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Just want you to have no money in your pocket!"Witcher 3" designer talks about economic settings

2025-01-28 04:18:14|Myriagame |source:minecraft skins

"Witcher 3: Crazy Hunt" has created a huge and rich open world, which is full of various conspiracy tricks, ugly and crying monsters, and free DLCs are seen every week.The big monsters that are not slaughtered by players, as well as the famous director of the large -scale pop -up movies such as "Female Innicants" and "Anti -Christians" -Las Feng Tier's sex scenes.But in the adventure life of the hunter Jorot, another thing cannot be satisfied: tickets.

巫师3:狂猎

In the latest issue of Edge magazine, Damien Monnier, a senior game designer of CD Projekt Red, shared and discussed the final journey of Jeolot, Lvia, and why players were desperate to save money to save money.Essence

The economy in the game maintains a subtle balance to ensure that players will never be too rich.Damien Monnier admits that it is very difficult to maintain this.CDPR does not want to make Geralt a character who has a waist entanglement and then kill monsters.After all, he did this for money; CDPR hoped that players would take care of NPC for the price, because Geralt really needed money.

Pawel Sasko said that in the original novels, Geralt was very poor, and he always struggled on the food and clothing line for money.And this is one of the cool things that CDPR wants to keep.There are many interesting little stories about economic topics.For example, a QA tester came to the designer, and then asked, ‘I’ m 10 levels, and then I have 6,000 oceans but there is no land. ’.Then we started to solve this kind of thing.So now, we will leave a unlocked door for a large mansion -then Geralt can steal and sell these expensive swords."

As for the experience that has little experience in playing monsters, in fact, CDPR is to let players not take the initiative to brush the monsters.Pawel Sasko said that they designed the game as a more experience value from the task, which allows developers to easily determine how the player's progress in the game now -the strength of the player character is also set with the game progress.OKOf course, this is also to prevent players from doing things such as hiding in the grass and brushing wolves, thereby turning the game into boring torture.Killing monsters can only get very little experience, and killing stronger monsters can get more experience, but the main experience is to do tasks.A total of 280 tasks are waiting for players to do slowly.