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Minecraft base rock version of Beta 1.21.30.21 released

2024-12-18 03:43:58|Myriagame |source:minecraft skins

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Beta 1.21.30.21 (Chromeos/Android), Preview 1.21.30.21 (xbox/Windows/iOS/iPados/PlayStation) is the first test version of the 1.21.30 of the Gyan version."Cite_ref-1" class = "Reference"> [1], adjusted the structure of the trial secret room, changed the rarity of many items, added different textures to the flag pattern, and fixed some vulnerabilities.

Change the square pumpkin can no longer be used to generate iron puppets and snow pupa.Purple blocks, purple pillars, carved purple pie blocks Purpur_block are now split into: Purpur_block , Purpur_pillar deprecated_purpur_block_1 and deprecated_purpur_block_2 The data value of Purpur_block is still available. deprecated_purpur_block_1 and deprecated_purpur_block_2 It will not appear in the command prompt.Structural vacancy removes the square status Structure_void_type . Structure_void_type is the structural vacancy (that is, structural air) of Air now, and now it will be converted into ordinary structural vacancy.Wall round stone walls, moss walls, granite walls, glittering rock walls, Ankan rock wall, sandstone wall, red brick wall, stone brick wall, moss brick wall, lower brick wallThe ID COBBLESTONE_WALL of the red sandstone wall and the red lower brick wall is now split into: COBBLESTONE_WALL , MOSSY_COBBLESTONE_WALL , GRANITE _Wall , diorite_wall , Andesite_Wall , Sandstone_Wall , brick_wall , STONE_BRRR ick_wall , Mossy_Stone_brick_Wall , Nether_brick_wall , END_STONE_BRK_WALL , Prismarine_wall /code>, red_sandstone_wall and red_nether_brick_wall .The data value of the CODE> CODE> Cobblestone_wall 5 , nautilus shells, sound fragments, cottage, pottery, ominous bottle, ominous bottle, ominous bottle, ominous bottle, ominous bottle, ominous bottle, ominous bottleThe flag, book [2], Dragon, the heart of the ocean, the core of the tide, the enchanting bottle, the immortal totem, and the rest of the forging templates and the biological heads are "Common "change to" rare ".Except for Pigstep , Otherside and Creator , the rarity of the remaining music records has been changed from "rare" to "rare".

The scarcity of the head shield flag pattern is changed from "rare" to "rare".At present, items are rare when there is a curse, which will increase from common or rare to rare or from rare to epic.When the biological snow puppet has the effect of fire resistance, it will no longer be harmed in the high temperature biological group.The world generates the trial secret room and adds the corridor ENCOUNTER_1 , ENCOUNTER_2 , ENCOUNTER_3 ENCOUNTER_4 , , , , , , , , , , , , , , , , , > ENCOUNTER_5 and Trapped_staircase .Including a brief challenge, leading to a larger duel.Added Black_bed , Blue_bed , Brown_bed , Cyan_Bed , Gray_bed Green_BD , Light_blue_bed , Light_gray_bed , Lime_bed , Magenta_Bed Orange_bed , PINK_BED , Purple_bed , red_bed , And YELLOW_BED .That is, 16 beds of different colors are randomly placed in the hidden room of the cross port.Add Disposal , including funnel and wooden barrels.The empty box at the entrance of the duel room is replaced to better remind players to discard and manage items.Remove the additional structure of the duel Walkway_EXTENSION .Remove Slanter unique additional structure Hallway_4 and Hallway_5 .The JSON UI menu (including the item column menu) of the full keyboard game mode is added with q and E , as an equivalent button for the left and right -click.Improved the new version of the cross key touch.The cross -key layout is now more compact.Add the buttons when you gently sweep back.A small part of the extension area is added around the cross key, which will not receive lens input in this area, so as not to accidentally move the lens when the cross key is controlled.Now when you customize the touch, the cross key will display the sloping button.The user interface adds the ability to change the line for the theme text label of the game guide to replace it with "..." at the end of the sentence.The URL that will log in to another device will be shortened to microsoft.com/link .The technical additional package and script engine removed the disabled code related code from the abandoned behavior package from the data packet that joined the world.API is open 1.3.0 version of @Minecraft/Server .Note: This can still be changed in Preview.Added 1.4.0-Beta version of @Minecraft/Server .Open the PlayerEmotewome After event from Beta to 1.14.0 .Open the BlockRecordPlayercomponent class from Beta to 1.14.0 .Open UimanagerClass from Beta to 1.3.0 .Open EntityPropertyOptions from Beta to 1.14.0 .

Move the EntityStreangthComponent from Beta to 1.13 .The square adds Minecraft: Redstone_Conductivity component to control the basic redstone attributes of the custom block.Command /local structure command output now shows that the identifier of the structure is displayed instead of the name.The physical component behavior.fire_at_target is no longer limited to the original content.This intention now allows entities to attack the entity through intermittent transmission of ejaculation. Behavior.jump_around_Target No longer restricted in the original content.This intention allows entities to jump around the target. Behavior.move_around_Target No longer restricted in the original content.This intention allows entities to move around the target.The content of the game discloses the physical offset, so users can change the pivot point of the third -person camera relative to the camera of the physical center.The rules of the ground are updated.The "GUI LOG Level" option is added to the "Creator" column. This option can control the level displayed on the screen when the content log is enabled.If the item cannot be found by icon_name from the Minecraft: icon of 1.10 data, the content error will be thrown out.Added Minecraft: Rarity item components to allow the scarcity of specified items.This component has the unique field value , which can accept the following values: Common Uncommon Rare EPIC You can also write an internal value, such as: "Minecraft: Rarity": Uncommon .The rarity of items determines the color displayed in its name.If the item has specified the Minecraft: Hover_text_Color component, the color of the suspended reminder text will be preferentially used in the rare color.The loot table adds a set_potion item modifier, which can set the type of potion that compatible items is compatible with the potion ID.

It has the unique field ID , accepting the following potion ID: Water Mundane Long_mundane Thick AWKWARD Nightvision Long_nightvisi Invisibility Long_invisibility code> leaping Long_Leaping Strong_leaping Fire_resista NCE Long_Fire_Resistance > Long_swiftness Strong_swiftness Slowness Long_slowness Strong_slowness Water_breathing long_water_breathing Healing Strong_healing Harming Strong_h arming Poison Long_poison Strong _Poison Regneitive Long_regEnteiation Strong_reg ONG_STRENGTH Weakness < Long_weakness Wither TURTLE_MASTER Long_Turtle_master Stron g_turtle_master Slow_falling Long_slow_falling Wind_chaarge D Weaving Oozing Compatible types of items SET_POTION Function: The content of the experimental paragraph of the potion and the potion, the potion, the potion, and the experimental paragraph.It can only be used after rendering dragon function "sub -options.

The technical additional package and script engine adds item_display_transforms control in the square geometric file.It is placed in the Minecraft: Geometry JSON object, and you need to set the Format_version to 1.21.0 or higher, and open the "upcoming creation creation"Example of the default value:

 "item_display_transforms": {"gui": {"translation": [0, 0, 0], "Rotation": [30, 225, 0], "Scale": [0.625, 0.625,0.625], "Rotation_PIVOT": [0, 0, 0], "Scale_pivot": [0, 0, 0], "Fit_to_frame": True}, "FIRSTPERSON_RIGHTHAND": {"translation": [0, 0, 0], "rotation": [0, 45, 0], "scale": [0.4, 0.4, 0.4], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] },"firstPerson_Lefthand": {"translation": [0, 0, 0], "rotation": [0, -135, 0], "scale": [0.4, 0.4, 0.4], "rotation_pivot": [0, 0, 0, 0, 0, 0], "Scale_pivot": [0, 0, 0]}, "ThirdPerson_righthand": {"translation": [0, 2.5, 0], "Rotation": [75, 45, 0], "Scale":[0.375, 0.375, 0.375], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "thirdperson_lefthand": { "translation": [0, 2.5, 0],"Rotation": [75, 45, 0], "Scale": [0.375, 0.375, 0.375], "Rotation_pivot": [0, 0, 0], "Scale_pivot": [0, 0, 0]}, ""ground": { "translation": [0, 3.0, 0], "rotation": [0, 0, 0], "scale": [0.25, 0.25, 0.25], "rotation_pivot" : [0, 0, 0], "Scale_pivot": [0, 0, 0]}, "fixed": {"translation": [0, 0, 0], "rotation": [0, 0, 0], "scale": [0.55, 0.5, 0.5], "Rotation_PIVOT": [0, 0, 0], "Scale_pivot": [0, 0, 0]}, "Head": {"translation": [0, 0, 0], "rotation": [0, 0, 0]," Scale ": [1, 1, 1]," Rotation_pivot ": [0, 0, 0]," Scale_pivot ": [0, 0, 0]}} 
API PlayerInteractWithBlockBeForeEvent adds to the Beta version with only read attributes iSFirstevent: Boolean .If the event is triggered by the player's click Interaction button, this value is TRUE ; if the event is triggered by a long -press interactive button, this value is False .

PlayerInteractWithBlockAricterevent adds to the Beta version to the read -only BeForeItemstack ?: itesstack Add only read attributes Beta version to the version of isfirstevent: Boolean .If the event is triggered by the player's click Interaction button, this value is TRUE ; if the event is triggered by a long -press interactive button, this value is False .Now it is necessary to successfully interact to trigger this After incident, and it will no longer be triggered by empty -handed. PlayerInteractWiThentityAFTEEVENT adds to the Beta version to read only the attributes BeForeItemstack ?: iTemstack Before incident is no longer triggered by the After incident.This incident is currently only triggered by successful interaction.The graphic removes the wrong offset of the error in the process of inserting the sun illuminance and the sun color. The key frame value of the sun illuminance and the solar color is consistent with other time dependencies.The creator will need to shift any solar degree and color keyframe at 0.5.The ability to drive the secondary surface scattering through the texture of the texture data is added to the "delay rendering preview function".Similar to wax, leaves or skin, the effect allows light to penetrate the surface of the object.The second surface value is extracted from the Alpha channel provided.The default secondary surface effect of the leaves of the leaves has been removed, and its texture is provided by the bag.Creators can use metalness_emissive_roughness_subsurface instead of metalness_emissive_roughness EssenceNote that this new field is available in the texture of 1.21.30 in the format version.The color classification JSON mode of "delay rendering preview function" is changed. Now it is necessary to clearly open the specific color grading settings of highlights and shadows.Adding highlights and shadow color grading control to the editor's "Delay Rendering Preview".The ability of data -driven self -light removal is added to the "delay rendering preview function".For more information, please refer to the creator's official website update document.Supporting support for magic items is added to the "Delay Rendering Preview function".In the "delay rendering preview function", the obscure or "heavy shadow" illusion of the items in the hands of the player's hands was reduced after the "picture quality improvement" was enabled.When repairing the piston vertically pulling back the water -containing square block, it will no longer produce "ghost water" on the client.(MCPE-144222) Add new original block labels and item tags to the data drive block to support the quality level damage time of the original items.All logs, peeled wood, wood, and peeled wood are now unanimously handled in various scenarios: flying creatures that can now land on the tree will identify these blocks as suitable landing positions.The parrot now tends to use these blocks as landing positions.Previously, the above behavior was only applicable to the subsets of these blocks.The kelp can no longer be placed on an arbitrary type of fence, rather than just not placed on the sub -set block of the fence.The turtle eggs can no longer be placed on an arbitrary type of fence, not just not placed on the sub -set box of the fence.Synthesis is now adding or removing items when synthetic fireworks rockets are added or removed.(MCPE-183455) The content of the game can now reset the ominous signature effect by using any level of ominous bottle.The boat will no longer disappear when it is gliding on the ice.(MCPE-180432) Fixed the crash that may occur when the piston mobile podium was turned on.The book screen will be closed when the podium is moved now.(MCPE-183508) When leaving the vehicle on some platforms, it will no longer cause players to get stuck into the ground.(MCPE-184363, MCPE-182448) The routine is restored to minimize and then recovered after the game will cause loopholes in the texture.Regardless of the location, the flag will be rendered in front of other transparent objects.(MCPE-130262) The scarcity color of the flag pattern items now display in the correct position.(MCPE-182508) Biological fixes that the customized entity names will not be properly displayed in the news of death.(MCPE-158447) Multi-player game repair the problem that the invitation screen in the game will not correctly display the child state.Rareness has changed the rarity set by various items and blocks.

(MCPE-182414) Realms fixes the problems that cannot be used on Realms such as RealismCraft.This is a thermal repair update of the device, which is also applied to the Preview version and the latest official version.(Realms-11940, Realms-11913, Realms-11916) Realms The content is no longer cropped when rolling.In the Realms story on any UI size Galaxy Z FLIP device, the text no longer overlaps with the screenshot.When choosing Preview Realm to create the world, the handle will no longer overlap with the UI element.Only the first player's subscription tab is displayed in the division mode.When connected to the Realm or in the related interface, the Realm ID is now displayed in the debug text constructed by Preview/Beta.The touch fixes the problem that hidden HUD commands cannot hide the cross key.(MCPE-184157) The color of the bed in the intersection of the trial room is random.(MCPE-180424) The lack of or incorrect problems in the Chinese block of the trial room templates are restored.(MCPE-176952) The trap in the trial secret room may be generated after the wall may cause the problem that it cannot take effect.(MCPE-180912) Some Slime trials are not reappeared as Slime without player intervention.Fixed PedESTAL and Chamber_1 / 2 The ominous treasure mighty may generate failure.The user interface fixes a soft lock that may occur when purchasing subscriptions.The player does not show the problem of "drinking" prompts when taking an ominous bottle.The problem of the player's health is taken down rather than the upward problem. This problem causes HUD to show that the health is empty.(MCPE-183157) Now after the game is re-focused, the rolling position of the chat output will be retained.The sound of the original version of the entity is now the same as the Java version.(MCPE-44120) The problem that a separate scaffolding block cannot be placed on the structural block.(MCPE-169818) Xuepu, which has the effect of anti-fire effect, will no longer be harmed in the high temperature biological group.(MCPE-94448) Unexpected pumpkins can no longer be used to build snow puppets and iron puppets.(MCPE-33801) Source: Minecraft Wiki