2024-12-18 03:44:10|Myriagame |source:minecraft skins

1.21.0 is the first official version of the thorn trial, and it is also the main update of the base rock version. Published on June 13, 2024
The copper block of the new content block is added with carved copper block with X-shaped pattern.There are mottled, rust, oxidation, and their corresponding waxy variants.You can use 2 same cut copper steps to synthesize 1 corresponding carved copper block.You can use 1 copper or cut copper block to cut out 4 corresponding carving copper blocks in the stone cutting machine.Copper grille Copper mesh decorative square block.It can contain water.There are mottled, rust, oxidation, and their corresponding waxy variants.You can use 4 identical copper blocks to form a diamond shape in the synthetic square to synthesize a corresponding copper grid.You can use 1 copper block to cut out 4 corresponding copper grids in the stone cutting machine.Copper variants are added to the door and live board doors.There are mottled, rust and oxidation and the corresponding waxy variants.You can open and close by pressing the key.Copper lights Copper lighting box.You can use 3 same copper blocks, 1 flame stick and 1 red stone powder to synthesize 4 copper lights.There are mottled, rust and oxidation and the corresponding waxy variants.It will become dull with the corrosion of the copper, and it will recover the brightness with the ax rust.
| variants | Ordinary | 15 | Motid | 12 |
|---|---|
| Rust | 8 | Oxidation | 4 |
Make ordinary trials brushing the monster cage into an ominous trial brushing the monster cage will skip the cooling time, reset the challenge and remove all the present creatures produced by it.After the challenge is completed and the cooling is over, the ominous trial brushing the monster cage will return to the ordinary trial brush.When activated, it will: make orange light and ordinary flame particles in ordinary states, and the ominous state emits blue light and soul fire particles.Repeat the entity.If the creature can wear equipment, the ominous trial brushing monster cage usually generates equipped with equipment.The ominous state will generate ejaculation on the top of the nearby players and creatures every 160 (8 seconds).The treasure house is generated in the entrance of the trial secret room, the end of the arcade, and the duel structure of the duel.A block locking loot, you need to use the trial key or ominous trial key to unlock it before the reward will be sprayed.Inside the block, there is an object of the items of its loot tables in a cycle, but the items sprayed are random.Its loot tables are divided into reward_common (ordinary), reward_rare (rare), reWARD_UNIQUE (unique), reward_common_ominous (Ominous ordinary) reward_rare_ominous Each time you unlock it, you can draw 1-3 times from the corresponding general tactics table, and the probability of 80%is drawn once from the rare loot watch (the probability of 20%is drawn once from the ordinary torrential table).The loot table is extracted (the probability of 75%is not extracted).Every player in the world has a chance to unlock a certain treasure house.When a player has not unlocked the treasure house in the nearby 4 grid, the lock hole is opened and produced orange or blue particles.If the players in the nearby nearby have unlocked the treasure trove, the lock hole is closed, and the corresponding trial key cannot be used.The hardness is 50, there is no suitable excavation tool, and it cannot be destroyed by the conventional explosion.Credit lithite adds abrasive litter, carved patterns, lit rock tiles, and carved gray bricks.The walls, stairs and steps are added with meta -litter, grinding litter and litstone tiles.The whirlwind rotation rod was dropped by the whirlwind.It can be combined into 4 wind bombs, or you can synthesize heavy hammer with heavy cores.The heavy hammer is a heavy weapon.Use 1 heavy core and 1 whirlwind stick synthesis.Can accelerate the damage to any square. [5] Like the sword and trident, players who hold the heavy hammer in the creative mode cannot destroy the block.Before hitting the creature, the greater the height of the player's fall, the higher the damage.For the first 3 grid fall height, 4 (
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) damage.For the falling height of the 4-8 grid, it will cause 2 (
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) damage.For the rest of the whereabouts, 1 per grid (
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) damage.If the fall height is greater than 5 square meters and successfully hit the target, it will offset the cumulative falling damage, reset the cumulative falling height, produce a slammed particle, and repel the other non -tamed entities around the target.With 500 durability, you can use a whirlwind rod to repair on the anvil.Applicable the following spells: experience repair, durability, undead killers, limb killers, flames additional, disappearing curse, dense, armor -breaking and wind burst.Among them, the undead killer, the limb killer, the dense and armor -breaking exclusion.The flag pattern adds two flag patterns of the vortex and whirlwind.It can be obtained from the treasure house of the trial secret room.The forging template is added with two armor decoration forging templates inlaid and vortex.It can be obtained from the treasure house of the trial secret room.Forging templates inlaid armor can be copied with copper blocks.The vortex armor armor decoration forging template can be copied with a whirlwind rod.The pottery adds three types of pottery with vortex, whirlwind and scraping.The trial dense room will generate these pattern pots with these patterns.The explorer map added the trial explorer map.It can be obtained by trading with veteran charter villagers.Used to point to the recent trial secret room.The potion was added to the wind.Brew with coarse potion and whirlwind rods.The corresponding splashes, retention potion and drug arrows can be made.Give the wind storage effect.Add the sica potion.Brew with coarse potion and spider web.The corresponding splashes, retention potion and drug arrows can be made.Give the wire effect.Add the seepage potion.Brew with coarse potion and mucus pieces.The corresponding splashes, retention potion and drug arrows can be made.Give the seepage effect.Add insect meal potion.Brew with coarse potion and stones.The corresponding splashes, retention potion and drug arrows can be made.Parasitic effect.Wind bomb is synthesized by the whirlwind stick.Can be launched by players and transmitters.The wind bombs fired by the player are 10%more repelled than the whirlwind, but the range of influence is smaller.When the player is hit by the wind bomb he fired, it will reset the fall damage, and the damage of the fall will only start accumulating from the height of the player's last time.0.5 seconds of cooling time after each use.The brushing eggs added the whirlwind and the marshbumblast.The ominous bottle can be ejected by ordinary and ominous treasures, and it will also fall in a long time when the attacking team is killed.After use, the bottle will be broken and given players for 1 hour and 40 minutes of ominous signs.There is a variant of an object of each ominous sign, with a total of 5 ominous bottles.The maximum stacked quantity is 64.The ominous trial key trial key variants are obtained only as a reward for the ominous trial brush.Used to unlock ominous treasures.The music record has added the music record "Precipice", the author is Aaron Cherof.It can be rarely obtained from ordinary treasure houses.Can output a 13 -cell erythema signal through the redstone comparator.Added the music record "Creator" and the author is Lena Rain.But it is rare to get from the ominous treasure house.Can output the 12 -grid redstone signal through the redstone comparator.Added the music record "Creator" and the author is Lena Raine.It can be rarely obtained from the decorative pots of the trial secret room.Can output 11 rushstone signals through redstone comparators.The ghost -like hostile creature of the biological whirlwind human like a flames is generated through the trial brushing of a specific room in the trial room.Move mainly through jumping, and sometimes jump very far.You can still turn your body while on board.Use a rapid wind bomb to attack players.New variants of Moncene skeleton skeleton.Having 16 (
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× 10).The attack interval is 3.5 seconds, which is 1-3 seconds longer than the skull.Fire toxic arrows instead of Putong arrows.When the player or the tamed wolf was killed, there was a probability that it would drop the toxic arrows.There are mushrooms on the body, and players can cut 2 mushrooms with scissors (red and brown mushrooms).Naturally generated in the swamp and mangrove swamp biological groups, which will also be generated in some trials of the trial secret room.Non -biological entities and ominous generators are generated above the nearby creatures from the activated ominous trial brushing monsters and used to throw ejaculation.The displayed items will continue to rotate, and at the same time gathers Ominous_spawning_particle The particles are generated until the corresponding ejaculation is generated.Wind bombs were launched by whirlwind or wind bombs.When hitting the entity, it will cause damage and repel the entity. At the same time, the entity around the entity will also be repelled, but it will not be harmed.You can trigger the switch and other switches by pressing the use of the key to use the key to generate the redstone signal to activate the redstone component.The painting added 5 paintings created by Sarah Boeving: BaroquehumBLEMEDITIVEPRIERIENPACKED and 15 paintings created by Kristoffer ANENDBOSSFERNFINDINGLOWMISTORBOWLEMOPASSPASSAGEPONDSUNFLOWERSTIDES The Challenge Structure of a Trial Secret Room generated in the main world.It is mainly composed of a variety of types of copper cubes and ashes.Multiple battle venues are connected by a labyrinth -like walkway.Internal includes traps, reward boxes, supply boxes, treasure troves and several trials to brush monsters. Trial brushes can be divided into melee, small melee, remote and whirlwinds.The creatures generated by the trial brush can be judged by the type of the surrounding block.At the stage of the trial dense chamber, each trial brushing cage only draws one in specific types of creatures, and the same type of biology brushed in the same type of tent -secret room is the same.In addition, each trial secret room contains at least one whirlwind trial brush the monster cage.The game content achievements have added 4 new achievements."Re -storage" -Apick the ominous trial key to open the unknown treasure house
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× 0.25).Added a broken armor curse.It belongs to the rare curse and can be obtained through the enchantment books in the attachment, transactions and loot.The maximum level is IV.The heavy hammer with this curse can reduce the effect of the target.Each spell level reduces the effect of armor by 15%.Added the wind burst spell.It belongs to the unique curse and can only be obtained through the ominous treasure.The maximum level is III.The items with this curse will have a wind explosion after the fall height is greater than 1.5 square meters and hit the target. The attacker bounces up to allow an attacker who holds the heavy hammer to constantly strike.Each curse level increases the power of the wind bomb explosion.The state effect adds the wind storage effect.After the entity with this effect is completely dead, a wind -like bomb explosion will be produced.Added a wire effect.The entity with this effect will generate spider webs after death.Non -player entities with this effect can pass through the spider web at normal speed.Add the seepage effect.After the entity with this effect is completely dead, two medium -sized Slime will be generated.Slim's immune in this state effect.Add parasitic effect.A entity with this effect has a 5%probability of generating 1-2 tapeworms.Terraper immune to this state effect.Added the sign of the attack.When the player enters the village, the ominous sign of the ominous effect will become the sign of the same rate attack, which lasts 30 seconds.At the end of this effect that the ominous sign, the attack will start at the position where the player gets this effect.Added the sign of the trial.When the player brushes the monster cage detection range, the ominous effect on his body will become a sign of the trial.The duration of 15 minutes × ominous magnification is magnified.The ominous incident includes new designs of attacks and ominous trials.The icon and sound effect of the ominous state of the state of the ominous state.Players with an ominous sign of the ominous effect will no longer directly touch the attack after entering the village: the ominous sign will be transformed into a omen of attacks that last for 30 seconds, which allows players to drink milk buckets to prevent the attack during this time.At the end of the attack, the player will start attack at the position where the player gets this effect.The captain of the attacker is no longer giving the player ominous.Environmental sound effects have added 4 new cave environmental sound effects.The new world has added a new world to the "Display Play" option.It is used to determine whether the number of played days in the upper left corner of the screen.The game rules add TNTEXPLOSINDROPDECAY game rules.When setting to True , the block bombed by TNT will have a probability that it does not drop as items.When setting to False , the block bombed by TNT will always fall as items.The default value is false .Added ShowDaySplayed game rules.It is used to control whether the number of play days is displayed in the upper left corner of the screen.The default value is false .The music has added nine new music. The author is Lena Raine, Aaron Cherof and Tanoka: "Featherfall", "Puzzlebox", "WATCHER", "Komorebi" and "Yakusoku" will be played in the survival mode (all biological group systems)."FeatherFall" is more likely to play in evil places, cherry blossoms, flower forests and lush caves than in other biological groups."PokoPoko" will be played in caves, snow forests, sharp mountain peaks and snow hillside."Deeper" will be played in deep and dark areas and karst caves."ELD Unknown" and "Endless" will be played in caves, Snow Forest, sharp mountain peaks and nude rock peaks.All new tracks will be played in the main menu.The options add "After the following time:" slider is added to the creator settings.The threshold for setting a monitor to send warning, the default is 10 seconds.The "Script Peak Warning" option is added to the creator settings.Used to enable the peak warning.The "Slow Scripts Warning" option is added to the creator settings.Used to enable slow script warnings.
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The particles have added BREEZE_GROUND_PARTICLLL , Infested_ambient , Infested_emitter , Ominous_spawning_particle < /code>, oozing_ambient Oozing_emitter , raid_omen_ambient , raid_omen_emitter , Small_Soul_fire_flame , TRIAL_OMEN_EMITTER , TRIAL_SPAWNER_DETECTION , TRIAL_SPAWNER_DETECTION_OMINOUS , Smash_grou nd_particle , smash_ground_particle_center Vault_Connection_Particle , Weaving_Ambient , Weaving_emitter , White_smoke_parte Wind_CHARGED_EMITTER , Wind_Charget_ambient and Wind_explove_emitter particles.Change the block spider web to add unique sound effects, and no longer uses the sound effects of stones.Coral block ID CORAL_BLOCK is now split into Tube_CORAL_BLOCK , Brain_CORAL_BLOCK , Bubble_block , Fire_Cral_block, horn_cular_block , DEAD_TUBE_CORAL_BLOR al_block , DEAD_FIRE_CORAL_BLOCK and DEAD_HORN_CORAL_BLOCK . CORAL_BLOCK and its data values are still available, but it will not be displayed in the command prompt.Grass and fern ID Tallgrass is now split into SHORT_GRASS and Fern . Tallgrass and its data values are still available, but it will not be displayed in the command prompt.Smooth stone steps, sandstone steps, petrochemical oak steps, round stone steps, red brick steps, stone brick steps, quartz steps and lower brick steps ID Stone_block_SLAB are now split as: Smooth_SLAB_SLAB , Sandstone_slab , Petrify_oak_slab , COBBLESTONE_SLAB , Brick_SLAB , STO ne_brick_slab , Quartz_slab and Nether_brick_slab . Stone_block_slab and its data values are still available, but it will not appear in the command prompt.
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Gao grass, large fern and large flowers (except bottle grass) ID Double_plant is now split into: SUNFLOWER , LILAC , Tall_Grass , Large_fern , Rose_bush and Peony . Double_plant and its data values are still available, but it will not appear in the command prompt.TNT is always dropped as items by default by TNT bombed.The items splashing potion adjust the length of all splash potions to maintain consistency with the corresponding drinkable potion and match the Java version.After the game content creation mode item bar now opens the "Education Edition" option, chemical related items will appear in the creative mode item bar.The damage type is only the following damage types that can cause biological panic: CAMPFIRE Entity_attack Entity_Explosion Fire_tick Fireworks Freezing LAVA Lightning Magma Projectile RAM_ATTACK Sonic_boom Soul_campfire Temperator code> dropThe probability of changing the biological drop equipment to match the Java version.Change the probability of decreased equipment to grab the curse.When killing a creature with a drop of 0%, snatching can no longer increase the probability of equipment drop.The probability of increasing equipment for each level is reduced from 4%to 1%.The enchantment equipment of creatures will no longer fall at a double probability.Generate current creatures in the center of the square, rather than generated in the northwest corner of the block.The state effect is no longer mixed into a color.Most of the particles with 8 active and visible state effects are rendered.The air oxygen strip when the oxygen value is dissatisfied, and the oxygen bars shake animation when the oxygen value is exhausted.Add the rupture sound effect when the oxygen bubble is ruptured.Conventional experimental gameplay except "update version 1.21" and "experimental camera" sub -options.The options change the default values of "antiaphoia" and "VR anti -aliasing" from 4 to 2.The touch control is the sliding durability to the touch control direction key.The position and size of the touch control direction key in the default situation was changed.Now when you customize the touch control button, you can move the arrow keys to the position closer to the fast column.Music has changed the following positions that can be played: "Bromeliad", "Crescent Dunes", "Echo in the Wind" and "A Familia Room" will no longer be played in the main menu.The panoramic map updates the panorama of the main menu, which is the trial secret room.The user interface updates the player's personal information screen.Players can now view their personal information or other players' personal information, including viewing the progress of achievement, comparative statistical data, access to the locker room, and management friends.Achievements can now view the progress of the achievement of friends.It will now show the proposed achievement.Friends can now check the list of friends and search friends on the new friend screen.Followers can now more easily view other players who want to add to friends.Statistics can now view the game statistics of the entire platform, including the number of blocks, the movement distance, the time of play and the number of biological defeats.Now click the "Comparative Statistics" button and select a friend to compare.It will be more destroyed by whose blocks, farthest movement distance, who defeats more biology, and whose playing time is longer.Enter: Click the "Add Friends" button in the Friends tab and search for friends, and then click the friend to view their personal information.The technical additional package and script engine repair the collapse when the physical identifier is too complicated.Fix the problem that the elements in part of the document generated in the middle of the document will be written by error.This can cause a small number of documents to appear or move in animation, blocks, entities and particle files.Discard the experimental content of the perspective of the free creator camera.Change the biological group document to generate different systems, which will cause changes in the layout and sorting of the document element.The timeline of the life cycle of the particle effect will not be triggered by the expected event.
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API Screenisplay Move GethidDENHUDEELEMEEMES (): Hudelements [] from beta to 1.11.0 . Isforcedhidden (Hudelement: Hudelements): Boolean from Beta to 1.11.0 .Move the ResetHudelements (): Void from Beta to 1.11.0 . Sethudisibility (Visible: Hudvisibility, Hudelements ?: Hudelements []): void from Beta to 1.11.0 .Move Hideallexcept (Hudelements ?: Hudelements []): void from Beta to 1.11.0 . Hudelement Move HudeleMentenum from Beta to 1.11.0 .Move Hudelementscount from Beta to 1.11.0 . Hudvisibility Move Hudvisibilityenum from beta to 1.11.0 .Move HudvisibilityCount from Beta to 1.11.0 .Move the WeatherChangeBefaceEvent from Beta to 1.11.0 . Blockpermutation removed the Clone function.Creator settings UI monitor settings to increase script hanging threshold disable/enable slow scripts warning disable/enable script peak warning removal except DisableWatchdog .Added DisableWatchdogtimingWarnings .Used to disable the peak warning and slow warning of each behavior package.Open ITEMENCHANTableComponent from Beta to 1.11.0 .Open the ENCHANTMENT API from Beta to 1.11.0 . Economantment Interface Enchantmentslot enumeration ENC Hantmenttype Tyfilter ,There are many existing options with EntityRayCastoption . EntityRayCastoptions Now inherited from EntityFilter . EntityQueryOptions Now inherited from EntityFilter .Remove the Blockfilter attribute (and other attributes in BlockRayCastoption (and other attributes, now moved to EntityFilter ).
BlockrayCastoptions Now inherited from Blockfilter .Open the BlockFilter to 1.4.0 .Open Volume from Beta to 1.11.0 . GameRules < Gamereules from beta to 1.11.0 .Open the GameRuleChangeaFerevent from Beta to 1.11.0 .Open the GameRuleChangeaFTEEVENTSIGNAL from Beta to 1.11.0 .Open the world.gameerules from Beta to 1.11.0 .Open the WorldAfaceEvents.gamerechange from Beta to 1.11.0 . EntityTameablecomponent The return type of gettameitems is changed to itEmstack [] .Change take to drive a player.Added Tame> Tame> Tame> Tame> Tamedtoplayerid and Isstamed methods.Open EntityColor2component from Beta to 1.11.0 .Open Palettecolor from Beta to 1.11.0 .Open Itemstack.matches from Beta to 1.11.0 .Open the EntityNavigationComponent from Beta to 1.11.0 .Open the EntityNavigationClimbcomponent from Beta to 1.11.0 .Open the EntityNavigationFLOATCOMPONENT from Beta to 1.11.0 .Open the EntityNavigationFlycomponent from Beta to 1.11.0 .Open the EntityNavigation innocentnericcomponent from Beta to 1.11.0 .Open the EntityNavigationHoverComponent from Beta to 1.11.0 .Open the EntityNavigationWalkcomponent from Beta to 1.11.0 .Fixed a problem that the Gamerules rules and the rules of the rules will not spread the change to the client.Move StartItemCooldown and Player.getItemcooldown from Beta to 1.11.0 .
Open PlaySound from Beta to 1.11.0 . PlaySound has been abandoned and will be removed in the future main version.You can use Dimension.playSound as an alternative.Open ListBlockvolume from Beta to 1.11.0 .Open the BlockVolumeBase from Beta to 1.11.0 .Open the BlockLocationITERTOR from Beta to 1.11.0 .Move the Getgamemode (): Gamemode method from Beta to 1.11.0 .Move the Setgamemode (Gamemode ?: Gamemode): void method from beta to 1.11.0 .Move the PlayergamemodeChange: PlayergamemodeChangeaFTEEVENTSIGNAL members from beta to 1.11.0 .Move the PlayergamemodeChange: PlayergamemodeBeForeEventSignal members from beta to 1.11.0 .Move the PlayergamemodeChangeaFTEEVENT class from Beta to 1.11.0 .Move the PlayergamemodeChangeaFTEEVENTSIGNAL class from Beta to 1.11.0 .Move the PlayergamemodeBeForeEvent class from Beta to 1.11.0 .Move the PlayergamemodeBeForeEventSignal class from Beta to 1.11.0 . Beta added ItemComponentConsumeEvent . WAITTICK (Ticks ?: Number) to System.waitticks (Ticks: Number); .Renate the Selectedslot SELECTEDSLOTINDEX and move it from Beta to 1.11.0 .Move Entity from Beta to 1.11.0 .Move the EntityemEmountComponen and methods Tame from Beta to 1.11.0 .Move EntityAdDriderComponent from Beta to 1.11.0 .Move Seat from Beta to 1.11.0 .Move the EntityRidingComponent from Beta to 1.11.0 .
The component updated the default value of Behavior.panic .This change only affects the format version of 1.21.0 or higher versions.Multiple items with the same component now correctly trigger custom component logic.Except for the default server.properties Server-Authoritative-Breaking .Remove the server.properties in server.properties .The block updates the square geometric structure to support UV rotation.Allows to specify UV rectangles with an incremental increase of 90 degrees in front of the square.The support format version is 1.21.0 and a higher version Minecraft: Geometry .A shaft heart points are added to the square transformation component.A shaft heart point rotation is added to the square transformation component.When the item is repaired, it will cause that the item will cause the item to be in a state of no response until the end of the time is over.Now I will send the unlocked condition to the clientAllow UI to display the formula that is always unlocked when the game rules are turned on when the game rules are turned on.Fix the problem of using the same identifier as the block and items are used to register. The block will return the problem of the empty item value when the block is "selected".The entity updates the physical geometric structure to support UV rotation.Allows a UV rectangle with an incremental rotation of 90 degrees in front of the cube applied to the entity.The support format version is 1.21.0 and a higher version Minecraft: Geometry .The division mode fixes the problem of biological animation when the biology is uninstalled.The graphic has changed the default anti -aliasing settings to "2" instead of "4" to achieve better performance with the minimum visual image degeneration.Touch control fixes the problem that the user cannot control the item bar when the user uses the keyboard in the touch device.The user interface now players can once again drag the selected items on the touch device to drag the selected items to at most grooves to distribute the item to multiple grooves.Document 1.13.0 version of the "decorative land" document is now the latest.The content of the experimental this paragraph needs to open the "villagers' trade re -balance", "fake creator function", "forthcoming creator function" and "test version of API" sub -options in the experimental gameplay.
After the game content transaction now opens the experimental option of "villagers' trade re -balance", the charter villagers will sell trial explorer maps.
(MCPE-179920)
| The order of transactions | The items purchased | The default quantity | Price multiplication | Selling items | Number | The number of trading times before the failure | The experience value obtained by the villagers | Novice | 1 | Paper | 24 | 0.05 | Emerald | 12 | 2 | 0.05 | Empty Map | 1 | 12 | apprentices | 3 and 4 | Glass Board | 0.05 | Emerald | 1 | 12 | 10 | 81 | TD> 0.05Explorer map (except the ocean, forest land, and trials) | 1 | 5 | Old hands | 5 and 6 | Guide | 1 | 0.05 | Emerald | 1 | 20 | 131 | 0.05 | Ocean Explorer Map | 12 | 10 |
|---|---|---|---|---|---|---|
| Emerald Guide | 121 | 0.02 | Trial ExpertorMap | 1 | 12 | 10 | 7 and 8 | Emerald | 0.05 | Item display box | td> 112 | 15 | Emerald | 0.05 | White banner | 1 | 12 | 15 | Emerald | 7 | 0.05 | Blue Banner | 12 | 15 | Emerald | 7 | 0.05 | Light Blue Banner | 1 | 12 | 15 | Emerald | 0.05 < | 0.05 | Red Banner | 1 | 12 |
| Emerald | 7 | 0.05 | Pink flag | 1 | 15 | Emerald | 7 | 0.05 | Green Banner | 12 | 15 | Emerald | 7 | 0.05 | Yellow -green flag | 1 | 12 | 15 <
/TD> | 7 | 0.05 | Gray Banner | 1 | 12 | 15 | Emerald | 0.05 | Black Banner | 1 | 15 | Emerald | TD> 70.05 | Purple Banner | 1 | 15 | Emerald | 7 | 0.05 | Pin red flag | 12 | 15 | Emerald | 0.05 | BlueFlag | 1 | 12 | 15 |
| 7 | 0.05 | Brown Banner | 1 | 12 | Emerald | 7 | 0.05 | Yellow Banner | 12 | 15 | 7 | 0.05 | Orange Banner | 1 | 12 | 15 | Emerald | 0.05 | Light -gray banner | 1 | 15 | Masters | 9 | Emerald | 0.05 | Banner pattern (Earth) | 1 | 12 | 30 |
| Emerald compass | 141 | 0.05 | Forest Detective Map | 12 | 30 |
State_time-> Number mola for animation controllers.It takes time to return to the current controller state (in seconds).You need to start the "Fitting Creator Function" option.API added Beta to ItemComponentMineBlock .Event signal withdrawal will no longer be marked as @throws .This will not throw an exception and never throw abnormalities. Beta added getAll .Added PlayerinputPerMissions and InputPerMissions .Classification for enable or disable players input permissions.Added InputPerMissionCategory .Added IGNOREBLOCKCOLISION is added to EntityCastoption .When it is set to TRUE, the light projection will not end when the block collides. IncludepAssableBlocks is added to EntityCastoption .When it is set to True, the blocks that can be passed through the vines and flowers can be regarded as "termination" of light projection blocks.For Entityra
YCASTOPTIONS
adds IncludeliquidBlocks .When it is set to True, the liquid square is considered a block for termination of light projection. Beta added ItemComponentHitentityEvent and ItemComponentbetionuraBilityDamageEvent . Get The name of the name is now changed so that the script can still operate items when the old name is referenced. Beta added ItemComponentuseOnevent .Move Typeid and block.matches from the test version to the stable version.Update the JavaScript engine. Bigint support hasown method array FindLast and at various vulnerabilities fix @MineCraft/Server.blockType Move ID API from Beta to the stable version 1.11.0 .@Minecraft/Server.BlockTypes Move BlockTypes API from Beta to a stable version 1.11.0 .Move the Type API from Beta to the stable version 1.11.0 .@Minecraft/Server.block Move Type API from Beta to a stable version 1.11.0 . FillBlocks (Begin: Vector3, END: Vector3, Block: Block: BlockType | String, Options ?: BlockfillOptions): Number The function is changed to Blockfilloptions Refers to the MatchingBlock?: members. Blockpermutation Add Blockfilter ?: BlockFilter .Added IGNORECHUNKBOUNDERRS ?: Boolean . Beta added ItemcomponentusecompleteeEvent .Move the Settypeapi from Beta to the stable version 1.11.0 .Added WAITTICK (Ticks ?: Number): Promise function.The Promise returned will be analyzed after the number of Ticks ; if the number parameters are not provided, it is analyzed after 1 moment.Remove the WaterLogGED parameter in the SetBlockPermutation function, and move it from beta to 1.11.0 .Move the SaveToWorld function from Beta
DE> 1.11.0 .Move the Saveas function from Beta to 1.11.0 .The signature of CreateFromworld was updated and moved from Beta to 1.11.0 .Renate the Getids function to getworldStructureids and move it from Beta to 1.11.0 . EntityTamemountComponent Add Tametoplayer .Added isstamed , isstamedtoplayer , Tamedtoplayer and TamedToplayerid attributes. GameRules < Beta adds ShowdaySplayed attributes.Fixed PlayerInputpermissionsInput-LOCK Classification Properties Seter will not change the transformation to the client.Fix the problem that the block cannot be placed on a block with a custom component without sneaking.Added a new interface VECTORXZ .Added gettopmostBlock method.It is used to projected light from the top of the world and try to find the first solid block.Added getBlockabove method.Used to perform light projection from the specified position, try to find the first solid block above.Added getBlockbelow method.Used to perform light projection from the specified position, try to find the first solid block below.The command fixed the problem that the /HUD command was used to modify the visibility of the hunger element.Fixing the original version is the same as that of splash potion.The auxiliary function fixes ↵ Enter key on the keyboard, auxiliary keyboard or controller (menu button).(MCPE-170890) Various problems that cannot be binding keys when using the external keyboard on the mobile device.(MCPE-176505, MCPE-176878) Blocks are now equipped with a potion in a potion in the piston.The copied container no longer keeps opening its container interface, and no longer causes collapse.The items dropped by the destroyed blocks in the explosion are generated in front of the world to a larger stack of items.Now all blocks destroyed by TNT will be dropped by default.(MCPE-56036) The items repair the problem of loss of texture when placing painting in some markets.When placing paintings, you will not choose paintings higher than the current session version.The flag can now be obtained through the formula.(MCPE-179650) Ship players can now stand on a boat floating on the water.(MCPE-105535, MCPE-1220687) Game prompt prompt now to be displayed correctly when the player sneaks.Improved the interrupt processing of the game prompt.You can now track different types of interruptions.Joined the player's interruption when it was in lava.The interruption of the input mode was added.Added interruptions when there is a nearby creature.Change the basic timing of the camera perspective game prompt to 15 seconds.The basic timing of the mobile game prompt is changed to 30 seconds.Change the basic chronograph of the damage block game to 2 minutes.Change the basic timing of the box game prompt in the survival mode to 5 minutes.Disable the swimming game prompts of touch equipment.The gaming handle button prompt box is now displayed on the crossbow.(MCPE-44845) When a player can read books on the podium, even if the player does not hold a book, it will display the "Reading" prompt box.(MCPE-44848) Now the "placement" prompt box will display the door.(MCPE-157688) The content of the game fixes the problem of unlocked "Frozen Snow!" Talent on the PlayStation® 4 platform.Now you need to release the use key when using items to use items to prevent players from accidentally consuming their own items when interacting with the entity.The speed of the disease will no longer be triggered with a delay.(Mcpe-1
78858) Now it will allocate the correct controller for players when playing games on the Xbox platform.(MCPE-163023) The collapse that may occur when it is transmitted to the area where the piston pushes the box.(MCPE-179440) Fix the crash that may occur when the player starts to lack oxygen.The vulnerabilities of various camera perspectives are repaired: When switching the camera presets, the camera's perspective will no longer flash an incorrect animation or perspective.(MCPE-179904) The camera perspective is incorrect when transmitted to the loaded block.(MCPE-179883) When the player will no longer bring a shaking camera perspective when the player is reborn.Fanhua Forest will now generate all expected flowers.(MCPE-180417) Fix the repayment of any type of stone steps can be fought with the vulnerabilities of the wheels with the crimson board, mangrove wooden board or strange wood board.The synthesis of the sand wheel now only accepts ordinary stone steps, and does not accept other types of stone steps.The throwing trigais can no longer hurt the last shadow dragon that is inhabited.(MCPE-37112) It is now able to reliably unlock the "drifting" achievement.(MCPE-118433) The market fixes the problem that the loading screen may be stuck in 41%for a while.(MCPE-175550) The natural creatures that are naturally generated by creatures are generated in the center of the square.(MCPE-99315) 犰狳 犰狳 No longer curled up and expand when being damaged from the square.(MCPE-180142) The type of damage that can cause panic can be limited.(MCPE-167513) Realms fixes the crash that may occur when creating a new world on the new Realms and exiting the online security dialog box.In Realms, when the delayed block option is closed, the square block will no longer reappear after destroying the square in the creative mode.(Realms-11707) The game fixed the problem of the advertisement of the free REALMS trial version according to multiple sources.Fixed an error that may appear when opening the Realms story.Performance and stability now open or close the dark mode on the Android device to prevent applications from restarting the application or process.The problems that were not loaded in the world were repaired.(MCPE-180918) The user interface repair the problem that the GUI zoom ratio cannot be modified after switching the handheld and the base mode on the Switch host.(MCPE-159959) Added the indentation to the lack of some modal box items to make it easier to read.On the touch device, when the items moved between different slots, the icon no longer displays between the mobile items and the target slot.On the touch device, when the items are moved between different slots, the moving icon is now rendered correctly.On the touch device, the UI split UI will no longer display the stacked items.On the touch device, the items in the creation of items can now be canceled.On touch equipment, two same items can now be exchanged.Remove the proportion of shortcut columns under the port UI.Now the jumping key and floating keys in the water are located in the overlapping position, so players can now stay on the water more easily.(MCPE-179689) The loopholes that cannot be navigated to the previously sent on the Xbox platform cannot be used to use the keyboard.(MCPE-174648) Now DolimitedCrafting The game rules can always be unlocked when the game rules are opened.(MCPE-175449) The split windows are now aligned with the slot of the item bar.(MCPE-173632) The text on the new world and editing the REALMS button on the editor of the world screen is consistent with each other.(MCPE-179777) When there is an invalid input content now, the rebirth radius field will be reset to the correct default value.(MCPE-179686) When using the external keyboard navigation on the mobile device to the message or command sent earlier, the inserting symbol will be placed at the end of the text.(MCPE-178574) The character creator fixes the problem of the character's hair and headdress that will pass through the pumpkin and biological heads you wear.(MCPE-128908) Oxygen bars are now switching to the creation mode underwater, and the oxygen bars will disappear immediately.(MCPE-57025) The portal of the port can now destroy the lower bound door by destroying the surface of the transmission door when using the touch control.The fixing the curse of snatching the curse may lead to a loopholes that will still fall in the equipment (such as the irritating iron sword or the biological equipment in the ominous trial).The locker room fixes the loopholes that cause the skin's skin skin to remove the eyes and destroy the skin texture loading.(MCPE-181228) Source: MINECRAFT WIKI
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