monster_egg and its data values ​​are still available, but it will not appear in the command prompt.Change the hardness of insect erosion stones to 1.

Light source block ID Light_block is now split into: Light_block_0 , Light_block_1 , Light_block_2 , Light_block_3 < Light_block_4 , Light_block_5 , Light_block_6 , Light_block_7 <<<< /code>, Light_block_8 < Light_block_9 , Light_block_10 , Light_block_11 , light_block_ 12 , Light_block_13 , Light_block_14 and Light_block_15 . Light_block and its data values ​​are still available.The mushroom cubes mushroom handle will no longer fall into mushrooms after being destroyed.The probability of red mushroom cubes drop red mushrooms and brown mushroom cubes to drop brown mushrooms from 10%to 11.11%to match the Java version.The sea crystal Prismarine is now split into: Prismarine , DARK_PRISMARINE and Prismarine_bricks .The data values ​​of Prismarine are still available.Quartz blocks, carved quartz blocks, quartz columns and Heping quit ID Quartz_block Now split into: Quartz_block , chiseled_quartz_block , Quartz_pillar and Smooth_quartz .The data values ​​of quartz_block are still available.The English name of quartz pillars is changed from "Pillar Quartz Block" to "Quartz Pillar".Change the hardness of the flat quilizer from 0.8 to 2, and the explosion resistance is changed from 0.8 to 6 to match the Java version.The quartz bricks now use 4 quartz blocks to synthesize 4 quartz bricks, which were previously one.Red sandstone, carved red sandstone, cut red sandstone and smooth red sandstone ID Red_sandstone Now they are divided into: red_sandstone , chiseled_red_sandstone , CUT_RED_SANDSTONE and Smooth_red_sandstone .The data values ​​of Red_SANDSTONE are still available.Carved red sandstone can now be used to synthesize the red sandstone steps.Do not use it with red sandstone.The hardness of the smooth red sandstone is changed from 0.8 to 2, and the explosion resistance is changed from 0.8 to 6 to match the Java version.Golden earth is now using unique sound effects, not the sound effect of gravel.Sand and red sand ID Sand are now split into: Sand and red_sand . Sand and its data values ​​are still available.Sandstone, carved sandstone, cut sandstone and smooth sandstone ID Sandstone are now split into: Sandstone , Chiseled_SANDSTONE , CUT_SANDSTONE and Smooth_sandStone .The data value of Sandstone is still available.The hardness of the smooth sandstone is changed from 0.8 to 2, and the explosion resistance is changed from 0.8 to 6.Carved sandstone can now be used to synthesize sandstone steps.Do not use it with sandstone.The monster cage adds unique sound effects, and no longer uses the sound effects of the stone.

The scaffolding no longer has a 3D mesh.Step smooth stone double -layer steps, sandstone double -layer steps, petrochemical oak double -layer steps, round stone double -layer steps, red brick dual -layer steps, stone brick double -layer steps, quartz double -layer steps and lower brick double -layer steps> DOUBLE_STONE_BLOCK_SLAB It is now split into: Smoolh_stone_double_slab , SandStone_double_SLAB , Petrify_oak_do uble_slab , COBBLESTONE_DOUBLE_SLAB , Brick_SLAB , Stone_brick_double_SLAB , Quartz_double_SLAB and Nether_brick_double_SLA_SLA B . Double_Stone_block_SLAB and its data values ​​are still available, but it will not appear in the command prompt.Red sandstone double -layer steps, purple double -layer steps, sea crystal double -layer steps, dark sea spar dual -layer steps, sea crystal brick double -layer steps, moss stones double steps, smooth sandstone steps, and red lower brick step stepsId double_stone_block_slab2 It is now split into: Red_SANDSTONE_DOUBLE_SLAB , Purpur_double_slab , Prismarine _double_slab , DARK_PRISMARINE_DOUBLE_SLAB , PORISMARINE_BRICK_DOUBLE_SLAB , mossy_cobblestone_double_slab , Smoolh_sandStone_SLab and Red_nether_brick_double_SLAB . Double_Stone_block_SLAB2 and its data values ​​are still available, but it will not appear in the command prompt.End with double -layer steps, smooth red sandstone double -layer steps, grinding Anshan rock dual -layer steps, Anshan rock dual -layer steps, glittering long rock double -layer steps, grinding long rock double -layer steps, granite dual -layer steps and grinding productionThe ID Double_Stone_BLOCK_SLAB3 is now divided into END_STONE_DOUBLE_SLAB , SMOOOTH_RED_SANDOUBLE_SLAB , Polished_andesite_double_slab , <Code> Andesite_double_SLAB , Diorite_double_SLAB , polished_diorite_double_slab Granite_double__Double_DOUBLL_DOUBLL SLAB and Polished_Granite_DOUBLE_SLAB . Double_Stone_block_SLAB3 and its data values ​​are still available, but it will not appear in the command prompt.

The double -layer steps of moss bricks, smooth quartz double -layer steps, stone double -layer steps, cut sandstone double -layer steps, and cut red sandstone double -layer ID Double_Stone_block_SLAB4 > Mossy_stone_brick_double_SLAB , Smoolh_quartz_double_SLAB , normal_Stone_SLAB _double_slab and CUT_RED_SANDSTONE_DOUBLE_SLAB . Double_Stone_block_SLAB4 and its data values ​​are still available, but it will not appear in the command prompt.Put the sea crystal double -layer steps, dark sea crystal double -layer steps, sea crystal brick double -layer steps, Anshan rock double -layer steps, grinding Anshanyan double -layer steps, flash long rock double -layer steps, grinding flashes long rock double -layer double -layerThe hardness of steps, granite double -layer steps, grinding granite double -layer steps, and moss brick double -layer steps have been changed to 1.5.Change the hardness of the dual -layer steps of the ground stone tiles to 3.Red sandstone steps, Zipper steps, sea crystal stones, dark sea spar steps, moss stones steps, smooth sandstone steps, and red lower brick steps ID Stone_block_SLAB2 It is now divided into: Red_SANDSTONE_SLAB , Purpur_slab , Prismarine_slab , Dark_prismarine_slab , Prismarine_b Rick_slab , Mossy_cobblestone_slab , Smoolh_sandstone_slab and Red_nether_brick_slab . Stone_block_slab2 and its data values ​​are still available, but it will not appear in the command prompt.The end of the stone tiles, the smooth red sandstone steps, the grinding of the Anshan rock step, the Anshan rock step, the flashing rock steps, the grinding long rock steps, granite steps, and grinding granite steps of ID Stone_block_SLAB3 Disassembly: End_Stone_brick_SLAB , Smooth_red_sandStone_slab , Polished_andesite_SLAB , Andesite_s lab , Diorite_slab , Polished_diorite_slab , Granite_SLAB and Polished_Granite_SLAB . Stone_block_slab3 and its data values ​​are still available, but it will not appear in the command prompt.The ID Stone_block_SLAB4 > Smooth_quartz_SLAB , NORMAL_STONE_SLAB , Cut_sandstone_slab and Cut_red_sandstone_slab Stone_block_slab4 and its data values ​​are still available, but it will not appear in the command prompt.Put the sea crystal steps, dark sea crystal stones, sea crystal brick steps, Anshan rock steps, grinding Anshan rock steps, glittering rock steps, grinding long rock steps, granite steps, grinding granite steps, and moss stone brick step levelsThe hardness of the hardness was changed to 1.5.Change the hardness of the end stone tiles to 3.

Stone brick ID StoneBrick It is now split into: Stone_bricks , Mossy_stone_bricks , Cracked_stone_bricks and chiseled_stone_bricks. StoneBrick and its data values ​​are still available, but it will not appear in the command prompt.Smooth stone bricks can no longer be obtained through commands. The existing smooth stone bricks will now be converted into stone bricks.The trial brushing the monster cage modified the activation indicator and the top of the top.Players now play new sound effects when they have been unlocked.The scarcity of the item flag pattern is now the rarity of the shield emblem, the head shield emblem and the pig nose flag pattern change from "common" to "rare".The rarity of the vortex flag pattern and the whirlwind flag pattern is changed from "common" to "rare".The rarity of the Mojang flag pattern is changed from "common" to "epic".The scarcity of the heavy core and the trigalar now changed from "common" to "epic".The heavy hammer is no longer a suitable excavation tool for spider webs and bamboo, and can no longer accelerate other blocks.It will not repel the creature that is tamed by itself now.The rareness is now changed from "common" to "epic".The nausea effect given by puffer fish is reduced from II to I.Biological bees are now injured immediately when they are in water.The drowning corpse changed the generating mechanism to match the Java version similarly.The number of generations of drowning in the river biological group is changed from 2-4 to 1.The generation conditions of the drowning corpse in the cave biological group are underground and underwater, which were previously on the surface and underwater.This means that the drowning corpse can now be generated in the water content of the cave.The generation weight of the drowning corpse in the cave biological group is reduced from 100 to 95.The upper limit of the production density of the drowning corpse in the cave biological group is increased from 2 to 5.In order to increase the yield of the swamp hut farm, the witch always drops 4-8 red stone powder when the witch dies.Grabbing the curse will affect the number of drops.Each level can increase the upper limit of the drop, and use the snatch III to drop up to 11.Non -biological physical wind bombs increased the speed of firing the player by 50%to synchronize the Java version.The world generates trials in the dense room.The game content ride changed the algorithm of the departure position, so as to better be consistent with the mobile mount.This change may lead to a small difference when leaving the mount.The sound synthesizer crafter.craft (successful synthesis) changed the sound height from 1.0 to 0.96-1.04.Reduce the attenuation distance from 16 to 5 crafter.fail (synthesis failure) to change the sound height from 1.0 to 0.96-1.04.The attenuation distance is reduced from 16 to 3.Copper lamp Break (damaged squares) and Place (placed block) change the pitch from 1.0 to 0.8. Hit (excavated block) change the sound height from 1.0 to 0.5.Copper door Open_door.copper (open) changed the sound height from 1.0 to 1.0-1.1.The pitch of Toggle2 and Toggle3 is changed from 1.1 to 1.0.Copper grid Break (Destroyable block) and Place (Placement block) change the pitch from 1.0 to 0.8. Hit (excavated block) change the sound height from 1.0 to 0.5. STEP (walking on the square) change the volume from 1.0 to 0.2.Glip -making item.use.on Change to 1.44). Break (destroying squares) and Place (placed block) change the sound height from 1.0 to 0.96 (actual sound height from 1.2 to 1.152). Hit (excavation block) change the volume from 1.0 to 0.5.The sound height is changed from 1.0 to 0.6 (the actual sound height is changed from 1.2 to 0.72). Fall (falling on the square) to change the volume from 1.0 to 1.2.Change the sound height from 1.0 to 1.2 (the actual sound height is changed from 1.2 to 1.44). STEP (walking on the square) change the volume from 1.0 to 0.3.Change the sound height from 1.0 to 1.2 (the actual sound height is changed from 1.2 to 1.44).

Land (landing on the square) changed the volume from 1.0 to 0.4.Change the sound height from 1.0 to 1.2 (the actual sound height is changed from 1.2 to 1.44).Try to brush the monster cage and treasure trove to change the sound effect of Break (damaging squares) and Place (placing block) sound effects from 1.0 to 0.8.Ningfen item.use.on (block is used as an item) to change the volume from 1.0 to 0.22. Break (destroy block) The sound event used is changed from Break.tuff to Place.tuff (the actual sound effects have not changed).Change the volume from 1.0 to 0.8. Hit (excavated block) The sound events used are changed from Hit.tuff to Step.tuff (the actual sound effects have not changed).Change the volume from 1.0 to 0.3.Change the sound height from 1.0 to 0.5. Place (placed block) changed the sound height from 1.0 to 0.8. Fall (falling on the square) The sound event used is changed from Hit.tuff to Step.tuff Change). STEP (walking on the square) change the volume from 1.0 to 0.3. jump (jumping on the square) changed the volume from 1.0 to 0.12.Change the sound height from 1.0 to 1.1. Land (landing on the square) changed the volume from 1.0 to 0.4.Cing the gray rock brick item.use.on (the block is used as an item) to change the volume from 1.0 to 0.22. Break (destroying squares) and fall (falling on the square) to change the volume from 1.0 to 0.3. Hit (excavation block) change the volume from 1.0 to 0.3.Change the pitch from 0.8 to 0.5. Place (placed block) change the volume from 1.0 to 0.8. Land (landing on the square) changed the volume from 1.0 to 0.4.The ANGRY (preparing to attack) sound effects that zombie warts are not used now will be played normally.The command format /SpreadPlayers adds Maxheight: Value parameters.Used to control the maximum height of random transmission./Volumearea removed this command.Naming space ID is now Minecraft .The conventional achievements have updated all the icons that have been unlocked, unlocked and game scores in the achievement screen.Experimental gameplay except the "holiday creator function" sub -option.The content of the experimental function may no longer run normally.Realms has changed the operation of the invitation link.Players can now create up to 5 invitation links for Realm.You can now open or disable the invitation link, or set the future expiration time for the invitation link.Now completely delete the invitation link.The length limit of the newly created invitation link is increased from 11 characters to 15 characters.Teaching tips added swimming tips to touch equipment.Now it will guide how the touch equipment players using the direction key control scheme to move.The swimming prompt will only be displayed when the player is in the water.Now players will give priority to the destruction block prompt when they are frozen in fine snow.When there are hostile creatures around players, they will only guide the player how to escape (displaying movement, jumping, and rotating perspective prompts) without showing other tips.After joining the chat tips, it will be displayed when there are online players or cheating in the world.If you can display a chat prompt, you will remove the open chat bar in the chat bar.Join the expression reminder, which will be near the player, and players and other players will be displayed at the same time in the world for at least 30 seconds.Added a game prompt to notify the players using touch control are now in a sneak state to avoid new players stuck in the sneak state.Optimized the small prompt interrupt.The world loading screen is now loading prompts "Loading ..." text with loading animation.

The technical additional package and script engine adds the minimum value of the snow_accumulation array in the biological group JSON JSON.Fixed a problem that the /Camera Set command executed the non -philision /Camera Set.(MCPE-181364) Fixed the problem of .mcpack files that caused the side loaded to the problem of failure when uploading to Realms.Discard the physical replacement.The replacement can no longer be parsed and applied by the JSON file under its replacement flag.Discard the functional domain and /Volumearea command.Discard FORMAT_VERSION The physical aliases are specified as 1.21.10 or higher.The timeline of the life cycle of the particle effect will not be triggered by the expected event.After repairing the additional package to the dedicated server, the player will be forced to download the loopholes of all resource packs applied to the server before joining the server.(MCPE-180344) Note that if you download your unnecessary packages due to this problem, players may need to delete these packages locally on the device to avoid applying them when joining the world.The Minecraft: Geometry block component is updated. Now it will verify whether the geometric structure is suitable for the unit enclosure of 30⁄16, and whether the unit cube on each axis has at least 1⁄16.(MCPE-178607) This verification is suitable for all geometric components on all blocks of 1.21.0 or higher versions of the JSON version.The API fixes the GET and StructureManager.place in the loading structure that cannot be stored in the vulnerability in the root directory of the structural directory. MinecraftIntypes no longer contains the name of old items.Fixed the vulnerability of running from runcommand () and Dimension.runCommandasync () API in the script API that can cause the vulnerability of the game crash. Potions adds Potions class.Including helpers for searching for potion -related types.Added PotionEffecttype class.Popular effects handle related to MinecraftPotionEffectTypes .Add Potionmodifiertype class.Potsal modifier type handles related to MinecraftpotionModifiertypes .Added PotionLiqueType class.Pottery type handle related to MinecraftpotionLiquidtypes .Add ItempotionComponent class.It can be obtained from the Itemstack of effective potion.Add PotionOptions interface for CreatePotion .Add a CreatePotion function for creating effective potion objects. Vanilla-Data adds MinecraftpotionLiquidTypes to .Add MinecraftpotionEffectTypes with the effect of the effect of the potion.Add MinecraftpotionModifiertypes with a decorative character ID containing a potion. BlockXPlodeAFTEEVENT opens BlockXplodeAFTEEVENT from beta to 1.12.0 .Open the BLOCKEXPLODEAFTEEVENTSIGNAL from Beta to 1.12.0 .

Open the BLOCKEXPLODE from Beta to 1.12.0 .Open itemtypes from beta to 1.12.0 .Open the InputPerMissionCategory from Beta to 1.12.0 .Open the to 1.12.0 from Beta . PlayerInErinionCategoryChangeaFTEREVENT and AfterEvents.playerInputPerMissionChaanged To 1.12.0 .Added cross -border inspection for SetcurrenValue .The provided value will be cut in the interval of the attribute. GameRules < Showdaysplayed from Beta to 1.12.0 .Open ShowDaySplayed from Beta to 1.12.0 . ENCHANTMETTYPES getAll (): enchantmenttype [] from beta to 1.12.0 . EntityRayCastoptions will be IGNOREBLOCKCOLISION from Beta to 1.12.0 .Open the IncludeliquidBlocks from Beta to 1.12.0 .Open the IncludepassableBlocks from Beta to 1.12.0 .Open the HitBlockPerMutation Member of EntityHitBlock found from Beta to 1.12.0 . addeffect on the Entity Beta version of the 3.0 .Add to the new effect to add a return type (if no effect is added, it is not defined).Open the WorldInitializeBefaceEvent from Beta to 1.12.0 .Open the WorldInitializeBefaceEventSignal from Beta to 1.12.0 .The custom component opens itemcomponentregization from Beta to 1.12.0 .Open Itemcustomcomponent from Beta to 1.12.0 .Open the from Beta to 1.12.0 .

Open ItemComponentCompleteuseevent from Beta to 1.12.0 .Open ItemComponentConsumeevent from Beta to 1.12.0 .Open the from Beta to 1.12.0 .Open ItemComponentMineBlock from Beta to 1.12.0 .Open itemcomphponentuseEvent from Beta to 1.12.0 .Open itemcomphponentuseOnevent from Beta to 1.12.0 .It will be with Gettameitems , iStamed , Probability , Tamedtoplayer and TamedToplayerid The EntityTameablecomponent of the Tame function is moved from Beta to 1.12.0 .It will be with Duration , Growup and Transformtoitem attributes and getDropItems , GetFeeditems ., EntityDefinitionfeedITEM and Trigger functions EntityageableComponent open from Beta to 1.12.0 Essence Server-Net can now be used in the expansion of the local editor.A warning problem occurs when the custom component of the heavy loading item is fixed. EntityTamemountComponent The Tametoplayer method and TamedToplayerid , Tamedtoplayer IS Tabled and ISTAMEDTOPLAYER Move only from Beta to 1.12.0 . System Runjob method from Beta to 1.12.0 . Clearjob method on the System method from Beta to 1.12.0 . Waitticks method on System is open from Beta to 1.12.0 .@Minecraft/Server-UI released 1.2.0 version.Added a new Beta version 1.3.0 . SubmitButton method on the ModalFoodData are open from Beta to 1.2.0 .

WorldInitializeBeForeEvent Naming the BLOCKTYPEREGISTRY attribute to blockcomponentRegility .Move Blockcomponentregization from Beta to 1.12.0 .Move the BlockCaponentalReadyRegistender from Beta to 1.12.0 .Move the BlockCustomcomcomComPonentRoadversioner from Beta to 1.12.0 .Move the BlockCockComPonentreloadneveventrror from Beta to 1.12.0 .Move the BlockCustomcomcomComPonentreloadnewcomponenterror from Beta to 1.12.0 .Move BlockCostomPonent from Beta to 1.12.0 .Move BlockcomponentSteponevent from Beta to 1.12.0 .Move BlockcomponentTickevent from Beta to 1.12.0 .Move the Blockcomponentrandomtickevent from Beta to 1.12.0 .Move the BlockcomPonentEntityFallnevent from Beta to 1.12.0 .Move BlockcomponentStepoffevent from Beta to 1.12.0 .Move the BlockcomponentplayerInteraCtevent from Beta to 1.12.0 .Move the BlockcomponentplayerplaceBefaceEvent from Beta to 1.12.0 .Move the BlockcomponentplayerDestroyevent from Beta to 1.12.0 .Move the Blockcomponentonplaceevent from Beta to 1.12.0 .Add 4 new types of error categories registered for custom block components. ScriptBlockComPonentalReadyRegistender When registering a custom block component, the component has been registered. ScriptBlockComPonentreloadversioner When using different scripts to register a custom block component between heavy loads. ScriptBlockComPonentreloadneveventrror When registering a custom block component, the component realizes new events. ScriptBlockComPonentreloadnewcomponenterror When registering a custom block component between heavy loads.

Block :: getMapColor is added to the script block API. EntityLeshablecomponent Move EntityLeshablecomponent from beta to 1.13.0 .Fixed the collapse of the Gettags method on the Item Stack method on the air block items. Dimension < GettopmostBlock method from Beta to 1.13.0 .Open the Vectorxz interface from Beta to 1.13.0 .The camera perspective is an experimental Follow_orbit preset to add a third -person camera perspective offset.The perspective offset is fixed at the axis center of the center of the screen.When applied to Follow_orbit , the player will be moved from the center of the offset.The range of offset is -100 to 100.Settings with commands and JSON: /Camera @s Set Minecraft: Follow_orbit View_offset Viewing angle x displacement Perspective y parts The start radius and rotation direction are added to follow_orbit and a third -person self -timer camera.Starting radius (distance with the player) is now fixed at 10 grids from the position of the player.Starting rotation direction (pitch angle and polarization angle) is now fixed at 45 ° x and 45 ° Y.Following the perspective camera is the only available preset, and the third -person selfie preset will appear in the formal version in the future.The radius component was disclosed for the behavior package.At the same time, Minecraft: Third_Person and Minecraft: Third_Person_Front is added to the preset allowable list that can be inherited.The creator is allowed to make a third -person camera perspective based on the original third -person camera perspective, but the radius is variable.The radius (distance with the player) is not restricted, but there is still a rendering distance restriction and other restrictions.The original camera perspective is not allowed.The interacting with the block with the command block, puzzle block and structural block when the block is restored may cause the vulnerabilities that the UI is opened or closed multiple times.The scaffolding does not flashes when moving at a long distance.(MCPE-1220910) The snow layer ( SNOW_LAY ) is now placed with /Summon command.Restore the back texture of sunflowers to leaf green.(Mcpe-181275) blocks.json file in the resource package is now controlled by the version.Use 1.20.50 or higher versions of Format_Version overwriting Stone assume that terrain_texture.json It is flat, not an array.Use 1.21.10 or higher versions of Format_version overwriting PrisMarine that will assume that the texture data in the terrain_texture.json It is flat, not an array. Format_version with 1.21.20 or higher versions of ANVIL , Quartz_block , Red_sandStone , Sand and Sandstone will assume that the texture data in the terrain_texture.json is not using an array.

Infested_Stone (insect erosion stone) and its derivative blocks now have defined block sound effects.(MCPE-182290) Minecraft: Equippable of the armor of the second slot's armor is now applied to slot.armor.body instead of slot.armor.Torso . query.armor_texture_slot , Query.armor_Slot and query.armor_damage_slot can be retrieved.This change only affects the entity that is more than equal to 1.21.10.The physical component adds Wind_burst_ON_HIT subclasses to the ejaculation.Before being removed from the world, the ejaculation with the sub -component will cause an wind explosion after colliding with the entity or block.Wind bombs will no longer produce wind burst when they are commanded.Added Behavior.Teleport_to_owner to allow entities to be transmitted to its owner.This intention can be used for an emergency that may be too slow or too low in priority. Filters Fields allow physical filters to define conditions. COOLDOWN Fields allow the frequency where the entity tries to transmit. Minecraft: Behavior.move_away_from_Target renamed it M INECRAFT: Behavior.move_around_target to better describe the purpose of this intent, because it can be used as far as far away from far away. Leave the target, alsoMove to random positions near the target.Optimized the transmission logic of Behavior.follow_owner : The entity will seamlessly start the way to find the way when it is transmitted to its owner.Added Post_teleport_distance field, allowing the specified entity to be placed at a distance from the owner.If there is no specified value, use the added Stop_distance .These changes only affect entities with 1.21.20 or higher versions.The physical filter adds a new physical filter Owner_distance .Used to check the distance between the entity and its owner.The documentation of the rules of the ground is conventional. Minecraft: Scatter_feature now has a Distribution field for defining decentralized settings, similar to Minecraft: Feature_rules .Ground now uses mode version 1.21.10 .The pattern documentation of the filter group was updated.The entity that failed to load due to the lack of content will be retained in the archive.These entities appear again when the missing content is available (that is, remove and re -applies additional packages).Screenshots of graphics archives are now supporting the world of RTX.Now using the Minecraft: Particle_APPERANCE_LIGHTING particle transmitter to use the correct light level, not the original light level of the world.It can now correctly support the 2 -channel texture.2 channel texture will always use the first channel when loading to indicate all three color channels, and use the second channel for the Alpha channel (that is, the ordinary texture is (R, G, B, A) , And the 2 -channel texture will always be regarded as (R, R, R, A) ).The exclusion rules of the data -driven block will not be rotated with the rotation of the conversion component.The self -defined armor with decorations is now displayed correctly when the name of the iconic texture contains the naming space or does not match the name of the item.Introduced additional armor grooves slot.armor.body , which is an additional armor groove, is limited to a single armor item, but the effect of a full set of armor is required.

支持slot.armor.body的有:命令(即使目前没有合适的物品可供操作)minecraft:attachableminecraft:interact query.armor_texture_slot (value 4) query.armor_color_slot ipment_count has_equipment physical filter (domain body ) all_slots_empty physical filter (domain body ) )CODE> ANY_SLOT_EMPTY physical filter (domain Body ) does not support slot.armor.body : Minecraft: Wearable 1.20.10 and higher versions of the JSON format open up the experimental item component Minecraft: Custom_components .Introduced Minecraft: Damage_absorption item components so that items can absorb the damage of its wearer. AbsorBable_causes Fields allow which damage is allowed to be specified.The absorption damage will consume the durability of the items, and the excess damage will be ignored.It needs to be equipment and equipment in the armor groove to absorb damage.When equipped with multiple damage absorption items, a suitable item is randomly selected to absorb the damage.Introduce Minecraft: Durability_Sensor to make items emit sound and particles when it can be damaged and durable. Durability_thresholds Fields allow a list of effects to define durability thresholds and effects when reaching a threshold.When the item is sufficient to reach the damage to multiple thresholds at the same time, only the threshold corresponding to the minimum durability will be considered.Some items and components have no longer effectively played for long -range online players.Now the Minecraft: Wearable Minecraft: Wearable settings set by the Slot.Weaphand are set to produce content logs when using the Minecraft: Allow_off_HAND mistake.The biological group MineCraft: Forced_features and Minecraft: IGNORE_AUTOMATIC_FEATURES The biological group components have now been abandoned.Molang opens the state_time state_time that no longer needs to open the "upcoming creator function" option.The Molang content log error does not include the expression of the expression in the recorded message.Realms fixes the loopholes of the client that expires and Realm is yet to be updated.AI intentionally disclosed the Minecraft: Behavior.swim_up_FOR_BREATH AI intentional component. This component allows biology to try to move to its breathing supply.In the original version, the component is used for dolphins.Any customized content based on 1.21.20 or higher version of dolphins needs to be added to enable this component to enable this AI behavior.Command /local struture command now uses the name of the structured structure.The structure name that does not provide the naming space assumes that the naming space is Minecraft .(MCPE-151807) The content of the game has modified the Trigger Type to modify the Itemuseinventorytransaction packet.This new value will be informed that the packet is sent directly from the player, or it is sent from the simulation carrier of the holding button.Experimental

The content of this paragraph needs to open the "test version API", "creator camera: new third -person preset" and "creator lens: focus target lens" sub -option.

The technical API BlockRecordPlayercomponent is @MineCraft/Server-UI Test version adds Uimanager classes and Uimanager objects.Name componentid Minecraft: Record_player to maintain consistency.Added getRecord , EjeCTRECORD , Pauserecord and Playrecord Except for the ClearRecord method, the unfarished definition should be passed to SetRecord to reset it.Remove the Readonly Getlifetimestate: EntityLifetimestate attribute in beta .Remove the EntityLifetimestate enumeration in Beta .Move the SetBlockPerMutation (local: Vector3, Permutation: BlockPerMutation): void from Beta to 1.12.0 . SetBlockType (local: Vector3, BlockType: BlockType | String): Void from beta to 1.12.0 .Move Gettags (): String [] from Beta to 1.12.0 .Move hastag (tag: string): Boolean from Beta to 1.12.0 .Remove the Readonly FallDistance: Number attribute. EntityBreathablecomponent Setairsupply (Value: Number): void function in Beta to function to AIRSUPPLY: Number Properties. Beta adds ReadOnly CanBreathe: Boolean property. EntityComponent Move EntityMovementComponent from Beta to 1.12.0 .Move the EntityLavamovementComponent class from Beta to 1.12.0 .Move the EntityMovementglidecomponent class from Beta to 1.12.0 .Move the EntityMovementswayComponent class from Beta to 1.12.0 .Move the EntityUnderWaterMovementComPonent class from Beta to 1.12.0 .Added PlayerCursorInventoryComponent class.It is used to add only access permissions and clearance capabilities for the player's cursor item bar.Added Playermote .Players trigger after using expressions.

The box custom component uses the Ontick event. Now it requires the square to have a Minecraft: Tick that is used to configure how to update.The blocks generated by the world and have Minecraft: Tick components are now updated. EntityBreathablecomponent In Beta CODE> Properties. Beta adds ReadOnly CanBreathe: Boolean property. Ishardcore is added to the 1.14.0 version. Beta some options for Setcamera functions are added to CamerafixEdBoomoption CamerafixedBoomoptions Add new interface to Beta .Allow custom Minecraft: Follow_orbit Camera perspective (only when the third -person camera preset option is turned on).Introduced ViewOfFSET ?: vector2 .Allowing the shift of the camera perspective relative to the player to create the shoulder effect.Component EntityLeshablecomponent adds CanbestoLen: Boolean attribute.Add HardDistance: Number attribute.Added Leashholder: Entity attribute.Added LeashholdReentityid: String attribute.Added Maxdistance: Number attribute.Added Isleashed: Boolean attribute.Rame Leash (Leashholder: Entity): void Function renames Leashto (Leashholder: Entity): void .Block Minecraft: Custom_components No longer needs to be experimental content of Beta API. Minecraft: Entity_fall_on No longer needs to be experimental content in Beta API. Minecraft: Tick No longer needs to be experimental content in Beta API.Add item_display_transforms control to the square geometric file.The control block is in the UI, on the player, and floating on the ground.It exists in Minecraft: Geometry , and requires Format_version to 1.21.20.

Example of the default value:

 "item_display_transforms": {"gui": {"translation": [0, 0, 0], "Rotation": [30, 225, 0], "Scale": [0.625, 0.625,0.625]}.{    "translation": [0, 0, 0],    "rotation": [0, -135, 0],    "scale": [0.4, 0.4, 0.4]  },  "thirdperson_righthand": {    "translation": [0, 2.5, 0], "Rotation": [75, 45, 0], "Scale": [0.375, 0.375, 0.375]}, "ThirdPerson_Lefthand": {"Translation": [0, 2.5, 0], "Rotation": [75, 45, 0]," Scale ": [0.375, 0.375, 0.375]}," Group ": {" translation ": [0, 3.0, 0]," Rotation ": [0, 0, 0], "Scale": [0.25, 0.25, 0.25]}, "fixed": {"translation": [0, 0, 0], "Rotation": [0, 0, 0], "Scale": [0.5, 0.5, 0.5]}, "head": {"translation": [0, 0, 0], "rotation": [0, 0, 0], "scale": [1, 1, 1]}} 
Creator Camera -Focus on the target to add a new camera command to use the entity as a goal, and keep it in the middle of the screen.Including options added from the physical center.Contains options for removal targets.The paper doll options on Chromebooks are now closed by default.Fix the original convergence of drowning corpses will now be generated in the river, not in groups.The drowning corpse is now generated in the water content of the cave.(MCPE-144066) The mushroom handle generated naturally will no longer drop mushrooms after being excavated.(MCPE-71123) The probability that brown and red mushroom cubes drop mushrooms (up to 2) to match the Java version, which increases from the probability of 10%per mushroom to 11.11%.Now eating puffer fish will give nausea I instead of nausea II.(MCPE-98458) Zombie warts and beasts now produce anger sounds when chasing players or creatures.(MCPE-95523) Bee in the water will start to be hurt after the next second.(MCPE-114688) Now processing oxidized and cut copper blocks in the stone cutting machine will get 2 corresponding steps, not one.(MCPE-136077) Now using quartz block synthetic quartz bricks will get 4 quartz bricks instead of one.(MCPE-69281) The tie rope is now tied to the front of the ship, not the center of the ship.(MCPE-182145) Performance and stability fixes the problem of damage to the items and blocks that occur from the world of the original host version.The problem that the game sometimes collapses when joining the world on Amazon device.The trial brushing the monster cage repair the texture of the trial brushing monster cage. There are some inconsistent problems.(MCPE-181455) Music and music can no longer be stopped by /Stopsound command."Echo in the Wind" will be played in the lush cave.(MCPE-182278) "5", "Otherside", "Relic", "Creator", "Creator" and "Precipice" are now controlled by the recorder/notes box slider.

(MCPE-169933) The content of the game will no longer start placing squares at the bottom when the steps and stairs are placed.(MCPE-54855) When the birth point is thousands of grids, the environment in the block will change significantly vulnerabilities.(Realms-11625) The color of the particles produced when the leaves are destroyed are matched with the color of the leaf.(MCPE-179726) The positioner map now only shows the head and head attachment.(MCPE-61891) The sound effects from players when walking on the heavy core are controlled by the correct slider in the audio settings.The wolf armor does not produce a loopholes of enough scales when the wolf armor is damaged.(MCPE-179664) The entity that is ride is no longer the damage of the immune air elastic ejaculation.The flag can now be obtained through the formula.(MCPE-179650) Players will not be harmed when they are loading or dimensional transfer loading screens in the world.(MCPE-42310) Players will no longer enter the crawling state after a while when there is a bed with at least 1.5 grid space.(MCPE-178370, MCPE-180810) Fixed the problem that the trial brushing cage will not pop up in the old version of the world.(MCPE-182758) The organisms generated by the ominous trial brush the monster cage will drop the items picked up.(MCPE-182630) When creatures with specific effects of immunoagnal effects enter the corresponding area effect cloud, the area effect cloud will no longer be reduced.Fixed Chiseled_sandstone EssenceThe firing formula now only accepts ordinary Sandstone (sandstone) without accepting other types of sandstone.Fixed the problem that the red_sandstone_slab (red sandstone step) was used as the problem of the original formula of synthetic materials and output items. Red_SANDSTONE_SLAB (red sandstone step) can now be synthesized with 3 red_sandstone: 0 (red sandstone). Red_SANDSTONE_SLAB (red sandstone step) can now be synthesized by 3 Red_SANDSTONE: 1 (carved red sandstone). Red_sandstone: 1 (carved red sandstone) Now you can use 2 red_sandstone_slab (red sandstone steps).Fix the problem that the whirlwinds under the roof composed of a block may be stuck somewhere when attacking.The wind bomb launched by the player is no longer the probability of more than 1 when hitting (

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) point of damage.Jump no longer covers a stronger rising speed, so the two will no longer cancel the amount of momentum brought by the explosion of wind explosion when the two occur at the same time.Now use the trident with a fluid curse to correctly cancel the damage caused by the wind bomb.Fix the damage caused by the windy bomb will mistakenly offset the loopholes of the fall damage during the second fall.Fix the problem of temporarily misplaced the torch item icon when the torch is moved between the item bar and the shortcut bar.(MCPE-180913) Cancellation of mounts and vehicles will no longer have slightly motion speed.When repairing the angle of the use of touch control and custom camera, the control may stop operating as expected.Fix the problem of two -layer plants in the old version of the world.(MCPE-183072) The whirlwind of items is now correctly rendered from a third-person perspective.(MCPE-179661) The heavy hammer can no longer quickly destroy the spider web and bamboo as the sword and other sharp items.(MCPE-179754) Fishing rod floating can no longer hook the active object with ejaculation reflex components.(MCPE-180337) The severe hammer of the hammer will no longer be repelled by the creature tamed by the player using the heavy hammer.(MCPE-180962) When attacking the entity with a hammer with a wind curse, it will no longer offset fall damage.(MCPE-181496) The weight of the heavy core in the current item bar is correct.(MCPE-179656) The heavy core in the item display box will be in the correct position.(MCPE-181155) The bell will no longer make a noise when it is hit by a wind bomb ejaculation.Fixed the problem of using a single deep slate tile instead of the dual -layer steps of deep slate tiles in ancient cities.The copper gate will now fall as expected to be tapped when using stone picks or better tools.When the upper half of the door is excavated in the creative mode, the door will no longer fall.Add the sound effects of destruction, falling, excavation, jumping, landing, placement and walking to brush the monster cage.Fixed the problem of incorrect texture of the quartz steps.(MCPE-182604) The texture coverage of all block variants intended to be selected will no longer cover the default variant.The living plate door and fence door will no longer promote players or creatures when redstone activation.Added the original block label One_way_collidable to simulate the unidirectional collision of the door, living panel doors and fence doors in the collision box.Golden Earth now has a unique sound effect and synchronizes the Java version.(MCPE-121664) The height of the "opening" sound effects of Tongmen is different.The damaged anvil can now be generated in the ruins of the monuments, like the Java version.The hardness of the smooth quartz block was adjusted to match the Java version.(MCPE-101893) The market fixes a lot of vulnerabilities related to the download content. Related errors include: "download all cards to 0%" and damaged content update.(MCPE-177684) The melee attack of the biological mumper in the underwater no longer exerts a slow effect on the attacker.(MCPE-178884) The parrot will now correctly imitate the sound of the nearby mumper skeleton.Now wolf, polar bears and pandas are panicked and tried to avoid danger when it is damaged by fire, lava and frozen.Marshbos no longer suspend them when riding a boat, bamboo raft or mining car.(MCPE-178876) Petrochemical oak step Double_Stone_block_SLAB Oaks ( AUX value is 2 ) is now flattened into a new square Minecraft: Petrify_oak_double_slab .(MCPE-180964) Ejaculation can now generate windy ejaculation through /Summon .(MCPE-178937) When the creature destruction in the settings is disabled, the windy bomb ejaculation fired by the whirlwind man can no longer switch the square state.(MCPE-181211) Realms is now available for all the items on the screen to purchase, and can be controlled using the gamepad control.The excess "the the THE" in the Realms part of the Minecraft encyclopedia is removed.Adding a new report process allows players to add more backgrounds and information about the reasons for the report.Players who have repaired the new Minecraft need to restart the game to see the loopholes of the Realms story.When the owner enters and exits and exits Realms to set the screen without modifying the package, the player will no longer be kicked out of Realm.Now the story label will be deleted when the story tab left the Realms story after reading the first page of the story, because the user has seen the recent story.Fix the vulnerabilities of the new Realm event when opening the story dynamics for the first time.Fixed problems that the Realms button will stay when it should not appear, and it should not be displayed when it should not show.Players who have repaired the new Minecraft need to restart the game to see the loopholes of the Realms story.

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Realms story compiles the Realms story button interface on the screen when playing the game as the second player in a split screen mode.The auxiliary function fixes the screen narration and does not describe the question of how to accept game invitations on Android and iOS platforms.UI text transfers now read how to control the screen by hovering, clicking or navigation.The Apple Pencil will not be recognized as an effective input method.(MCPE-158895) When the user interface has the effect of life recovery, the red heart in HUD no longer shakes too fast.(MCPE-180864) Hold down the ⇧ Shift Click the item bar items will no longer cause the stack of the items to appear above the item stack.When interacting with the player interaction, the block interface will no longer appear when interacting with the player.When the items are quickly moved, it will no longer be rendered in front of the size of the items.(MCPE-180712) The numbers on the stack of items are no longer overlapping with the hanging text in the villagers' trading menu.(MCPE-181338) The items are no longer moved slightly in the slot when they are quickly moved to the anvil.(MCPE-180275) When switching the tab in the creation mode item bar, items will no longer be selected on the touch equipment.(MCPE-173506) You can now remove the items in the sub-groove and synthetic square by clicking on other items in the creation mode item bar.(MCPE-168757) Repair the vulnerabilities that cannot render half-hearted damage to absorb life strips.(MCPE-181245) The vulnerabilities of error text may be displayed on the dead screen when using the limit mode in a split-screen mode.The unreasonable labels of the Realms story button on the screen will not be renewed.Now the screen position of the safe area will be preserved correctly when the menu is closed.The security area text will no longer be blocked when the mouse hovers.Even if the value is changed to 0.1 now, the safe area screen slider will be preserved correctly.The position of the screen position of the safe area is now reset and adjust the size according to the size slider.When the security area screen is set to the minimum value on the iOS platform, errors will no longer occur.The labels in the market item description will be displayed vertically.The game prompts now and disappear in the screen.Replace the gradient effect of the market to pure gray to enhance the reading experience.The effect icon and timing of the underwater breathing when wearing the turtle shell will no longer flash.(MCPE-142173) Remove one unnecessary warning in the double Realms subscription.The historical records of fast interviews will no longer record repeated chat items.The graph fixes the fog JSON verification does not allow the range of max_edensity_height and Zero_edensity_height The problem of (-64, 320) .The character creator updates the name of "headgear", "outerwear" and "shoe".Custom control and custom control will no longer return to the default control after the player stops flying.(MCPE-180234) The control mode is now switched to the control mode except for touch control.Now the paper doll can be displayed in HUD when the custom control is enabled.(MCPE-176334) Now when the player moves up and down through the scaffolding or ladder, the custom control button size will remain stable.(MCPE-178820) When custom control buttons are now customized on the iOS platform, the button can slide right to the right.When the touch control button is now customized, the safety areas on the left and right are ignored.The structural block fixes the problem that the help button in the structural block menu jumps to the incorrect position.(MCPE-179672) The problem that the player ID will not be saved when the preservation and exit the archive.(MCPE-149183) From the 1.21.20 version, the player ID of the tame biology loaded by the structural block is always the primitive owner ID.The trials sprayed by the treasure house in the trial of the trial depending on the level, location and seeds of the player.The probability of the ominous treasure is now 80%of the probability of rare loot, not 20%.(MCPE-180654) The additional package fixes the loopholes that may be lost in some items in the additional package when adding Realms.The synthesizer fixes the sound effects of the synthetic device at a distance of 5 grids and farther away.The windy bomb now is rendered correctly in its border box.Wind bombs will take effect consistently in all terrain now.Sneaking will no longer affect the knocking or jump height caused by wind bombs.Now the player will be retired from 6 cells when using the wind bomb vertically instead of about 2.5 squares.Now use wind bombs, there will be less delayed related fall damage.Adjust the launch position of the wind bomb so that it is no longer far from the player.Now use the trident with a fluid curse to correctly cancel the damage caused by the wind bomb.

The command fixes the /SpreadPlayers command may cause the target to be transmitted to the vulnerability at the expected location.The flag mirror processes the texture of the head shield, whirlwind and vortex flag.(MCPE-179894) The sound effect of sound effects now has a random he high shift.The longest distance of the synthesizer's synthetic failure sound is 3 squares, not 5 squares.The height of the sound of copper lights is different now.The height of the destruction, placement and excavation of copper grills varyingly.The sound effect of walking on the copper grille will be played with a small volume.The sound high of the "opening" sound effects of Tongmen is different.The height of the destruction and the sound effect of the trial brushing the monster cage is different.The destruction of the treasure house is different from the height of the sound effect.At present, the height of the height of the damage, placement and excavation of the sound effects of the lifite, the gray rock brick and the grinding tattoo is different.The map fixes the structural icon and other map icons on the edge of the map with unlimited tracking functions (such as trial explorer maps).(MCPE-182681) The division mode fixes the problem of no animation when the creature is unloaded in the division mode.It is routinely repaired that the player created or enabled the problem that the market content will not be introduced correctly before the world.The old world no longer appears on the edge of the world.The game prompt will only display the prompt of a swimming game when you can't breathe in the water.The content of the user interface game fixes the problem that the items icon will flickering when stacking the items stack to non -blank items.The text input fixes the content of the text box previously used on the Xbox platform to leave the problem in the notice sign.(MCPE-182645) Source: Minecraft Wiki